Platform-specific initialization for Win32 systems.
There normally shouldn't be any need to import this module directly. It
will usually be imported through the generic SCons.Platform.Platform()
selection method.
file object
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_builtin_open(name,
mode=...,
buffering=...)
Open a file using the file() type, returns a file object. This is the
preferred way to open a file. See file.__doc__ for further information. |
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piped_spawn(sh,
escape,
cmd,
args,
env,
stdout,
stderr) |
source code
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get_program_files_dir()
Get the location of the program files directory
Returns
------- |
source code
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__revision__ = ' src/engine/SCons/Platform/win32.py 3a41ed6b288 ...
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CopyFile = windll.kernel32.CopyFileA
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SetFileTime = windll.kernel32.SetFileTime
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_shutil_copy = shutil.copy
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_shutil_copy2 = shutil.copy2
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parallel_msg = ' you do not seem to have the pywin32 extensions ...
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spawn_lock = <thread.lock object>
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_system_root = None
hash(x)
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SupportedArchitectureList = [ <SCons.Platform.win32.ArchDefinit...
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SupportedArchitectureMap = { ' AMD64 ' : <SCons.Platform.win32.Arc...
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__package__ = ' SCons.Platform '
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a = <SCons.Platform.win32.ArchDefinition object>
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s = ' IA64 '
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