Home | Trees | Indices | Help |
|
---|
|
object --+ | Node
The base Node class, for entities that we know how to build, or use to build other Nodes.
|
|||
Attrs | |||
BuildInfo The generic base class for build information for a Node. |
|||
NodeInfo The generic base class for signature information for a Node. |
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
Inherited from |
|
|||
__metaclass__ = SCons.Memoize.Memoized_Metaclass
|
|||
memoizer_counters =
|
|
|||
Inherited from |
|
x.__init__(...) initializes x; see x.__class__.__doc__ for signature
|
Returns the number of nodes added to our waiting parents list: 1 if we add a unique waiting parent, 0 if not. (Note that the returned values are intended to be used to increment a reference count, so don't think you can "clean up" this function by using True and False instead...) |
Actually build the node. This is called by the Taskmaster after it's decided that the Node is out-of-date and must be rebuilt, and after the prepare() method has gotten everything, uh, prepared. This method is called from multiple threads in a parallel build, so only do thread safe stuff here. Do thread unsafe stuff in built(). |
Returns if the node is up-to-date with respect to the BuildInfo stored last time it was built. The default behavior is to compare it against our own previously stored BuildInfo, but the stored BuildInfo from another Node (typically one in a Repository) can be used instead. Note that we now *always* check every dependency. We used to short-circuit the check by returning as soon as we detected any difference, but we now rely on checking every dependency to make sure that any necessary Node information (for example, the content signature of an #included .h file) is updated. |
Must be overridden in a specific subclass to return True if this Node (a dependency) has changed since the last time it was used to build the specified target. prev_ni is this Node's state (for example, its file timestamp, length, maybe content signature) as of the last time the target was built. Note that this method is called through the dependency, not the target, because a dependency Node must be able to use its own logic to decide if it changed. For example, File Nodes need to obey if we're configured to use timestamps, but Python Value Nodes never use timestamps and always use the content. If this method were called through the target, then each Node's implementation of this method would have to have more complicated logic to handle all the different Node types on which it might depend. |
Alternate check for whether the Node is current: If all of our children were up-to-date, then this Node was up-to-date, too. The SCons.Node.Alias and SCons.Node.Python.Value subclasses rebind their current() method to this method. |
Return a string representation of the Node that will always be the same for this particular Node, no matter what. This is by contrast to the __str__() method, which might, for instance, return a relative path for a file Node. The purpose of this method is to generate a value to be used in signature calculation for the command line used to build a target, and we use this method instead of str() to avoid unnecessary rebuilds. This method does not need to return something that would actually work in a command line; it can return any kind of nonsense, so long as it does not change. |
Return an absolute path to the Node. This will return simply str(Node) by default, but for Node types that have a concept of relative path, this might return something different. |
Fetch a node's build information. node - the node whose sources will be collected cache - alternate node to use for the signature cache returns - the build signature This no longer handles the recursive descent of the node's children's signatures. We expect that they're already built and updated by someone else, if that's what's wanted. |
Fetch the action executor for this node. Create one if there isn't already one, and requested to do so. |
Return the scanned include lines (implicit dependencies) found in this node. The default is no implicit dependencies. We expect this method to be overridden by any subclass that can be scanned for implicit dependencies. |
Return a list of implicit dependencies for this node. This method exists to handle recursive invocation of the scanner on the implicit dependencies returned by the scanner, if the scanner's recursive flag says that we should. |
Fetch the source scanner for the specified node NOTE: "self" is the target being built, "node" is the source file for which we want to fetch the scanner. Implies self.has_builder() is true; again, expect to only be called from locations where this is already verified. This function may be called very often; it attempts to cache the scanner found to improve performance. |
This is a convenience function designed primarily to be used in command generators (i.e., CommandGeneratorActions or Environment variables that are callable), which are called with a for_signature argument that is nonzero if the command generator is being called to generate a signature for the command line, which determines if we should rebuild or not. Such command generators should use this method in preference to str(Node) when converting a Node to a string, passing in the for_signature parameter, such that we will call Node.for_signature() or str(Node) properly, depending on whether we are calculating a signature or actually constructing a command line. |
This method is expected to return an object that will function exactly like this Node, except that it implements any additional special features that we would like to be in effect for Environment variable substitution. The principle use is that some Nodes would like to implement a __getattr__() method, but putting that in the Node type itself has a tendency to kill performance. We instead put it in a proxy and return it from this method. It is legal for this method to return self if no new functionality is needed for Environment substitution. |
Return whether this Node has a builder or not. In Boolean tests, this turns out to be a *lot* more efficient than simply examining the builder attribute directly ("if node.builder: ..."). When the builder attribute is examined directly, it ends up calling __getattr__ for both the __len__ and __nonzero__ attributes on instances of our Builder Proxy class(es), generating a bazillion extra calls and slowing things down immensely. |
Returns true iff this node is derived (i.e. built). This should return true only for nodes whose path should be in the variant directory when duplicate=0 and should contribute their build signatures when they are used as source files to other derived files. For example: source with source builders are not derived in this sense, and hence should not return true. |
Get a Node ready for evaluation. This is called before the Taskmaster decides if the Node is up-to-date or not. Overriding this method allows for a Node subclass to be disambiguated if necessary, or for an implicit source builder to be attached. |
Return whether this Node has a builder or not. In Boolean tests, this turns out to be a *lot* more efficient than simply examining the builder attribute directly ("if node.builder: ..."). When the builder attribute is examined directly, it ends up calling __getattr__ for both the __len__ and __nonzero__ attributes on instances of our Builder Proxy class(es), generating a bazillion extra calls and slowing things down immensely. |
Prepare for this Node to be built. This is called after the Taskmaster has decided that the Node is out-of-date and must be rebuilt, but before actually calling the method to build the Node. This default implementation checks that explicit or implicit dependencies either exist or are derived, and initializes the BuildInfo structure that will hold the information about how this node is, uh, built. (The existence of source files is checked separately by the Executor, which aggregates checks for all of the targets built by a specific action.) Overriding this method allows for for a Node subclass to remove the underlying file from the file system. Note that subclass methods should call this base class method to get the child check and the BuildInfo structure. |
Try to push a node into a cache |
Try to retrieve the node's content from a cache This method is called from multiple threads in a parallel build, so only do thread safe stuff here. Do thread unsafe stuff in built(). Returns true iff the node was successfully retrieved. |
Selects a scanner for this Node. This is a separate method so it can be overridden by Node subclasses (specifically, Node.FS.Dir) that *must* use their own Scanner and don't select one the Scanner.Selector that's configured for the target. |
|
memoizer_counters
|
Home | Trees | Indices | Help |
|
---|
Generated by Epydoc 3.0beta1 on Mon Jun 14 22:07:44 2010 | http://epydoc.sourceforge.net |