SCons 4.9.0 User GuideThe SCons Development Team

Version 4.9.0

Copyright © 2004 - 2025 The SCons Foundation

Released: Sun, 02 Mar 2025 18:13:57 -0700
  ________________________________________________________________________

   Table of Contents

   [1]Preface

        [2]1. SCons Principles
        [3]2. How to Use this Guide
        [4]3. A Caveat About This Guide's Completeness
        [5]4. Acknowledgements
        [6]5. Contact

   [7]1. Building and Installing SCons

        [8]1.1. Installing Python
        [9]1.2. Installing SCons
        [10]1.3. Using SCons Without Installing
        [11]1.4. Running Multiple Versions of SCons Side-by-Side

   [12]2. Simple Builds

        [13]2.1. Building Simple C / C++ Programs
        [14]2.2. Building Object Files
        [15]2.3. Simple Java Builds
        [16]2.4. Cleaning Up After a Build
        [17]2.5. The SConstruct File

              [18]2.5.1. SConstruct Files Are Python Scripts
              [19]2.5.2. SCons Builders Are Order-Independent

        [20]2.6. Making the SCons Output Less Verbose

   [21]3. Less Simple Things to Do With Builds

        [22]3.1. Specifying the Name of the Target (Output) File
        [23]3.2. Compiling Multiple Source Files
        [24]3.3. Making a list of files with Glob
        [25]3.4. Specifying Single Files Vs. Lists of Files
        [26]3.5. Making Lists of Files Easier to Read
        [27]3.6. Keyword Arguments
        [28]3.7. Compiling Multiple Programs
        [29]3.8. Sharing Source Files Between Multiple Programs

   [30]4. Building and Linking with Libraries

        [31]4.1. Building Libraries

              [32]4.1.1. Building Libraries From Source Code or Object
                      Files

              [33]4.1.2. Building Static Libraries Explicitly: the
                      StaticLibrary Builder

              [34]4.1.3. Building Shared (DLL) Libraries: the
                      SharedLibrary Builder

        [35]4.2. Linking with Libraries
        [36]4.3. Finding Libraries: the $LIBPATH Construction Variable

   [37]5. Node Objects

        [38]5.1. Builder Methods Return Lists of Target Nodes
        [39]5.2. Explicitly Creating File and Directory Nodes
        [40]5.3. Printing Node File Names
        [41]5.4. Using a Node's File Name as a String
        [42]5.5. GetBuildPath: Getting the Path From a Node or String

   [43]6. Dependencies

        [44]6.1. Deciding When an Input File Has Changed: the Decider
                Function

              [45]6.1.1. Using Content Signatures to Decide if a File Has
                      Changed

              [46]6.1.2. Using Time Stamps to Decide If a File Has Changed

              [47]6.1.3. Deciding If a File Has Changed Using Both MD
                      Signatures and Time Stamps

              [48]6.1.4. Extending SCons: Writing Your Own Custom Decider
                      Function

              [49]6.1.5. Mixing Different Ways of Deciding If a File Has
                      Changed

        [50]6.2. Implicit Dependencies: The $CPPPATH Construction Variable

        [51]6.3. Caching Implicit Dependencies

              [52]6.3.1. The --implicit-deps-changed Option
              [53]6.3.2. The --implicit-deps-unchanged Option

        [54]6.4. Explicit Dependencies: the Depends Function
        [55]6.5. Dependencies From External Files: the ParseDepends
                Function

        [56]6.6. Ignoring Dependencies: the Ignore Function
        [57]6.7. Order-Only Dependencies: the Requires Function
        [58]6.8. The AlwaysBuild Function

   [59]7. Environments

        [60]7.1. Using Values From the External Environment
        [61]7.2. Construction Environments

              [62]7.2.1. Creating a Construction Environment: the
                      Environment Function

              [63]7.2.2. Fetching Values From a Construction Environment
              [64]7.2.3. Expanding Values From a Construction Environment:
                      the subst Method

              [65]7.2.4. Handling Problems With Value Expansion (advanced
                      topic)

              [66]7.2.5. Controlling the Default Construction Environment:
                      the DefaultEnvironment Function

              [67]7.2.6. Multiple Construction Environments
              [68]7.2.7. Making Copies of Construction Environments: the
                      Clone Method

              [69]7.2.8. Replacing Values: the Replace Method
              [70]7.2.9. Setting Values Only If They're Not Already
                      Defined: the SetDefault Method

              [71]7.2.10. Appending to the End of Values: the Append
                      Method

              [72]7.2.11. Appending Unique Values: the AppendUnique Method

              [73]7.2.12. Prepending to the Beginning of Values: the
                      Prepend Method

              [74]7.2.13. Prepending Unique Values: the PrependUnique
                      Method

              [75]7.2.14. Overriding Construction Variable Settings

        [76]7.3. Controlling the Execution Environment for Issued Commands

              [77]7.3.1. Propagating PATH From the External Environment
              [78]7.3.2. Adding to PATH Values in the Execution
                      Environment

        [79]7.4. Using the toolpath for external Tools

              [80]7.4.1. The default tool search path
              [81]7.4.2. Providing an external directory to toolpath
              [82]7.4.3. Nested Tools within a toolpath (advanced topic)
              [83]7.4.4. Using sys.path within the toolpath
              [84]7.4.5. Using the PyPackageDir function to add to the
                      toolpath

   [85]8. Automatically Putting Command-line Options into their
          Construction Variables

        [86]8.1. Merging Options into the Environment: the MergeFlags
                Function

        [87]8.2. Merging Options While Creating Environment: the
                parse_flags Parameter

        [88]8.3. Separating Compile Arguments into their Variables: the
                ParseFlags Function

        [89]8.4. Finding Installed Library Information: the ParseConfig
                Function

   [90]9. Controlling Build Output

        [91]9.1. Providing Build Help: the Help Function
        [92]9.2. Controlling How SCons Prints Build Commands: the $*COMSTR
                Variables

        [93]9.3. Providing Build Progress Output: the Progress Function
        [94]9.4. Printing Detailed Build Status: the GetBuildFailures
                Function

   [95]10. Controlling a Build From the Command Line

        [96]10.1. Command-Line Options

              [97]10.1.1. How To Avoid Typing Command-Line Options Each
                      Time: the SCONSFLAGS Environment Variable

              [98]10.1.2. Getting Values Set by Command-Line Options: the
                      GetOption Function

              [99]10.1.3. Setting Values of Command-Line Options: the
                      SetOption Function

              [100]10.1.4. Strings for Getting or Setting Values of SCons
                      Command-Line Options

              [101]10.1.5. Adding Custom Command-Line Options: the
                      AddOption Function

        [102]10.2. Command-Line variable=value Build Variables

              [103]10.2.1. Controlling Command-Line Build Variables
              [104]10.2.2. Providing Help for Command-Line Build Variables

              [105]10.2.3. Reading Build Variables From a File
              [106]10.2.4. Pre-Defined Build Variable Functions
              [107]10.2.5. Adding Multiple Command-Line Build Variables at
                      Once

              [108]10.2.6. Handling Unknown Command-Line Build Variables:
                      the UnknownVariables Function

        [109]10.3. Command-Line Targets

              [110]10.3.1. Fetching Command-Line Targets: the
                      COMMAND_LINE_TARGETS Variable

              [111]10.3.2. Controlling the Default Targets: the Default
                      Function

              [112]10.3.3. Fetching the List of Build Targets, Regardless
                      of Origin: the BUILD_TARGETS Variable

   [113]11. Installing Files in Other Directories: the Install Builder

        [114]11.1. Installing Multiple Files in a Directory
        [115]11.2. Installing a File Under a Different Name
        [116]11.3. Installing Multiple Files Under Different Names
        [117]11.4. Installing a Shared Library

   [118]12. Platform-Independent File System Manipulation

        [119]12.1. Copying Files or Directories: The Copy Factory
        [120]12.2. Deleting Files or Directories: The Delete Factory
        [121]12.3. Moving (Renaming) Files or Directories: The Move
                Factory

        [122]12.4. Updating the Modification Time of a File: The Touch
                Factory

        [123]12.5. Creating a Directory: The Mkdir Factory
        [124]12.6. Changing File or Directory Permissions: The Chmod
                Factory

        [125]12.7. Executing an action immediately: the Execute Function

   [126]13. Controlling Removal of Targets

        [127]13.1. Preventing target removal during build: the Precious
                Function

        [128]13.2. Preventing target removal during clean: the NoClean
                Function

        [129]13.3. Removing additional files during clean: the Clean
                Function

   [130]14. Hierarchical Builds

        [131]14.1. SConscript Files
        [132]14.2. Path Names Are Relative to the SConscript Directory
        [133]14.3. Top-Relative Path Names in Subsidiary SConscript Files
        [134]14.4. Absolute Path Names
        [135]14.5. Sharing Environments (and Other Variables) Between
                SConscript Files

              [136]14.5.1. Exporting Variables
              [137]14.5.2. Importing Variables
              [138]14.5.3. Returning Values From an SConscript File

   [139]15. Separating Source and Build Trees: Variant Directories

        [140]15.1. Specifying a Variant Directory Tree as Part of an
                SConscript Call

        [141]15.2. Why SCons Duplicates Source Files in a Variant
                Directory Tree

        [142]15.3. Telling SCons to Not Duplicate Source Files in the
                Variant Directory Tree

        [143]15.4. The VariantDir Function
        [144]15.5. Using VariantDir With an SConscript File
        [145]15.6. Using Glob with VariantDir
        [146]15.7. Variant Build Examples

   [147]16. Building From Code Repositories

        [148]16.1. The Repository Method
        [149]16.2. Finding source files in repositories
        [150]16.3. Finding #include files in repositories

              [151]16.3.1. Limitations on #include files in repositories

        [152]16.4. Finding the SConstruct file in repositories
        [153]16.5. Finding derived files in repositories
        [154]16.6. Guaranteeing local copies of files
        [155]16.7. Using Repository to separate source and build.

   [156]17. Extending SCons: Writing Your Own Builders

        [157]17.1. Writing Builders That Execute External Commands
        [158]17.2. Attaching a Builder to a Construction Environment
        [159]17.3. Letting SCons Handle The File Suffixes
        [160]17.4. Builders That Execute Python Functions
        [161]17.5. Builders That Create Actions Using a Generator
        [162]17.6. Builders That Modify the Target or Source Lists Using
                an Emitter

        [163]17.7. Modifying a Builder by adding an Emitter
        [164]17.8. Where To Put Your Custom Builders and Tools

   [165]18. Not Writing a Builder: the Command Builder
   [166]19. Extending SCons: Pseudo-Builders and the AddMethod function
   [167]20. Extending SCons: Writing Your Own Scanners

        [168]20.1. A Simple Scanner Example
        [169]20.2. Adding a search path to a Scanner: FindPathDirs
        [170]20.3. Using scanners with Builders

   [171]21. Multi-Platform Configuration (Autoconf Functionality)

        [172]21.1. Configure Contexts
        [173]21.2. Checking for the Existence of Header Files
        [174]21.3. Checking for the Availability of a Function
        [175]21.4. Checking for the Availability of a Library
        [176]21.5. Checking for the Availability of a typedef
        [177]21.6. Checking the size of a datatype
        [178]21.7. Checking for the Presence of a program
        [179]21.8. Extending SCons: Adding Your Own Custom Checks
        [180]21.9. Not Configuring When Cleaning Targets

   [181]22. Caching Built Files

        [182]22.1. Specifying the Derived-File Cache Directory
        [183]22.2. Keeping Build Output Consistent
        [184]22.3. Not Using the Derived-File Cache for Specific Files
        [185]22.4. Disabling the Derived-File Cache
        [186]22.5. Populating a Derived-File Cache With Already-Built
                Files

        [187]22.6. Minimizing Cache Contention: the --random Option
        [188]22.7. Using a Custom CacheDir Class

   [189]23. Alias Targets
   [190]24. Java Builds

        [191]24.1. Building Java Class Files: the Java Builder
        [192]24.2. How SCons Handles Java Dependencies
        [193]24.3. Building Java Archive (.jar) Files: the Jar Builder
        [194]24.4. Building C Header and Stub Files: the JavaH Builder
        [195]24.5. Building RMI Stub and Skeleton Class Files: the RMIC
                Builder

   [196]25. Internationalization and localization with gettext

        [197]25.1. Prerequisites
        [198]25.2. Simple project

   [199]26. Miscellaneous Functionality

        [200]26.1. Verifying the Python Version: the EnsurePythonVersion
                Function

        [201]26.2. Verifying the SCons Version: the EnsureSConsVersion
                Function

        [202]26.3. Accessing SCons Version: the GetSConsVersion Function
        [203]26.4. Explicitly Terminating SCons While Reading SConscript
                Files: the Exit Function

        [204]26.5. Searching for Files: the FindFile Function
        [205]26.6. Handling Nested Lists: the Flatten Function
        [206]26.7. Finding the Invocation Directory: the GetLaunchDir
                Function

        [207]26.8. Declaring Additional Outputs: the SideEffect Function
        [208]26.9. Virtual environments (virtualenvs)

   [209]27. Using SCons with other build tools

        [210]27.1. Creating a Compilation Database
        [211]27.2. Ninja Build Generator

   [212]28. Troubleshooting

        [213]28.1. Why is That Target Being Rebuilt? the --debug=explain
                Option

        [214]28.2. What's in That Construction Environment? the Dump
                Method

        [215]28.3. What Dependencies Does SCons Know About? the --tree
                Option

        [216]28.4. How is SCons Constructing the Command Lines It
                Executes? the --debug=presub Option

        [217]28.5. Where is SCons Searching for Libraries? the
                --debug=findlibs Option

        [218]28.6. Where is SCons Blowing Up? the --debug=stacktrace
                Option

        [219]28.7. How is SCons Making Its Decisions? the
                --taskmastertrace Option

        [220]28.8. Watch SCons prepare targets for building: the
                --debug=prepare Option

        [221]28.9. Why is a file disappearing? the --debug=duplicate
                Option

        [222]28.10. Keep it simple

   [223]A. Construction Variables
   [224]B. Builders
   [225]C. Tools
   [226]D. Functions and Environment Methods
   [227]E. Handling Common Tasks

   List of Examples

   E.1. [228]Wildcard globbing to create a list of filenames
   E.2. [229]Filename extension substitution
   E.3. [230]Appending a path prefix to a list of filenames
   E.4. [231]Substituting a path prefix with another one
   E.5. [232]Filtering a filename list to exclude/retain only a specific
          set of extensions

   E.6. [233]The "backtick function": run a shell command and capture the
          output

   E.7. [234]Generating source code: how code can be generated and used by
          SCons

Preface

Thank you for taking the time to read about SCons. SCons is a modern software
construction tool - a software utility for building software (or other files)
and keeping built software up-to-date whenever the underlying input files
change.

The most distinctive thing about SCons is that its configuration files are
actually scripts, written in the Python programming language. This is in
contrast to most alternative build tools, which typically invent a new
language to configure the build. SCons still has a learning curve, of course,
because you have to know what functions to call to set up your build
properly, but the underlying syntax used should be familiar to anyone who has
ever looked at a Python script.

Paradoxically, using Python as the configuration file format makes SCons
easier for non-programmers to learn than the cryptic languages of other build
tools, which are usually invented by programmers for other programmers. This
is in no small part due to the consistency and readability that are hallmarks
of Python. It just so happens that making a real, live scripting language the
basis for the configuration files makes it a snap for more accomplished
programmers to do more complicated things with builds, as necessary.

1. SCons Principles

There are a few overriding principles the SCons team tries to follow in the
design and implementation.

   Correctness
          First and foremost, by default, SCons guarantees a correct build
          even if it means sacrificing performance a little. We strive to
          guarantee the build is correct regardless of how the software
          being built is structured, how it may have been written, or how
          unusual the tools are that build it.

   Performance
          Given that the build is correct, we try to make SCons build
          software as quickly as possible. In particular, wherever we may
          have needed to slow down the default SCons behavior to guarantee
          a correct build, we also try to make it easy to speed up SCons
          through optimization options that let you trade off guaranteed
          correctness in all end cases for a speedier build in the usual
          cases.

   Convenience
          SCons tries to do as much for you out of the box as reasonable,
          including detecting the right tools on your system and using
          them correctly to build the software.

In a nutshell, we try hard to make SCons just "do the right thing" and build
software correctly, with a minimum of hassles.

2. How to Use this Guide

This guide intends to coach you how to use SCons effectively and efficiently,
by providing a range of examples and usage scenarios. As such it is not
exactly a tutorial (as usually those build a single example topic from start
to finish), but if you are just starting with SCons it is recommended you
step through the first 10 chapters in sequence as this will give a solid
grounding in the principles of working with SCons. If you follow that trail,
you can feel free to initially skip sections on extending SCons, such as
Writing your own Decider Function, and come back to those if the need arises.

The remaining chapters cover more advanced topics that not all build systems
will need, and can be used in more of a single-topic way, to read if you find
you need that particular information.

If you are viewing an html version of this Guide, there are many hyperlinks
present that you can follow to get more details if you want them, as the User
Guide intentionally does not attempt to provide every detail, to allow
smoother study of the basics. It may also be useful to keep the SCons man
page open in a separate browser tab or window to refer to as a complement to
this Guide, which can avoid some jumping back and forth. The four important
manpage sections describiing the of construction variables, builders, tools
and environment methods are actually duplicated as appendices in the User
Guide, to avoid inter-document links.

3. A Caveat About This Guide's Completeness

SCons is a volunteer-run open source project. As such, the SCons
documentation isn't always completely up-to-date with all the available
features - somehow it's almost harder to write high quality, easy to use
documentation than it is to implement a feature in software. In other words,
there may be a lot that SCons can do that isn't yet covered in this User's
Guide.

Although this User's Guide may not be as complete as it could be, the
development process does emphasize making sure that the SCons man page is
kept up-to-date with new features. So if you're trying to figure out how to
do something that SCons supports but can't find enough (or any) information
here, it would be worth your while to look at the man page to see if the
information is covered there. And if you do, maybe you'd even consider
contributing a section to the User's Guide so the next person looking for
that information won't have to go through the same thing...?

4. Acknowledgements

SCons would not exist without a lot of help from a lot of people, many of
whom may not even be aware that they helped or served as inspiration. So in
no particular order, and at the risk of leaving out someone:

First and foremost, SCons owes a tremendous debt to Bob Sidebotham, the
original author of the classic Perl-based Cons tool which Bob first released
to the world back around 1996. Bob's work on Cons classic provided the
underlying architecture and model of specifying a build configuration using a
real scripting language. My real-world experience working on Cons informed
many of the design decisions in SCons, including the improved parallel build
support, making Builder objects easily definable by users, and separating the
build engine from the wrapping interface.

Greg Wilson was instrumental in getting SCons started as a real project when
he initiated the Software Carpentry design competition in February 2000.
Without that nudge, marrying the advantages of the Cons classic architecture
with the readability of Python might have just stayed no more than a nice
idea.

The entire SCons team have been absolutely wonderful to work with, and SCons
would be nowhere near as useful a tool without the energy, enthusiasm and
time people have contributed over the past few years. The "core team" of Chad
Austin, Anthony Roach, Bill Deegan, Charles Crain, Steve Leblanc, Greg Noel,
Gary Oberbrunner, Greg Spencer and Christoph Wiedemann have been great about
reviewing my (and other) changes and catching problems before they get in the
code base. Of particular technical note: Anthony's outstanding and innovative
work on the tasking engine has given SCons a vastly superior parallel build
model; Charles has been the master of the crucial Node infrastructure;
Christoph's work on the Configure infrastructure has added crucial
Autoconf-like functionality; and Greg has provided excellent support for
Microsoft Visual Studio.

Special thanks to David Snopek for contributing his underlying "Autoscons"
code that formed the basis of Christoph's work with the Configure
functionality. David was extremely generous in making this code available to
SCons, given that he initially released it under the GPL and SCons is
released under a less-restrictive MIT-style license.

Thanks to Peter Miller for his splendid change management system, Aegis,
which has provided the SCons project with a robust development methodology
from day one, and which showed me how you could integrate incremental
regression tests into a practical development cycle (years before eXtreme
Programming arrived on the scene).

And last, thanks to Guido van Rossum for his elegant scripting language
Python, which is the basis not only for the SCons implementation, but for the
interface itself.

5. Contact

The best way to contact people involved with SCons, is through the SCons
mailing lists.

If you want to ask general questions about how to use SCons send email to
<[235]scons-users@scons.org>.

If you want to contact the SCons development community directly, send email
to <[236]scons-dev@scons.org>.

For quicker, informal questions, discussion, etc. the project operated a
Discord server at [237]https://discord.gg/bXVpWAy and a Libera.chat IRC
channel at [238]https://web.libera.chat/#scons (the former channel at
irc.freenode.net is now unused). Certain discussions may also be moved by
administrators from mailing list or chat to [239]GitHub Discussions for
greater permanence and easier finding.

Chapter 1. Building and Installing SCons

This chapter will take you through the basic steps of installing SCons so you
can use it for your projects. Before that, however, this chapter will also
describe the basic steps involved in installing Python on your system, in
case that is necessary. Fortunately, both SCons and Python are easy to
install on almost any system, and Python already comes installed on many
systems.

1.1. Installing Python

Because SCons is written in the Python programming language, you need to have
a Python interpreter available on your system to use SCons. Before you try to
install Python, check to see if Python is already available on your system by
typing python -V (capital 'V') or python --version at your system's
command-line prompt. For Linux/Unix/MacOS/BSD type systems this looks like:
$ python -V
Python 3.9.15

   If you get a version like 2.7.x, you may need to try using the name
   python3 - current SCons no longer works with Python 2.

   Note to Windows users: there are a number of different ways Python can
   be installed or invoked on Windows, it is beyond the scope of this
   guide to unravel all of them. Some have an additional program called
   the Python launcher (described, somewhat technically, in [240]PEP 397):
   try using the command name py instead of python, if that is not
   available drop back to trying python
C:\>py -V
Python 3.9.15

   If Python is not installed on your system, or is not findable in the
   current search path, you will see an error message stating something
   like "command not found" (on UNIX or Linux) or "'python' is not
   recognized as an internal or external command, operable program or
   batch file" (on Windows cmd). In that case, you need to either install
   Python or fix the search path before you can install SCons.

   The link for downloading Python installers (Windows and Mac) from the
   project's own website is: [241]https://www.python.org/download. There
   are useful system-specific entries on setup and usage to be found at:
   [242]https://docs.python.org/3/using

   For Linux systems, Python is almost certainly available as a supported
   package, probably installed by default; this is often preferred over
   installing by other means as the system package will be built with
   carefully chosen optimizations, and will be kept up to date with bug
   fixes and security patches. In fact, the Python project itself does not
   build installers for Linux for this reason. Many such systems have
   separate packages for Python 2 and Python 3 - make sure the Python 3
   package is installed, as the latest SCons requires it. Building from
   source may still be a useful option if you need a specific version that
   is not offered by the distribution you are using.

   Recent versions of the Mac no longer come with Python pre-installed;
   older versions came with a rather out-of-date version (based on Python
   2.7) which is insufficient to run current SCons. The python.org
   installer can be used on the Mac, but there are also other sources such
   as MacPorts and Homebrew. The Anaconda installation also comes with a
   bundled Python.

   Windows has even more choices. The Python.org installer is a
   traditional .exe style; the same software is also released as a Windows
   application through the Microsoft Store. Several alternative builds
   also exist such as Chocolatey and ActiveState, and, again, a version of
   Python comes with Anaconda.

   SCons will work with Python 3.6 or later. If you need to install Python
   and have a choice, we recommend using the most recent Python version
   available. Newer Python versions have significant improvements that
   help speed up the performance of SCons.

1.2. Installing SCons

The recommended way to install SCons is from the Python Package Index
([243]PyPI):
% python -m pip install scons

   If you prefer not to install to the Python system location, or do not
   have privileges to do so, you can add a flag to install to a location
   specific to your own account and Python version:
% python -m pip install --user scons

   For those users using Anaconda or Miniconda, use the conda installer
   instead, so the scons install location will match the version of Python
   that system will be using. For example:
% conda install -c conda-forge scons

   If you need a specific version of SCons that is different from the
   current version, pip has a version option (e.g. python -m pip install
   scons==3.1.2), or you can follow the instructions in the following
   sections.

   SCons does comes pre-packaged for installation on many Linux systems.
   Check your package installation system to see if there is an up-to-date
   SCons package available. Many people prefer to install
   distribution-native packages if available, as they provide a central
   point for management and updating; however not all distributions update
   in a timely fashion. During the still-ongoing Python 2 to 3 transition,
   some distributions may still have two SCons packages available, one
   which uses Python 2 and one which uses Python 3. Since the latest scons
   only runs on Python 3, to get the current version you should choose the
   Python 3 package.

1.3. Using SCons Without Installing

You don't actually need to "install" SCons to use it. Nor do you need to
"build" it, unless you are interested in producing the SCons documentation,
which does use several tools to produce HTML, PDF and other output formats
from files in the source tree. All you need to do is call the scons.py driver
script in a location that contains an SCons tree, and it will figure out the
rest. You can test that like this:
$ python /path/to/unpacked/scripts/scons.py --version

   To make use of an uninstalled SCons, the first step is to download
   either the scons-4.9.0.tar.gz or scons-4.9.0.zip, which are available
   from the SCons download page at
   [244]https://scons.org/pages/download.html. There is also a scons-local
   bundle you can make use of. It is arranged a little bit differently,
   with the idea that you can include it with your own project if you want
   people to be able to do builds without having to download or install
   SCons. Finally, you can also use a checkout of the git tree from GitHub
   at a location to point to.

   Unpack the archive you downloaded, using a utility like tar on Linux or
   UNIX, or WinZip on Windows. This will create a directory called
   scons-4.9.0, usually in your local directory. The driver script will be
   in a subdirectory named scripts, unless you are using scons-local, in
   which case it will be in the top directory. Now you only need to call
   scons.py by giving a full or relative path to it in order to use that
   SCons version.

   Note that instructions for older versions may have suggested running
   python setup.py install to "build and install" SCons. This is no longer
   recommended (in fact, it is not recommended by the wider Python
   packaging community for any end-user installations of Python software).
   There is a setup.py file, but it is only tested and used for the
   automated procedure which prepares an SCons bundle for making a release
   on PyPI, and even that is not guaranteed to work in the future.

1.4. Running Multiple Versions of SCons Side-by-Side

In some cases you may need several versions of SCons present on a system at
the same time - perhaps you have an older project to build that has not yet
been "ported" to a newer SCons version, or maybe you want to test a new SCons
release side-by-side with a previous one before switching over. The use of an
"uninstalled" package as described in the previous section can be of use for
this purpose.

Another approach to multiple versions is to create Python virtualenvs, and
install different SCons versions in each. A Python virtual environment is a
directory with an isolated set of Python packages, where packages you
install/upgrade/remove inside the environment do not affect anything outside
it, and those you install/upgrade/remove outside of it do not affect anything
inside it. In other words, anything you do with pip in the environment stays
in that environment. The Python standard library provides a module called
venv for creating these ([245]https://docs.python.org/e/library/venv.html),
although there are also other tools which provide more precise control of the
setup.

Using a virtualenv can be useful even for a single version of SCons, to gain
the advantages of having an isolated environment. It also gets around the
problem of not having administrative privileges on a particular system to
install a distribution package or use pip to install to a system location, as
the virtualenv is completely under your control.

The following outline shows how this could be set up on a Linux/POSIX system
(the syntax will be a bit different on Windows):
$ create virtualenv named scons3
$ create virtualenv named scons4
$ source scons3/bin/activate
$ pip install scons==3.1.2
$ deactivate
$ source scons4/bin/activate
$ pip install scons
$ deactivate
$ activate a virtualenv and run 'scons' to use that version

Chapter 2. Simple Builds

The single most important thing you do when writing a build system for your
project is to describe the "what": what you want to build, and which files
you want to build it from. And, in fact, simpler builds may need no more. In
this chapter, you will see several examples of very simple build
configurations using SCons, which will demonstrate how easy SCons makes it to
build programs on different types of systems.

2.1. Building Simple C / C++ Programs

Here's the ubiquitous [246]"Hello, World!" program in C:
#include <stdio.h>

int
main()
{
        printf("Hello, world!\n");
}

   And here's how to build it using SCons. Save the code above into
   hello.c, and enter the following into a file named SConstruct:
Program('hello.c')

   This minimal build file gives SCons three key pieces of information:
   what you want to build (a program); what you want to call that program
   (its base name will be hello), and the source file you want it built
   from (the hello.c file). [247]Program is a Builder, an SCons function
   that you use to instruct SCons about the "what" of your build.

   That's it. Now run the scons command to build the program. On a
   POSIX-compliant system like Linux or UNIX, you'll see something like:
% scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cc -o hello.o -c hello.c
cc -o hello hello.o
scons: done building targets.

   On a Windows system with the Microsoft Visual C++ compiler, you'll see
   something like:
C:\>scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cl /Fohello.obj /c hello.c /nologo
link /nologo /OUT:hello.exe hello.obj
embedManifestExeCheck(target, source, env)
scons: done building targets.

   Notice that SCons deduced quite a bit here: it figured out the name of
   the program to build, including operating system specific suffixes
   (hello or hello.exe), based off the basename of the source file; it
   knows an intermediate object file should be built (hello.o or
   hello.obj); and it knows how to build those things using the compiler
   that is appropriate on the system you're using. It was not necessary to
   instruct SCons about any of those details. This is an example of how
   SCons makes it easy to write portable software builds.

   For the programming languages SCons already knows about, it will mostly
   just figure it out. Here's the "Hello, World!" example in Fortran:
program hello
  print *, 'Hello, World!'
end program hello

Program('hello', 'hello.f90')

$ scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
gfortran -o hello.o -c hello.f90
gfortran -o hello hello.o
scons: done building targets.

2.2. Building Object Files

The [248]Program builder is only one of many builders (also called a builder
method) that SCons provides to build different types of files. Another is the
[249]Object builder method, which tells SCons to build an object file from
the specified source file:
Object('hello.c')

   Now when you run the scons command to build the program, it will build
   just the hello.o object file on a POSIX system:
% scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cc -o hello.o -c hello.c
scons: done building targets.

   And just the hello.obj object file on a Windows system (with the
   Microsoft Visual C++ compiler):
C:\>scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cl /Fohello.obj /c hello.c /nologo
scons: done building targets.

   (Note that this guide will not continue to provide duplicate
   side-by-side POSIX and Windows output for all of the examples. Just
   keep in mind that, unless otherwise specified, any of the examples
   should work equally well on both types of systems.)

2.3. Simple Java Builds

SCons also makes building with Java extremely easy. Unlike the [250]Program
and [251]Object builder methods, however, the [252]Java builder method
requires that you specify the name of a destination directory in which you
want the class files placed, followed by the source directory in which the
.java files live:
Java('classes', 'src')

   If the src directory contains a single hello.java file, then the output
   from running the scons command would look something like this (on a
   POSIX system):
% scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
javac -d classes -sourcepath src src/hello.java
scons: done building targets.

   Java builds will be covered in much more detail, including building a
   Java archive (.jar) and other types of files, in [253]Chapter 24, Java
   Builds.

2.4. Cleaning Up After a Build

For cleaning up your build tree, SCons provides a "clean" mode, selected by
the -c or --clean option when you invoke SCons. SCons selects the same set of
targets it would in build mode, but instead of building, removes them. That
means you can control what is cleaned in exactly the same way as you control
what gets built. If you build the C example above and then invoke scons -c
afterwards, the output on POSIX looks like:
% scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cc -o hello.o -c hello.c
cc -o hello hello.o
scons: done building targets.
% scons -c
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Cleaning targets ...
Removed hello.o
Removed hello
scons: done cleaning targets.

   And the output on Windows looks like:
C:\>scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cl /Fohello.obj /c hello.c /nologo
link /nologo /OUT:hello.exe hello.obj
embedManifestExeCheck(target, source, env)
scons: done building targets.
C:\>scons -c
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Cleaning targets ...
Removed hello.obj
Removed hello.exe
scons: done cleaning targets.

   Notice that SCons changes its output to tell you that it is Cleaning
   targets ... and done cleaning targets.

2.5. The SConstruct File

If you're used to build systems like Make you've already figured out that the
SConstruct file is the SCons equivalent of a Makefile. That is, the
SConstruct file is the input file that SCons reads to control the build.

2.5.1. SConstruct Files Are Python Scripts

There is, however, an important difference between an SConstruct file and a
Makefile: the SConstruct file is actually a Python script. If you're not
already familiar with Python, don't worry. This User's Guide will introduce
you step-by-step to the relatively small amount of Python you'll need to know
to be able to use SCons effectively. And Python is very easy to learn.

One aspect of using Python as the scripting language is that you can put
comments in your SConstruct file using Python's commenting convention:
everything between a # character and the end of the line will be ignored
(unless the character appears inside a string constant).
# Arrange to build the "hello" program.
Program("hello.c")    # "hello.c" is the source file.
Program("#goodbye.c") # the # in "#goodbye" does not indicate a comment

   You'll see throughout the remainder of this Guide that being able to
   use the power of a real scripting language can greatly simplify the
   solutions to complex requirements of real-world builds.

2.5.2. SCons Builders Are Order-Independent

One important way in which the SConstruct file is not exactly like a normal
Python script, and is more like a Makefile, is that the order in which the
SCons Builder functions are called in the SConstruct file does not affect the
order in which SCons actually builds the programs and object files you want
it to build. ^[[254]1]. In other words, when you call the [255]Program
builder (or any other builder method), you're not telling SCons to build the
program at that moment. Instead, you're telling SCons what you want
accomplished, and it's up to SCons to figure out how to do that, and to take
those steps if/when it's necessary. you'll learn more about how SCons decides
when building or rebuilding a target is necessary in [256]Chapter 6,
Dependencies, below.

SCons reflects this distinction between calling a builder method like Program
and actually building the program by printing the status messages that
indicate when it's "just reading" the SConstruct file, and when it's actually
building the target files. This is to make it clear when SCons is executing
the Python statements that make up the SConstruct file, and when SCons is
actually executing the commands or other actions to build the necessary
files.

Let's clarify this with an example. Python has a print function that prints a
string of characters to the screen. If you put print calls around the calls
to the Program builder method:
print("Calling Program('hello.c')")
Program('hello.c')
print("Calling Program('goodbye.c')")
Program('goodbye.c')
print("Finished calling Program()")

   Then, when you execute SCons, you will see the output from calling the
   print function in between the messages about reading the SConscript
   files, indicating that is when the Python statements are being
   executed:
% scons
scons: Reading SConscript files ...
Calling Program('hello.c')
Calling Program('goodbye.c')
Finished calling Program()
scons: done reading SConscript files.
scons: Building targets ...
cc -o goodbye.o -c goodbye.c
cc -o goodbye goodbye.o
cc -o hello.o -c hello.c
cc -o hello hello.o
scons: done building targets.

   Notice that SCons built the goodbye program first, even though the
   "reading SConscript" output shows that Program('hello.c') was called
   first in the SConstruct file.

2.6. Making the SCons Output Less Verbose

You've already seen how SCons prints some messages about what it's doing,
surrounding the actual commands used to build the software:
C:\>scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cl /Fohello.obj /c hello.c /nologo
link /nologo /OUT:hello.exe hello.obj
embedManifestExeCheck(target, source, env)
scons: done building targets.

   These messages emphasize the order in which SCons does its work: all of
   the configuration files (generically referred to as SConscript files)
   are read and executed first, and only then are the target files built.
   Among other benefits, these messages help to distinguish between errors
   that occur while the configuration files are read, and errors that
   occur while targets are being built.

   One drawback, of course, is that these messages clutter the output.
   Fortunately, they're easily disabled by using the -Q option when
   invoking SCons:
C:\>scons -Q
cl /Fohello.obj /c hello.c /nologo
link /nologo /OUT:hello.exe hello.obj
embedManifestExeCheck(target, source, env)

   So this User's Guide can focus on what SCons is actually doing, the -Q
   option will be used to remove these messages from the output of all the
   remaining examples in this Guide.
   __________________________________________________________________

   ^[[257]1] In programming parlance, the SConstruct file is declarative,
   meaning you tell SCons what you want done and let it figure out the
   order in which to do it, rather than strictly imperative, where you
   specify explicitly the order in which to do things.

Chapter 3. Less Simple Things to Do With Builds

Of course, most builds are more complicated than in the previous chapter. In
this chapter, you will learn about builds that incorporate multiple source
files, and then about building multiple targets that share some source files.

3.1. Specifying the Name of the Target (Output) File

You've seen that when you call the [258]Program builder method, it builds the
resulting program with the same base name as the source file. That is, the
following call to build an executable program from the hello.c source file
will build an executable program named hello on POSIX systems, and an
executable program named hello.exe on Windows systems:
Program('hello.c')

   If you want to build a program with a different base name than the base
   of the source file name (or even the same name), you simply put the
   target file name to the left of the source file name:
Program('new_hello', 'hello.c')

   SCons requires the target file name first, followed by the source file
   name, so that the order mimics that of an assignment statement in most
   programming languages, including Python: "target = source files". For
   an alternative way to supply this information, see [259]Section 3.6,
   "Keyword Arguments".

   Now SCons will build an executable program named new_hello when run on
   a POSIX system:
% scons -Q
cc -o hello.o -c hello.c
cc -o new_hello hello.o

   And SCons will build an executable program named new_hello.exe when run
   on a Windows system:
C:\>scons -Q
cl /Fohello.obj /c hello.c /nologo
link /nologo /OUT:new_hello.exe hello.obj
embedManifestExeCheck(target, source, env)

3.2. Compiling Multiple Source Files

You've just seen how to configure SCons to compile a program from a single
source file. It's more common, of course, that you'll need to build a program
from many input source files, not just one. To do this, you need to put the
source files in a Python list (enclosed in square brackets), like so:
Program(['prog.c', 'file1.c', 'file2.c'])

   A build of the above example would look like:
% scons -Q
cc -o file1.o -c file1.c
cc -o file2.o -c file2.c
cc -o prog.o -c prog.c
cc -o prog prog.o file1.o file2.o

   Notice that SCons deduces the output program name from the first source
   file specified in the list--that is, because the first source file was
   prog.c, SCons will name the resulting program prog (or prog.exe on a
   Windows system). If you want to specify a different program name, then
   (as described in the previous section) you slide the list of source
   files over to the right to make room for the output program file name.
   Here is the updated example:
Program('program', ['prog.c', 'file1.c', 'file2.c'])

   On Linux, a build of this example would look like:
% scons -Q
cc -o file1.o -c file1.c
cc -o file2.o -c file2.c
cc -o prog.o -c prog.c
cc -o program prog.o file1.o file2.o

   Or on Windows:
C:\>scons -Q
cl /Fofile1.obj /c file1.c /nologo
cl /Fofile2.obj /c file2.c /nologo
cl /Foprog.obj /c prog.c /nologo
link /nologo /OUT:program.exe prog.obj file1.obj file2.obj
embedManifestExeCheck(target, source, env)

3.3. Making a list of files with Glob

You can also use the [260]Glob function to find all files matching a certain
template, using the standard shell pattern matching characters * (to match
everything), ? (to match a single character) and [abc] to match any of a, b
or c. [!abc] is also supported, to match any character except a, b or c. This
makes many multi-source-file builds quite easy:
Program('program', Glob('*.c'))

   Glob has powerful capabilities - it matches even if the file does not
   currently exist, but SCons can determine that it would exist after a
   build. You will meet it again reading about variant directories (see
   [261]Chapter 15, Separating Source and Build Trees: Variant
   Directories) and repositories (see [262]Chapter 16, Building From Code
   Repositories).

3.4. Specifying Single Files Vs. Lists of Files

You've now seen two ways to specify the source for a program, one with a list
of files:
Program('hello', ['file1.c', 'file2.c'])

   And one with a single file:
Program('hello', 'hello.c')

   You can actually put a single file name in a list, too, which you might
   prefer just for the sake of consistency:
Program('hello', ['hello.c'])

   SCons functions will accept a single file name in either form. In fact,
   internally, SCons treats all input as lists of files, but allows you to
   omit the square brackets to cut down a little on the typing when
   there's only a single file name.

Important

   Although SCons functions are forgiving about whether or not you use a
   string vs. a list for a single file name, Python itself is stricter
   about treating lists and strings differently. So where SCons allows
   either a string or list:
# The following two calls both work correctly:
Program('program1', 'program1.c')
Program('program2', ['program2.c'])

   Trying to do "Python things" that mix strings and lists will cause
   errors or lead to incorrect results:
common_sources = ['file1.c', 'file2.c']

# THE FOLLOWING IS INCORRECT AND GENERATES A PYTHON ERROR
# BECAUSE IT TRIES TO ADD A STRING TO A LIST:
Program('program1', common_sources + 'program1.c')

# The following works correctly, because it's adding two
# lists together to make another list.
Program('program2', common_sources + ['program2.c'])

3.5. Making Lists of Files Easier to Read

One drawback to the use of a Python list for source files is that each file
name must be enclosed in quotes (either single quotes or double quotes). This
can get cumbersome and difficult to read when the list of file names is long.
Fortunately, SCons and Python provide a number of ways to make sure that the
SConstruct file stays easy to read.

To make long lists of file names easier to deal with, SCons provides a
[263]Split function that takes a quoted list of file names, with the names
separated by spaces or other white-space characters, and turns it into a list
of separate file names. Using the Split function turns the previous example
into:
Program('program', Split('main.c file1.c file2.c'))

   (If you're already familiar with Python, you'll have realized that this
   is similar to the split() method of Python string objects. Unlike the
   split() method, however, the Split function does not require a string
   as input and will wrap up a single non-string object in a list, or
   return its argument untouched if it's already a list. This comes in
   handy as a way to make sure arbitrary values can be passed to SCons
   functions without having to check the type of the variable by hand.)

   Putting the call to the Split function inside the Program call can also
   be a little unwieldy. A more readable alternative is to assign the
   output from the Split call to a variable name, and then use the
   variable when calling the Program function:
src_files = Split('main.c file1.c file2.c')
Program('program', src_files)

   Lastly, the Split function doesn't care how much white space separates
   the file names in the quoted string. This allows you to create lists of
   file names that span multiple lines, which often makes for easier
   editing:
src_files = Split("""
    main.c
    file1.c
    file2.c
""")
Program('program', src_files)

   (Note this example uses the Python "triple-quote" syntax, which allows
   a string to span multiple lines. The three quotes can be either single
   or double quotes as long as they match.)

3.6. Keyword Arguments

SCons also allows you to identify the output file and input source files
using Python keyword arguments target and source. A keyword argument is an
argument preceded by an identifier, of the form name=value, in a function
call. The usage looks like this example:
src_files = Split('main.c file1.c file2.c')
Program(target='program', source=src_files)

   Because the keywords explicitly identify what each argument is, the
   order does not matter and you can reverse it if you prefer:
src_files = Split('main.c file1.c file2.c')
Program(source=src_files, target='program')

   Whether or not you choose to use keyword arguments to identify the
   target and source files, and the order in which you specify them when
   using keywords, are purely personal choices; SCons functions the same
   regardless.

3.7. Compiling Multiple Programs

In order to compile multiple programs within the same SConstruct file, simply
call the Program method multiple times, once for each program you need to
build:
Program('foo.c')
Program('bar', ['bar1.c', 'bar2.c'])

   SCons would then build the programs as follows:
% scons -Q
cc -o bar1.o -c bar1.c
cc -o bar2.o -c bar2.c
cc -o bar bar1.o bar2.o
cc -o foo.o -c foo.c
cc -o foo foo.o

   Notice that SCons does not necessarily build the programs in the same
   order in which you specify them in the SConstruct file. SCons does,
   however, recognize that the individual object files must be built
   before the resulting program can be built. (This will be covered in
   greater detail in [264]Chapter 6, Dependencies, below.)

3.8. Sharing Source Files Between Multiple Programs

It's common to re-use code by sharing source files between multiple programs.
One way to do this is to create a library from the common source files, which
can then be linked into resulting programs. (Creating libraries is discussed
in [265]Chapter 4, Building and Linking with Libraries, below.)

A more straightforward, but perhaps less convenient, way to share source
files between multiple programs is simply to include the common files in the
lists of source files for each program:
Program(Split('foo.c common1.c common2.c'))
Program('bar', Split('bar1.c bar2.c common1.c common2.c'))

   SCons recognizes that the object files for the common1.c and common2.c
   source files each need to be built only once, even though the resulting
   object files are each linked in to both of the resulting executable
   programs:
% scons -Q
cc -o bar1.o -c bar1.c
cc -o bar2.o -c bar2.c
cc -o common1.o -c common1.c
cc -o common2.o -c common2.c
cc -o bar bar1.o bar2.o common1.o common2.o
cc -o foo.o -c foo.c
cc -o foo foo.o common1.o common2.o

   If two or more programs share a lot of common source files, repeating
   the common files in the list for each program can be a maintenance
   problem when you need to change the list of common files. You can
   simplify this by creating a separate Python list to hold the common
   file names, and concatenating it with other lists using the Python +
   operator:
common = ['common1.c', 'common2.c']
foo_files = ['foo.c'] + common
bar_files = ['bar1.c', 'bar2.c'] + common
Program('foo', foo_files)
Program('bar', bar_files)

   This is functionally equivalent to the previous example.

Chapter 4. Building and Linking with Libraries

It's often useful to organize large software projects by collecting parts of
the software into one or more libraries. SCons makes it easy to create
libraries and to use them in the programs.

4.1. Building Libraries

You build your own libraries by specifying [266]Library instead of
[267]Program:
Library('foo', ['f1.c', 'f2.c', 'f3.c'])

   SCons uses the appropriate library prefix and suffix for your system.
   So on POSIX or Linux systems, the above example would build as follows
   (although ranlib may not be called on all systems):
% scons -Q
cc -o f1.o -c f1.c
cc -o f2.o -c f2.c
cc -o f3.o -c f3.c
ar rc libfoo.a f1.o f2.o f3.o
ranlib libfoo.a

   On a Windows system, a build of the above example would look like:
C:\>scons -Q
cl /Fof1.obj /c f1.c /nologo
cl /Fof2.obj /c f2.c /nologo
cl /Fof3.obj /c f3.c /nologo
lib /nologo /OUT:foo.lib f1.obj f2.obj f3.obj

   The rules for the target name of the library are similar to those for
   programs: if you don't explicitly specify a target library name, SCons
   will deduce one from the name of the first source file specified, and
   SCons will add an appropriate file prefix and suffix if you leave them
   off.

4.1.1. Building Libraries From Source Code or Object Files

The previous example shows building a library from a list of source files.
You can, however, also give the [268]Library call object files, and it will
correctly realize they are object files. In fact, you can arbitrarily mix
source code files and object files in the source list:
Library('foo', ['f1.c', 'f2.o', 'f3.c', 'f4.o'])

   And SCons realizes that only the source code files must be compiled
   into object files before creating the final library:
% scons -Q
cc -o f1.o -c f1.c
cc -o f3.o -c f3.c
ar rc libfoo.a f1.o f2.o f3.o f4.o
ranlib libfoo.a

   Of course, in this example, the object files must already exist for the
   build to succeed. See [269]Chapter 5, Node Objects, below, for
   information about how you can build object files explicitly and include
   the built files in a library.

4.1.2. Building Static Libraries Explicitly: the StaticLibrary Builder

The [270]Library function builds a traditional static library. If you want to
be explicit about the type of library being built, you can use the synonym
[271]StaticLibrary function instead of Library:
StaticLibrary('foo', ['f1.c', 'f2.c', 'f3.c'])

   There is no functional difference between the [272]StaticLibrary and
   Library functions.

4.1.3. Building Shared (DLL) Libraries: the SharedLibrary Builder

If you want to build a shared library (on POSIX systems) or a DLL file (on
Windows systems), you use the [273]SharedLibrary function:
SharedLibrary('foo', ['f1.c', 'f2.c', 'f3.c'])

   The output on POSIX:
% scons -Q
cc -o f1.os -c f1.c
cc -o f2.os -c f2.c
cc -o f3.os -c f3.c
cc -o libfoo.so -shared f1.os f2.os f3.os

   And the output on Windows:
C:\>scons -Q
cl /Fof1.obj /c f1.c /nologo
cl /Fof2.obj /c f2.c /nologo
cl /Fof3.obj /c f3.c /nologo
link /nologo /dll /out:foo.dll /implib:foo.lib f1.obj f2.obj f3.obj
RegServerFunc(target, source, env)
embedManifestDllCheck(target, source, env)

   Notice again that SCons takes care of building the output file
   correctly, adding the -shared option for a POSIX compilation, and the
   /dll option on Windows.

4.2. Linking with Libraries

Usually, you build a library because you want to link it with one or more
programs. You link libraries with a program by specifying the libraries in
the [274]$LIBS construction variable, and by specifying the directory in
which the library will be found in the [275]$LIBPATH construction variable:
Library('foo', ['f1.c', 'f2.c', 'f3.c'])
Program('prog.c', LIBS=['foo', 'bar'], LIBPATH='.')

   Notice, of course, that you don't need to specify a library prefix
   (like lib) or suffix (like .a or .lib). SCons uses the correct prefix
   or suffix for the current system.

   On a POSIX or Linux system, a build of the above example would look
   like:
% scons -Q
cc -o f1.o -c f1.c
cc -o f2.o -c f2.c
cc -o f3.o -c f3.c
ar rc libfoo.a f1.o f2.o f3.o
ranlib libfoo.a
cc -o prog.o -c prog.c
cc -o prog prog.o -L. -lfoo -lbar

   On a Windows system, a build of the above example would look like:
C:\>scons -Q
cl /Fof1.obj /c f1.c /nologo
cl /Fof2.obj /c f2.c /nologo
cl /Fof3.obj /c f3.c /nologo
lib /nologo /OUT:foo.lib f1.obj f2.obj f3.obj
cl /Foprog.obj /c prog.c /nologo
link /nologo /OUT:prog.exe /LIBPATH:. foo.lib bar.lib prog.obj
embedManifestExeCheck(target, source, env)

   As usual, notice that SCons has taken care of constructing the correct
   command lines to link with the specified library on each system.

   Note also that, if you only have a single library to link with, you can
   specify the library name in single string, instead of a Python list, so
   that:
Program('prog.c', LIBS='foo', LIBPATH='.')

   is equivalent to:
Program('prog.c', LIBS=['foo'], LIBPATH='.')

   This is similar to the way that SCons handles either a string or a list
   to specify a single source file.

4.3. Finding Libraries: the $LIBPATH Construction Variable

By default, the linker will only look in certain system-defined directories
for libraries. SCons knows how to look for libraries in directories that you
specify with the [276]$LIBPATH construction variable. $LIBPATH consists of a
list of directory names, like so:
Program('prog.c', LIBS = 'm',
                  LIBPATH = ['/usr/lib', '/usr/local/lib'])

   Using a Python list is preferred because it's portable across systems.
   Alternatively, you could put all of the directory names in a single
   string, separated by the system-specific path separator character: a
   colon on POSIX systems:
LIBPATH = '/usr/lib:/usr/local/lib'

   or a semi-colon on Windows systems:
LIBPATH = 'C:\\lib;D:\\lib'

   (Note that Python requires that the backslash separators in a Windows
   path name be escaped within strings.)

   When the linker is executed, SCons will create appropriate flags so
   that the linker will look for libraries in the same directories as
   SCons. So on a POSIX or Linux system, a build of the above example
   would look like:
% scons -Q
cc -o prog.o -c prog.c
cc -o prog prog.o -L/usr/lib -L/usr/local/lib -lm

   On a Windows system, a build of the above example would look like:
C:\>scons -Q
cl /Foprog.obj /c prog.c /nologo
link /nologo /OUT:prog.exe /LIBPATH:\usr\lib /LIBPATH:\usr\local\lib m.lib prog.
obj
embedManifestExeCheck(target, source, env)

   Note again that SCons has taken care of the system-specific details of
   creating the right command-line options.

Chapter 5. Node Objects

Internally, SCons represents all of the files and directories it knows about
as Nodes. These internal objects (not object files) can be used in a variety
of ways to make your SConscript files portable and easy to read.

5.1. Builder Methods Return Lists of Target Nodes

All builder methods return a list of Node objects that identify the target
file or files that will be built. These returned Nodes can be passed as
arguments to other builder methods.

For example, suppose that we want to build the two object files that make up
a program with different options. This would mean calling the [277]Object
builder once for each object file, specifying the desired options:
Object('hello.c', CCFLAGS='-DHELLO')
Object('goodbye.c', CCFLAGS='-DGOODBYE')

   One way to combine these object files into the resulting program would
   be to call the [278]Program builder with the names of the object files
   listed as sources:
Object('hello.c', CCFLAGS='-DHELLO')
Object('goodbye.c', CCFLAGS='-DGOODBYE')
Program(['hello.o', 'goodbye.o'])

   The problem with specifying the names as strings is that our SConstruct
   file is no longer portable across operating systems. It won't, for
   example, work on Windows because the object files there would be named
   hello.obj and goodbye.obj, not hello.o and goodbye.o.

   A better solution is to assign the lists of targets returned by the
   calls to the Object builder to variables, which we can then concatenate
   in our call to the Program builder:
hello_list = Object('hello.c', CCFLAGS='-DHELLO')
goodbye_list = Object('goodbye.c', CCFLAGS='-DGOODBYE')
Program(hello_list + goodbye_list)

   This makes our SConstruct file portable again, the build output on
   Linux looking like:
% scons -Q
cc -o goodbye.o -c -DGOODBYE goodbye.c
cc -o hello.o -c -DHELLO hello.c
cc -o hello hello.o goodbye.o

   And on Windows:
C:\>scons -Q
cl /Fogoodbye.obj /c goodbye.c -DGOODBYE
cl /Fohello.obj /c hello.c -DHELLO
link /nologo /OUT:hello.exe hello.obj goodbye.obj
embedManifestExeCheck(target, source, env)

   We'll see examples of using the list of nodes returned by builder
   methods throughout the rest of this guide.

5.2. Explicitly Creating File and Directory Nodes

It's worth mentioning here that SCons maintains a clear distinction between
Nodes that represent files and Nodes that represent directories. SCons
supports File and Dir functions that, respectively, return a file or
directory Node:
hello_c = File('hello.c')
Program(hello_c)

classes = Dir('classes')
Java(classes, 'src')

   Normally, you don't need to call File or Dir directly, because calling
   a builder method automatically treats strings as the names of files or
   directories, and translates them into the Node objects for you. The
   File and Dir functions can come in handy in situations where you need
   to explicitly instruct SCons about the type of Node being passed to a
   builder or other function, or unambiguously refer to a specific file in
   a directory tree.

   There are also times when you may need to refer to an entry in a file
   system without knowing in advance whether it's a file or a directory.
   For those situations, SCons also supports an Entry function, which
   returns a Node that can represent either a file or a directory.
xyzzy = Entry('xyzzy')

   The returned xyzzy Node will be turned into a file or directory Node
   the first time it is used by a builder method or other function that
   requires one vs. the other.

5.3. Printing Node File Names

One of the most common things you can do with a Node is use it to print the
file name that the node represents. Keep in mind, though, that because the
object returned by a builder call is a list of Nodes, you must use Python
subscripts to fetch individual Nodes from the list. For example, the
following SConstruct file:
object_list = Object('hello.c')
program_list = Program(object_list)
print("The object file is: %s"%object_list[0])
print("The program file is: %s"%program_list[0])

   Would print the following file names on a POSIX system:
% scons -Q
The object file is: hello.o
The program file is: hello
cc -o hello.o -c hello.c
cc -o hello hello.o

   And the following file names on a Windows system:
C:\>scons -Q
The object file is: hello.obj
The program file is: hello.exe
cl /Fohello.obj /c hello.c /nologo
link /nologo /OUT:hello.exe hello.obj
embedManifestExeCheck(target, source, env)

   Note that in the above example, the object_list[0] extracts an actual
   Node object from the list, and the Python print function converts the
   object to a string for printing.

5.4. Using a Node's File Name as a String

Printing a Node's name as described in the previous section works because the
string representation of a Node object is the name of the file. If you want
to do something other than print the name of the file, you can fetch it by
using the built-in Python str function. For example, if you want to use the
Python os.path.exists to figure out whether a file exists while the
SConstruct file is being read and executed, you can fetch the string as
follows:
import os.path
program_list = Program('hello.c')
program_name = str(program_list[0])
if not os.path.exists(program_name):
    print("%s does not exist!"%program_name)

   Which executes as follows on a POSIX system:
% scons -Q
hello does not exist!
cc -o hello.o -c hello.c
cc -o hello hello.o

5.5. GetBuildPath: Getting the Path From a Node or String

env.GetBuildPath(file_or_list) returns the path of a Node or a string
representing a path. It can also take a list of Nodes and/or strings, and
returns the list of paths. If passed a single Node, the result is the same as
calling str(node) (see above). The string(s) can have embedded construction
variables, which are expanded as usual, using the calling environment's set
of variables. The paths can be files or directories, and do not have to
exist.
env=Environment(VAR="value")
n=File("foo.c")
print(env.GetBuildPath([n, "sub/dir/$VAR"]))

   Would print the following file names:
% scons -Q
['foo.c', 'sub/dir/value']
scons: `.' is up to date.

   There is also a function version of GetBuildPath which can be called
   without an Environment; that uses the default SCons Environment to do
   substitution on any string arguments.

Chapter 6. Dependencies

So far we've seen how SCons handles one-time builds. But one of the main
functions of a build tool like SCons is to rebuild only what is necessary
when source files change--or, put another way, SCons should not waste time
rebuilding things that don't need to be rebuilt. You can see this at work
simply by re-invoking SCons after building our simple hello example:
% scons -Q
cc -o hello.o -c hello.c
cc -o hello hello.o
% scons -Q
scons: `.' is up to date.

   The second time it is executed, SCons realizes that the hello program
   is up-to-date with respect to the current hello.c source file, and
   avoids rebuilding it. You can see this more clearly by naming the hello
   program explicitly on the command line:
% scons -Q hello
cc -o hello.o -c hello.c
cc -o hello hello.o
% scons -Q hello
scons: `hello' is up to date.

   Note that SCons reports "...is up to date" only for target files named
   explicitly on the command line, to avoid cluttering the output.

6.1. Deciding When an Input File Has Changed: the Decider Function

Another aspect of avoiding unnecessary rebuilds is the fundamental build tool
behavior of rebuilding things when an input file changes, so that the built
software is up to date. By default, SCons keeps track of this through a
content signature, or hash, of the contents of each file, although you can
easily configure SCons to use the modification times (or time stamps)
instead. You can even write your own Python function for deciding if an input
file should trigger a rebuild.

6.1.1. Using Content Signatures to Decide if a File Has Changed

By default, SCons uses a cryptographic hash of the file's contents, not the
file's modification time, to decide whether a file has changed. This means
that you may be surprised by the default SCons behavior if you are used to
the Make convention of forcing a rebuild by updating the file's modification
time (using the touch command, for example):
% scons -Q hello
cc -o hello.o -c hello.c
cc -o hello hello.o
% touch hello.c
% scons -Q hello
scons: `hello' is up to date.

   Even though the file's modification time has changed, SCons realizes
   that the contents of the hello.c file have not changed, and therefore
   that the hello program need not be rebuilt. This avoids unnecessary
   rebuilds when, for example, someone rewrites the contents of a file
   without making a change. But if the contents of the file really do
   change, then SCons detects the change and rebuilds the program as
   required:
% scons -Q hello
cc -o hello.o -c hello.c
cc -o hello hello.o
%     [CHANGE THE CONTENTS OF hello.c]
% scons -Q hello
cc -o hello.o -c hello.c
cc -o hello hello.o

   Note that you can, if you wish, specify the default behavior of using
   content signatures explicitly, using the [279]Decider function as
   follows:
Program('hello.c')
Decider('content')

   You can also use the string 'MD5' as a synonym for 'content' when
   calling the Decider function - this older name is deprecated since
   SCons now supports a choice of hash functions, not just the MD5
   function.

6.1.1.1. Ramifications of Using Content Signatures

Using content signatures to decide if an input file has changed has one
surprising benefit: if a source file has been changed in such a way that the
contents of the rebuilt target file(s) will be exactly the same as the last
time the file was built, then any "downstream" target files that depend on
the rebuilt-but-not-changed target file actually need not be rebuilt.

So if, for example, a user were to only change a comment in a hello.c file,
then the rebuilt hello.o file would be exactly the same as the one previously
built (assuming the compiler doesn't put any build-specific information in
the object file). SCons would then realize that it would not need to rebuild
the hello program as follows:
% scons -Q hello
cc -o hello.o -c hello.c
cc -o hello hello.o
%   [CHANGE A COMMENT IN hello.c]
% scons -Q hello
cc -o hello.o -c hello.c
scons: `hello' is up to date.

   In essence, SCons "short-circuits" any dependent builds when it
   realizes that a target file has been rebuilt to exactly the same file
   as the last build. This does take some extra processing time to read
   the contents of the target (hello.o) file, but often saves time when
   the rebuild that was avoided would have been time-consuming and
   expensive.

6.1.2. Using Time Stamps to Decide If a File Has Changed

If you prefer, you can configure SCons to use the modification time of a
file, not the file contents, when deciding if a target needs to be rebuilt.
SCons gives you two ways to use time stamps to decide if an input file has
changed since the last time a target has been built.

The most familiar way to use time stamps is the way Make does: that is, have
SCons decide that a target must be rebuilt if a source file's modification
time is newer than the target file. To do this, call the [280]Decider
function as follows:
Object('hello.c')
Decider('timestamp-newer')

   This makes SCons act like Make when a file's modification time is
   updated (using the touch command, for example):
% scons -Q hello.o
cc -o hello.o -c hello.c
% touch hello.c
% scons -Q hello.o
cc -o hello.o -c hello.c

   And, in fact, because this behavior is the same as the behavior of
   Make, you can also use the string 'make' as a synonym for
   'timestamp-newer' when calling the Decider function:
Object('hello.c')
Decider('make')

   One drawback to using times stamps exactly like Make is that if an
   input file's modification time suddenly becomes older than a target
   file, the target file will not be rebuilt. This can happen if an old
   copy of a source file is restored from a backup archive, for example.
   The contents of the restored file will likely be different than they
   were the last time a dependent target was built, but the target won't
   be rebuilt because the modification time of the source file is not
   newer than the target.

   Because SCons actually stores information about the source files' time
   stamps whenever a target is built, it can handle this situation by
   checking for an exact match of the source file time stamp, instead of
   just whether or not the source file is newer than the target file. To
   do this, specify the argument 'timestamp-match' when calling the
   Decider function:
Object('hello.c')
Decider('timestamp-match')

   When configured this way, SCons will rebuild a target whenever a source
   file's modification time has changed. So if we use the touch -t option
   to change the modification time of hello.c to an old date (January 1,
   1989), SCons will still rebuild the target file:
% scons -Q hello.o
cc -o hello.o -c hello.c
% touch -t 198901010000 hello.c
% scons -Q hello.o
cc -o hello.o -c hello.c

   In general, the only reason to prefer timestamp-newer instead of
   timestamp-match, would be if you have some specific reason to require
   this Make-like behavior of not rebuilding a target when an
   otherwise-modified source file is older.

6.1.3. Deciding If a File Has Changed Using Both MD Signatures and Time
Stamps

As a performance enhancement, SCons provides a way to use a file's content
signature, but to read those contents only when the file's timestamp has
changed. To do this, call the [281]Decider function with 'content-timestamp'
argument as follows:
Program('hello.c')
Decider('content-timestamp')

   So configured, SCons will still behave like it does when using
   Decider('content'):
% scons -Q hello
cc -o hello.o -c hello.c
cc -o hello hello.o
% touch hello.c
% scons -Q hello
scons: `hello' is up to date.
% edit hello.c
    [CHANGE THE CONTENTS OF hello.c]
% scons -Q hello
cc -o hello.o -c hello.c
cc -o hello hello.o

   However, the second call to SCons in the above output, when the build
   is up-to-date, will have been performed by simply looking at the
   modification time of the hello.c file, not by opening it and performing
   a signature calculation on its contents. This can significantly speed
   up many up-to-date builds.

   The only drawback to using Decider('content-timestamp') is that SCons
   will not rebuild a target file if a source file was modified within one
   second of the last time SCons built the file. While most developers are
   programming, this isn't a problem in practice, since it's unlikely that
   someone will have built and then thought quickly enough to make a
   substantive change to a source file within one second. Certain build
   scripts or continuous integration tools may, however, rely on the
   ability to apply changes to files automatically and then rebuild as
   quickly as possible, in which case use of Decider('content-timestamp')
   may not be appropriate.

6.1.4. Extending SCons: Writing Your Own Custom Decider Function

The different string values that we've passed to the [282]Decider function
are essentially used by SCons to pick one of several specific internal
functions that implement various ways of deciding if a dependency (usually a
source file) has changed since a target file has been built. As it turns out,
you can also supply your own function to decide if a dependency has changed.

For example, suppose we have an input file that contains a lot of data, in
some specific regular format, that is used to rebuild a lot of different
target files, but each target file really only depends on one particular
section of the input file. We'd like to have each target file depend on only
its section of the input file. However, since the input file may contain a
lot of data, we want to open the input file only if its timestamp has
changed. This could be done with a custom Decider function that might look
something like this:
Program('hello.c')
def decide_if_changed(dependency, target, prev_ni, repo_node=None):
    if dependency.get_timestamp() != prev_ni.timestamp:
        dep = str(dependency)
        tgt = str(target)
        if specific_part_of_file_has_changed(dep, tgt):
            return True
    return False
Decider(decide_if_changed)

   Note that in the function definition, the dependency (input file) is
   the first argument, and then the target. Both of these are passed to
   the functions as SCons Node objects, which we convert to strings using
   the Python str().

   The third argument, prev_ni, is an object that holds the content
   signature and/or timestamp information that was recorded about the
   dependency the last time the target was built. A prev_ni object can
   hold different information, depending on the type of thing that the
   dependency argument represents. For normal files, the prev_ni object
   has the following attributes:

   csig
          The content signature: a cryptographic hash, or checksum, of the
          file contents of the dependency file the last time the target
          was built.

   size
          The size in bytes of the dependency file the last time the
          target was built.

   timestamp
          The modification time of the dependency file the last time the
          target was built.

   These attributes may not be present at the time of the first run.
   Without any prior build, no targets have been created and no .sconsign
   DB file exists yet. So you should always check whether the prev_ni
   attribute in question is available (use the Python hasattr method or a
   try-except block).

   The fourth argument repo_node is the Node to use if it is not None when
   comparing BuildInfo. This is typically only set when the target node
   only exists in a Repository

   Note that ignoring some of the arguments in your custom Decider
   function is a perfectly normal thing to do, if they don't impact the
   way you want to decide if the dependency file has changed.

   We finally present a small example for a csig-based decider function.
   Note how the signature information for the dependency file has to get
   initialized via get_csig during each function call (this is
   mandatory!).
env = Environment()


def config_file_decider(dependency, target, prev_ni, repo_node=None):
    import os.path

    # We always have to init the .csig value...
    dep_csig = dependency.get_csig()
    # .csig may not exist, because no target was built yet...
    if not prev_ni.hasattr("csig"):
        return True
    # Target file may not exist yet
    if not os.path.exists(str(target.abspath)):
        return True
    if dep_csig != prev_ni.csig:
        # Some change on source file => update installed one
        return True
    return False


def update_file():
    with open("test.txt", "a") as f:
        f.write("some line\n")


update_file()

# Activate our own decider function
env.Decider(config_file_decider)

env.Install("install", "test.txt")

6.1.5. Mixing Different Ways of Deciding If a File Has Changed

The previous examples have all demonstrated calling the global [283]Decider
function to configure all dependency decisions that SCons makes. Sometimes,
however, you want to be able to configure different decision-making for
different targets. When that's necessary, you can use the env.Decider method
to affect only the configuration decisions for targets built with a specific
construction environment.

For example, if we arbitrarily want to build one program using content
signatures and another using file modification times from the same source we
might configure it this way:
env1 = Environment(CPPPATH = ['.'])
env2 = env1.Clone()
env2.Decider('timestamp-match')
env1.Program('prog-content', 'program1.c')
env2.Program('prog-timestamp', 'program2.c')

   If both of the programs include the same inc.h file, then updating the
   modification time of inc.h (using the touch command) will cause only
   prog-timestamp to be rebuilt:
% scons -Q
cc -o program1.o -c -I. program1.c
cc -o prog-content program1.o
cc -o program2.o -c -I. program2.c
cc -o prog-timestamp program2.o
% touch inc.h
% scons -Q
cc -o program2.o -c -I. program2.c
cc -o prog-timestamp program2.o

6.2. Implicit Dependencies: The $CPPPATH Construction Variable

Now suppose that our "Hello, World!" program actually has an #include line to
include the hello.h file in the compilation:
#include <hello.h>
int
main()
{
    printf("Hello, %s!\n", string);
}

   And, for completeness, the hello.h file looks like this:
#define string    "world"


   In this case, we want SCons to recognize that, if the contents of the
   hello.h file change, the hello program must be recompiled. To do this,
   we need to modify the SConstruct file like so:
Program('hello.c', CPPPATH='.')


   The [284]$CPPPATH value tells SCons to look in the current directory
   ('.') for any files included by C source files (.c or .h files). With
   this assignment in the SConstruct file:
% scons -Q hello
cc -o hello.o -c -I. hello.c
cc -o hello hello.o
% scons -Q hello
scons: `hello' is up to date.
%     [CHANGE THE CONTENTS OF hello.h]
% scons -Q hello
cc -o hello.o -c -I. hello.c
cc -o hello hello.o

   First, notice that SCons constructed the -I. argument from the '.' in
   the $CPPPATH variable so that the compilation would find the hello.h
   file in the local directory.

   Second, realize that SCons knows that the hello program must be rebuilt
   because it scans the contents of the hello.c file for the #include
   lines that indicate another file is being included in the compilation.
   SCons records these as implicit dependencies of the target file,
   Consequently, when the hello.h file changes, SCons realizes that the
   hello.c file includes it, and rebuilds the resulting hello program that
   depends on both the hello.c and hello.h files.

   Like the [285]$LIBPATH variable, the $CPPPATH variable may be a list of
   directories, or a string separated by the system-specific path
   separation character (':' on POSIX/Linux, ';' on Windows). Either way,
   SCons creates the right command-line options so that the following
   example:
Program('hello.c', CPPPATH = ['include', '/home/project/inc'])

   Will look like this on POSIX or Linux:
% scons -Q hello
cc -o hello.o -c -Iinclude -I/home/project/inc hello.c
cc -o hello hello.o

   And like this on Windows:
C:\>scons -Q hello.exe
cl /Fohello.obj /c hello.c /nologo /Iinclude /I\home\project\inc
link /nologo /OUT:hello.exe hello.obj
embedManifestExeCheck(target, source, env)

6.3. Caching Implicit Dependencies

Scanning each file for #include lines does take some extra processing time.
When you're doing a full build of a large system, the scanning time is
usually a very small percentage of the overall time spent on the build.
You're most likely to notice the scanning time, however, when you rebuild all
or part of a large system: SCons will likely take some extra time to "think
about" what must be built before it issues the first build command (or
decides that everything is up to date and nothing must be rebuilt).

In practice, having SCons scan files saves time relative to the amount of
potential time lost to tracking down subtle problems introduced by incorrect
dependencies. Nevertheless, the "waiting time" while SCons scans files can
annoy individual developers waiting for their builds to finish. Consequently,
SCons lets you cache the implicit dependencies that its scanners find, for
use by later builds. You can do this by specifying the --implicit-cache
option on the command line:
% scons -Q --implicit-cache hello
cc -o hello.o -c hello.c
cc -o hello hello.o
% scons -Q hello
scons: `hello' is up to date.

   If you don't want to specify --implicit-cache on the command line each
   time, you can make it the default behavior for your build by setting
   the implicit_cache option in an SConscript file:
SetOption('implicit_cache', 1)

   SCons does not cache implicit dependencies like this by default because
   the --implicit-cache causes SCons to simply use the implicit
   dependencies stored during the last run, without any checking for
   whether or not those dependencies are still correct. Specifically, this
   means --implicit-cache instructs SCons to not rebuild "correctly" in
   the following cases:
     * When --implicit-cache is used, SCons will ignore any changes that
       may have been made to search paths (like $CPPPATH or $LIBPATH).
       This can lead to SCons not rebuilding a file if a change to
       $CPPPATH would normally cause a different, same-named file from a
       different directory to be used.
     * When --implicit-cache is used, SCons will not detect if a
       same-named file has been added to a directory that is earlier in
       the search path than the directory in which the file was found last
       time.

6.3.1. The --implicit-deps-changed Option

When using cached implicit dependencies, sometimes you want to "start fresh"
and have SCons re-scan the files for which it previously cached the
dependencies. For example, if you have recently installed a new version of
external code that you use for compilation, the external header files will
have changed and the previously-cached implicit dependencies will be
out-of-date. You can update them by running SCons with the
--implicit-deps-changed option:
% scons -Q --implicit-deps-changed hello
cc -o hello.o -c hello.c
cc -o hello hello.o
% scons -Q hello
scons: `hello' is up to date.

   In this case, SCons will re-scan all of the implicit dependencies and
   cache updated copies of the information.

6.3.2. The --implicit-deps-unchanged Option

By default, when caching dependencies, SCons notices when a file has been
modified and re-scans the file for any updated implicit dependency
information. Sometimes, however, you may want to force SCons to use the
cached implicit dependencies, even if the source files changed. This can
speed up a build for example, when you have changed your source files but
know that you haven't changed any #include lines. In this case, you can use
the --implicit-deps-unchanged option:
% scons -Q --implicit-deps-unchanged hello
cc -o hello.o -c hello.c
cc -o hello hello.o
% scons -Q hello
scons: `hello' is up to date.

   In this case, SCons will assume that the cached implicit dependencies
   are correct and will not bother to re-scan changed files. For typical
   builds after small, incremental changes to source files, the savings
   may not be very big, but sometimes every bit of improved performance
   counts.

6.4. Explicit Dependencies: the Depends Function

Sometimes a file depends on another file that is not detected by an SCons
scanner. For this situation, SCons allows you to specific explicitly that one
file depends on another file, and must be rebuilt whenever that file changes.
This is specified using the [286]Depends method:
hello = Program('hello.c')
Depends(hello, 'other_file')

% scons -Q hello
cc -c hello.c -o hello.o
cc -o hello hello.o
% scons -Q hello
scons: `hello' is up to date.
% edit other_file
    [CHANGE THE CONTENTS OF other_file]
% scons -Q hello
cc -c hello.c -o hello.o
cc -o hello hello.o

   Note that the dependency (the second argument to Depends) may also be a
   list of Node objects (for example, as returned by a call to a Builder):
hello = Program('hello.c')
goodbye = Program('goodbye.c')
Depends(hello, goodbye)

   in which case the dependency or dependencies will be built before the
   target(s):
% scons -Q hello
cc -c goodbye.c -o goodbye.o
cc -o goodbye goodbye.o
cc -c hello.c -o hello.o
cc -o hello hello.o

6.5. Dependencies From External Files: the ParseDepends Function

SCons has built-in scanners for a number of languages. Sometimes these
scanners fail to extract certain implicit dependencies due to limitations of
the scanner implementation.

The following example illustrates a case where the built-in C scanner is
unable to extract the implicit dependency on a header file.
#define FOO_HEADER <foo.h>
#include FOO_HEADER

int main() {
    return FOO;
}

% scons -Q
cc -o hello.o -c -I. hello.c
cc -o hello hello.o
%    [CHANGE CONTENTS OF foo.h]
% scons -Q
scons: `.' is up to date.

   Apparently, the scanner does not know about the header dependency. Not
   being a full-fledged C preprocessor, the scanner does not expand the
   macro.

   In these cases, you may also use the compiler to extract the implicit
   dependencies. [287]ParseDepends can parse the contents of the compiler
   output in the style of Make, and explicitly establish all of the listed
   dependencies.

   The following example uses ParseDepends to process a compiler generated
   dependency file which is generated as a side effect during compilation
   of the object file:
obj = Object('hello.c', CCFLAGS='-MD -MF hello.d', CPPPATH='.')
SideEffect('hello.d', obj)
ParseDepends('hello.d')
Program('hello', obj)

% scons -Q
cc -o hello.o -c -MD -MF hello.d -I. hello.c
cc -o hello hello.o
%    [CHANGE CONTENTS OF foo.h]
% scons -Q
cc -o hello.o -c -MD -MF hello.d -I. hello.c

   Parsing dependencies from a compiler-generated .d file has a
   chicken-and-egg problem, that causes unnecessary rebuilds:
% scons -Q
cc -o hello.o -c -MD -MF hello.d -I. hello.c
cc -o hello hello.o
% scons -Q --debug=explain
scons: rebuilding `hello.o' because `foo.h' is a new dependency
cc -o hello.o -c -MD -MF hello.d -I. hello.c
% scons -Q
scons: `.' is up to date.

   In the first pass, the dependency file is generated while the object
   file is compiled. At that time, SCons does not know about the
   dependency on foo.h. In the second pass, the object file is regenerated
   because foo.h is detected as a new dependency.

   ParseDepends immediately reads the specified file at invocation time
   and just returns if the file does not exist. A dependency file
   generated during the build process is not automatically parsed again.
   Hence, the compiler-extracted dependencies are not stored in the
   signature database during the same build pass. This limitation of
   ParseDepends leads to unnecessary recompilations. Therefore,
   ParseDepends should only be used if scanners are not available for the
   employed language or not powerful enough for the specific task.

6.6. Ignoring Dependencies: the Ignore Function

Sometimes it makes sense to not rebuild a program, even if a dependency file
changes. In this case, you would tell SCons specifically to ignore a
dependency using the [288]Ignore function as follows:
hello_obj=Object('hello.c')
hello = Program(hello_obj)
Ignore(hello_obj, 'hello.h')

% scons -Q hello
cc -c -o hello.o hello.c
cc -o hello hello.o
% scons -Q hello
scons: `hello' is up to date.
% edit hello.h
  [CHANGE THE CONTENTS OF hello.h]
% scons -Q hello
scons: `hello' is up to date.

   Now, the above example is a little contrived, because it's hard to
   imagine a real-world situation where you wouldn't want to rebuild hello
   if the hello.h file changed. A more realistic example might be if the
   hello program is being built in a directory that is shared between
   multiple systems that have different copies of the stdio.h include
   file. In that case, SCons would notice the differences between the
   different systems' copies of stdio.h and would rebuild hello each time
   you change systems. You could avoid these rebuilds as follows:
hello = Program('hello.c', CPPPATH=['/usr/include'])
Ignore(hello, '/usr/include/stdio.h')

   Ignore can also be used to prevent a generated file from being built by
   default. This is due to the fact that directories depend on their
   contents. So to ignore a generated file from the default build, you
   specify that the directory should ignore the generated file. Note that
   the file will still be built if the user specifically requests the
   target on scons command line, or if the file is a dependency of another
   file which is requested and/or is built by default.
hello_obj=Object('hello.c')
hello = Program(hello_obj)
Ignore('.',[hello,hello_obj])

% scons -Q
scons: `.' is up to date.
% scons -Q hello
cc -o hello.o -c hello.c
cc -o hello hello.o
% scons -Q hello
scons: `hello' is up to date.

6.7. Order-Only Dependencies: the Requires Function

Occasionally, it may be useful to specify that a certain file or directory
must, if necessary, be built or created before some other target is built,
but that changes to that file or directory do not require that the target
itself be rebuilt. Such a relationship is called an order-only dependency
because it only affects the order in which things must be built--the
dependency before the target--but it is not a strict dependency relationship
because the target should not change in response to changes in the dependent
file.

For example, suppose that you want to create a file every time you run a
build that identifies the time the build was performed, the version number,
etc., and which is included in every program that you build. The version
file's contents will change every build. If you specify a normal dependency
relationship, then every program that depends on that file would be rebuilt
every time you ran SCons. For example, we could use some Python code in a
SConstruct file to create a new version.c file with a string containing the
current date every time we run SCons, and then link a program with the
resulting object file by listing version.c in the sources:
import time

version_c_text = """
char *date = "%s";
""" % time.ctime(time.time())
open('version.c', 'w').write(version_c_text)

hello = Program(['hello.c', 'version.c'])

   If we list version.c as an actual source file, though, then the
   version.o file will get rebuilt every time we run SCons (because the
   SConstruct file itself changes the contents of version.c) and the hello
   executable will get re-linked every time (because the version.o file
   changes):
% scons -Q hello
cc -o hello.o -c hello.c
cc -o version.o -c version.c
cc -o hello hello.o version.o
% sleep 1
% scons -Q hello
cc -o version.o -c version.c
cc -o hello hello.o version.o
% sleep 1
% scons -Q hello
cc -o version.o -c version.c
cc -o hello hello.o version.o

   (Note that for the above example to work, we sleep for one second in
   between each run, so that the SConstruct file will create a version.c
   file with a time string that's one second later than the previous run.)

   One solution is to use the [289]Requires function to specify that the
   version.o must be rebuilt before it is used by the link step, but that
   changes to version.o should not actually cause the hello executable to
   be re-linked:
import time

version_c_text = """
char *date = "%s";
""" % time.ctime(time.time())
open('version.c', 'w').write(version_c_text)

version_obj = Object('version.c')

hello = Program('hello.c',
                LINKFLAGS = str(version_obj[0]))

Requires(hello, version_obj)

   Notice that because we can no longer list version.c as one of the
   sources for the hello program, we have to find some other way to get it
   into the link command line. For this example, we're cheating a bit and
   stuffing the object file name (extracted from version_obj list returned
   by the Object builder call) into the [290]$LINKFLAGS variable, because
   $LINKFLAGS is already included in the [291]$LINKCOM command line.

   With these changes, we get the desired behavior of only re-linking the
   hello executable when the hello.c has changed, even though the
   version.o is rebuilt (because the SConstruct file still changes the
   version.c contents directly each run):
% scons -Q hello
cc -o version.o -c version.c
cc -o hello.o -c hello.c
cc -o hello version.o hello.o
% sleep 1
% scons -Q hello
cc -o version.o -c version.c
scons: `hello' is up to date.
% sleep 1
%     [CHANGE THE CONTENTS OF hello.c]
% scons -Q hello
cc -o version.o -c version.c
cc -o hello.o -c hello.c
cc -o hello version.o hello.o
% sleep 1
% scons -Q hello
cc -o version.o -c version.c
scons: `hello' is up to date.

6.8. The AlwaysBuild Function

How SCons handles dependencies can also be affected by the [292]AlwaysBuild
method. When a file is passed to the AlwaysBuild method, like so:
hello = Program('hello.c')
AlwaysBuild(hello)

   Then the specified target file (hello in our example) will always be
   considered out-of-date and rebuilt whenever that target file is
   evaluated while walking the dependency graph:
% scons -Q
cc -o hello.o -c hello.c
cc -o hello hello.o
% scons -Q
cc -o hello hello.o

   The AlwaysBuild function has a somewhat misleading name, because it
   does not actually mean the target file will be rebuilt every single
   time SCons is invoked. Instead, it means that the target will, in fact,
   be rebuilt whenever the target file is encountered while evaluating the
   targets specified on the command line (and their dependencies). So
   specifying some other target on the command line, a target that does
   not itself depend on the AlwaysBuild target, will still be rebuilt only
   if it's out-of-date with respect to its dependencies:
% scons -Q
cc -o hello.o -c hello.c
cc -o hello hello.o
% scons -Q hello.o
scons: `hello.o' is up to date.

Chapter 7. Environments

An environment is a collection of values that can affect how a program
executes. SCons distinguishes between three different types of environments
that can affect the behavior of SCons itself (subject to the configuration in
the SConscript files), as well as the compilers and other tools it executes:

   External Environment
          The External Environment is the set of variables in the user's
          environment at the time the user runs SCons. These variables are
          not automatically part of an SCons build but are available to be
          examined if needed. See [293]Section 7.1, "Using Values From the
          External Environment", below.

   Construction Environment
          A Construction Environment is a distinct object created within a
          SConscript file and which contains values that affect how SCons
          decides what action to use to build a target, and even to define
          which targets should be built from which sources. One of the
          most powerful features of SCons is the ability to create
          multiple construction environments, including the ability to
          clone a new, customized construction environment from an
          existing construction environment. See [294]Section 7.2,
          "Construction Environments", below.

   Execution Environment
          An Execution Environment is the values that SCons sets when
          executing an external command (such as a compiler or linker) to
          build one or more targets. Note that this is not the same as the
          external environment (see above). See [295]Section 7.3,
          "Controlling the Execution Environment for Issued Commands",
          below.

Unlike Make, SCons does not automatically copy or import values between
different environments (with the exception of explicit clones of construction
environments, which inherit the values from their parent). This is a
deliberate design choice to make sure that builds are, by default, repeatable
regardless of the values in the user's external environment. This avoids a
whole class of problems with builds where a developer's local build works
because a custom variable setting causes a different compiler or build option
to be used, but the checked-in change breaks the official build because it
uses different environment variable settings.

Note that the SConscript writer can easily arrange for variables to be copied
or imported between environments, and this is often very useful (or even
downright necessary) to make it easy for developers to customize the build in
appropriate ways. The point is not that copying variables between different
environments is evil and must always be avoided. Instead, it should be up to
the implementer of the build system to make conscious choices about how and
when to import a variable from one environment to another, making informed
decisions about striking the right balance between making the build
repeatable on the one hand and convenient to use on the other.

   Sidebar: Python Dictionaries

   If you're not familiar with the Python programming language, here is a
   short summary of the Python dictionary data type, or "dict". You may
   also see the terms mapping, associative array or key-value store used
   for this type of data structure, which appears in many programming
   languages.

   A dictionary associates keys with values, so asking the dict about a
   key gives you back the associated value. Values can be retrieved using
   item access: the key name string in square brackets
   (mydict["keyname"]). If the key is not present, you get a KeyError
   exception. Dicts also provide a get() method which returns a default
   value if the key is not present, so it does not fail in that case. You
   can specity the default as a second argument to the get call, otherwise
   it defaults to None.

   Assigning to a key creates the association - either a new key/value
   pair if the key was unknown, or replacing the previous value if the key
   was already in the dictionary. Initializing a dictionary uses curly
   braces ({}). Here are some simple examples inspired by those in the
   official Python tutorial, as you would see them if you typed these to
   the interactive Python interpreter (>>> is the interpreter prompt):
>>> tel = {'jack': 4098, 'sape': 4139}
>>> tel['guido'] = 4127
>>> tel['jack']
4098
>>> del tel['sape']
>>> tel['irv'] = 4127
>>> print(tel)
{'jack': 4098, 'guido': 4127, 'irv': 4127}
>>> 'guido' in tel
True
>>> print(tel['jack'])
Traceback (most recent call last):
  File "<stdin>", line 1, in <module>
KeyError: 'jack'
>>> print(tel.get('jack'))
None

   Construction environments are written to behave like a Python
   dictionary, and the $ENV construction variable in a construction
   environment is a Python dictionary. The os.environ value that Python
   uses to make available the external environment is also a dictionary.
   We will need these concepts in this chapter and throughout the rest of
   this guide.

7.1. Using Values From the External Environment

The external environment variable settings that the user has in force when
executing SCons are available in the Python os.environ dictionary. That
syntax means the environ attribute of the os module. In Python, to access the
contents of a module you must first import it - so you would include the
import os statement to any SConscript file in which you want to use values
from the user's external environment.
import os

print("Shell is", os.environ['SHELL'])

   More usefully, you can use the os.environ dictionary in your SConscript
   files to initialize construction environments with values from the
   user's external environment. Read on to the next section for
   information on how to do this.

7.2. Construction Environments

It is rare that all of the software in a large, complicated system needs to
be built exactly the same way. For example, different source files may need
different options enabled on the command line, or different executable
programs need to be linked with different libraries. SCons accommodates these
different build requirements by allowing you to create and configure multiple
construction environments that control how the software is built. A
construction environment is an object that has a number of associated
construction variables, each with a name and a value, just like a dictionary.
(A construction environment also has an attached set of Builder methods,
which you'll learn more about later.)

7.2.1. Creating a Construction Environment: the Environment Function

A construction environment is created by the [296]Environment function:
env = Environment()

   SCons initializes every new construction environment with a set of
   construction variables based on the tools that it finds on your system,
   plus the default set of builder methods necessary for using those
   tools. The construction variables are initialized with values
   describing the C compiler, the Fortran compiler, the linker, etc., as
   well as the command lines to invoke them.

   When you initialize a construction environment you can set the values
   of the environment's construction variables to control how a program is
   built. For example:
env = Environment(CC='gcc', CCFLAGS='-O2')
env.Program('foo.c')

   The construction environment in this example is still initialized with
   the same default construction variable values, except that the user has
   explicitly specified use of the GNU C compiler gcc, and that the -O2
   (optimization level two) flag should be used when compiling the object
   file. In other words, the explicit initialization of [297]$CC and
   [298]$CCFLAGS overrides the default values in the newly-created
   construction environment. So a run from this example would look like:
% scons -Q
gcc -o foo.o -c -O2 foo.c
gcc -o foo foo.o

7.2.2. Fetching Values From a Construction Environment

You can fetch individual values, known as Construction Variables, using the
same syntax used for accessing individual named items in a Python dictionary:
env = Environment()
print("CC is: %s" % env['CC'])
print("LATEX is: %s" % env.get('LATEX', None))

   This example SConstruct file doesn't contain instructions for building
   any targets, but because it's still a valid SConstruct it will be
   evaluated and the Python print calls will output the values of [299]$CC
   and [300]$LATEX for us (remember from the sidebar that using the get()
   method for access means we get a default value back, rather than a
   failure, if the variable is not set):
% scons -Q
CC is: cc
LATEX is: None
scons: `.' is up to date.

   A construction environment is actually an object with associated
   methods and attributes. If you want to have direct access to only the
   dictionary of construction variables you can fetch this using the
   [301]env.Dictionary method (although it's rarely necessary to use this
   method):
env = Environment(FOO='foo', BAR='bar')
cvars = env.Dictionary()
for key in ['OBJSUFFIX', 'LIBSUFFIX', 'PROGSUFFIX']:
    print("key = %s, value = %s" % (key, cvars[key]))

   This SConstruct file will print the specified dictionary items for us
   on POSIX systems as follows:
% scons -Q
key = OBJSUFFIX, value = .o
key = LIBSUFFIX, value = .a
key = PROGSUFFIX, value =
scons: `.' is up to date.

   And on Windows:
C:\>scons -Q
key = OBJSUFFIX, value = .obj
key = LIBSUFFIX, value = .lib
key = PROGSUFFIX, value = .exe
scons: `.' is up to date.

   If you want to loop and print the values of all of the construction
   variables in a construction environment, the Python code to do that in
   sorted order might look something like:
env = Environment()
for item in sorted(env.Dictionary().items()):
    print("construction variable = '%s', value = '%s'" % item)

   It should be noted that for the previous example, there is actually a
   construction environment method that does the same thing more simply,
   and tries to format the output nicely as well:
env = Environment()
print(env.Dump())

7.2.3. Expanding Values From a Construction Environment: the subst Method

Another way to get information from a construction environment is to use the
subst method on a string containing $ expansions of construction variable
names. As a simple example, the example from the previous section that used
env['CC'] to fetch the value of [302]$CC could also be written as:
env = Environment()
print("CC is: %s" % env.subst('$CC'))

   One advantage of using subst to expand strings is that construction
   variables in the result get re-expanded until there are no expansions
   left in the string. So a simple fetch of a value like [303]$CCCOM:
env = Environment(CCFLAGS='-DFOO')
print("CCCOM is:", env['CCCOM'])

   Will print the unexpanded value of $CCCOM, showing us the construction
   variables that still need to be expanded:
% scons -Q
CCCOM is: $CC $CCFLAGS $CPPFLAGS $_CPPDEFFLAGS $_CPPINCFLAGS -c -o $TARGET $SOUR
CES
scons: `.' is up to date.

   Calling the subst method on $CCOM, however:
env = Environment(CCFLAGS='-DFOO')
print("CCCOM is:", env.subst('$CCCOM'))

   Will recursively expand all of the construction variables prefixed with
   $ (dollar signs), showing us the final output:
% scons -Q
CCCOM is: gcc -DFOO -c -o
scons: `.' is up to date.

   Note that because we're not expanding this in the context of building
   something there are no target or source files for [304]$TARGET and
   [305]$SOURCES to expand.

7.2.4. Handling Problems With Value Expansion (advanced topic)

If a problem occurs when expanding a construction variable, by default it is
expanded to an empty string, that is, "replaced with nothing" - scons will
not fail for unknown variables.
env = Environment()
print("value is:", env.subst('->$MISSING<-'))

% scons -Q
value is: -><-
scons: `.' is up to date.

   Sometimes this behavior leads to surprises while the build
   configuration is being developed, for example a typo in a variable name
   isn't reported, and the variable expression is just dropped (empty
   string). SCons provides a [306]AllowSubstExceptions function to allow
   the behavior to be tuned. Internally, when a problem occurs with a
   variable expansion, it generates an exception, but before letting that
   exception kill the build, scons checks a list of exceptions to ignore -
   by default NameError and IndexError. You can call AllowSubstExceptions
   to set the list of ignored exceptions to anything you wish, including
   none at all. That way, when a variable fails to expand that you thought
   should be expanding to something, the build will stop and you'll get an
   error message that should help diagnose the problem. You give
   AllowSubstExceptions as many exception name arguments as you wish it to
   ignore, or call it with no arguments to have all expansion exceptions
   propagate and stop scons.
AllowSubstExceptions()
env = Environment()
print("value is:", env.subst('->$MISSING<-'))

% scons -Q

scons: *** NameError `name 'MISSING' is not defined' trying to evaluate `$MISSIN
G'
File "/home/my/project/SConstruct", line 3, in <module>

   This can also be used to allow other exceptions that might occur, most
   usefully with the ${...} construction variable syntax. For example,
   this would allow zero-division to occur in a variable expansion in
   addition to the default exceptions allowed
AllowSubstExceptions(IndexError, NameError, ZeroDivisionError)
env = Environment()
print("value is:",  env.subst('->${1 / 0}<-'))

% scons -Q
value is: -><-
scons: `.' is up to date.

   If AllowSubstExceptions is called multiple times, each call completely
   overwrites the previous list of allowed exceptions.

7.2.5. Controlling the Default Construction Environment: the
DefaultEnvironment Function

All of the Builder functions that we've introduced so far, like Program and
Library, use a construction environment that contains settings for the
various compilers and other tools that SCons configures by default, or
otherwise knows about and has discovered on your system. If not invoked as
methods of a specific construction environment, they use the default
construction environment The goal of the default construction environment is
to make many configurations "just work" to build software using readily
available tools with a minimum of configuration changes.

If needed, you can control the default construction environment by using the
DefaultEnvironment function to initialize various settings by passing them as
keyword arguments:
DefaultEnvironment(CC='/usr/local/bin/gcc')

   When configured as above, all calls to the Program or Object Builder
   will build object files with the /usr/local/bin/gcc compiler.

   The DefaultEnvironment function returns the initialized default
   construction environment object, which can then be manipulated like any
   other construction environment (note that the default environment works
   like a singleton - it can have only one instance - so the keyword
   arguments are processed only on the first call. On any subsequent call
   the existing object is returned). So the following would be equivalent
   to the previous example, setting the $CC variable to /usr/local/bin/gcc
   but as a separate step after the default construction environment has
   been initialized:
def_env = DefaultEnvironment()
def_env['CC'] = '/usr/local/bin/gcc'

   One very common use of the DefaultEnvironment function is to speed up
   SCons initialization. As part of trying to make most default
   configurations "just work," SCons will actually search the local system
   for installed compilers and other utilities. This search can take time,
   especially on systems with slow or networked file systems. If you know
   which compiler(s) and/or other utilities you want to configure, you can
   control the search that SCons performs by specifying some specific tool
   modules with which to initialize the default construction environment:
def_env = DefaultEnvironment(tools=['gcc', 'gnulink'], CC='/usr/local/bin/gcc')

   So the above example would tell SCons to explicitly configure the
   default environment to use its normal GNU Compiler and GNU Linker
   settings (without having to search for them, or any other utilities for
   that matter), and specifically to use the compiler found at
   /usr/local/bin/gcc.

7.2.6. Multiple Construction Environments

The real advantage of construction environments is that you can create as
many different ones as you need, each tailored to a different way to build
some piece of software or other file. If, for example, we need to build one
program with the -O2 flag and another with the -g (debug) flag, we would do
this like so:
opt = Environment(CCFLAGS='-O2')
dbg = Environment(CCFLAGS='-g')

opt.Program('foo', 'foo.c')

dbg.Program('bar', 'bar.c')

% scons -Q
cc -o bar.o -c -g bar.c
cc -o bar bar.o
cc -o foo.o -c -O2 foo.c
cc -o foo foo.o

   We can even use multiple construction environments to build multiple
   versions of a single program. If you do this by simply trying to use
   the [307]Program builder with both environments, though, like this:
opt = Environment(CCFLAGS='-O2')
dbg = Environment(CCFLAGS='-g')

opt.Program('foo', 'foo.c')

dbg.Program('foo', 'foo.c')

   Then SCons generates the following error:
% scons -Q

scons: *** Two environments with different actions were specified for the same t
arget: foo.o
File "/home/my/project/SConstruct", line 6, in <module>

   This is because the two Program calls have each implicitly told SCons
   to generate an object file named foo.o, one with a [308]$CCFLAGS value
   of -O2 and one with a [309]$CCFLAGS value of -g. SCons can't just
   decide that one of them should take precedence over the other, so it
   generates the error. To avoid this problem, we must explicitly specify
   that each environment compile foo.c to a separately-named object file
   using the [310]Object builder, like so:
opt = Environment(CCFLAGS='-O2')
dbg = Environment(CCFLAGS='-g')

o = opt.Object('foo-opt', 'foo.c')
opt.Program(o)

d = dbg.Object('foo-dbg', 'foo.c')
dbg.Program(d)

   Notice that each call to the Object builder returns a value, an
   internal SCons object that represents the object file that will be
   built. We then use that object as input to the Program builder. This
   avoids having to specify explicitly the object file name in multiple
   places, and makes for a compact, readable SConstruct file. Our SCons
   output then looks like:
% scons -Q
cc -o foo-dbg.o -c -g foo.c
cc -o foo-dbg foo-dbg.o
cc -o foo-opt.o -c -O2 foo.c
cc -o foo-opt foo-opt.o

7.2.7. Making Copies of Construction Environments: the Clone Method

Sometimes you want more than one construction environment to share the same
values for one or more variables. Rather than always having to repeat all of
the common variables when you create each construction environment, you can
use the [311]env.Clone method to create a copy of a construction environment.

Like the [312]Environment call that creates a construction environment, the
Clone method takes construction variable assignments, which will override the
values in the copied construction environment. For example, suppose we want
to use gcc to create three versions of a program, one optimized, one debug,
and one with neither. We could do this by creating a "base" construction
environment that sets [313]$CC to gcc, and then creating two copies, one
which sets [314]$CCFLAGS for optimization and the other which sets $CCFLAGS
for debugging:
env = Environment(CC='gcc')
opt = env.Clone(CCFLAGS='-O2')
dbg = env.Clone(CCFLAGS='-g')

env.Program('foo', 'foo.c')

o = opt.Object('foo-opt', 'foo.c')
opt.Program(o)

d = dbg.Object('foo-dbg', 'foo.c')
dbg.Program(d)

   Then our output would look like:
% scons -Q
gcc -o foo.o -c foo.c
gcc -o foo foo.o
gcc -o foo-dbg.o -c -g foo.c
gcc -o foo-dbg foo-dbg.o
gcc -o foo-opt.o -c -O2 foo.c
gcc -o foo-opt foo-opt.o

7.2.8. Replacing Values: the Replace Method

You can replace existing construction variable values using the
[315]env.Replace method:
env = Environment(CCFLAGS='-DDEFINE1')
env.Replace(CCFLAGS='-DDEFINE2')
env.Program('foo.c')

   The new value (-DDEFINE2 in the above example) replaces the value in
   the construction environment - it's like a Python assignment statement
   for construction variables.
% scons -Q
cc -o foo.o -c -DDEFINE2 foo.c
cc -o foo foo.o

   You can safely call Replace for construction variables that don't exist
   in the construction environment
env = Environment()
env.Replace(NEW_VARIABLE='xyzzy')
print("NEW_VARIABLE = %s" % env['NEW_VARIABLE'])

   In this case, the construction variable simply gets added to the
   construction environment.
% scons -Q
NEW_VARIABLE = xyzzy
scons: `.' is up to date.

   If you have a lot of variables to replace, it may be more convenient to
   put them in a dictionary and pass that to the Replace method. That
   might look like:
newvalues = {
    "F77PATH": ['foo', '$FOO/bar', blat],
    "INCPREFIX": 'foo ',
    "INCSUFFIX": 'bar',
    "FOO": 'baz',
}
env.Replace(**newvalues)

   Because the variables aren't expanded until the construction
   environment is actually used to build the targets, and because SCons
   function and method calls are order-independent, the last replacement
   "wins" and is used to build all targets, regardless of the order in
   which the calls to Replace() are interspersed with calls to builder
   methods:
env = Environment(CCFLAGS='-DDEFINE1')
print("CCFLAGS = %s" % env['CCFLAGS'])
env.Program('foo.c')

env.Replace(CCFLAGS='-DDEFINE2')
print("CCFLAGS = %s" % env['CCFLAGS'])
env.Program('bar.c')

   The timing of when the replacement actually occurs relative to when the
   targets get built becomes apparent if we run scons without the -Q
   option:
% scons
scons: Reading SConscript files ...
CCFLAGS = -DDEFINE1
CCFLAGS = -DDEFINE2
scons: done reading SConscript files.
scons: Building targets ...
cc -o bar.o -c -DDEFINE2 bar.c
cc -o bar bar.o
cc -o foo.o -c -DDEFINE2 foo.c
cc -o foo foo.o
scons: done building targets.

   Because the replacement occurs while the SConscript files are being
   read, the [316]$CCFLAGS variable has already been set to -DDEFINE2 by
   the time the foo.o target is built, even though the call to the Replace
   method does not occur until later in the SConscript file.

7.2.9. Setting Values Only If They're Not Already Defined: the SetDefault
Method

Sometimes it's useful to be able to specify that a construction variable
should be set to a value only if the construction environment does not
already have that variable defined You can do this with the
[317]env.SetDefault method, which behaves similarly to the setdefault method
of Python dictionary objects:
env.SetDefault(SPECIAL_FLAG='-extra-option')

   This is especially useful when writing your own Tool modules to apply
   variables to construction environments.

7.2.10. Appending to the End of Values: the Append Method

You can append a value to an existing construction variable using the
[318]env.Append method:
env = Environment(CPPDEFINES=['MY_VALUE'])
env.Append(CPPDEFINES=['LAST'])
env.Program('foo.c')

   Note [319]$CPPDEFINES is the preferred way to set preprocessor defines,
   as SCons will generate the command line arguments using the correct
   prefix/suffix for the platform, leaving the usage portable. If you use
   [320]$CCFLAGS and [321]$SHCCFLAGS, you need to include them in their
   final form, which is less portable.
% scons -Q
cc -o foo.o -c -DMY_VALUE -DLAST foo.c
cc -o foo foo.o

   If the construction variable doesn't already exist, the Append method
   will create it:
env = Environment()
env.Append(NEW_VARIABLE = 'added')
print("NEW_VARIABLE = %s"%env['NEW_VARIABLE'])

   Which yields:
% scons -Q
NEW_VARIABLE = added
scons: `.' is up to date.

   Note that the Append function tries to be "smart" about how the new
   value is appended to the old value. If both are strings, the previous
   and new strings are simply concatenated. Similarly, if both are lists,
   the lists are concatenated. If, however, one is a string and the other
   is a list, the string is added as a new element to the list.

7.2.11. Appending Unique Values: the AppendUnique Method

Sometimes it's useful to add a new value only if the existing construction
variable doesn't already contain the value. This can be done using the
[322]env.AppendUnique method:
env.AppendUnique(CCFLAGS=['-g'])

   In the above example, the -g would be added only if the $CCFLAGS
   variable does not already contain a -g value.

7.2.12. Prepending to the Beginning of Values: the Prepend Method

You can prepend a value to the beginning of an existing construction variable
using the [323]env.Prepend method:
env = Environment(CPPDEFINES=['MY_VALUE'])
env.Prepend(CPPDEFINES=['FIRST'])
env.Program('foo.c')

   SCons then generates the preprocessor define arguments from CPPDEFINES
   values with the correct prefix/suffix. For example on Linux or POSIX,
   the following arguments would be generated: -DFIRST and -DMY_VALUE
% scons -Q
cc -o foo.o -c -DFIRST -DMY_VALUE foo.c
cc -o foo foo.o

   If the construction variable doesn't already exist, the Prepend method
   will create it:
env = Environment()
env.Prepend(NEW_VARIABLE='added')
print("NEW_VARIABLE = %s" % env['NEW_VARIABLE'])

   Which yields:
% scons -Q
NEW_VARIABLE = added
scons: `.' is up to date.

   Like the Append function, the Prepend function tries to be "smart"
   about how the new value is appended to the old value. If both are
   strings, the previous and new strings are simply concatenated.
   Similarly, if both are lists, the lists are concatenated. If, however,
   one is a string and the other is a list, the string is added as a new
   element to the list.

7.2.13. Prepending Unique Values: the PrependUnique Method

Sometimes it's useful to add a new value to the beginning of a construction
variable only if the existing value doesn't already contain the to-be-added
value. This can be done using the [324]env.PrependUnique method:
env.PrependUnique(CCFLAGS=['-g'])

   In the above example, the -g would be added only if the $CCFLAGS
   variable does not already contain a -g value.

7.2.14. Overriding Construction Variable Settings

Rather than creating a cloned construction environment for specific tasks,
you can override or add construction variables when calling a builder method
by passing them as keyword arguments. The values of these overridden or added
variables will only be in effect when building that target, and will not
affect other parts of the build. For example, if you want to add additional
libraries for just one program:
env.Program('hello', 'hello.c', LIBS=['gl', 'glut'])

   or generate a shared library with a non-standard suffix:
env.SharedLibrary(
    target='word',
    source='word.cpp',
    SHLIBSUFFIX='.ocx',
    LIBSUFFIXES=['.ocx'],
)

   When overriding this way, the Python keyword arguments in the builder
   call mean "set to this value". If you want your override to augment an
   existing value, you have to take some extra steps. Inside the builder
   call, it is possible to substitute in the existing value by using a
   string containing the variable name prefaced by a dollar sign ($).
env = Environment(CPPDEFINES="FOO")
env.Object(target="foo1.o", source="foo.c")
env.Object(target="foo2.o", source="foo.c", CPPDEFINES="BAR")
env.Object(target="foo3.o", source="foo.c", CPPDEFINES=["BAR", "$CPPDEFINES"])

   Which yields:
% scons -Q
cc -o foo1.o -c -DFOO foo.c
cc -o foo2.o -c -DBAR foo.c
cc -o foo3.o -c -DBAR -DFOO foo.c

   It is also possible to use the parse_flags keyword argument in an
   override to merge command-line style arguments into the appropriate
   construction variables. This works like the [325]env.MergeFlags method,
   which will be fully described in the next chapter.

   This example adds 'include' to [326]$CPPPATH, 'EBUG' to
   [327]$CPPDEFINES, and 'm' to [328]$LIBS:
env = Environment()
env.Program('hello', 'hello.c', parse_flags='-Iinclude -DEBUG -lm')

   So when executed:
% scons -Q
cc -o hello.o -c -DEBUG -Iinclude hello.c
cc -o hello hello.o -lm

   Using temporary overrides this way is lighter weight than making a full
   construction environment, so it can help performance in large projects
   which have lots of special case values to set. However, keep in mind
   that this only works well when the targets are unique. Using builder
   overrides to try to build the same target with different sets of flags
   or other construction variables will lead to the scons: *** Two
   environments with different actions... error described in
   [329]Section 7.2.6, "Multiple Construction Environments" above. In this
   case you will actually want to create separate environments.

7.3. Controlling the Execution Environment for Issued Commands

When SCons builds a target file, it does not execute the commands with the
external environment that you used to execute SCons. Instead, it builds an
execution environment from the values stored in the [330]$ENV construction
variable and uses that for executing commands.

The most important ramification of this behavior is that the PATH environment
variable, which controls where the operating system will look for commands
and utilities, will almost certainly not be the same as in the external
environment from which you called SCons. This means that SCons might not
necessarily find all of the tools that you can successfully execute from the
command line.

The default value of the PATH environment variable on a POSIX system is
/usr/local/bin:/opt/bin:/bin:/usr/bin:/snap/bin. The default value of the
PATH environment variable on a Windows system comes from the Windows registry
value for the command interpreter. If you want to execute any
commands--compilers, linkers, etc.--that are not in these default locations,
you need to set the PATH value in the $ENV dictionary in your construction
environment.

The simplest way to do this is to initialize explicitly the value when you
create the construction environment; this is one way to do that:
path = ['/usr/local/bin', '/bin', '/usr/bin']
env = Environment(ENV={'PATH': path})

   Assigning a dictionary to the $ENV construction variable in this way
   completely resets the execution environment, so that the only variable
   that will be set when external commands are executed will be the PATH
   value. If you want to use the rest of the values in $ENV and only set
   the value of PATH, you can assign a value only to that variable:
env['ENV']['PATH'] = ['/usr/local/bin', '/bin', '/usr/bin']

   Note that SCons does allow you to define the directories in the PATH in
   a string with paths separated by the pathname separator character for
   your system (':' on POSIX systems, ';' on Windows).
env['ENV']['PATH'] = '/usr/local/bin:/bin:/usr/bin'

   But doing so makes your SConscript file less portable, since it will be
   correct only for the system type that matches the separator. You can
   use the Python os.pathsep for for greater portability - don't worry too
   much if this Python syntax doesn't make sense since there are other
   ways available:
import os
env['ENV']['PATH'] = os.pathsep.join(['/usr/local/bin', '/bin', '/usr/bin'])

7.3.1. Propagating PATH From the External Environment

You may want to propagate the external environment PATH to the execution
environment for commands. You do this by initializing the PATH variable with
the PATH value from the os.environ dictionary, which is Python's way of
letting you get at the external environment:
import os
env = Environment(ENV={'PATH': os.environ['PATH']})

   Alternatively, you may find it easier to just propagate the entire
   external environment to the execution environment for commands. This is
   simpler to code than explicity selecting the PATH value:
import os
env = Environment(ENV=os.environ.copy())

   Either of these will guarantee that SCons will be able to execute any
   command that you can execute from the command line. The drawback is
   that the build can behave differently if it's run by people with
   different PATH values in their environment--for example, if both the
   /bin and /usr/local/bin directories have different cc commands, then
   which one will be used to compile programs will depend on which
   directory is listed first in the user's PATH variable.

7.3.2. Adding to PATH Values in the Execution Environment

One of the most common requirements for manipulating a variable in the
execution environment is to add one or more custom directories to a path
search variable like PATH on Linux or POSIX systems, or %PATH% on Windows, so
that a locally-installed compiler or other utility can be found when SCons
tries to execute it to update a target. SCons provides
[331]env.PrependENVPath and [332]env.AppendENVPath functions to make adding
things to execution variables convenient. You call these functions by
specifying the variable to which you want the value added, and then value
itself. So to add some /usr/local directories to the $PATH and $LIB
variables, you might:
env = Environment(ENV=os.environ.copy())
env.PrependENVPath('PATH', '/usr/local/bin')
env.AppendENVPath('LIB', '/usr/local/lib')

   Note that the added values are strings, and if you want to add multiple
   directories to a variable like $PATH, you must include the path
   separator character in the string (: on Linux or POSIX, ; on Windows,
   or use os.pathsep for portability).

7.4. Using the toolpath for external Tools

7.4.1. The default tool search path

Normally when using a tool from the construction environment, several
different search locations are checked by default. This includes the
SCons/Tools/ directory that is part of the scons distribution and the
directory site_scons/site_tools relative to the root SConstruct file.
# Built-in tool or tool located within site_tools
env = Environment(tools=['SomeTool'])
env.SomeTool(targets, sources)

# The search locations would include by default
SCons/Tool/SomeTool.py
SCons/Tool/SomeTool/__init__.py
./site_scons/site_tools/SomeTool.py
./site_scons/site_tools/SomeTool/__init__.py

7.4.2. Providing an external directory to toolpath

In some cases you may want to specify a different location to search for
tools. The [333]Environment function contains an option for this called
toolpath This can be used to add additional search directories.
# Tool located within the toolpath directory option
env = Environment(
    tools=['SomeTool'],
    toolpath=['/opt/SomeToolPath', '/opt/SomeToolPath2']
)
env.SomeTool(targets, sources)

# The search locations in this example would include:
/opt/SomeToolPath/SomeTool.py
/opt/SomeToolPath/SomeTool/__init__.py
/opt/SomeToolPath2/SomeTool.py
/opt/SomeToolPath2/SomeTool/__init__.py
SCons/Tool/SomeTool.py
SCons/Tool/SomeTool/__init__.py
./site_scons/site_tools/SomeTool.py
./site_scons/site_tools/SomeTool/__init__.py

7.4.3. Nested Tools within a toolpath (advanced topic)

Since SCons 3.0, a Builder may be located within a subdirectory / sub-package
of the toolpath. This is similar to namespacing within Python. With nested or
namespaced tools we can use the dot notation to specify a subdirectory that
the tool is located under.
# namespaced target
env = Environment(
    tools=['SubDir1.SubDir2.SomeTool'],
    toolpath=['/opt/SomeToolPath']
)
env.SomeTool(targets, sources)

# With this example the search locations would include
/opt/SomeToolPath/SubDir1/SubDir2/SomeTool.py
/opt/SomeToolPath/SubDir1/SubDir2/SomeTool/__init__.py
SCons/Tool/SubDir1/SubDir2/SomeTool.py
SCons/Tool/SubDir1/SubDir2/SomeTool/__init__.py
./site_scons/site_tools/SubDir1/SubDir2/SomeTool.py
./site_scons/site_tools/SubDir1/SubDir2/SomeTool/__init__.py

7.4.4. Using sys.path within the toolpath

If we want to access tools external to scons which are findable via sys.path
(for example, tools installed via Python's pip package manager), it is
possible to use sys.path with the toolpath. One thing to watch out for with
this approach is that sys.path can sometimes contains paths to .egg files
instead of directories. So we need to filter those out with this approach.
# namespaced target using sys.path within toolpath

searchpaths = []
for item in sys.path:
    if os.path.isdir(item):
        searchpaths.append(item)

env = Environment(
    tools=['someinstalledpackage.SomeTool'],
    toolpath=searchpaths
)
env.SomeTool(targets, sources)

   By using sys.path with the toolpath argument and by using the nested
   syntax we can have scons search packages installed via pip for Tools.
# For Windows based on the Python version and install directory, this may be som
ething like
C:\Python35\Lib\site-packages\someinstalledpackage\SomeTool.py
C:\Python35\Lib\site-packages\someinstalledpackage\SomeTool\__init__.py

# For Linux this could be something like:
/usr/lib/python3/dist-packages/someinstalledpackage/SomeTool.py
/usr/lib/python3/dist-packages/someinstalledpackage/SomeTool/__init__.py

7.4.5. Using the PyPackageDir function to add to the toolpath

In some cases you may want to use a tool located within an installed external
pip package. This is possible by the use of sys.path with the toolpath.
However, in that situation you need to provide a prefix to the toolname to
indicate where it is located within sys.path.
searchpaths = []
for item in sys.path:
    if os.path.isdir(item):
        searchpaths.append(item)
env = Environment(
    tools=['tools_example.subdir1.subdir2.SomeTool'],
    toolpath=searchpaths
)
env.SomeTool(targets, sources)

   To avoid the use of a prefix within the name of the tool or filtering
   sys.path for directories, we can use [334]PyPackageDir function to
   locate the directory of the Python package. PyPackageDir returns a Dir
   object which represents the path of the directory for the Python
   package / module specified as a parameter.
# namespaced target using sys.path
env = Environment(
    tools=['SomeTool'],
    toolpath=[PyPackageDir('tools_example.subdir1.subdir2')]
)
env.SomeTool(targets, sources)

Chapter 8. Automatically Putting Command-line Options into their Construction
Variables

This chapter describes the MergeFlags, ParseFlags, and ParseConfig methods of
a construction environment, as well as the parse_flags keyword argument to
methods that construct environments.

8.1. Merging Options into the Environment: the MergeFlags Function

SCons construction environments have a [335]MergeFlags method that merges
values from a passed-in argument into the construction environment. If the
argument is a dictionary, MergeFlags treats each value in the dictionary as a
list of options you would pass to a command (such as a compiler or linker).
MergeFlags will not duplicate an option if it already exists in the
construction variable. If the argument is a string, MergeFlags calls the
[336]ParseFlags method to burst it out into a dictionary first, then acts on
the result.

MergeFlags tries to be intelligent about merging options, knowing that
different construction variables may have different needs. When merging
options to any variable whose name ends in PATH, MergeFlags keeps the
leftmost occurrence of the option, because in typical lists of directory
paths, the first occurrence "wins." When merging options to any other
variable name, MergeFlags keeps the rightmost occurrence of the option,
because in a list of typical command-line options, the last occurrence
"wins."
env = Environment()
env.Append(CCFLAGS='-option -O3 -O1')
flags = {'CCFLAGS': '-whatever -O3'}
env.MergeFlags(flags)
print("CCFLAGS:", env['CCFLAGS'])

% scons -Q
CCFLAGS: ['-option', '-O1', '-whatever', '-O3']
scons: `.' is up to date.

   Note that the default value for [337]$CCFLAGS is an internal SCons
   object which automatically converts the options you specify as a string
   into a list.
env = Environment()
env.Append(CPPPATH=['/include', '/usr/local/include', '/usr/include'])
flags = {'CPPPATH': ['/usr/opt/include', '/usr/local/include']}
env.MergeFlags(flags)
print("CPPPATH:", env['CPPPATH'])

% scons -Q
CPPPATH: ['/include', '/usr/local/include', '/usr/include', '/usr/opt/include']
scons: `.' is up to date.

   Note that the default value for [338]$CPPPATH is a normal Python list,
   so you should give its values as a list in the dictionary you pass to
   the MergeFlags function.

   If MergeFlags is passed anything other than a dictionary, it calls the
   ParseFlags method to convert it into a dictionary.
env = Environment()
env.Append(CCFLAGS='-option -O3 -O1')
env.Append(CPPPATH=['/include', '/usr/local/include', '/usr/include'])
env.MergeFlags('-whatever -I/usr/opt/include -O3 -I/usr/local/include')
print("CCFLAGS:", env['CCFLAGS'])
print("CPPPATH:", env['CPPPATH'])

% scons -Q
CCFLAGS: ['-option', '-O1', '-whatever', '-O3']
CPPPATH: ['/include', '/usr/local/include', '/usr/include', '/usr/opt/include']
scons: `.' is up to date.

   In the combined example above, ParseFlags has sorted the options into
   their corresponding variables and returned a dictionary for MergeFlags
   to apply to the construction variables in the specified construction
   environment.

8.2. Merging Options While Creating Environment: the parse_flags Parameter

It is also possible to merge construction variable values from arguments
given to the [339]Environment call itself. If the parse_flags keyword
argument is given, its value is distributed to construction variables in the
new environment in the same way as described for the MergeFlags method. This
also works when calling [340]env.Clone, as well as in overrides to builder
methods (see [341]Section 7.2.14, "Overriding Construction Variable
Settings").
env = Environment(parse_flags="-I/opt/include -L/opt/lib -lfoo")
for k in ('CPPPATH', 'LIBPATH', 'LIBS'):
    print("%s:" % k, env.get(k))
env.Program("f1.c")

% scons -Q
CPPPATH: ['/opt/include']
LIBPATH: ['/opt/lib']
LIBS: ['foo']
cc -o f1.o -c -I/opt/include f1.c
cc -o f1 f1.o -L/opt/lib -lfoo

8.3. Separating Compile Arguments into their Variables: the ParseFlags
Function

SCons has a bewildering array of construction variables for different types
of options when building programs. Sometimes you may not know exactly which
variable should be used for a particular option.

SCons construction environments have a [342]ParseFlags method that takes a
set of typical command-line options and distributes them into the appropriate
construction variables Historically, it was created to support the
[343]ParseConfig method, so it focuses on options used by the GNU Compiler
Collection (GCC) for the C and C++ toolchains.

ParseFlags returns a dictionary containing the options distributed into their
respective construction variables. Normally, this dictionary would then be
passed to [344]MergeFlags to merge the options into a construction
environment, but the dictionary can be edited if desired to provide
additional functionality. (Note that if the flags are not going to be edited,
calling MergeFlags with the options directly will avoid an additional step.)
env = Environment()
d = env.ParseFlags("-I/opt/include -L/opt/lib -lfoo")
for k, v in sorted(d.items()):
    if v:
        print(k, v)
env.MergeFlags(d)
env.Program("f1.c")

% scons -Q
CPPPATH ['/opt/include']
LIBPATH ['/opt/lib']
LIBS ['foo']
cc -o f1.o -c -I/opt/include f1.c
cc -o f1 f1.o -L/opt/lib -lfoo

   Note that if the options are limited to generic types like those above,
   they will be correctly translated for other platform types:
C:\>scons -Q
CPPPATH ['/opt/include']
LIBPATH ['/opt/lib']
LIBS ['foo']
cl /Fof1.obj /c f1.c /nologo /I\opt\include
link /nologo /OUT:f1.exe /LIBPATH:\opt\lib foo.lib f1.obj
embedManifestExeCheck(target, source, env)

   Since the assumption is that the flags are used for the GCC toolchain,
   unrecognized flags are placed in [345]$CCFLAGS so they will be used for
   both C and C++ compiles:
env = Environment()
d = env.ParseFlags("-whatever")
for k, v in sorted(d.items()):
    if v:
        print(k, v)
env.MergeFlags(d)
env.Program("f1.c")

% scons -Q
CCFLAGS -whatever
cc -o f1.o -c -whatever f1.c
cc -o f1 f1.o

   ParseFlags will also accept a (recursive) list of strings as input; the
   list is flattened before the strings are processed:
env = Environment()
d = env.ParseFlags(["-I/opt/include", ["-L/opt/lib", "-lfoo"]])
for k, v in sorted(d.items()):
    if v:
        print(k, v)
env.MergeFlags(d)
env.Program("f1.c")

% scons -Q
CPPPATH ['/opt/include']
LIBPATH ['/opt/lib']
LIBS ['foo']
cc -o f1.o -c -I/opt/include f1.c
cc -o f1 f1.o -L/opt/lib -lfoo

   If a string begins with an exclamation mark (!), the string is passed
   to the shell for execution. The output of the command is then parsed:
env = Environment()
d = env.ParseFlags(["!echo -I/opt/include", "!echo -L/opt/lib", "-lfoo"])
for k, v in sorted(d.items()):
    if v:
        print(k, v)
env.MergeFlags(d)
env.Program("f1.c")

% scons -Q
CPPPATH ['/opt/include']
LIBPATH ['/opt/lib']
LIBS ['foo']
cc -o f1.o -c -I/opt/include f1.c
cc -o f1 f1.o -L/opt/lib -lfoo

   ParseFlags is regularly updated for new options; consult the man page
   for details about those currently recognized.

8.4. Finding Installed Library Information: the ParseConfig Function

Configuring the right options to build programs to work with
libraries--especially shared libraries--that are available on POSIX systems
can be complex. To help this situation, various utilities with names that end
in config return the command-line options for the GNU Compiler Collection
(GCC) that are needed to build and link against those libraries; for example,
the command-line options to use a library named lib could be found by calling
a utility named lib-config.

A more recent convention is that these options are available through the
generic pkg-config program, providing a common framework, error handling, and
the like, so that all the package creator has to do is provide the set of
strings for his particular package.

SCons construction environments have a [346]ParseConfig method that asks the
host system to execute a command and then configures the appropriate
construction variables based on the output of that command. This lets you run
a program like pkg-config or a more specific utility to help set up your
build.
env = Environment()
env['CPPPATH'] = ['/lib/compat']
env.ParseConfig("pkg-config x11 --cflags --libs")
print("CPPPATH:", env['CPPPATH'])

   SCons will execute the specified command string, parse the resultant
   flags, and add the flags to the appropriate environment variables.
% scons -Q
CPPPATH: ['/lib/compat', '/usr/X11/include']
scons: `.' is up to date.

   In the example above, SCons has added the include directory to
   [347]$CPPPATH (depending on what other flags are emitted by the
   pkg-config command, other variables may have been extended as well.)

   Note that the options are merged with existing options using the
   [348]MergeFlags method, so that each option only occurs once in the
   construction variable.
env = Environment()
env.ParseConfig("pkg-config x11 --cflags --libs")
env.ParseConfig("pkg-config x11 --cflags --libs")
print("CPPPATH:", "CPPPATH:", env['CPPPATH'])

% scons -Q
CPPPATH: ['/usr/X11/include']
scons: `.' is up to date.

Chapter 9. Controlling Build Output

A key aspect of creating a usable build configuration is providing useful
output from the build, so its users can readily understand what the build is
doing and get information about how to control the build. SCons provides
several ways of controlling output from the build configuration to help make
the build more useful and understandable.

9.1. Providing Build Help: the Help Function

It's often very useful to be able to give users some help that describes the
specific targets, build options, etc., that can be used for your build. SCons
provides the [349]Help function to allow you to specify this help text:
Help("""
Type: 'scons program' to build the production program,
      'scons debug' to build the debug version.
""")

   Optionally, you can specify the append flag:
Help("""
Type: 'scons program' to build the production program,
      'scons debug' to build the debug version.
""", append=True)

   (Note the above use of the Python triple-quote syntax, which comes in
   very handy for specifying multi-line strings like help text.)

   When the SConstruct or SConscript files contain a call to the Help
   function, the specified help text will be displayed in response to the
   SCons -h option:
% scons -h
scons: Reading SConscript files ...
scons: done reading SConscript files.

Type: 'scons program' to build the production program,
      'scons debug' to build the debug version.

Use scons -H for help about SCons built-in command-line options.

   The SConscript files may contain multiple calls to the [350]Help
   function, in which case the specified text(s) will be concatenated when
   displayed. This allows you to define fragments of help text together
   with the corresponding feature, even if spread across multiple
   SConscript files. In this situation, the order in which the SConscript
   files are called will determine the order in which the Help functions
   are called, which will determine the order in which the various bits of
   text will get concatenated.

   Calling Help("text") overwrites the help text that otherwise would be
   collected from any command-line options defined in [351]AddOption
   calls. To preserve the AddOption help text, add the append=True keyword
   argument when calling Help. This also preserves the option help for the
   scons command itself. To preserve only the AddOption help, also add the
   local_only=True keyword argument. (This only matters the first time you
   call Append, on any subsequent calls the text you passed is added to
   the existing help text).

   Another use would be to make the help text conditional on some
   variable. For example, suppose you only want to display a line about
   building a Windows-only version of a program when actually run on
   Windows. The following SConstruct file:
env = Environment()

Help("\nType: 'scons program' to build the production program.\n")

if env['PLATFORM'] == 'win32':
    Help("\nType: 'scons windebug' to build the Windows debug version.\n")

   Will display the complete help text on Windows:
C:\>scons -h
scons: Reading SConscript files ...
scons: done reading SConscript files.

Type: 'scons program' to build the production program.

Type: 'scons windebug' to build the Windows debug version.

Use scons -H for help about SCons built-in command-line options.

   But only show the relevant option on a Linux or UNIX system:
% scons -h
scons: Reading SConscript files ...
scons: done reading SConscript files.

Type: 'scons program' to build the production program.

Use scons -H for help about SCons built-in command-line options.

   If there is no Help text in the SConstruct or SConscript files, SCons
   will revert to displaying its standard list that describes the SCons
   command-line options. This list is also always displayed whenever the
   -H option is used.

9.2. Controlling How SCons Prints Build Commands: the $*COMSTR Variables

Sometimes the commands executed to compile object files or link programs (or
build other targets) can get very long, long enough to make it difficult for
users to distinguish error messages or other important build output from the
commands themselves. All of the default $*COM variables that specify the
command lines used to build various types of target files have a
corresponding $*COMSTR variable that can be set to an alternative string that
will be displayed when the target is built.

For example, suppose you want to have SCons display a "Compiling" message
whenever it's compiling an object file, and a "Linking" when it's linking an
executable. You could write a SConstruct file that looks like:
env = Environment(CCCOMSTR = "Compiling $TARGET",
                  LINKCOMSTR = "Linking $TARGET")
env.Program('foo.c')

   Which would then yield the output:
% scons -Q
Compiling foo.o
Linking foo

   SCons performs complete variable substitution on $*COMSTR variables, so
   they have access to all of the standard variables like $TARGET
   $SOURCES, etc., as well as any construction variables that happen to be
   configured in the construction environment used to build a specific
   target.

   Of course, sometimes it's still important to be able to see the exact
   command that SCons will execute to build a target. For example, you may
   simply need to verify that SCons is configured to supply the right
   options to the compiler, or a developer may want to cut-and-paste a
   compile command to add a few options for a custom test.

   One common way to give users control over whether or not SCons should
   print the actual command line or a short, configured summary is to add
   support for a VERBOSE command-line variable to your SConstruct file. A
   simple configuration for this might look like:
env = Environment()
if ARGUMENTS.get('VERBOSE') != '1':
    env['CCCOMSTR'] = "Compiling $TARGET"
    env['LINKCOMSTR'] = "Linking $TARGET"
env.Program('foo.c')

   By only setting the appropriate $*COMSTR variables if the user
   specifies VERBOSE=1 on the command line, the user has control over how
   SCons displays these particular command lines:
% scons -Q
Compiling foo.o
Linking foo
% scons -Q -c
Removed foo.o
Removed foo
% scons -Q VERBOSE=1
cc -o foo.o -c foo.c
cc -o foo foo.o

   A gentle reminder here: many of the commands for building come in
   pairs, depending on whether the intent is to build an object for use in
   a shared library or not. The command strings mirror this, so it may be
   necessary to set, for example, both CCCOMSTR and SHCCCOMSTR to get the
   desired results.

9.3. Providing Build Progress Output: the Progress Function

Another aspect of providing good build output is to give the user feedback
about what SCons is doing even when nothing is being built at the moment.
This can be especially true for large builds when most of the targets are
already up-to-date. Because SCons can take a long time making absolutely sure
that every target is, in fact, up-to-date with respect to a lot of dependency
files, it can be easy for users to mistakenly conclude that SCons is hung or
that there is some other problem with the build.

One way to deal with this perception is to configure SCons to print something
to let the user know what it's "thinking about." The Progress function allows
you to specify a string that will be printed for every file that SCons is
"considering" while it is traversing the dependency graph to decide what
targets are or are not up-to-date.
Progress('Evaluating $TARGET\n')
Program('f1.c')
Program('f2.c')

   Note that the Progress function does not arrange for a newline to be
   printed automatically at the end of the string (as does the Python
   print function), and we must specify the \n that we want printed at the
   end of the configured string. This configuration, then, will have SCons
   print that it is Evaluating each file that it encounters in turn as it
   traverses the dependency graph:
% scons -Q
Evaluating SConstruct
Evaluating f1.c
Evaluating f1.o
cc -o f1.o -c f1.c
Evaluating f1
cc -o f1 f1.o
Evaluating f2.c
Evaluating f2.o
cc -o f2.o -c f2.c
Evaluating f2
cc -o f2 f2.o
Evaluating .

   Of course, normally you don't want to add all of these additional lines
   to your build output, as that can make it difficult for the user to
   find errors or other important messages. A more useful way to display
   this progress might be to have the file names printed directly to the
   user's screen, not to the same standard output stream where build
   output is printed, and to use a carriage return character (\r) so that
   each file name gets re-printed on the same line. Such a configuration
   would look like:
Progress('$TARGET\r',
         file=open('/dev/tty', 'w'),
         overwrite=True)
Program('f1.c')
Program('f2.c')

   Note that we also specified the overwrite=True argument to the Progress
   function, which causes SCons to "wipe out" the previous string with
   space characters before printing the next Progress string. Without the
   overwrite=True argument, a shorter file name would not overwrite all of
   the charactes in a longer file name that precedes it, making it
   difficult to tell what the actual file name is on the output. Also note
   that we opened up the /dev/tty file for direct access (on POSIX) to the
   user's screen. On Windows, the equivalent would be to open the con:
   file name.

   Also, it's important to know that although you can use $TARGET to
   substitute the name of the node in the string, the Progress function
   does not perform general variable substitution (because there's not
   necessarily a construction environment involved in evaluating a node
   like a source file, for example).

   You can also specify a list of strings to the Progress function, in
   which case SCons will display each string in turn. This can be used to
   implement a "spinner" by having SCons cycle through a sequence of
   strings:
Progress(['-\r', '\\\r', '|\r', '/\r'], interval=5)
Program('f1.c')
Program('f2.c')

   Note that here we have also used the interval= keyword argument to have
   SCons only print a new "spinner" string once every five evaluated
   nodes. Using an interval= count, even with strings that use $TARGET
   like our examples above, can be a good way to lessen the work that
   SCons expends printing Progress strings, while still giving the user
   feedback that indicates SCons is still working on evaluating the build.

   Lastly, you can have direct control over how to print each evaluated
   node by passing a Python function (or other Python callable) to the
   Progress function. Your function will be called for each evaluated
   node, allowing you to implement more sophisticated logic like adding a
   counter:
screen = open('/dev/tty', 'w')
count = 0
def progress_function(node)
    count += 1
    screen.write('Node %4d: %s\r' % (count, node))

Progress(progress_function)

   Of course, if you choose, you could completely ignore the node argument
   to the function, and just print a count, or anything else you wish.

   (Note that there's an obvious follow-on question here: how would you
   find the total number of nodes that will be evaluated so you can tell
   the user how close the build is to finishing? Unfortunately, in the
   general case, there isn't a good way to do that, short of having SCons
   evaluate its dependency graph twice, first to count the total and the
   second time to actually build the targets. This would be necessary
   because you can't know in advance which target(s) the user actually
   requested to be built. The entire build may consist of thousands of
   Nodes, for example, but maybe the user specifically requested that only
   a single object file be built.)

9.4. Printing Detailed Build Status: the GetBuildFailures Function

SCons, like most build tools, returns zero status to the shell on success and
nonzero status on failure. Sometimes it's useful to give more information
about the build status at the end of the run, for instance to print an
informative message, send an email, or page the poor slob who broke the
build.

SCons provides a GetBuildFailures method that you can use in a python atexit
function to get a list of objects describing the actions that failed while
attempting to build targets. There can be more than one if you're using -j.
Here's a simple example:
import atexit

def print_build_failures():
    from SCons.Script import GetBuildFailures
    for bf in GetBuildFailures():
        print("%s failed: %s" % (bf.node, bf.errstr))
atexit.register(print_build_failures)

   The atexit.register call registers print_build_failures as an atexit
   callback, to be called before SCons exits. When that function is
   called, it calls GetBuildFailures to fetch the list of failed objects.
   See the man page for the detailed contents of the returned objects;
   some of the more useful attributes are .node, .errstr, .filename, and
   .command. The filename is not necessarily the same file as the node;
   the node is the target that was being built when the error occurred,
   while the filenameis the file or dir that actually caused the error.
   Note: only call GetBuildFailures at the end of the build; calling it at
   any other time is undefined.

   Here is a more complete example showing how to turn each element of
   GetBuildFailures into a string:
# Make the build fail if we pass fail=1 on the command line
if ARGUMENTS.get('fail', 0):
    Command('target', 'source', ['/bin/false'])

def bf_to_str(bf):
    """Convert an element of GetBuildFailures() to a string
    in a useful way."""
    import SCons.Errors
    if bf is None: # unknown targets product None in list
        return '(unknown tgt)'
    elif isinstance(bf, SCons.Errors.StopError):
        return str(bf)
    elif bf.node:
        return str(bf.node) + ': ' + bf.errstr
    elif bf.filename:
        return bf.filename + ': ' + bf.errstr
    return 'unknown failure: ' + bf.errstr
import atexit

def build_status():
    """Convert the build status to a 2-tuple, (status, msg)."""
    from SCons.Script import GetBuildFailures
    bf = GetBuildFailures()
    if bf:
        # bf is normally a list of build failures; if an element is None,
        # it's because of a target that scons doesn't know anything about.
        status = 'failed'
        failures_message = "\n".join(["Failed building %s" % bf_to_str(x)
                           for x in bf if x is not None])
    else:
        # if bf is None, the build completed successfully.
        status = 'ok'
        failures_message = ''
    return (status, failures_message)

def display_build_status():
    """Display the build status.  Called by atexit.
    Here you could do all kinds of complicated things."""
    status, failures_message = build_status()
    if status == 'failed':
       print("FAILED!!!!")  # could display alert, ring bell, etc.
    elif status == 'ok':
       print("Build succeeded.")
    print(failures_message)

atexit.register(display_build_status)

   When this runs, you'll see the appropriate output:
% scons -Q
scons: `.' is up to date.
Build succeeded.
% scons -Q fail=1
scons: *** [target] Source `source' not found, needed by target `target'.
FAILED!!!!
Failed building target: Source `source' not found, needed by target `target'.

Chapter 10. Controlling a Build From the Command Line

Software builds are rarely completely static, so SCons gives you a number of
ways to help control build execution via instructions on the command line.
The arguments that can be specified on the command line are broken down into
three types:

   Options
          Command-line arguments that begin with a - (hyphen) characters
          are called options. SCons provides ways for you to examine and
          act on options and their values, as well as the ability to
          define custom options for your project. See [352]Section 10.1,
          "Command-Line Options", below.

   Variables
          Command-line arguments containing an = (equal sign) character
          are called build variables (or just variables). SCons provides
          direct access to all of the build variable settings from the
          command line, as well as a higher-level interface that lets you
          define known build variables, including defining types, default
          values, help text, and automatic validation, as well as applying
          those to a construction environment. See [353]Section 10.2,
          "Command-Line variable=value Build Variables", below.

   Targets
          Command-line arguments that are neither options nor build
          variables (that is, do not begin with a hyphen and do not
          contain an equal sign) are considered targets that you are
          telling SCons to build. SCons provides access to the list of
          specified targets, as well as ways to set the default list of
          targets from within the SConscript files. See [354]Section 10.3,
          "Command-Line Targets", below.

10.1. Command-Line Options

SCons has many command-line options that control its behavior. A command-line
option always begins with one or two hyphen (-) characters. The SCons manual
page contains the description of the current options (see
[355]https://scons.org/doc/production/HTML/scons-man.html).

10.1.1. How To Avoid Typing Command-Line Options Each Time: the SCONSFLAGS
Environment Variable

You may find yourself using certain command-line options every time you run
SCons. For example, you might find it saves time to specify -j 2 to have
SCons run up to two build commands in parallel. To avoid having to type -j 2
by hand every time, you can set the external environment variable SCONSFLAGS
to a string containing -j 2, as well as any other command-line options that
you want SCons to always use. SCONSFLAGS is an exception to the usual rule
that SCons itself avoids looking at environment variables from the shell you
are running.

If, for example, you are using a POSIX shell such as bash or zsh and you
always want SCons to use the -Q option, you can set the SCONSFLAGS
environment as follows:
% scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
    ... [build output] ...
scons: done building targets.
% export SCONSFLAGS="-Q"
% scons
    ... [build output] ...

   For csh-style shells on POSIX systems you can set the SCONSFLAGS
   environment variable as follows:
$ setenv SCONSFLAGS "-Q"

   For the Windows command shell (cmd) you can set the SCONSFLAGS
   environment variable as follows:
C:\Users\foo> set SCONSFLAGS="-Q"

   To set SCONSFLAGS more permanently you can add the setting to the
   shell's startup file on POSIX systems, and on Windows you can use the
   System Properties control panel applet to select Environment Variables
   and set it there.

10.1.2. Getting Values Set by Command-Line Options: the GetOption Function

The [356]GetOption function lets you query the values set by the various
command-line options.

One use case for GetOption is to check the operation mode in order to bypass
some steps, for example, checking whether the -h (or --help) option was
given. Normally, SCons does not print its help text until after it has read
all of the SConscript files, since any SConscript can make additions to the
help text. Of course, reading all of the SConscript files takes extra time.
If you know that your configuration does not define any additional help text
in subsidiary SConscript files, you can speed up displaying the command-line
help by using a GetOption query as a guard for whether to load the subsidiary
SConscript files:
if not GetOption('help'):
    SConscript('src/SConscript', export='env')

   The same technique can be used to special-case the clean
   (GetOption('clean')) and no-execute (GetOption('no_exec')) modes.

   In general, the string that you pass to the GetOption function to fetch
   the value of a command-line option setting is the same as the "most
   common" long option name (beginning with two hyphen characters),
   although there are some exceptions. The list of SCons command-line
   options and the GetOption strings for fetching them, are available in
   the [357]Section 10.1.4, "Strings for Getting or Setting Values of
   SCons Command-Line Options" section, below.

   GetOption can be used to retrieve the values of options defined by
   calls to [358]AddOption. A GetOption call must appear after the
   AddOption call for that option (unlike the defining of build targets,
   this is a case where "order matters" in SCons). If the AddOption call
   supplied a dest keyword argument, a string with that name is what to
   pass as the argument to GetOption, otherwise it is a (possibly
   modified) version of the first long option name - see [359]AddOption.

10.1.3. Setting Values of Command-Line Options: the SetOption Function

You can also set the values of certain (but not all) SCons command-line
options from within the SConscript files by using the [360]SetOption
function. The strings that you use to set the values of SCons command-line
options are available in the [361]Section 10.1.4, "Strings for Getting or
Setting Values of SCons Command-Line Options" section, below.

One use of the SetOption function is to specify a value for the -j or --jobs
option, so that you get the improved performance of a parallel build without
having to specify the option by hand. A complicating factor is that a good
value for the -j option is somewhat system-dependent. One rough guideline is
that the more processors your system has, the higher you want to set the -j
value, in order to take advantage of the number of CPUs.

For example, suppose the administrators of your development systems have
standardized on setting a NUM_CPU environment variable to the number of
processors on each system. A little bit of Python code to access the
environment variable and the SetOption function provides the right level of
flexibility:
import os

num_cpu = int(os.environ.get('NUM_CPU', 2))
SetOption('num_jobs', num_cpu)
print("running with -j %s" % GetOption('num_jobs'))

   The above snippet of code sets the value of the --jobs option to the
   value specified in the NUM_CPU environment variable. (This is one of
   the exception cases where the string is spelled differently from the
   command-line option. The string for fetching or setting the --jobs
   value is num_jobs for historical reasons.) The code in this example
   prints the num_jobs value for illustrative purposes. It uses a default
   value of 2 to provide some minimal parallelism even on single-processor
   systems:
% scons -Q
running with -j 2
scons: `.' is up to date.

   But if the NUM_CPU environment variable is set, then use that for the
   default number of jobs:
% export NUM_CPU="4"
% scons -Q
running with -j 4
scons: `.' is up to date.

   But any explicit -j or --jobs value you specify on the command line is
   used first, whether the NUM_CPU environment variable is set or not:
% scons -Q -j 7
running with -j 7
scons: `.' is up to date.
% export NUM_CPU="4"
% scons -Q -j 3
running with -j 3
scons: `.' is up to date.

10.1.4. Strings for Getting or Setting Values of SCons Command-Line Options

The strings that you can pass to the [362]GetOption and [363]SetOption
functions usually correspond to the first long-form option name (that is,
name beginning with two hyphen characters: --), after replacing any remaining
hyphen characters with underscores.

SetOption works for options added with AddOption, but only if they were
created with settable=True in the call to AddOption (only available in SCons
4.8.0 and later).

The full list of strings and the variables they correspond to is as follows:

   String for GetOption and SetOption Command-Line Option(s)
   cache_debug --cache-debug
   cache_disable --cache-disable
   cache_force --cache-force
   cache_show --cache-show
   clean -c, --clean, --remove
   config --config
   directory -C, --directory
   diskcheck --diskcheck
   duplicate --duplicate
   file -f, --file, --makefile , --sconstruct
   help -h, --help
   ignore_errors --ignore-errors
   implicit_cache --implicit-cache
   implicit_deps_changed --implicit-deps-changed
   implicit_deps_unchanged --implicit-deps-unchanged
   interactive --interact, --interactive
   keep_going -k, --keep-going
   max_drift --max-drift
   no_exec -n, --no-exec, --just-print, --dry-run, --recon
   no_progress -Q
   no_site_dir --no-site-dir
   num_jobs -j, --jobs
   profile_file --profile
   question -q, --question
   random --random
   repository -Y, --repository, --srcdir
   silent -s, --silent, --quiet
   site_dir --site-dir
   stack_size --stack-size
   taskmastertrace_file --taskmastertrace
   warn --warn --warning

10.1.5. Adding Custom Command-Line Options: the AddOption Function

You can also define your own command-line options for the project with the
[364]AddOption function. The AddOption function takes the same arguments as
the add_option method from the Python standard library module optparse
^[[365]2] (see [366]https://docs.python.org/3/library/optparse.html).

Once you add a custom command-line option with the AddOption function, the
value of the option (if any) is immediately available using the
[367]GetOption function. The argument to GetOption must be the name of the
variable which holds the option. If the dest keyword argument to AddOption is
specified, the value is the variable name. given. If not given, it is the
name (without the leading hyphens) of the first long option name given to
AddOption after replacing any remaining hyphen characters with underscores,
since hyphens are not legal in Python identifier names.

[368]SetOption works for options added with AddOption, but only if they were
created with settable=True in the call to AddOption (only available in SCons
4.8.0 and later).

One useful example of using this functionality is to provide a --prefix to
help describe where to install files:
AddOption(
    '--prefix',
    dest='prefix',
    type='string',
    nargs=1,
    action='store',
    metavar='DIR',
    help='installation prefix',
)

env = Environment(PREFIX=GetOption('prefix'))

installed_foo = env.Install('$PREFIX/usr/bin', 'foo.in')
Default(installed_foo)

   The above code uses the GetOption function to set the $PREFIX
   construction variable to a value you specify with a command-line option
   of --prefix. Because $PREFIX expands to a null string if it's not
   initialized, running SCons without the option of --prefix installs the
   file in the /usr/bin/ directory:
% scons -Q -n
Install file: "foo.in" as "/usr/bin/foo.in"

   But specifying --prefix=/tmp/install on the command line causes the
   file to be installed in the /tmp/install/usr/bin/ directory:
% scons -Q -n --prefix=/tmp/install
Install file: "foo.in" as "/tmp/install/usr/bin/foo.in"

Note

   The optparse parser which SCons uses allows option-arguments to follow
   their options after either an = or space separator, however the latter
   form does not work well in SCons for added options and should be
   avoided. SCons does not place an ordering constraint on the types of
   command-line arguments, so while --input=ARG is unambiguous, for
   --input ARG it is not possible to tell without instructions whether ARG
   is an argument belonging to the input option or a standalone word.
   SCons considers words on the command line which do not begin with
   hyphen as either command-line build variables or command-line targets,
   both of which are made available for use in an SConscript (see the
   immediately following sections for details). Thus, they must be
   collected before SConscript processing takes place. AddOption calls do
   provide the necessary instructions to resolve the ambiguity, but as
   they appear in SConscript files, SCons does not have the information
   early enough, and unexpected things may happen, such as
   option-arguments appearing in the list of targets, and processing
   exceptions due to missing option-arguments.

   As a result, this usage style should be avoided when invoking scons.
   For single-argument options, tell your users to use the --input=ARG
   form on the command line. For multiple-argument options (nargs value
   greater than one), set nargs to one in the AddOption call and either:
   combine the option-arguments into one word with a separator, and parse
   the result in your own code (see the built-in --debug option, which
   allows specifying multiple arguments as a single comma-separated word,
   for an example of such usage); or allow the option to be specified
   multiple times by setting action='append'. Both methods can be
   supported at the same time.

10.2. Command-Line variable=value Build Variables

You may want to control various aspects of your build by allowing
variable=value pairs to be specified on the command line. For example,
suppose you want to be able to build a debug version of a program by running
SCons as follows:
% scons -Q debug=1

   SCons provides an ARGUMENTS dictionary that stores all of the
   variable=value assignments from the command line. This allows you to
   modify aspects of your build in response to specifications on the
   command line.

   The following code sets the [369]$CCFLAGS construction variable in
   response to the debug flag being set in the ARGUMENTS dictionary:
env = Environment()
debug = ARGUMENTS.get('debug', 0)
if int(debug):
    env.Append(CCFLAGS='-g')
env.Program('prog.c')

   This results in the -g compiler option being used when debug=1 is used
   on the command line:
% scons -Q debug=0
cc -o prog.o -c prog.c
cc -o prog prog.o
% scons -Q debug=0
scons: `.' is up to date.
% scons -Q debug=1
cc -o prog.o -c -g prog.c
cc -o prog prog.o
% scons -Q debug=1
scons: `.' is up to date.

Note

   Two usage notes (both shown in the example above):
     * No matter how you intend to use them, the values read from a
       command line (i.e., external to the program) are always strings.
       You may need to do type conversion.
     * When you retrieve from the ARGUMENTS dictionary, it is useful to
       use the Python dictionary get method, so you can supply a default
       value if the variable is not given on the command line. Otherwise,
       the build will fail with a KeyError if the variable is not set.

   SCons keeps track of the precise build command used to build each
   object file, and as a result can determine that the object and
   executable files need rebuilding when the value of the debug argument
   has changed.

   The ARGUMENTS dictionary has two minor drawbacks. First, because it is
   a dictionary, it can only map each keyword to one value, and thus only
   "remembers" the last setting for each keyword on the command line. This
   makes the ARGUMENTS dictionary less than ideal if you want to allow
   specifying multiple values on the command line for a given keyword.
   Second, it does not preserve the order in which the variable settings
   were specified, which is a problem if you want the configuration to
   behave differently in response to the order in which the build variable
   settings were specified on the command line (Python versions since 3.6
   now maintain dictionaries in insertion order, so this problem is
   mitigated).

   To accommodate these requirements, SCons also provides an ARGLIST
   variable that gives you direct access to build variable settings from
   the command line, in the exact order they were specified, and without
   removing any duplicate settings. Each element in the ARGLIST variable
   is itself a two-element list containing the keyword and the value of
   the setting, and you must loop through, or otherwise select from, the
   elements of ARGLIST to process the specific settings you want in
   whatever way is appropriate for your configuration. For example, the
   following code lets you add to the CPPDEFINES construction variable by
   specifying multiple define= settings on the command line:
cppdefines = []
for key, value in ARGLIST:
    if key == 'define':
        cppdefines.append(value)
env = Environment(CPPDEFINES=cppdefines)
env.Object('prog.c')

   Yields the following output:
% scons -Q define=FOO
cc -o prog.o -c -DFOO prog.c
% scons -Q define=FOO define=BAR
cc -o prog.o -c -DFOO -DBAR prog.c

   Note that the ARGLIST and ARGUMENTS variables do not interfere with
   each other, but rather provide slightly different views into how you
   specified variable=value settings on the command line. You can use both
   variables in the same SCons configuration. In general, the ARGUMENTS
   dictionary is more convenient to use, (since you can just fetch
   variable settings through Python dictionary access), and the ARGLIST
   list is more flexible (since you can examine the specific order in
   which the command-line variable settings were given).

10.2.1. Controlling Command-Line Build Variables

Being able to use a command-line build variable like debug=1 is handy, but it
can be a chore to write specific Python code to recognize each such variable,
check for errors and provide appropriate messages, and apply the values to a
construction variable. To help with this, SCons provides a Variables
container class to hold definitions of such build variables, and a mechanism
to apply the build variables to a construction environment. This allows you
to control how the build variables affect construction environments.

For example, suppose that you want to set a RELEASE construction variable on
the command line whenever the time comes to build a program for release, and
that the value of this variable should be added to the build command with the
appropriate define to pass the value to the C compiler. Here's how you might
do that by setting the appropriate value in a dictionary for the
[370]$CPPDEFINES construction variable:
vars = Variables(None, ARGUMENTS)
vars.Add('RELEASE', default=0)
env = Environment(variables=vars, CPPDEFINES={'RELEASE_BUILD': '${RELEASE}'})
env.Program(['foo.c', 'bar.c'])

   This SConstruct snippet first creates a Variables object which uses the
   values from the command-line variables dictionary ARGUMENTS. It then
   uses the object's Add method to indicate that the RELEASE variable can
   be set on the command line, and that if not set the default value is 0.
   The newly created Variables object is passed to the Environment call
   used to create the construction environment using a variables keyword
   argument. This then allows you to set the RELEASE build variable on the
   command line and have the variable show up in the command line used to
   build each object from a C source file:
% scons -Q RELEASE=1
cc -o bar.o -c -DRELEASE_BUILD=1 bar.c
cc -o foo.o -c -DRELEASE_BUILD=1 foo.c
cc -o foo foo.o bar.o

   The Variables() call in this example looks a little awkward. The
   function takes two optional arguments: a script name and a dictionary.
   In order to specify the dictionary as the second argument, you must
   provide the script argument as the first; since there's actually no
   script, use None as a sentinel value. However, if you omit all the
   arguments, the default behavior is to read from the ARGUMENTS
   dictionary anyway, which is what we want. The example shows it this way
   because the arguments were introduced in this order, but you should
   feel free to just leave off the arguments if the default behavior is
   what you want.

   Historical note: In old SCons (prior to 0.98.1 from 2008), these build
   variables were known as "command-line build options." At that time, the
   class was named Options and the predefined functions to construct
   options were named BoolOption, EnumOption, ListOption, PathOption,
   PackageOption and AddOptions (contrast with the current names in
   [371]Section 10.2.4, "Pre-Defined Build Variable Functions", below).
   Because the Internet has a very long memory, you may encounter these
   names in older SConscript files, wiki pages, blog entries,
   StackExchange articles, etc. These old names no longer work, but a
   mental substitution of "Variable" for "Option" allows the concepts to
   transfer to current usage models.

10.2.2. Providing Help for Command-Line Build Variables

To make command-line build variables more useful, you may want to provide
some help text to describe the available variables when you ask for help (run
scons -h). You can write this text by hand, but SCons provides some
assistance. Variables objects provide a GenerateHelpText method to generate
text that describes the various variables that have been added to it. The
default text includes the help string itself plus other information such as
allowed values. (The generated text can also be customized by replacing the
FormatVariableHelpText method). You then pass the output from this method to
the Help function:
vars = Variables()
vars.Add('RELEASE', help='Set to 1 to build for release', default=0)
env = Environment(variables=vars)
Help(vars.GenerateHelpText(env))

   scons now displays some useful text when the -h option is used:
% scons -Q -h

RELEASE: Set to 1 to build for release
    default: 0
    actual: 0

Use scons -H for help about SCons built-in command-line options.

   You can see the help output shows the default value as well as the
   current actual value of the build variable.

10.2.3. Reading Build Variables From a File

Being able to specify the value of a build variable on the command line is
useful, but can still become tedious if you have to specify the variable
every time you run SCons. To make this easier, you can provide customized
build variable settings in a Python script by providing a file name when the
Variables object is created:
vars = Variables('custom.py')
vars.Add('RELEASE', help='Set to 1 to build for release', default=0)
env = Environment(variables=vars, CPPDEFINES={'RELEASE_BUILD': '${RELEASE}'})
env.Program(['foo.c', 'bar.c'])
Help(vars.GenerateHelpText(env))

   This then allows you to control the RELEASE variable by setting it in
   the custom.py script:
RELEASE = 1


   Note that this file is actually executed like a Python script. Now when
   you run SCons:
% scons -Q
cc -o bar.o -c -DRELEASE_BUILD=1 bar.c
cc -o foo.o -c -DRELEASE_BUILD=1 foo.c
cc -o foo foo.o bar.o

   And if you change the contents of custom.py to:
RELEASE = 0

   The object files are rebuilt appropriately with the new variable:
% scons -Q
cc -o bar.o -c -DRELEASE_BUILD=0 bar.c
cc -o foo.o -c -DRELEASE_BUILD=0 foo.c
cc -o foo foo.o bar.o

   Finally, you can combine both methods with:
vars = Variables('custom.py', ARGUMENTS)

   If both a variables script and a dictionary are supplied, the
   dictionary is evaluated last, so values from the command line "win" if
   there are any duplicate keys. This rule allows you to move some common
   settings to a variables script, but still be able to override those for
   a given build without changing the script.

10.2.4. Pre-Defined Build Variable Functions

SCons provides a number of convenience functions that provide behavior
definitions for various types of command-line build variables. These
functions all return a tuple which is ready to be passed to the Add or
AddVariables method call. You are of course free to define your own behaviors
as well.

10.2.4.1. True/False Values: the BoolVariable Build Variable Function

It is often handy to be able to specify a variable that controls a simple
Boolean variable with a true or false value. It would be even more handy to
accommodate different preferences for how to represent true or false values.
The BoolVariable function makes it easy to accommodate these common
representations of true or false.

The BoolVariable function takes three arguments: the name of the build
variable, the default value of the build variable, and the help string for
the variable. It then returns appropriate information for passing to the Add
method of a Variables object, like so:
vars = Variables('custom.py')
vars.Add(BoolVariable('RELEASE', help='Set to build for release', default=False)
)
env = Environment(variables=vars, CPPDEFINES={'RELEASE_BUILD': '${RELEASE}'})
env.Program('foo.c')

   With this build variable in place, the RELEASE variable can now be
   enabled by setting it to the value yes or t:
% scons -Q RELEASE=yes foo.o
cc -o foo.o -c -DRELEASE_BUILD=True foo.c

% scons -Q RELEASE=t foo.o
cc -o foo.o -c -DRELEASE_BUILD=True foo.c

   Other values that equate to true include y, 1, on and all.

   Conversely, RELEASE may now be given a false value by setting it to no
   or f:
% scons -Q RELEASE=no foo.o
cc -o foo.o -c -DRELEASE_BUILD=False foo.c

% scons -Q RELEASE=f foo.o
cc -o foo.o -c -DRELEASE_BUILD=False foo.c

   Other values that equate to false include n, 0, off and none.

   Lastly, if you try to specify any other value, SCons supplies an
   appropriate error message:
% scons -Q RELEASE=bad_value foo.o

scons: *** Error converting option: 'RELEASE'
Invalid value for boolean variable: 'bad_value'
File "/home/my/project/SConstruct", line 3, in <module>

10.2.4.2. Single Value From a Selection: the EnumVariable Build Variable
Function

Suppose that you want to allow setting a COLOR variable that selects a
background color to be displayed by an application, but that you want to
restrict the choices to a specific set of allowed colors. You can set this up
quite easily using the EnumVariable function, which takes a list of
allowed_values in addition to the variable name, default value, and help text
arguments:
vars = Variables('custom.py')
vars.Add(
    EnumVariable(
        'COLOR',
        help='Set background color',
        default='red',
        allowed_values=('red', 'green', 'blue'),
    )
)
env = Environment(variables=vars, CPPDEFINES={'COLOR': '"${COLOR}"'})
env.Program('foo.c')
Help(vars.GenerateHelpText(env))

   You can now explicitly set the COLOR build variable to any of the
   specified allowed values:
% scons -Q COLOR=red foo.o
cc -o foo.o -c -DCOLOR="red" foo.c
% scons -Q COLOR=blue foo.o
cc -o foo.o -c -DCOLOR="blue" foo.c
% scons -Q COLOR=green foo.o
cc -o foo.o -c -DCOLOR="green" foo.c

   But, importantly, an attempt to set COLOR to a value that's not in the
   list generates an error message:
% scons -Q COLOR=magenta foo.o

scons: *** Invalid value for enum variable 'COLOR': 'magenta'. Valid values are:
 ('red', 'green', 'blue')
File "/home/my/project/SConstruct", line 10, in <module>

   This example can also serve to further illustrate help generation: the
   help message here picks up not only the help text, but augments it with
   information gathered from allowed_values and default:
% scons -Q -h

COLOR: Set background color (red|green|blue)
    default: red
    actual: red

Use scons -H for help about SCons built-in command-line options.

   The EnumVariable function also provides a way to map alternate names to
   allowed values. Suppose, for example, you want to allow the word navy
   to be used as a synonym for blue. You do this by adding a map
   dictionary that maps its key values to the desired allowed value:
vars = Variables('custom.py')
vars.Add(
    EnumVariable(
        'COLOR',
        help='Set background color',
        default='red',
        allowed_values=('red', 'green', 'blue'),
        map={'navy': 'blue'},
    )
)
env = Environment(variables=vars, CPPDEFINES={'COLOR': '"${COLOR}"'})
env.Program('foo.c')

   Now you can supply navy on the command line, and SCons translates that
   into blue when it comes time to use the COLOR variable to build a
   target:
% scons -Q COLOR=navy foo.o
cc -o foo.o -c -DCOLOR="blue" foo.c

   By default, when using the EnumVariable function, the allowed values
   are case-sensitive:
% scons -Q COLOR=Red foo.o

scons: *** Invalid value for enum variable 'COLOR': 'Red'. Valid values are: ('r
ed', 'green', 'blue')
File "/home/my/project/SConstruct", line 10, in <module>
% scons -Q COLOR=BLUE foo.o

scons: *** Invalid value for enum variable 'COLOR': 'BLUE'. Valid values are: ('
red', 'green', 'blue')
File "/home/my/project/SConstruct", line 10, in <module>
% scons -Q COLOR=nAvY foo.o

scons: *** Invalid value for enum variable 'COLOR': 'nAvY'. Valid values are: ('
red', 'green', 'blue')
File "/home/my/project/SConstruct", line 10, in <module>

   The EnumVariable function can take an additional ignorecase keyword
   argument that, when set to 1, tells SCons to allow case differences
   when the values are specified:
vars = Variables('custom.py')
vars.Add(
    EnumVariable(
        'COLOR',
        help='Set background color',
        default='red',
        allowed_values=('red', 'green', 'blue'),
        map={'navy': 'blue'},
        ignorecase=1,
    )
)
env = Environment(variables=vars, CPPDEFINES={'COLOR': '"${COLOR}"'})
env.Program('foo.c')

   Which yields the output:
% scons -Q COLOR=Red foo.o
cc -o foo.o -c -DCOLOR="Red" foo.c
% scons -Q COLOR=BLUE foo.o
cc -o foo.o -c -DCOLOR="BLUE" foo.c
% scons -Q COLOR=nAvY foo.o
cc -o foo.o -c -DCOLOR="blue" foo.c
% scons -Q COLOR=green foo.o
cc -o foo.o -c -DCOLOR="green" foo.c

   Notice that an ignorecase value of 1 preserves the case-spelling
   supplied, only ignoring the case for matching. If you want SCons to
   translate the names into lower-case, regardless of the case used by the
   user, specify an ignorecase value of 2:
vars = Variables('custom.py')
vars.Add(
    EnumVariable(
        'COLOR',
        help='Set background color',
        default='red',
        allowed_values=('red', 'green', 'blue'),
        map={'navy': 'blue'},
        ignorecase=2,
    )
)
env = Environment(variables=vars, CPPDEFINES={'COLOR': '"${COLOR}"'})
env.Program('foo.c')

   Now SCons uses values of red, green or blue regardless of how those
   values are spelled on the command line:
% scons -Q COLOR=Red foo.o
cc -o foo.o -c -DCOLOR="red" foo.c
% scons -Q COLOR=nAvY foo.o
cc -o foo.o -c -DCOLOR="blue" foo.c
% scons -Q COLOR=GREEN foo.o
cc -o foo.o -c -DCOLOR="green" foo.c

10.2.4.3. Multiple Values From a List: the ListVariable Build Variable
Function

Another way in which you might want to control a build variable is to specify
a list of allowed values, of which one or more can be chosen (where
EnumVariable allows exactly one value to be chosen). SCons provides this
through the ListVariable function. If, for example, you want to be able to
set a COLORS variable to one or more of the allowed values:
vars = Variables('custom.py')
vars.Add(
    ListVariable(
        'COLORS', help='List of colors', default=0, names=['red', 'green', 'blue
']
    )
)
env = Environment(variables=vars, CPPDEFINES={'COLORS': '"${COLORS}"'})
env.Program('foo.c')

   You can now specify a comma-separated list of allowed values, which get
   translated into a space-separated list for passing to the build
   commands:
% scons -Q COLORS=red,blue foo.o
cc -o foo.o -c -DCOLORS="red -Dblue" foo.c
% scons -Q COLORS=blue,green,red foo.o
cc -o foo.o -c -DCOLORS="blue -Dgreen -Dred" foo.c

   In addition, the ListVariable function lets you specify explicit
   keywords of all or none to select all of the allowed values, or none of
   them, respectively:
% scons -Q COLORS=all foo.o
cc -o foo.o -c -DCOLORS="red -Dgreen -Dblue" foo.c
% scons -Q COLORS=none foo.o
cc -o foo.o -c -DCOLORS="" foo.c

   And, of course, an illegal value still generates an error message:
% scons -Q COLORS=magenta foo.o

scons: *** Invalid value(s) for variable 'COLORS': 'magenta'. Valid values are:
blue,green,red,all,none
File "/home/my/project/SConstruct", line 7, in <module>

   You can use this last characteristic as a way to enforce at least one
   of your valid options being chosen by specifying the valid values with
   the names parameter and then giving a value not in that list as the
   default parameter - that way if no value is given on the command line,
   the default is chosen, SCons errors out as this is invalid. The example
   is, in fact, set up that way by using 0 as the default:
% scons -Q foo.o

scons: *** Invalid value(s) for variable 'COLORS': '0'. Valid values are: blue,g
reen,red,all,none
File "/home/my/project/SConstruct", line 7, in <module>

   This technique works for EnumVariable as well.

10.2.4.4. Path Names: the PathVariable Build Variable Function

SCons provides a PathVariable function to make it easy to create a build
variable to control an expected path name. If, for example, you need to
define a preprocessor macro that controls the location of a configuration
file:
vars = Variables('custom.py')
vars.Add(
    PathVariable(
        'CONFIG', help='Path to configuration file', default='/etc/my_config'
    )
)
env = Environment(variables=vars, CPPDEFINES={'CONFIG_FILE': '"$CONFIG"'})
env.Program('foo.c')

   This allows you to override the CONFIG build variable on the command
   line as necessary:
% scons -Q foo.o
cc -o foo.o -c -DCONFIG_FILE="/etc/my_config" foo.c
% scons -Q CONFIG=/usr/local/etc/other_config foo.o
scons: `foo.o' is up to date.

   By default, PathVariable checks to make sure that the specified path
   exists and generates an error if it doesn't:
% scons -Q CONFIG=/does/not/exist foo.o

scons: *** Path for variable 'CONFIG' does not exist: /does/not/exist
File "/home/my/project/SConstruct", line 7, in <module>

   PathVariable provides a number of methods that you can use to change
   this behavior. If you want to ensure that any specified paths are, in
   fact, files and not directories, use the PathVariable.PathIsFile method
   as the validation function:
vars = Variables('custom.py')
vars.Add(
    PathVariable(
        'CONFIG',
        help='Path to configuration file',
        default='/etc/my_config',
        validator=PathVariable.PathIsFile,
    )
)
env = Environment(variables=vars, CPPDEFINES={'CONFIG_FILE': '"$CONFIG"'})
env.Program('foo.c')

   Conversely, to ensure that any specified paths are directories and not
   files, use the PathVariable.PathIsDir method as the validation
   function:
vars = Variables('custom.py')
vars.Add(
    PathVariable(
        'DBDIR',
        help='Path to database directory',
        default='/var/my_dbdir',
        validator=PathVariable.PathIsDir,
    )
)
env = Environment(variables=vars, CPPDEFINES={'DBDIR': '"$DBDIR"'})
env.Program('foo.c')

   If you want to make sure that any specified paths are directories, and
   you would like the directory created if it doesn't already exist, use
   the PathVariable.PathIsDirCreate method as the validation function:
vars = Variables('custom.py')
vars.Add(
    PathVariable(
        'DBDIR',
        help='Path to database directory',
        default='/var/my_dbdir',
        validator=PathVariable.PathIsDirCreate,
    )
)
env = Environment(variables=vars, CPPDEFINES={'DBDIR': '"$DBDIR"'})
env.Program('foo.c')

   Lastly, if you don't care whether the path exists, is a file, or a
   directory, use the PathVariable.PathAccept method to accept any path
   you supply:
vars = Variables('custom.py')
vars.Add(
    PathVariable(
        'OUTPUT',
        help='Path to output file or directory',
        default=None,
        validator=PathVariable.PathAccept,
    )
)
env = Environment(variables=vars, CPPDEFINES={'OUTPUT': '"$OUTPUT"'})
env.Program('foo.c')

10.2.4.5. Enabled/Disabled Path Names: the PackageVariable Build Variable
Function

Sometimes you want to give even more control over a path name variable,
allowing them to be explicitly enabled or disabled by using yes or no
keywords, in addition to allowing supplying an explicit path name. SCons
provides the PackageVariable function to support this:
vars = Variables("custom.py")
vars.Add(
    PackageVariable("PACKAGE", help="Location package", default="/opt/location")
)
env = Environment(variables=vars, CPPDEFINES={"PACKAGE": '"$PACKAGE"'})
env.Program("foo.c")

   When the SConscript file uses the PackageVariable function, you can
   still use the default or supply an overriding path name, but you can
   now explicitly set the specified variable to a value that indicates the
   package should be enabled (in which case the default should be used) or
   disabled:
% scons -Q foo.o
cc -o foo.o -c -DPACKAGE="/opt/location" foo.c
% scons -Q PACKAGE=/usr/local/location foo.o
cc -o foo.o -c -DPACKAGE="/usr/local/location" foo.c
% scons -Q PACKAGE=yes foo.o
cc -o foo.o -c -DPACKAGE="/opt/location" foo.c
% scons -Q PACKAGE=no foo.o
cc -o foo.o -c -DPACKAGE="False" foo.c

10.2.5. Adding Multiple Command-Line Build Variables at Once

Lastly, SCons provides a way to add multiple build variables to a Variables
object at once. Instead of having to call the Add method multiple times, you
can call the AddVariables method with the build variables to be added to the
object. Each build variable is specified as either a tuple of arguments, or
as a call to one of the pre-defined functions for pre-packaged command-line
build variables, which returns such a tuple. Note that an individual tuple
cannot take keyword arguments in the way that a call to Add or one of the
build variable functions can. The order of variables given to AddVariables
does not matter.
vars = Variables()
vars.AddVariables(
    ('RELEASE', 'Set to 1 to build for release', 0),
    ('CONFIG', 'Configuration file', '/etc/my_config'),
    BoolVariable('warnings', help='compilation with -Wall and similar', default=
True),
    EnumVariable(
        'debug',
        help='debug output and symbols',
        default='no',
        allowed_values=('yes', 'no', 'full'),
        map={},
        ignorecase=0,
    ),
    ListVariable(
        'shared',
        help='libraries to build as shared libraries',
        default='all',
        names=list_of_libs,
    ),
    PackageVariable(
        'x11', help='use X11 installed here (yes = search some places)', default
='yes'
    ),
    PathVariable('qtdir', help='where the root of Qt is installed', default=qtdi
r),
)

10.2.6. Handling Unknown Command-Line Build Variables: the UnknownVariables
Function

Humans, of course, occasionally misspell variable names in their command-line
settings. SCons does not generate an error or warning for any unknown
variables specified on the command line, because it can not reliably tell
whether a given "misspelled" variable is really unknown and a potential
problem or not. After all, you might be processing arguments directly using
ARGUMENTS or ARGLIST with some Python code in your SConscript file.

If, however, you are using a Variables object to define a specific set of
command-line build variables that you expect to be able to set, you may want
to provide an error message or warning of your own if a variable setting is
specified that is not among the defined list of variable names known to the
Variables object. You can do this by calling the UnknownVariables method of
the Variables object to get the settings Variables did not recognize:
vars = Variables(None)
vars.Add('RELEASE', help='Set to 1 to build for release', default=0)
env = Environment(variables=vars, CPPDEFINES={'RELEASE_BUILD': '${RELEASE}'})
unknown = vars.UnknownVariables()
if unknown:
    print("Unknown variables: %s" % " ".join(unknown.keys()))
    Exit(1)
env.Program('foo.c')

   The UnknownVariables method returns a dictionary containing the
   keywords and values of any variables specified on the command line that
   are not among the variables known to the Variables object (from having
   been specified using the Variables object's Add method). The example
   above, checks whether the dictionary returned by UnknownVariables is
   non-empty, and if so prints the Python list containing the names of the
   unknown variables and then calls the Exit function to terminate SCons:
% scons -Q NOT_KNOWN=foo
Unknown variables: NOT_KNOWN

   Of course, you can process the items in the dictionary returned by the
   UnknownVariables function in any way appropriate to your build
   configuration, including just printing a warning message but not
   exiting, logging an error somewhere, etc.

   Note that you must delay the call of UnknownVariables until after you
   have applied the Variables object to a construction environment with
   the variables= keyword argument of an Environment call: the variables
   in the object are not fully processed until this has happened.

10.3. Command-Line Targets

10.3.1. Fetching Command-Line Targets: the COMMAND_LINE_TARGETS Variable

SCons provides a COMMAND_LINE_TARGETS variable that lets you fetch the list
of targets that were specified on the command line. You can use the targets
to manipulate the build in any way you wish. As a simple example, suppose
that you want to print a reminder whenever a specific program is built. You
can do this by checking for the target in the COMMAND_LINE_TARGETS list:
if 'bar' in COMMAND_LINE_TARGETS:
    print("Don't forget to copy `bar' to the archive!")
Default(Program('foo.c'))
Program('bar.c')

   Now, running SCons with the default target works as usual, but
   explicitly specifying the bar target on the command line generates the
   warning message:
% scons -Q
cc -o foo.o -c foo.c
cc -o foo foo.o
% scons -Q bar
Don't forget to copy `bar' to the archive!
cc -o bar.o -c bar.c
cc -o bar bar.o

   Another practical use for the COMMAND_LINE_TARGETS variable might be to
   speed up a build by only reading certain subsidiary SConscript files if
   a specific target is requested.

10.3.2. Controlling the Default Targets: the Default Function

You can control which targets SCons builds by default - that is, when there
are no targets specified on the command line. As mentioned previously, SCons
normally builds every target in or below the current directory unless you
explicitly specify one or more targets on the command line. Sometimes,
however, you may want to specify that only certain programs, or programs in
certain directories, should be built by default. You do this with the Default
function:
env = Environment()
hello = env.Program('hello.c')
env.Program('goodbye.c')
Default(hello)

   This SConstruct file knows how to build two programs, hello and
   goodbye, but only builds the hello program by default:
% scons -Q
cc -o hello.o -c hello.c
cc -o hello hello.o
% scons -Q
scons: `hello' is up to date.
% scons -Q goodbye
cc -o goodbye.o -c goodbye.c
cc -o goodbye goodbye.o

   Note that, even when you use the Default function in your SConstruct
   file, you can still explicitly specify the current directory (.) on the
   command line to tell SCons to build everything in (or below) the
   current directory:
% scons -Q .
cc -o goodbye.o -c goodbye.c
cc -o goodbye goodbye.o
cc -o hello.o -c hello.c
cc -o hello hello.o

   You can also call the Default function more than once, in which case
   each call adds to the list of targets to be built by default:
env = Environment()
prog1 = env.Program('prog1.c')
Default(prog1)
prog2 = env.Program('prog2.c')
prog3 = env.Program('prog3.c')
Default(prog3)

   Or you can specify more than one target in a single call to the Default
   function:
env = Environment()
prog1 = env.Program('prog1.c')
prog2 = env.Program('prog2.c')
prog3 = env.Program('prog3.c')
Default(prog1, prog3)

   Either of these last two examples build only the prog1 and prog3
   programs by default:
% scons -Q
cc -o prog1.o -c prog1.c
cc -o prog1 prog1.o
cc -o prog3.o -c prog3.c
cc -o prog3 prog3.o
% scons -Q .
cc -o prog2.o -c prog2.c
cc -o prog2 prog2.o

   You can list a directory as an argument to Default:
env = Environment()
env.Program(['prog1/main.c', 'prog1/foo.c'])
env.Program(['prog2/main.c', 'prog2/bar.c'])
Default('prog1')

   In which case only the target(s) in that directory are built by
   default:
% scons -Q
cc -o prog1/foo.o -c prog1/foo.c
cc -o prog1/main.o -c prog1/main.c
cc -o prog1/main prog1/main.o prog1/foo.o
% scons -Q
scons: `prog1' is up to date.
% scons -Q .
cc -o prog2/bar.o -c prog2/bar.c
cc -o prog2/main.o -c prog2/main.c
cc -o prog2/main prog2/main.o prog2/bar.o

   Lastly, if for some reason you don't want any targets built by default,
   you can use the Python None variable:
env = Environment()
prog1 = env.Program('prog1.c')
prog2 = env.Program('prog2.c')
Default(None)

   Which would produce build output like:
% scons -Q
scons: *** No targets specified and no Default() targets found.  Stop.
Found nothing to build
% scons -Q .
cc -o prog1.o -c prog1.c
cc -o prog1 prog1.o
cc -o prog2.o -c prog2.c
cc -o prog2 prog2.o

10.3.2.1. Fetching the List of Default Targets: the DEFAULT_TARGETS Variable

SCons provides a DEFAULT_TARGETS variable that lets you get at the current
list of default targets specified by calls to the Default function or method.
The DEFAULT_TARGETS variable has two important differences from the
COMMAND_LINE_TARGETS variable. First, the DEFAULT_TARGETS variable is a list
of internal SCons nodes, so you need to convert the list elements to strings
if you want to print them or look for a specific target name. You can do this
easily by calling the str on the elements in a list comprehension:
prog1 = Program('prog1.c')
Default(prog1)
print("DEFAULT_TARGETS is %s" % [str(t) for t in DEFAULT_TARGETS])

   (Keep in mind that the manipulation of the DEFAULT_TARGETS list takes
   place during the first phase when SCons is reading up the SConscript
   files, which is obvious if you leave off the -Q flag when you run
   SCons:)
% scons
scons: Reading SConscript files ...
DEFAULT_TARGETS is ['prog1']
scons: done reading SConscript files.
scons: Building targets ...
cc -o prog1.o -c prog1.c
cc -o prog1 prog1.o
scons: done building targets.

   Second, the contents of the DEFAULT_TARGETS list changes in response to
   calls to the Default function, as you can see from the following
   SConstruct file:
prog1 = Program('prog1.c')
Default(prog1)
print("DEFAULT_TARGETS is now %s" % [str(t) for t in DEFAULT_TARGETS])
prog2 = Program('prog2.c')
Default(prog2)
print("DEFAULT_TARGETS is now %s" % [str(t) for t in DEFAULT_TARGETS])

   Which yields the output:
% scons
scons: Reading SConscript files ...
DEFAULT_TARGETS is now ['prog1']
DEFAULT_TARGETS is now ['prog1', 'prog2']
scons: done reading SConscript files.
scons: Building targets ...
cc -o prog1.o -c prog1.c
cc -o prog1 prog1.o
cc -o prog2.o -c prog2.c
cc -o prog2 prog2.o
scons: done building targets.

   In practice, this simply means that you need to pay attention to the
   order in which you call the Default function and refer to the
   DEFAULT_TARGETS list, to make sure that you don't examine the list
   before you have added the default targets you expect to find in it.

10.3.3. Fetching the List of Build Targets, Regardless of Origin: the
BUILD_TARGETS Variable

You have already seen the COMMAND_LINE_TARGETS variable, which contains a
list of targets specified on the command line, and the DEFAULT_TARGETS
variable, which contains a list of targets specified via calls to the Default
method or function. Sometimes, however, you want a list of whatever targets
SCons tries to build, regardless of whether the targets came from the command
line or a Default call. You could code this up by hand, as follows:
if COMMAND_LINE_TARGETS:
    targets = COMMAND_LINE_TARGETS
else:
    targets = DEFAULT_TARGETS

   SCons, however, provides a convenient BUILD_TARGETS variable that
   eliminates the need for this by-hand manipulation. Essentially, the
   BUILD_TARGETS variable contains a list of the command-line targets, if
   any were specified, and if no command-line targets were specified, it
   contains a list of the targets specified via the Default method or
   function.

   Because BUILD_TARGETS may contain a list of SCons nodes, you must
   convert the list elements to strings if you want to print them or look
   for a specific target name, just like the DEFAULT_TARGETS list:
prog1 = Program('prog1.c')
Program('prog2.c')
Default(prog1)
print("BUILD_TARGETS is %s" % [str(t) for t in BUILD_TARGETS])

   Notice how the value of BUILD_TARGETS changes depending on whether a
   target is specified on the command line - BUILD_TARGETS takes from
   DEFAULT_TARGETS only if there are no COMMAND_LINE_TARGETS:
% scons -Q
BUILD_TARGETS is ['prog1']
cc -o prog1.o -c prog1.c
cc -o prog1 prog1.o
% scons -Q prog2
BUILD_TARGETS is ['prog2']
cc -o prog2.o -c prog2.c
cc -o prog2 prog2.o
% scons -Q -c .
BUILD_TARGETS is ['.']
Removed prog1.o
Removed prog1
Removed prog2.o
Removed prog2
   __________________________________________________________________

   ^[[372]2] The AddOption function is, in fact, implemented using a
   subclass of optparse.OptionParser.

Chapter 11. Installing Files in Other Directories: the Install Builder

Once a program is built, it is often appropriate to install it in another
directory for public use. You use the Install method to arrange for a
program, or any other file, to be copied into a destination directory:
env = Environment()
hello = env.Program('hello.c')
env.Install('/usr/bin', hello)

   Note, however, that installing a file is still considered a type of
   file "build." This is important when you remember that the default
   behavior of SCons is to build files in or below the current directory.
   If, as in the example above, you are installing files in a directory
   outside of the top-level SConstruct file's directory tree, you must
   specify that directory (or a higher directory, such as /) for it to
   install anything there:
% scons -Q
cc -o hello.o -c hello.c
cc -o hello hello.o
% scons -Q /usr/bin
Install file: "hello" as "/usr/bin/hello"

   It can, however, be cumbersome to remember (and type) the specific
   destination directory in which the program (or other file) should be
   installed. A call to Default can be used to add the directory to the
   list of default targets, removing the need to type it, but sometimes
   you don't want to install on every build. This is an area where the
   Alias function comes in handy, allowing you, for example, to create a
   pseudo-target named install that can expand to the specified
   destination directory:
env = Environment()
hello = env.Program('hello.c')
env.Install('/usr/bin', hello)
env.Alias('install', '/usr/bin')

   This then yields the more natural ability to install the program in its
   destination as a separate invocation, as follows:
% scons -Q
cc -o hello.o -c hello.c
cc -o hello hello.o
% scons -Q install
Install file: "hello" as "/usr/bin/hello"

11.1. Installing Multiple Files in a Directory

You can install multiple files into a directory simply by calling the Install
function multiple times:
env = Environment()
hello = env.Program('hello.c')
goodbye = env.Program('goodbye.c')
env.Install('/usr/bin', hello)
env.Install('/usr/bin', goodbye)
env.Alias('install', '/usr/bin')

   Or, more succinctly, listing the multiple input files in a list (just
   like you can do with any other builder):
env = Environment()
hello = env.Program('hello.c')
goodbye = env.Program('goodbye.c')
env.Install('/usr/bin', [hello, goodbye])
env.Alias('install', '/usr/bin')

   Either of these two examples yields:
% scons -Q install
cc -o goodbye.o -c goodbye.c
cc -o goodbye goodbye.o
Install file: "goodbye" as "/usr/bin/goodbye"
cc -o hello.o -c hello.c
cc -o hello hello.o
Install file: "hello" as "/usr/bin/hello"

11.2. Installing a File Under a Different Name

The Install method preserves the name of the file when it is copied into the
destination directory. If you need to change the name of the file when you
copy it, use the InstallAs function:
env = Environment()
hello = env.Program('hello.c')
env.InstallAs('/usr/bin/hello-new', hello)
env.Alias('install', '/usr/bin')

   This installs the hello program with the name hello-new as follows:
% scons -Q install
cc -o hello.o -c hello.c
cc -o hello hello.o
Install file: "hello" as "/usr/bin/hello-new"

11.3. Installing Multiple Files Under Different Names

If you have multiple files that all need to be installed with different file
names, you can either call the InstallAs function multiple times, or as a
shorthand, you can supply same-length lists for both the target and source
arguments:
env = Environment()
hello = env.Program('hello.c')
goodbye = env.Program('goodbye.c')
env.InstallAs(['/usr/bin/hello-new',
               '/usr/bin/goodbye-new'],
               [hello, goodbye])
env.Alias('install', '/usr/bin')

   In this case, the InstallAs function loops through both lists
   simultaneously, and copies each source file into its corresponding
   target file name:
% scons -Q install
cc -o goodbye.o -c goodbye.c
cc -o goodbye goodbye.o
Install file: "goodbye" as "/usr/bin/goodbye-new"
cc -o hello.o -c hello.c
cc -o hello hello.o
Install file: "hello" as "/usr/bin/hello-new"

11.4. Installing a Shared Library

If a shared library is created with the [373]$SHLIBVERSION variable set,
scons will create symbolic links as needed based on that variable. To
properly install such a library including the symbolic links, use the
InstallVersionedLib function.

For example, on a Linux system, this instruction:
foo =  env.SharedLibrary(target="foo", source="foo.c", SHLIBVERSION="1.2.3")

   Will produce a shared library libfoo.so.1.2.3 and symbolic links
   libfoo.so and libfoo.so.1 which point to libfoo.so.1.2.3. You can use
   the Node returned by the SharedLibrary builder in order to install the
   library and its symbolic links in one go without having to list them
   individually:
env.InstallVersionedLib(target="lib", source=foo)

   On systems which expect a shared library to be installed both with a
   name that indicates the version, for run-time resolution, and as a
   plain name, for link-time resolution, the InstallVersionedLib function
   can be used. Symbolic links appropriate to the type of system will be
   generated based on symlinks of the source library.

Chapter 12. Platform-Independent File System Manipulation

SCons provides a number of platform-independent functions, called factories,
that perform common file system manipulations like copying, moving or
deleting files and directories, or making directories. These functions are
factories because they don't perform the action at the time they're called,
they each return an Action object that can be executed at the appropriate
time.

12.1. Copying Files or Directories: The Copy Factory

Suppose you want to arrange to make a copy of a file, and don't have a
suitable pre-existing builder. ^[[374]3] One way would be to use the Copy
action factory in conjunction with the Command builder:
Command("file.out", "file.in", Copy("$TARGET", "$SOURCE"))

   Notice that the action returned by the Copy factory will expand the
   [375]$TARGET and [376]$SOURCE strings at the time file.out is built,
   and that the order of the arguments is the same as that of a builder
   itself--that is, target first, followed by source:
% scons -Q
Copy("file.out", "file.in")

   You can, of course, name a file explicitly instead of using $TARGET or
   $SOURCE:
Command("file.out", [], Copy("$TARGET", "file.in"))

   Which executes as:
% scons -Q
Copy("file.out", "file.in")

   The usefulness of the Copy factory becomes more apparent when you use
   it in a list of actions passed to the Command builder. For example,
   suppose you needed to run a file through a utility that only modifies
   files in-place, and can't "pipe" input to output. One solution is to
   copy the source file to a temporary file name, run the utility, and
   then copy the modified temporary file to the target, which the Copy
   factory makes extremely easy:
Command(
    "file.out",
    "file.in",
    action=[
        Copy("tempfile", "$SOURCE"),
        "modify tempfile",
        Copy("$TARGET", "tempfile"),
    ],
)

   The output then looks like:
% scons -Q
Copy("tempfile", "file.in")
modify tempfile
Copy("file.out", "tempfile")

   The Copy factory has a third optional argument which controls how
   symlinks are copied.

# Symbolic link shallow copied as a new symbolic link:
Command("LinkIn", "LinkOut", Copy("$TARGET", "$SOURCE", symlinks=True))

# Symbolic link target copied as a file or directory:
Command("LinkIn", "FileOrDirectoryOut", Copy("$TARGET", "$SOURCE", symlinks=Fals
e))

12.2. Deleting Files or Directories: The Delete Factory

If you need to delete a file, then the Delete factory can be used in much the
same way as the Copy factory. For example, if we want to make sure that the
temporary file in our last example doesn't exist before we copy to it, we
could add Delete to the beginning of the command list:
Command(
    "file.out",
    "file.in",
    action=[
        Delete("tempfile"),
        Copy("tempfile", "$SOURCE"),
        "modify tempfile",
        Copy("$TARGET", "tempfile"),
    ],
)

   Which then executes as follows:
% scons -Q
Delete("tempfile")
Copy("tempfile", "file.in")
modify tempfile
Copy("file.out", "tempfile")

   Of course, like all of these Action factories, the Delete factory also
   expands [377]$TARGET and [378]$SOURCE variables appropriately. For
   example:
Command(
    "file.out",
    "file.in",
    action=[
        Delete("$TARGET"),
        Copy("$TARGET", "$SOURCE"),
    ],
)

   Executes as:
% scons -Q
Delete("file.out")
Copy("file.out", "file.in")

   Note, however, that you typically don't need to call the Delete factory
   explicitly in this way; by default, SCons deletes its target(s) for you
   before executing any action.

   One word of caution about using the Delete factory: it has the same
   variable expansions available as any other factory, including the
   $SOURCE variable. Specifying Delete("$SOURCE") is not something you
   usually want to do!

12.3. Moving (Renaming) Files or Directories: The Move Factory

The Move factory allows you to rename a file or directory. For example, if we
don't want to copy the temporary file, we could use:
Command(
    "file.out",
    "file.in",
    action=[
        Copy("tempfile", "$SOURCE"),
        "modify tempfile",
        Move("$TARGET", "tempfile"),
    ],
)

   Which would execute as:
% scons -Q
Copy("tempfile", "file.in")
modify tempfile
Move("file.out", "tempfile")

12.4. Updating the Modification Time of a File: The Touch Factory

If you just need to update the recorded modification time for a file, use the
Touch factory:
Command(
    "file.out",
    "file.in",
    action=[
        Copy("$TARGET", "$SOURCE"),
        Touch("$TARGET"),
    ]
)

   Which executes as:
% scons -Q
Copy("file.out", "file.in")
Touch("file.out")

12.5. Creating a Directory: The Mkdir Factory

If you need to create a directory, use the Mkdir factory. For example, if we
need to process a file in a temporary directory in which the processing tool
will create other files that we don't care about, you could use:
Command(
    "file.out",
    "file.in",
    action=[
        Delete("tempdir"),
        Mkdir("tempdir"),
        Copy("tempdir/${SOURCE.file}", "$SOURCE"),
        "process tempdir",
        Move("$TARGET", "tempdir/output_file"),
        Delete("tempdir"),
    ],
)

   Which executes as:
% scons -Q
Delete("tempdir")
Mkdir("tempdir")
Copy("tempdir/file.in", "file.in")
process tempdir
Move("file.out", "tempdir/output_file")
scons: *** [file.out] tempdir/output_file: No such file or directory

12.6. Changing File or Directory Permissions: The Chmod Factory

To change permissions on a file or directory, use the Chmod factory. The
permission argument uses POSIX-style permission bits and should typically be
expressed as an octal, not decimal, number:
Command(
    "file.out",
    "file.in",
    action=[
        Copy("$TARGET", "$SOURCE"),
        Chmod("$TARGET", 0o755),
    ]
)

   Which executes:
% scons -Q
Copy("file.out", "file.in")
Chmod("file.out", 0o755)

12.7. Executing an action immediately: the Execute Function

We've been showing you how to use Action factories in the Command function.
You can also execute an Action returned by a factory (or actually, any
Action) at the time the SConscript file is read by using the Execute
function. For example, if we need to make sure that a directory exists before
we build any targets,
Execute(Mkdir('/tmp/my_temp_directory'))

   Notice that this will create the directory while the SConscript file is
   being read:
% scons
scons: Reading SConscript files ...
Mkdir("/tmp/my_temp_directory")
scons: done reading SConscript files.
scons: Building targets ...
scons: `.' is up to date.
scons: done building targets.

   If you're familiar with Python, you may wonder why you would want to
   use this instead of just calling the native Python os.mkdir() function.
   The advantage here is that the Mkdir action will behave appropriately
   if the user specifies the SCons -n or -q options--that is, it will
   print the action but not actually make the directory when -n is
   specified, or make the directory but not print the action when -q is
   specified.

   The Execute function returns the exit status or return value of the
   underlying action being executed. It will also print an error message
   if the action fails and returns a non-zero value. SCons will not,
   however, actually stop the build if the action fails. If you want the
   build to stop in response to a failure in an action called by Execute,
   you must do so by explicitly checking the return value and calling the
   Exit function (or a Python equivalent):
if Execute(Mkdir('/tmp/my_temp_directory')):
    # A problem occurred while making the temp directory.
    Exit(1)
   __________________________________________________________________

   ^[[379]3] Unfortunately, in the early days of SCons design, we used the
   name Copy for the function that returns a copy of the environment,
   otherwise that would be the logical choice for a Builder that copies a
   file or directory tree to a target location.

Chapter 13. Controlling Removal of Targets

There are two occasions when SCons will, by default, remove target files. The
first is when SCons determines that a target file needs to be rebuilt and
removes the existing version of the target before executing The second is
when SCons is invoked with the -c option to "clean" a tree of its built
targets. These behaviors can be suppressed with the Precious and NoClean
functions, respectively.

13.1. Preventing target removal during build: the Precious Function

By default, SCons removes targets before building them. Sometimes, however,
this is not what you want. For example, you may want to update a library
incrementally, not by having it deleted and then rebuilt from all of the
constituent object files. In such cases, you can use the Precious method to
prevent SCons from removing the target before it is built:
  env = Environment(RANLIBCOM='')
  lib = env.Library('foo', ['f1.c', 'f2.c', 'f3.c'])
  env.Precious(lib)

   Although the output doesn't look any different, SCons does not, in
   fact, delete the target library before rebuilding it:
% scons -Q
cc -o f1.o -c f1.c
cc -o f2.o -c f2.c
cc -o f3.o -c f3.c
ar rc libfoo.a f1.o f2.o f3.o

   SCons will, however, still delete files marked as Precious when the -c
   option is used.

13.2. Preventing target removal during clean: the NoClean Function

By default, SCons removes all built targets when invoked with the -c option
to clean a source tree of built targets. Sometimes, however, this is not what
you want. For example, you may want to remove only intermediate generated
files (such as object files), but leave the final targets (the libraries)
untouched. In such cases, you can use the NoClean method to prevent SCons
from removing a target during a clean:
env = Environment(RANLIBCOM='')
lib = env.Library('foo', ['f1.c', 'f2.c', 'f3.c'])
env.NoClean(lib)

   Notice that the libfoo.a is not listed as a removed file:
% scons -Q
cc -o f1.o -c f1.c
cc -o f2.o -c f2.c
cc -o f3.o -c f3.c
ar rc libfoo.a f1.o f2.o f3.o
% scons -c
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Cleaning targets ...
Removed f1.o
Removed f2.o
Removed f3.o
scons: done cleaning targets.

13.3. Removing additional files during clean: the Clean Function

There may be additional files that you want removed when the -c option is
used, but which SCons doesn't know about because they're not normal target
files. For example, perhaps a command you invoke creates a log file as part
of building the target file you want. You would like the log file cleaned,
but you don't want to have to teach SCons that the command "builds" two
files.

You can use the Clean function to arrange for additional files to be removed
when the -c option is used. Notice, however, that the Clean function takes
two arguments, and the second argument is the name of the additional file you
want cleaned (foo.log in this example):
t = Command('foo.out', 'foo.in', 'build -o $TARGET $SOURCE')
Clean(t, 'foo.log')

   The first argument is the target with which you want the cleaning of
   this additional file associated. In the above example, we've used the
   return value from the Command function, which represents the foo.out
   target. Now whenever the foo.out target is cleaned by the -c option,
   the foo.log file will be removed as well:
% scons -Q
build -o foo.out foo.in
% scons -Q -c
Removed foo.out
Removed foo.log

Chapter 14. Hierarchical Builds

The source code for large software projects rarely stays in a single
directory, but is nearly always divided into a hierarchy of directories.
Organizing a large software build using SCons involves creating a hierarchy
of build scripts which are connected together using the [380]SConscript
function.

14.1. SConscript Files

As we've already seen, the build script at the top of the tree is called
SConstruct. The top-level SConstruct file can use the SConscript function to
include other subsidiary scripts in the build. These subsidiary scripts can,
in turn, use the SConscript function to include still other scripts in the
build. By convention, these subsidiary scripts are usually named SConscript.
For example, a top-level SConstruct file might arrange for four subsidiary
scripts to be included in the build as follows:
SConscript(
    [
        'drivers/display/SConscript',
        'drivers/mouse/SConscript',
        'parser/SConscript',
        'utilities/SConscript',
    ]
)

   In this case, the SConstruct file lists all of the SConscript files in
   the build explicitly. (Note, however, that not every directory in the
   tree necessarily has an SConscript file.) Alternatively, the drivers
   subdirectory might contain an intermediate SConscript file, in which
   case the SConscript call in the top-level SConstruct file would look
   like:
SConscript(['drivers/SConscript', 'parser/SConscript', 'utilities/SConscript'])

   And the subsidiary SConscript file in the drivers subdirectory would
   look like:
SConscript(['display/SConscript', 'mouse/SConscript'])

   Whether you list all of the SConscript files in the top-level
   SConstruct file, or place a subsidiary SConscript file in intervening
   directories, or use some mix of the two schemes, is up to you and the
   needs of your software.

14.2. Path Names Are Relative to the SConscript Directory

Subsidiary SConscript files make it easy to create a build hierarchy because
all of the file and directory names in a subsidiary SConscript files are
interpreted relative to the directory in which that SConscript file lives.
Typically, this allows the SConscript file containing the instructions to
build a target file to live in the same directory as the source files from
which the target will be built, making it easy to update how the software is
built whenever files are added or deleted (or other changes are made). It
also tends to keep scripts more readable as they don't need to be filled with
complex paths.

For example, suppose we want to build two programs prog1 and prog2 in two
separate directories with the same names as the programs. One typical way to
do this would be with a top-level SConstruct file like this:
SConscript(['prog1/SConscript', 'prog2/SConscript'])

   And subsidiary SConscript files that look like this:
env = Environment()
env.Program('prog1', ['main.c', 'foo1.c', 'foo2.c'])


   And this:
env = Environment()
env.Program('prog2', ['main.c', 'bar1.c', 'bar2.c'])


   Then, when we run SCons in the top-level directory, our build looks
   like:
% scons -Q
cc -o prog1/foo1.o -c prog1/foo1.c
cc -o prog1/foo2.o -c prog1/foo2.c
cc -o prog1/main.o -c prog1/main.c
cc -o prog1/prog1 prog1/main.o prog1/foo1.o prog1/foo2.o
cc -o prog2/bar1.o -c prog2/bar1.c
cc -o prog2/bar2.o -c prog2/bar2.c
cc -o prog2/main.o -c prog2/main.c
cc -o prog2/prog2 prog2/main.o prog2/bar1.o prog2/bar2.o

   Notice the following: First, you can have files with the same names in
   multiple directories, like main.c in the above example. Second, when
   building, SCons stays in the top-level directory (where the SConstruct
   file lives) and issues commands that use the path names from the
   top-level directory to the target and source files within the
   hierarchy. This works because SCons reads all the SConscript files in
   one pass, interpreting each in its local context, building up a tree of
   information, before starting to execute the needed builds in a second
   pass. This is quite different from some other build tools which
   implement a hierarchical build by recursing.

14.3. Top-Relative Path Names in Subsidiary SConscript Files

If you need to use a file from another directory, it's sometimes more
convenient to specify the path to a file in another directory from the
top-level SConstruct directory, even when you're using that file in a
subsidiary SConscript file in a subdirectory. You can tell SCons to interpret
a path name as relative to the top-level SConstruct directory, not the local
directory of the SConscript file, by prepending a # (hash mark) in front of
the path name:
env = Environment()
env.Program('prog', ['main.c', '#lib/foo1.c', 'foo2.c'])

   In this example, the lib directory is directly underneath the top-level
   SConstruct directory. If the above SConscript file is in a subdirectory
   named src/prog, the output would look like:
% scons -Q
cc -o lib/foo1.o -c lib/foo1.c
cc -o src/prog/foo2.o -c src/prog/foo2.c
cc -o src/prog/main.o -c src/prog/main.c
cc -o src/prog/prog src/prog/main.o lib/foo1.o src/prog/foo2.o

   (Notice that the lib/foo1.o object file is built in the same directory
   as its source file. See [381]Chapter 15, Separating Source and Build
   Trees: Variant Directories, below, for information about how to build
   the object file in a different subdirectory.)

   A couple of notes on top-relative paths:
    1. SCons doesn't care whether you add a slash after the #. Some people
       consider '#/lib/foo1.c' more readable than '#lib/foo1.c', but
       they're functionally equivalent.
    2. The top-relative syntax is only evaluated by SCons, the Python
       language itself does not understand about it. This becomes
       immediately obvious if you like to use print for debugging, or
       write a Python function that wants to evaluate a path. You can
       force SCons to evaluate a top-relative path and produce a string
       that can be used by Python code by creating a Node object from it:

path = "#/include"

print("path =", path)
print("force-interpreted path =", Entry(path))

   Which shows:
% scons -Q
path = #/include
force-interpreted path = include
scons: `.' is up to date.

14.4. Absolute Path Names

Of course, you can always specify an absolute path name for a file--for
example:
env = Environment()
env.Program('prog', ['main.c', '/usr/joe/lib/foo1.c', 'foo2.c'])

   Which, when executed, would yield:
% scons -Q
cc -o src/prog/foo2.o -c src/prog/foo2.c
cc -o src/prog/main.o -c src/prog/main.c
cc -o /usr/joe/lib/foo1.o -c /usr/joe/lib/foo1.c
cc -o src/prog/prog src/prog/main.o /usr/joe/lib/foo1.o src/prog/foo2.o

   (As was the case with top-relative path names, notice that the
   /usr/joe/lib/foo1.o object file is built in the same directory as its
   source file. See [382]Chapter 15, Separating Source and Build Trees:
   Variant Directories, below, for information about how to build the
   object file in a different subdirectory.)

14.5. Sharing Environments (and Other Variables) Between SConscript Files

In the previous example, each of the subsidiary SConscript files created its
own construction environment by calling [383]Environment separately. This
obviously works fine, but if each program must be built with the same
construction variables, it's cumbersome and error-prone to initialize
separate construction environments in the same way over and over in each
subsidiary SConscript file.

SCons supports the ability to export variables from an SConscript file so
they can be imported by other SConscript files, thus allowing you to share
common initialized values throughout your build hierarchy.

14.5.1. Exporting Variables

There are two ways to export a variable from an SConscript file. The first
way is to call the [384]Export function. Export is pretty flexible - in the
simplest form, you pass it a string that represents the name of the variable,
and Export stores that with its value:
env = Environment()
Export('env')

   You may export more than one variable name at a time:
env = Environment()
debug = ARGUMENTS['debug']
Export('env', 'debug')

   Because a Python identifier cannot contain spaces, Export assumes a
   string containing spaces is is a shortcut for multiple variable names
   to export and splits it up for you:
env = Environment()
debug = ARGUMENTS['debug']
Export('env debug')

   You can also pass Export a dictionary of values. This form allows the
   opportunity to export a variable from the current scope under a
   different name - in this example, the value of foo is exported under
   the name "bar":
env = Environment()
foo = "FOO"
args = {"env": env, "bar": foo}
Export(args)

   Export will also accept arguments in keyword style. This form adds the
   ability to create exported variables that have not actually been set
   locally in the SConscript file. When used this way, the key is the
   intended variable name, not a string representation as with the other
   forms:
Export(MODE="DEBUG", TARGET="arm")

   The styles can be mixed, though Python function calling syntax requires
   all non-keyword arguments to precede any keyword arguments in the call.

   The Export function adds the variables to a global location from which
   other SConscript files can import. Calls to Export are cumulative. When
   you call Export you are actually updating a Python dictionary, so it is
   fine to export a variable you have already exported, but when doing so,
   the previous value is lost.

   The other way to export is you can specify a list of variables as a
   second argument to the [385]SConscript function call:
SConscript('src/SConscript', 'env')

   Or (preferably, for readability) using the exports keyword argument:
SConscript('src/SConscript', exports='env')

   These calls export the specified variables to only the listed
   SConscript file(s). You may specify more than one SConscript file in a
   list:
SConscript(['src1/SConscript', 'src2/SConscript'], exports='env')

   This is functionally equivalent to calling the SConscript function
   multiple times with the same exports argument, one per SConscript file.

14.5.2. Importing Variables

Once a variable has been exported from a calling SConscript file, it may be
used in other SConscript files by calling the [386]Import function:
Import('env')
env.Program('prog', ['prog.c'])

   The Import call makes the previously defined env variable available to
   the SConscript file. Assuming env is a construction environment, after
   import it can be used to build programs, libraries, etc. The use case
   of passing around a construction environment is extremely common in
   larger scons builds.

   Like the Export function, the Import function can be called with
   multiple variable names:
Import('env', 'debug')
env = env.Clone(DEBUG=debug)
env.Program('prog', ['prog.c'])

   In this example, we pull in the common construction environment env,
   and use the value of the debug variable to make a modified copy by
   passing that to a [387]Clone call.

   The Import function will (like Export) split a string containing
   white-space into separate variable names:
Import('env debug')
env = env.Clone(DEBUG=debug)
env.Program('prog', ['prog.c'])

   Import prefers a local definition to a global one, so that if there is
   a global export of foo, and the calling SConscript has exported foo to
   this SConscript, the import will find the foo exported to this
   SConscript.

   Lastly, as a special case, you may import all of the variables that
   have been exported by supplying an asterisk to the Import function:
Import('*')
env = env.Clone(DEBUG=debug)
env.Program('prog', ['prog.c'])

   If you're dealing with a lot of SConscript files, this can be a lot
   simpler than keeping arbitrary lists of imported variables up to date
   in each file.

14.5.3. Returning Values From an SConscript File

Sometimes, you would like to be able to use information from a subsidiary
SConscript file in some way. For example, suppose that you want to create one
library from object files built by several subsidiary SConscript files. You
can do this by using the [388]Return function to return values from the
subsidiary SConscript files to the calling file. Like Import and Export,
Return takes a string representation of the variable name, not the variable
name itself.

If, for example, we have two subdirectories foo and bar that should each
contribute an object file to a library, what we'd like to be able to do is
collect the object files from the subsidiary SConscript calls like this:
env = Environment()
Export('env')
objs = []
for subdir in ['foo', 'bar']:
    o = SConscript('%s/SConscript' % subdir)
    objs.append(o)
env.Library('prog', objs)

   We can do this by using the Return function in the foo/SConscript file
   like this:
Import('env')
obj = env.Object('foo.c')
Return('obj')


   (The corresponding bar/SConscript file should be pretty obvious.) Then,
   when we run SCons, the object files from the subsidiary subdirectories
   are all correctly archived in the desired library:
% scons -Q
cc -o bar/bar.o -c bar/bar.c
cc -o foo/foo.o -c foo/foo.c
ar rc libprog.a foo/foo.o bar/bar.o
ranlib libprog.a

Chapter 15. Separating Source and Build Trees: Variant Directories

It is often useful to keep built files completely separate from the source
files. Two main benefits are the ability to have different configurations
simultaneously without build conflicts, and being version-control friendly.

Consider if you have a project to build an embedded software system for a
variety of different controller hardware. The system is able to share a lot
of code, so it makes sense to use a common source tree, but certain build
options in the source code and header files differ. For a regular in-place
build, the build outputs go in the same place as the source code. If you
build Controller A first, followed by Controller B, on the Controller B build
everything that uses different build options has to be rebuilt since those
objects will be different (the build lines, including preprocessor defines,
are part of SCons's out-of-date calculation for this reason). If you go back
and build for Controller A again, things have to be rebuilt again for the
same reason. However, if you can separate the locations of the output files,
so each controller has its own location for build outputs, this problem can
be avoided.

Having a separated build tree also helps you keep your source tree clean -
there is less chance of accidentally checking in build products to version
control that were not intended to be checked in. You can add a separated
build directory to your version control system's list of items not to track.
You can even remove the whole build tree with a single command without
risking removing any of the source code.

The key to making this separation work is the ability to do out-of-tree
builds: building under a separate root than the sources being built. You set
up out-of-tree builds by establishing what SCons calls a variant directory, a
place where you can build a single variant of your software (of course you
can define more than one of these if you need to). Since SCons tracks targets
by their path, it is able to distinguish build products like
build/A/network.obj of the Controller A build from build/B/network.obj of the
Controller B build, thus avoiding conflicts.

SCons provides two ways to establish variant directories, one through the
[389]SConscript function that we have already seen, and the second through a
more flexible [390]VariantDir function.

The variant directory mechanism does support doing multiple builds in one
invocation of SCons, but the remainder of this chapter will focus on setting
up a single build. You can combine these techniques with ones from the
previous chapter and elsewhere in this Guide to set up more complex
scenarios.

Note

   The VariantDir function used to be called BuildDir, a name which was
   changed because it turned out to be confusing: the SCons functionality
   differs from a familiar model of a "build directory" implemented by
   certain other build systems like GNU Autotools. You might still find
   references to the old name on the Internet in postings about SCons, but
   it no longer works.

15.1. Specifying a Variant Directory Tree as Part of an SConscript Call

The most straightforward way to establish a variant directory tree relies on
the fact that the usual way to set up a build hierarchy is to have an
SConscript file in the source directory. If you pass a variant_dir argument
to the [391]SConscript function call:
SConscript('src/SConscript', variant_dir='build')

   SCons will then build all of the files in the build directory:
% ls src
SConscript  hello.c
% scons -Q
cc -o build/hello.o -c build/hello.c
cc -o build/hello build/hello.o
% ls src
SConscript  hello.c
% ls build
SConscript  hello  hello.c  hello.o

   No files were built in src: the object file build/hello.o and the
   executable file build/hello were built in the build directory, as
   expected. But notice that even though our hello.c file actually lives
   in the src directory, SCons has compiled a build/hello.c file to create
   the object file, and that file is now seen in build.

   You can ask SCons to show the dependency tree to illustrate a bit more:
% scons -Q --tree=prune
cc -o build/hello.o -c build/hello.c
cc -o build/hello build/hello.o
+-.
  +-SConstruct
  +-build
  | +-build/SConscript
  | +-build/hello
  | | +-build/hello.o
  | |   +-build/hello.c
  | +-build/hello.c
  | +-[build/hello.o]
  +-src
    +-src/SConscript
    +-src/hello.c

   What's happened is that SCons has duplicated the hello.c file from the
   src directory to the build directory, and built the program from there
   (it also duplicated SConscript). The next section explains why SCons
   does this.

   The nice thing about the SConscript approach is it is almost invisible
   to you: this build looks just like an ordinary in-place build except
   for the extra variant_dir argument in the [392]SConscript call. SCons
   handles all the path adjustments for the out-of-tree build directory
   while it processes that SConscript file.

15.2. Why SCons Duplicates Source Files in a Variant Directory Tree

When you set up a variant directory, SCons conceptually behaves as if you
requested a build in that directory. As noted in the previous chapter, all
builds actually happen from the top level directory, but as an aid to
understanding how SCons operates, think of it as build in place in the
variant directory, not build in source but send build artifacts to the
variant directory. It turns out in place builds are easier to get right than
out-of-tree builds - so by default SCons simulates an in place build by
making the variant directory look just like the source directory. The most
straightforward way to do that is by making copies of the files needed for
the build.

The most direct reason to duplicate source files in variant directories is
simply that some tools (mostly older versions) are written to only build
their output files in the same directory as the source files - such tools
often don't have any option to specify the output file, and the tool just
uses a predefined output file name, or uses a derived variant of the source
file name, dropping the result in the same directory. In this case, the
choices are either to build the output file in the source directory and move
it to the variant directory, or to duplicate the source files in the variant
directory.

Additionally, relative references between files can cause problems which are
resolved by just duplicating the hierarchy of source files into the variant
directory. You can see this at work in use of the C preprocessor #include
mechanism with double quotes, not angle brackets:
#include "file.h"

   The de facto standard behavior for most C compilers in this case is to
   first look in the same directory as the source file that contains the
   #include line, then to look in the directories in the preprocessor
   search path. Add to this that the SCons implementation of support for
   code repositories (described below) means not all of the files will be
   found in the same directory hierarchy, and the simplest way to make
   sure that the right include file is found is to duplicate the source
   files into the variant directory, which provides a correct build
   regardless of the original location(s) of the source files.

   Although source-file duplication guarantees a correct build even in
   these edge cases, it can usually be safely disabled. The next section
   describes how you can disable the duplication of source files in the
   variant directory.

15.3. Telling SCons to Not Duplicate Source Files in the Variant Directory
Tree

In most cases and with most tool sets, SCons can use sources directly from
the source directory without duplicating them into the variant directory
before building, and everything will work just fine. You can disable the
default SCons duplication behavior by specifying duplicate=False when you
call the [393]SConscript function:
SConscript('src/SConscript', variant_dir='build', duplicate=False)

   When this flag is specified, the results of a build look more like the
   mental model people may have from other build systems - that is, the
   output files end up in the variant directory while the source files do
   not.
% ls src
SConscript
hello.c
% scons -Q
cc -c src/hello.c -o build/hello.o
cc -o build/hello build/hello.o
% ls build
hello
hello.o

   If disabling duplication causes any problems, just return to the more
   cautious approach by letting SCons go back to duplicating files.

15.4. The VariantDir Function

You can also use the [394]VariantDir function to establish that target files
should be built in a separate directory tree from the source files:
VariantDir('build', 'src')
env = Environment()
env.Program('build/hello.c')

   When using this form, you have to tell SCons that sources and targets
   are in the variant directory, and those references will trigger the
   remapping, necessary file copying, etc. for an already established
   variant directory. Here is the same example in a more spelled out form
   to show this more clearly:
VariantDir('build', 'src')
env = Environment()
env.Program(target='build/hello', source=['build/hello.c'])

   When using the VariantDir function directly, SCons still duplicates the
   source files in the variant directory by default:
% ls src
hello.c
% scons -Q
cc -o build/hello.o -c build/hello.c
cc -o build/hello build/hello.o
% ls build
hello  hello.c  hello.o

   You can specify the same duplicate=False argument that you can specify
   for an [395]SConscript call:
VariantDir('build', 'src', duplicate=False)
env = Environment()
env.Program('build/hello.c')

   In which case SCons will disable duplication of the source files:
% ls src
hello.c
% scons -Q
cc -o build/hello.o -c src/hello.c
cc -o build/hello build/hello.o
% ls build
hello  hello.o

15.5. Using VariantDir With an SConscript File

Even when using the [396]VariantDir function, it is more natural to use it
with a subsidiary SConscript file, because then you don't have to adjust your
individual build instructions to use the variant directory path. For example,
if the src/SConscript looks like this:
env = Environment()
env.Program('hello.c')

   Then our SConstruct file could look like:
VariantDir('build', 'src')
SConscript('build/SConscript')


   Yielding the following output:
% ls src
SConscript  hello.c
% scons -Q
cc -o build/hello.o -c build/hello.c
cc -o build/hello build/hello.o
% ls build
SConscript  hello  hello.c  hello.o

   This is completely equivalent to the use of [397]SConscript with the
   variant_dir argument from earlier in this chapter, but did require
   calling the SConscript using the already established variant directory
   path to trigger that behavior. If you call SConscript('src/SConscript')
   you would get a normal in-place build in src.

15.6. Using Glob with VariantDir

The [398]Glob file name pattern matching function works just as usual when
using [399]VariantDir. For example, if the src/SConscript looks like this:
env = Environment()
env.Program('hello', Glob('*.c'))

   Then with the same SConstruct file as in the previous section, and
   source files f1.c and f2.c in src, we would see the following output:
% ls src
SConscript  f1.c  f2.c  f2.h
% scons -Q
cc -o build/f1.o -c build/f1.c
cc -o build/f2.o -c build/f2.c
cc -o build/hello build/f1.o build/f2.o
% ls build
SConscript  f1.c  f1.o  f2.c  f2.h  f2.o  hello

   The Glob function returns Nodes in the build/ tree, as you'd expect.

15.7. Variant Build Examples

The variant_dir keyword argument of the SConscript function provides
everything we need to show how easy it is to create variant builds using
SCons. Suppose, for example, that we want to build a program for both Windows
and Linux platforms, but that we want to build it in directory on a network
share with separate side-by-side build directories for the Windows and Linux
versions of the program. We have to do a little bit of work to construct
paths, to make sure unwanted location dependencies don't creep in. The
top-relative path reference can be useful here. To avoid writing conditional
code based on platform, we can build the variant_dir path dynamically:
platform = ARGUMENTS.get('OS', Platform())

include = "#export/$PLATFORM/include"
lib = "#export/$PLATFORM/lib"
bin = "#export/$PLATFORM/bin"

env = Environment(
    PLATFORM=platform,
    BINDIR=bin,
    INCDIR=include,
    LIBDIR=lib,
    CPPPATH=[include],
    LIBPATH=[lib],
    LIBS='world',
)

Export('env')

env.SConscript('src/SConscript', variant_dir='build/$PLATFORM')

   This SConstruct file, when run on a Linux system, yields:
% scons -Q OS=linux
Install file: "build/linux/world/world.h" as "export/linux/include/world.h"
cc -o build/linux/hello/hello.o -c -Iexport/linux/include build/linux/hello/hell
o.c
cc -o build/linux/world/world.o -c -Iexport/linux/include build/linux/world/worl
d.c
ar rc build/linux/world/libworld.a build/linux/world/world.o
ranlib build/linux/world/libworld.a
Install file: "build/linux/world/libworld.a" as "export/linux/lib/libworld.a"
cc -o build/linux/hello/hello build/linux/hello/hello.o -Lexport/linux/lib -lwor
ld
Install file: "build/linux/hello/hello" as "export/linux/bin/hello"

   The same SConstruct file on Windows would build:
C:\>scons -Q OS=windows
Install file: "build/windows/world/world.h" as "export/windows/include/world.h"
cl /Fobuild\windows\hello\hello.obj /c build\windows\hello\hello.c /nologo /Iexp
ort\windows\include
cl /Fobuild\windows\world\world.obj /c build\windows\world\world.c /nologo /Iexp
ort\windows\include
lib /nologo /OUT:build\windows\world\world.lib build\windows\world\world.obj
Install file: "build/windows/world/world.lib" as "export/windows/lib/world.lib"
link /nologo /OUT:build\windows\hello\hello.exe /LIBPATH:export\windows\lib worl
d.lib build\windows\hello\hello.obj
embedManifestExeCheck(target, source, env)
Install file: "build/windows/hello/hello.exe" as "export/windows/bin/hello.exe"

   In order to build several variants at once when using the variant_dir
   argument to SConscript, you can call the function repeatedly - this
   example does so in a loop. Note that the [400]SConscript trick of
   passing a list of script files, or a list of source directories, does
   not work with variant_dir, SCons allows only a single SConscript to be
   given if variant_dir is used.
env = Environment(OS=ARGUMENTS.get('OS'))
for os in ['newell', 'post']:
    SConscript('src/SConscript', variant_dir='build/' + os)

Chapter 16. Building From Code Repositories

Often, a software project will have one or more central repositories,
directory trees that contain source code, or derived files, or both. You can
eliminate additional unnecessary rebuilds of files by having SCons use files
from one or more code repositories to build files in your local build tree.

16.1. The Repository Method

It's often useful to allow multiple programmers working on a project to build
software from source files and/or derived files that are stored in a
centrally-accessible repository, a directory copy of the source code tree.
(Note that this is not the sort of repository maintained by a source code
management system like BitKeeper, CVS, or Subversion.) You use the Repository
method to tell SCons to search one or more central code repositories (in
order) for any source files and derived files that are not present in the
local build tree:
env = Environment()
env.Program('hello.c')
Repository('/usr/repository1', '/usr/repository2')

   Multiple calls to the Repository method will simply add repositories to
   the global list that SCons maintains, with the exception that SCons
   will automatically filter out the current directory and any
   non-existent directories from the list.

16.2. Finding source files in repositories

The above example specifies that SCons will first search for files under the
/usr/repository1 tree and next under the /usr/repository2 tree. SCons expects
that any files it searches for will be found in the same position relative to
the top-level directory. In the above example, if the hello.c file is not
found in the local build tree, SCons will search first for a
/usr/repository1/hello.c file and then for a /usr/repository2/hello.c file to
use in its place.

So given the SConstruct file above, if the hello.c file exists in the local
build directory, SCons will rebuild the hello program as normal:
% scons -Q
cc -o hello.o -c hello.c
cc -o hello hello.o

   If, however, there is no local hello.c file, but one exists in
   /usr/repository1, SCons will recompile the hello program from the
   source file it finds in the repository:
% scons -Q
cc -o hello.o -c /usr/repository1/hello.c
cc -o hello hello.o

   And similarly, if there is no local hello.c file and no
   /usr/repository1/hello.c, but one exists in /usr/repository2:
% scons -Q
cc -o hello.o -c /usr/repository2/hello.c
cc -o hello hello.o

   The [401]Glob function understands about repositories, and will use the
   same matching algorithm as described for explicitly-listed sources.

16.3. Finding #include files in repositories

You've already seen that SCons will scan the contents of a source file for
#include file names and realize that targets built from that source file also
depend on the #include file(s). For each directory in the [402]$CPPPATH list,
SCons will actually search the corresponding directories in any repository
trees and establish the correct dependencies on any #include files that it
finds in repository directory.

Unless the C compiler also knows about these directories in the repository
trees, though, it will be unable to find the #include files. If, for example,
the hello.c file in our previous example includes the hello.h in its current
directory, and the hello.h only exists in the repository:
% scons -Q
cc -o hello.o -c hello.c
hello.c:1: hello.h: No such file or directory

   In order to inform the C compiler about the repositories, SCons will
   add appropriate source file inclusion directives (-I or /I flags) to
   the compilation commands for each directory in the $CPPPATH list. So if
   you add the current directory to the construction environment $CPPPATH:
env = Environment(CPPPATH=['.'])
env.Program('hello.c')
Repository('/usr/repository1')

   Then re-executing SCons yields:
% scons -Q
cc -o hello.o -c -I. -I/usr/repository1 hello.c
cc -o hello hello.o

   The order of the -I options replicates, for the C preprocessor, the
   same repository-directory search path that SCons uses for its own
   dependency analysis. If there are multiple repositories and multiple
   $CPPPATH directories, SCons will add the repository directories to the
   beginning of each $CPPPATH directory, rapidly multiplying the number of
   -I flags. If, for example, the $CPPPATH contains three directories (and
   shorter repository path names!):
env = Environment(CPPPATH=['dir1', 'dir2', 'dir3'])
env.Program('hello.c')
Repository('/r1', '/r2')

   Then you'll end up with nine -I options on the command line, three (for
   each of the $CPPPATH directories) times three (for the local directory
   plus the two repositories):
% scons -Q
cc -o hello.o -c -Idir1 -I/r1/dir1 -I/r2/dir1 -Idir2 -I/r1/dir2 -I/r2/dir2 -Idir
3 -I/r1/dir3 -I/r2/dir3 hello.c
cc -o hello hello.o

16.3.1. Limitations on #include files in repositories

SCons relies on the C compiler's -I options to control the order in which the
preprocessor will search the repository directories for #include files. This
causes a problem, however, with how the C preprocessor handles #include lines
with the file name included in double-quotes.

As you've seen, SCons will compile the hello.c file from the repository if it
doesn't exist in the local directory. If, however, the hello.c file in the
repository contains a #include line with the file name in double quotes:
#include "hello.h"
int
main(int argc, char *argv[])
{
    printf(HELLO_MESSAGE);
    return (0);
}

   Then the C preprocessor will always use a hello.h file from the
   repository directory first, even if there is a hello.h file in the
   local directory, despite the fact that the command line specifies -I as
   the first option:
% scons -Q
cc -o hello.o -c -I. -I/usr/repository1 /usr/repository1/hello.c
cc -o hello hello.o

   This behavior of the C preprocessor--always search for a #include file
   in double-quotes first in the same directory as the source file, and
   only then search the -I--can not, in general, be changed. In other
   words, it's a limitation that must be lived with if you want to use
   code repositories in this way. There are three ways you can possibly
   work around this C preprocessor behavior:
    1. Some modern versions of C compilers do have an option to disable or
       control this behavior. If so, add that option to [403]$CFLAGS (or
       [404]$CXXFLAGS, or both) in your construction environments. Make
       sure the option is used for all construction environment that use C
       preprocessing!
    2. Change all occurrences of #include "file.h" to #include <file.h>.
       Use of #include with angle brackets does not have the same
       behavior--the -I directories are searched first for #include
       files--which gives SCons direct control over the list of
       directories the C preprocessor will search.
    3. Require that everyone working with compilation from repositories
       check out and work on entire directories of files, not individual
       files. (If you use local wrapper scripts around your source code
       control system's command, you could add logic to enforce this
       restriction there.

16.4. Finding the SConstruct file in repositories

SCons will also search in repositories for the SConstruct file and any
specified SConscript files. This poses a problem, though: how can SCons
search a repository tree for an SConstruct file if the SConstruct file itself
contains the information about the pathname of the repository? To solve this
problem, SCons allows you to specify repository directories on the command
line using the -Y option:
% scons -Q -Y /usr/repository1 -Y /usr/repository2

   When looking for source or derived files, SCons will first search the
   repositories specified on the command line, and then search the
   repositories specified in the SConstruct or SConscript files.

   Note that while other files are searched through the chain of
   repositories, SConstruct is special - it must be found either in the
   current directory or the first directory specified using the -Y (or the
   --repository or --srcdir synonyms) command line option, or the build
   will abort.

16.5. Finding derived files in repositories

If a repository contains not only source files, but also derived files (such
as object files, libraries, or executables), SCons will perform its normal
signature calculation to decide if a derived file in a repository is
up-to-date, or if it needs to be rebuilt in the local build directory. For
the SCons signature calculation to work correctly, a repository tree must
contain the .sconsign files that SCons uses to keep track of signature
information.

Usually, this would be done by a build integrator who would run SCons in the
repository to create all of its derived files and .sconsign files, or who
would run SCons in a separate build directory and copy the resulting tree to
the desired repository:
% cd /usr/repository1
% scons -Q
cc -o file1.o -c file1.c
cc -o file2.o -c file2.c
cc -o hello.o -c hello.c
cc -o hello hello.o file1.o file2.o

   (Note that this is safe even if the SConstruct file lists
   /usr/repository1 as a repository, because SCons will remove the current
   build directory from its repository list for that invocation.)

   Now, with the repository populated, you only need to create the one
   local source file you're interested in working with at the moment, and
   use the -Y option to tell SCons to fetch any other files it needs from
   the repository:
% cd $HOME/build
% edit hello.c
% scons -Q -Y /usr/repository1
cc -c -o hello.o hello.c
cc -o hello hello.o /usr/repository1/file1.o /usr/repository1/file2.o

   Notice that SCons realizes that it does not need to rebuild local
   copies file1.o and file2.o files, but instead uses the already-compiled
   files from the repository.

16.6. Guaranteeing local copies of files

If the repository tree contains the complete results of a build, and you try
to build from the repository without any files in our local tree, something
moderately surprising happens:
% mkdir $HOME/build2
% cd $HOME/build2
% scons -Q -Y /usr/all/repository hello
scons: `hello' is up-to-date.

   Why does SCons say that the hello program is up-to-date when there is
   no hello program in the local build directory? Because the repository
   contains the hello program, and SCons correctly determines that nothing
   needs to be done to rebuild that up-to-date copy of the file.

   There are, however, times when you want to ensure that a local copy of
   a file always exists. For example, if you are packaging the result of
   the build, all the files used in the package need to be present
   locally, and the packaging tool is unlikely to know anything about
   SCons repositories. Similarly, if you build a unit test program, and
   then expect to run after the build, it doesn't help if the test program
   is somewhere else and wasn't rebuilt into the local directory. In these
   cases, you can tell SCons to make a copy of any up-to-date repository
   file in the local build directory, use the Local function:
env = Environment()
hello = env.Program('hello.c')
Local(hello)

   Now, if you run the same command, SCons will make a local copy of the
   program from the repository copy, and tell you that it is doing so:
% scons -Y /usr/all/repository hello
Local copy of hello from /usr/all/repository/hello
scons: `hello' is up-to-date.

   (Notice that, because the act of making the local copy is not
   considered a "build" of the hello file, SCons still reports that it is
   up-to-date.)

16.7. Using Repository to separate source and build.

If you want to just do a build where the build artifacts don't pollute the
source directory, the repository mechanism can help with that. Here's an
example: checkout or unpack your project in the directory src, and then build
it in build:
$ mkdir build
$ cd build
$ scons -Q -Y ../src
gcc -o foo.o -I. -I/path/to/src -c /path/to/src/foo.c
gcc -o foo foo.o
$ ls
foo  foo.o

   It can become awkward to keep having to type -Y path-to-repo
   repeatedly. If so, the option can be placed in SCONSFLAGS.

Chapter 17. Extending SCons: Writing Your Own Builders

Although SCons provides many useful methods for building common software
products (programs, libraries, documents, etc.), you frequently want to be
able to build some other type of file not supported directly by SCons.
Fortunately, SCons makes it very easy to define your own Builder objects for
any custom file types you want to build. (In fact, the SCons interfaces for
creating Builder objects are flexible enough and easy enough to use that all
of the SCons built-in Builder objects are created using the mechanisms
described in this section.)

17.1. Writing Builders That Execute External Commands

The simplest Builder to create is one that executes an external command. For
example, if we want to build an output file by running the contents of the
input file through a command named foobuild, creating that Builder might look
like:
bld = Builder(action='foobuild < $SOURCE > $TARGET')

   All the above line does is create a free-standing Builder object. The
   next section will show how to actually use it.

17.2. Attaching a Builder to a Construction Environment

A Builder object isn't useful until it's attached to a construction
environment so that we can call it to arrange for files to be built. This is
done through the [405]$BUILDERS construction variable in an environment. The
[406]$BUILDERS variable is a Python dictionary that maps the names by which
you want to call various Builder objects to the objects themselves. For
example, if we want to call the Builder we just defined by the name Foo, our
SConstruct file might look like:
bld = Builder(action='foobuild < $SOURCE > $TARGET')
env = Environment(BUILDERS={'Foo': bld})

   With the Builder attached to our construction environment with the name
   Foo, we can now actually call it like so:
env.Foo('file.foo', 'file.input')

   Then, when we run SCons it looks like:
% scons -Q
foobuild < file.input > file.foo

   Note, however, that the default $BUILDERS variable in a construction
   environment comes with a default set of Builder objects already
   defined: [407]Program, [408]Library, etc. And when we explicitly set
   the $BUILDERS variable when we create the construction environment, the
   default Builders are no longer part of the environment:
bld = Builder(action='foobuild < $SOURCE > $TARGET')
env = Environment(BUILDERS={'Foo': bld})
env.Foo('file.foo', 'file.input')
env.Program('hello.c')

% scons -Q
AttributeError: 'SConsEnvironment' object has no attribute 'Program':
  File "/home/my/project/SConstruct", line 7:
    env.Program('hello.c')

   To be able to use both our own defined Builder objects and the default
   Builder objects in the same construction environment, you can either
   add to the [409]$BUILDERS variable using the [410]Append function:
env = Environment()
bld = Builder(action='foobuild < $SOURCE > $TARGET')
env.Append(BUILDERS={'Foo': bld})
env.Foo('file.foo', 'file.input')
env.Program('hello.c')

   Or you can explicitly set the appropriately-named key in the $BUILDERS
   dictionary:
env = Environment()
bld = Builder(action='foobuild < $SOURCE > $TARGET')
env['BUILDERS']['Foo'] = bld
env.Foo('file.foo', 'file.input')
env.Program('hello.c')

   Either way, the same construction environment can then use both the
   newly-defined Foo Builder and the default [411]Program Builder:
% scons -Q
foobuild < file.input > file.foo
cc -o hello.o -c hello.c
cc -o hello hello.o

17.3. Letting SCons Handle The File Suffixes

By supplying additional information when you create a Builder, you can let
SCons add appropriate file suffixes to the target and/or the source file. For
example, rather than having to specify explicitly that you want the Foo
Builder to build the file.foo target file from the file.input source file,
you can give the .foo and .input suffixes to the Builder, making for more
compact and readable calls to the Foo Builder:
bld = Builder(
    action='foobuild < $SOURCE > $TARGET',
    suffix='.foo',
    src_suffix='.input',
)
env = Environment(BUILDERS={'Foo': bld})
env.Foo('file1')
env.Foo('file2')

% scons -Q
foobuild < file1.input > file1.foo
foobuild < file2.input > file2.foo

   You can also supply a prefix keyword argument if it's appropriate to
   have SCons append a prefix to the beginning of target file names.

17.4. Builders That Execute Python Functions

In SCons, you don't have to call an external command to build a file. You
can, instead, define a Python function that a Builder object can invoke to
build your target file (or files). Such a builder function definition looks
like:
def build_function(target, source, env):
    # Code to build "target" from "source"
    return None

   The arguments of a builder function are:

   target
          A list of Node objects representing the target or targets to be
          built by this function. The file names of these target(s) may be
          extracted using the Python str function.

   source
          A list of Node objects representing the sources to be used by
          this function to build the targets. The file names of these
          source(s) may be extracted using the Python str function.

   env
          The construction environment used for building the target(s).
          The function may use any of the environment's construction
          variables in any way to affect how it builds the targets.

   The function will be constructed as a SCons FunctionAction and must
   return a 0 or None value if the target(s) are built successfully. The
   function may raise an exception or return any non-zero value to
   indicate that the build is unsuccessful. For more information on
   Actions see the Action Objects section of the man page.

   Once you've defined the Python function that will build your target
   file, defining a Builder object for it is as simple as specifying the
   name of the function, instead of an external command, as the Builder's
   action argument:
def build_function(target, source, env):
    # Code to build "target" from "source"
    return None

bld = Builder(
    action=build_function,
    suffix='.foo',
    src_suffix='.input',
)
env = Environment(BUILDERS={'Foo': bld})
env.Foo('file')

   And notice that the output changes slightly, reflecting the fact that a
   Python function, not an external command, is now called to build the
   target file:
% scons -Q
build_function(["file.foo"], ["file.input"])

17.5. Builders That Create Actions Using a Generator

SCons Builder objects can create an action "on the fly" by using a function
called a Generator. (Note: this is not the same thing as a Python generator
function described in [412]PEP 255) This provides a great deal of flexibility
to construct just the right list of commands to build your target. A
generator looks like:
def generate_actions(source, target, env, for_signature):
    return 'foobuild < %s > %s' % (target[0], source[0])

   The arguments of a generator are:

   source
          A list of Node objects representing the sources to be built by
          the command or other action generated by this function. The file
          names of these source(s) may be extracted using the Python str
          function.

   target
          A list of Node objects representing the target or targets to be
          built by the command or other action generated by this function.
          The file names of these target(s) may be extracted using the
          Python str function.

   env
          The construction environment used for building the target(s).
          The generator may use any of the environment's construction
          variables in any way to determine what command or other action
          to return.

   for_signature
          A flag that specifies whether the generator is being called to
          contribute to a build signature, as opposed to actually
          executing the command.

   The generator must return a command string or other action that will be
   used to build the specified target(s) from the specified source(s).

   Once you've defined a generator, you create a Builder to use it by
   specifying the generator keyword argument instead of action.
def generate_actions(source, target, env, for_signature):
    return 'foobuild < %s > %s' % (source[0], target[0])

bld = Builder(
    generator=generate_actions,
    suffix='.foo',
    src_suffix='.input',
)
env = Environment(BUILDERS={'Foo': bld})
env.Foo('file')

% scons -Q
foobuild < file.input > file.foo

   Note that it's illegal to specify both an action and a generator for a
   Builder.

17.6. Builders That Modify the Target or Source Lists Using an Emitter

SCons supports the ability for a Builder to modify the lists of target(s)
from the specified source(s). You do this by defining an emitter function
that takes as its arguments the list of the targets passed to the builder,
the list of the sources passed to the builder, and the construction
environment. The emitter function should return the modified lists of targets
that should be built and sources from which the targets will be built.

For example, suppose you want to define a Builder that always calls a
foobuild program, and you want to automatically add a new target file named
new_target and a new source file named new_source whenever it's called. The
SConstruct file might look like this:
def modify_targets(target, source, env):
    target.append('new_target')
    source.append('new_source')
    return target, source

bld = Builder(
    action='foobuild $TARGETS - $SOURCES',
    suffix='.foo',
    src_suffix='.input',
    emitter=modify_targets,
)
env = Environment(BUILDERS={'Foo': bld})
env.Foo('file')

   And would yield the following output:
% scons -Q
foobuild file.foo new_target - file.input new_source

   One very flexible thing that you can do is use a construction variable
   to specify different emitter functions for different construction
   environments. To do this, specify a string containing a construction
   variable expansion as the emitter when you call the [413]Builder
   function, and set that construction variable to the desired emitter
   function in different construction environments:
bld = Builder(
    action='./my_command $SOURCES > $TARGET',
    suffix='.foo',
    src_suffix='.input',
    emitter='$MY_EMITTER',
)

def modify1(target, source, env):
    return target, source + ['modify1.in']

def modify2(target, source, env):
    return target, source + ['modify2.in']

env1 = Environment(BUILDERS={'Foo': bld}, MY_EMITTER=modify1)
env2 = Environment(BUILDERS={'Foo': bld}, MY_EMITTER=modify2)
env1.Foo('file1')
env2.Foo('file2')

   In this example, the modify1.in and modify2.in files get added to the
   source lists of the different commands:
% scons -Q
./my_command file1.input modify1.in > file1.foo
./my_command file2.input modify2.in > file2.foo

17.7. Modifying a Builder by adding an Emitter

Defining an emitter to work with a custom Builder is a powerful concept, but
sometimes all you really want is to be able to use an existing builder but
change its concept of what targets are created. In this case, trying to
recreate the logic of an existing Builder to supply a special emitter can be
a lot of work. The typical case for this is when you want to use a compiler
flag that causes additional files to be generated. For example the GNU linker
accepts an option -Map which outputs a link map to the file specified by the
option's argument. If this option is just supplied to the build, SCons will
not consider the link map file a tracked target, which has various
undesirable effects.

To help with this, SCons provides construction variables which correspond to
a few standard builders: [414]$PROGEMITTER for [415]Program; [416]$LIBEMITTER
for [417]Library; [418]$SHLIBEMITTER for [419]SharedLibrary and
[420]$LDMODULEEMITTER for [421]LoadableModule;. Adding an emitter to one of
these will cause it to be invoked in addition to any existing emitter for the
corresponding builder.

This example adds map creation as a linker flag, and modifies the standard
[422]Program emitter to know that map generation is a side-effect:
env = Environment()
map_filename = "${TARGET.name}.map"

def map_emitter(target, source, env):
    target.append(map_filename)
    return target, source

env.Append(LINKFLAGS="-Wl,-Map={},--cref".format(map_filename))
env.Append(PROGEMITTER=map_emitter)
env.Program('hello.c')

   If you run this example, adding an option to tell SCons to dump some
   information about the dependencies it knows, it shows the map file
   option in use, and that SCons indeed knows about the map file, it's not
   just a silent side effect of the compiler:
% scons -Q --tree=prune
cc -o hello.o -c hello.c
cc -o hello -Wl,-Map=hello.map,--cref hello.o
+-.
  +-SConstruct
  +-hello
  | +-hello.o
  |   +-hello.c
  +-hello.c
  +-hello.map
  | +-[hello.o]
  +-[hello.o]

17.8. Where To Put Your Custom Builders and Tools

The site_scons directories give you a place to put Python modules and
packages that you can import into your SConscript files (at the top level),
add-on tools that can integrate into SCons (in a site_tools subdirectory),
and a site_scons/site_init.py file that gets read before any SConstruct or
SConscript file, allowing you to change SCons's default behavior.

Each system type (Windows, Mac, Linux, etc.) searches a canonical set of
directories for site_scons; see the man page for details. The top-level
SConstruct's site_scons directory (that is, the one in the project) is always
searched last, and its directory is placed first in the tool path so it
overrides all others.

If you get a tool from somewhere (the SCons wiki or a third party, for
instance) and you'd like to use it in your project, a site_scons directory is
the simplest place to put it. Tools come in two flavors; either a Python
function that operates on an Environment or a Python module or package
containing two functions, exists() and generate().

A single-function Tool can just be included in your site_scons/site_init.py
file where it will be parsed and made available for use. For instance, you
could have a site_scons/site_init.py file like this:
def TOOL_ADD_HEADER(env):
    """A Tool to add a header from $HEADER to the source file"""
    add_header = Builder(
        action=['echo "$HEADER" > $TARGET', 'cat $SOURCE >> $TARGET']
    )
    env.Append(BUILDERS={'AddHeader': add_header})
    env['HEADER'] = ''  # set default value

   and a SConstruct like this:
# Use TOOL_ADD_HEADER from site_scons/site_init.py
env=Environment(tools=['default', TOOL_ADD_HEADER], HEADER="=====")
env.AddHeader('tgt', 'src')

   The TOOL_ADD_HEADER tool method will be called to add the AddHeader
   tool to the environment.

   A more full-fledged tool with exists() and generate() methods can be
   installed either as a module in the file
   site_scons/site_tools/toolname.py or as a package in the directory
   site_scons/site_tools/toolname. In the case of using a package, the
   exists() and generate() are in the file
   site_scons/site_tools/toolname/__init__.py. (In all the above case
   toolname is replaced by the name of the tool.) Since
   site_scons/site_tools is automatically added to the head of the tool
   search path, any tool found there will be available to all
   environments. Furthermore, a tool found there will override a built-in
   tool of the same name, so if you need to change the behavior of a
   built-in tool, site_scons gives you the hook you need.

   Many people have a collection of utility Python functions they'd like
   to include in their SConscript files: just put them in
   site_scons/my_utils.py or any valid Python module name of your choice.
   For instance, you can do something like this in site_scons/my_utils.py
   to add build_id and MakeWorkDir functions:
from SCons.Script import *  # for Execute and Mkdir

def build_id():
    """Return a build ID (stub version)"""
    return "100"

def MakeWorkDir(workdir):
    """Create the specified dir immediately"""
    Execute(Mkdir(workdir))

   And then in your SConscript or any sub-SConscript anywhere in your
   build, you can import my_utils and use it:
import my_utils
print("build_id=" + my_utils.build_id())
my_utils.MakeWorkDir('/tmp/work')

   You can put this collection in its own module in a site_scons and
   import it as in the example, or you can include it in
   site_scons/site_init.py, which is automatically imported (unless you
   disable site directories). Note that in order to refer to objects in
   the SCons namespace such as Environment or Mkdir or Execute in any file
   other than a SConstruct or SConscript you always need to do
from SCons.Script import *

   This is true of modules in site_scons such as site_scons/site_init.py
   as well.

   You can use any of the user- or machine-wide site directories such as
   ~/.scons/site_scons instead of ./site_scons, or use the --site-dir
   option to point to your own directory. site_init.py and site_tools will
   be located under that directory. To avoid using a site_scons directory
   at all, even if it exists, use the --no-site-dir option.

Chapter 18. Not Writing a Builder: the Command Builder

Creating a Builder and attaching it to a construction environment allows for
a lot of flexibility when you want to re-use actions to build multiple files
of the same type. This can, however, be cumbersome if you only need to
execute one specific command to build a single file (or group of files). For
these situations, SCons supports a [423]Command builder that arranges for a
specific action to be executed to build a specific file or files. This looks
a lot like the other builders (like [424]Program, [425]Object, etc.), but
takes as an additional argument the command to be executed to build the file:
env = Environment()
env.Command('foo.out', 'foo.in', "sed 's/x/y/' < $SOURCE > $TARGET")

   When executed, SCons runs the specified command, substituting
   [426]$SOURCE and [427]$TARGET as expected:
% scons -Q
sed 's/x/y/' < foo.in > foo.out

   This is often more convenient than creating a Builder object and adding
   it to the [428]$BUILDERS variable of a construction environment.

   Note that the action you specify to the Command Builder can be any
   legal SCons Action, such as a Python function:
env = Environment()

def build(target, source, env):
    # Whatever it takes to build
    return None

env.Command('foo.out', 'foo.in', build)

   Which executes as follows:
% scons -Q
build(["foo.out"], ["foo.in"])

   [429]$SOURCE and [430]$TARGET are expanded in the source and target as
   well:
env.Command('${SOURCE.base}.out', File('foo.in'), build)

   Which does the same thing as the previous example, but allows you to
   write a more generic rule for transforming the source filename to the
   target filename, since unlike regular Builders, Command does not have
   any built-in rules for that.

Sidebar: Node Special Attributes

   The example uses a Node special attribute (.base, the file without its
   suffix), a concept which has not been introduced yet, but will appear
   in several subsequent examples (see details in the Reference Manual
   section Substitution: Special Attributes). Due to the quirks of SCons'
   deferred evaluation scheme, node special attribues do not currently
   work in source and target arguments if the replacement is a string
   (like 'foo.in'). They do work fine in strings describing actions. You
   can give SCons a little help by manually converting the filename string
   to a Node (see [431]Section 5.2, "Explicitly Creating File and
   Directory Nodes"), which is the approach used in the example.

   The method described in [432]Section 9.2, "Controlling How SCons Prints
   Build Commands: the $*COMSTR Variables" for controlling build output
   works well when used with pre-defined builders which have pre-defined
   *COMSTR variables for that purpose, but that is not the case when
   calling Command, where SCons has no specific knowledge of the action
   ahead of time. If the action argument to Command is not already an
   Action object, it will construct one for you with suitable defaults,
   which include a message based on the type of action. However, you can
   also construct the Action object yourself to pass to Command, which
   gives you much more control. Using the action keyword can also help
   make such lines easier to read. Here's an evolution of the example from
   above showing this approach:
env = Environment()

def build(target, source, env):
    # Whatever it takes to build
    return None

act = Action(build, cmdstr="Building ${TARGET}")
env.Command('${SOURCE.base}.out', File('foo.in'), action=act)

   Which executes as follows:
% scons -Q
Building foo.out

Chapter 19. Extending SCons: Pseudo-Builders and the AddMethod function

The [433]AddMethod function is used to add a method to an environment. It is
typically used to add a "pseudo-builder," a function that looks like a
Builder but wraps up calls to multiple other Builders or otherwise processes
its arguments before calling one or more Builders.

In the following example, we want to install the program into the standard
/usr/bin directory hierarchy, but also copy it into a local install/bin
directory from which a package might be built:
def install_in_bin_dirs(env, source):
    """Install source in both bin directories"""
    i1 = env.Install("$BIN", source)
    i2 = env.Install("$LOCALBIN", source)
    return [i1[0], i2[0]]  # Return a list, like a normal builder

env = Environment(BIN='/usr/bin', LOCALBIN='#install/bin')
env.AddMethod(install_in_bin_dirs, "InstallInBinDirs")
env.InstallInBinDirs(Program('hello.c'))  # installs hello in both bin directori
es

   This produces the following:
% scons -Q /
cc -o hello.o -c hello.c
cc -o hello hello.o
Install file: "hello" as "/usr/bin/hello"
Install file: "hello" as "install/bin/hello"

   A pseudo-builder is useful because it gives you more flexibility
   parsing arguments than you can get with a standard Builder. The next
   example shows a pseudo-builder with a named argument that modifies the
   filename, and a separate optional argument for a resource file (rather
   than having the builder figure it out by file extension). This example
   also demonstrates using the global AddMethod function to add a method
   to the global Environment class, so it will be available in all
   subsequently created environments.
def BuildTestProg(env, testfile, resourcefile="", testdir="tests"):
    """Build the test program.

    Prepends "test_" to src and target and puts the target into testdir.
    If the build is running on Windows, also make use of a resource file,
    if supplied.
    """
    srcfile = f"test_{testfile}.c"
    target = f"{testdir}/test_{testfile}"
    if env['PLATFORM'] == 'win32' and resourcefile:
        resfile = env.RES(resourcefile)
        p = env.Program(target, [srcfile, resfile])
    else:
        p = env.Program(target, srcfile)
    return p

AddMethod(Environment, BuildTestProg)

env = Environment()
env.BuildTestProg('stuff', resourcefile='res.rc')

   This produces the following on Linux:
% scons -Q
cc -o test_stuff.o -c test_stuff.c
cc -o tests/test_stuff test_stuff.o

   And the following on Windows:
C:\>scons -Q
rc /nologo /fores.res res.rc
cl /Fotest_stuff.obj /c test_stuff.c /nologo
link /nologo /OUT:tests\test_stuff.exe test_stuff.obj res.res
embedManifestExeCheck(target, source, env)

   Using AddMethod is better than just adding an instance method to a
   construction environment because it gets called as a proper method, and
   because AddMethod provides for copying the method to any clones of the
   construction environment instance.

Chapter 20. Extending SCons: Writing Your Own Scanners

SCons has built-in Scanners that know how to look in C/C++, Fortran, D, IDL,
LaTeX, Python and SWIG source files for information about other files that
targets built from those files depend on. For example, if you have a file
format which uses #include to specify files which should be included into the
source file when it is processed, you can use an existing scanner already
included in SCons. You can use the same mechanisms that SCons uses to create
its built-in Scanners to write Scanners of your own for file types that SCons
does not know how to scan "out of the box."

20.1. A Simple Scanner Example

Suppose, for example, that we want to create a simple Scanner for .k files. A
.k file contains some text that will be processed, and can include other
files on lines that begin with include followed by a file name:
include filename.k

   Scanning a file will be handled by a Python function that you must
   supply. Here is a function that will use the Python re module to scan
   for the include lines in our example:
import re

include_re = re.compile(r'^include\s+(\S+)$', re.M)

def kfile_scan(node, env, path, arg=None):
    contents = node.get_text_contents()
    return env.File(include_re.findall(contents))

   It is important to note that you have to return a list of File nodes
   from the scanner function, simple strings for the file names won't do.
   As in the examples we are showing here, you can use the [434]File
   function of your current construction environment in order to create
   nodes on the fly from a sequence of file names with relative paths.

   The scanner function must accept the four specified arguments and
   return a list of implicit dependencies. Presumably, these would be
   dependencies found from examining the contents of the file, although
   the function can perform any manipulation at all to generate the list
   of dependencies.

   node
          An SCons node object representing the file being scanned. The
          path name to the file can be used by converting the node to a
          string using the str function, or an internal SCons
          get_text_contents object method can be used to fetch the
          contents.

   env
          The construction environment in effect for this scan. The
          scanner function may choose to use construction variables from
          this environment to affect its behavior.

   path
          A list of directories that form the search path for included
          files for this Scanner. This is how SCons handles the
          [435]$CPPPATH and [436]$LIBPATH variables.

   arg
          An optional argument that can be passed to this scanner function
          when it is called from a scanner instance. The argument is only
          supplied if it was given when the scanner instance is created
          (see the manpage section "Scanner Objects"). This can be useful,
          for example, to distinguish which scanner type called us, if the
          function might be bound to several scanner objects. Since the
          argument is only supplied in the function call if it was defined
          for that scanner, the function needs to be prepared to possibly
          be called in different ways if multiple scanners are expected to
          use this function - giving the parameter a default value as
          shown above is a good way to do this. If the function to scanner
          relationship will be 1:1, just make sure they match.

   A scanner object is created using the [437]Scanner function, which
   typically takes an skeys argument to associate a file suffix with this
   Scanner. The scanner object must then be associated with the
   [438]$SCANNERS construction variable in the current construction
   environment, typically by using the [439]Append method:
kscan = Scanner(function=kfile_scan, skeys=['.k'])
env.Append(SCANNERS=kscan)

   Let's put this all together. Our new file type, with the .k suffix,
   will be processed by a command named kprocess, which lives in
   non-standard location /usr/local/bin, so we add that path to the
   execution environment so SCons can find it. Here's what it looks like:
import re

include_re = re.compile(r'^include\s+(\S+)$', re.M)

def kfile_scan(node, env, path):
    contents = node.get_text_contents()
    includes = include_re.findall(contents)
    return env.File(includes)

kscan = Scanner(function=kfile_scan, skeys=['.k'])
env = Environment()
env.AppendENVPath('PATH', '/usr/local/bin')
env.Append(SCANNERS=kscan)

env.Command('foo', 'foo.k', 'kprocess < $SOURCES > $TARGET')

   Assume a foo.k file like this:
some initial text
include other_file
some other text


   Now if we run scons we can see that the scanner works - it identified
   the dependency other_file via the detected include line, although we
   get an error message because we forgot to create that file!
% scons -Q
scons: *** [foo] Implicit dependency `other_file' not found, needed by target `f
oo'.

20.2. Adding a search path to a Scanner: FindPathDirs

If the build tool in question will use a path variable to search for included
files or other dependencies, then the Scanner will need to take that path
variable into account as well - the same way [440]$CPPPATH is used for files
processed by the C Preprocessor (used for C, C++, Fortran and others). Path
variables may be lists of nodes or semicolon-separated strings (SCons uses a
semicolon here irrespective of the pathlist separator used by the native
operating system), and may contain construction variables to be expanded. A
Scanner can take a path_function to process such a path variable; the
function produces a tuple of paths that is passed to the scanner function as
its path parameter.

To make this easy, SCons provides the premade [441]FindPathDirs function
which returns a callable to expand a given path variable (given as an SCons
construction variable name) to a tuple of paths at the time the Scanner is
called. Deferring evaluation until that point allows, for instance, the path
to contain [442]$TARGET references which differ for each file scanned.

Using FindPathDirs is easy. Continuing the above example, using $KPATH as the
construction variable to hold the paths (analogous to [443]$CPPPATH), we just
modify the call to the [444]Scanner factory function to include a
path_function keyword argument:
kscan = Scanner(
    function=kfile_scan,
    skeys=['.k'],
    path_function=FindPathDirs('KPATH'),
)

   FindPathDirs is called when the Scanner is created, and the callable
   object it returns is stored as an attribute in the scanner. When the
   scanner is invoked, it calls that object, which processes the $KPATH
   from the current construction environment, doing necessary expansions
   and, if necessary, adds related repository and variant directories,
   producing a (possibly empty) tuple of paths that is passed on to the
   scanner function. The scanner function is then responsible for using
   that list of paths to locate the include files identified by the scan.
   The next section will show an example of that.

   As a side note, the returned method stores the path in an efficient way
   so lookups are fast even when variable substitutions may be needed.
   This is important since many files get scanned in a typical build.

20.3. Using scanners with Builders

One approach for introducing a Scanner into the build is in conjunction with
a Builder. There are two relevant optional parameters we can use when
creating a Builder: source_scanner and target_scanner. source_scanner is used
for scanning source files, and target_scanner is used for scanning the target
once it is generated.
import os, re

include_re = re.compile(r"^include\s+(\S+)$", re.M)

def kfile_scan(node, env, path, arg=None):
    includes = include_re.findall(node.get_text_contents())
    print(f"DEBUG: scan of {str(node)!r} found {includes}")
    deps = []
    for inc in includes:
        for dir in path:
            file = str(dir) + os.sep + inc
            if os.path.exists(file):
                deps.append(file)
                break
    print(f"DEBUG: scanned dependencies found: {deps}")
    return env.File(deps)

kscan = Scanner(
    function=kfile_scan,
    skeys=[".k"],
    path_function=FindPathDirs("KPATH"),
)

def build_function(target, source, env):
    # Code to build "target" from "source"
    return None

bld = Builder(
    action=build_function,
    suffix=".k",
    source_scanner=kscan,
    src_suffix=".input",
)

env = Environment(BUILDERS={"KFile": bld}, KPATH="inc")
env.KFile("file")

   Running this example would only show that the stub build_function is
   getting called, so some debug prints were added to the scanner
   function, just to show the scanner is being invoked.
% scons -Q
DEBUG: scan of 'file.input' found ['other_file']
DEBUG: scanned dependencies found: ['inc/other_file']
build_function(["file.k"], ["file.input"])

   The path-search implementation in kfile_scan works, but is quite
   simple-minded - a production scanner will probably do something more
   sophisticated.

   An emitter function can modify the list of sources or targets passed to
   the action function when the Builder is triggered.

   A scanner function will not affect the list of sources or targets seen
   by the Builder during the build action. The scanner function will,
   however, affect if the Builder should rebuild (if any of the files
   sourced by the Scanner have changed for example).

Chapter 21. Multi-Platform Configuration (Autoconf Functionality)

SCons has integrated support for build configuration similar in style to GNU
Autoconf, but designed to be transparently multi-platform. The configuration
system can help figure out if external build requirements such as system
libraries or header files are available on the build system. This section
describes how to use this SCons feature. (See also the SCons man page for
additional information).

21.1. Configure Contexts

The basic framework for multi-platform build configuration in SCons is to
create a configure context inside a construction environment by calling the
Configure function, perform the desired checks for libraries, functions,
header files, etc., and then call the configure context's Finish method to
finish off the configuration:
env = Environment()
conf = Configure(env)
# Checks for libraries, header files, etc. go here!
env = conf.Finish()

   The Finish call is required; if a new context is created while a
   context is active, even in a different construction environment, scons
   will complain and exit.

   SCons provides a number of pre-defined basic checks, as well as a
   mechanism for adding your own custom checks.

   There are a few possible strategies for failing configure checks. Some
   checks may be for features without which you cannot proceed. The simple
   approach here is just to exit SCons at that point - a number of the
   examples in this chapter are coded that way. If there are multiple hard
   requirements, however, it may be friendlier to the user to set a flag
   in case of any fails of hard requirements and accumulate a record of
   them, so that on the completion of the configure context they can all
   be listed prior to failing the build - as it can be frustrating to have
   to iterate through the setup, fixing one new requirement each
   iteration. Other checks may be for features which you can do without,
   and here the strategy will usually be to set a construction variable
   which the rest of the build can examine for its absence/presence, or to
   set particular compiler flags, library lists, etc. as appropriate for
   the circumstances, so you can proceed with the build appropriately
   based on available features.

   Note that SCons uses its own dependency mechanism to determine when a
   check needs to be run--that is, SCons does not run the checks every
   time it is invoked, but caches the values returned by previous checks
   and uses the cached values unless something has changed. This saves a
   tremendous amount of developer time while working on cross-platform
   build issues.

   The next sections describe the basic checks that SCons supports, as
   well as how to add your own custom checks.

21.2. Checking for the Existence of Header Files

Testing the existence of a header file requires knowing what language the
header file is. This information is supplied in the language keyword
parameter to the CheckHeader method. Since scons grew up in a world of C/C++
code, a configure context also has a CheckCHeader method that specifically
checks for the existence of a C header file:
env = Environment()
conf = Configure(env)
if not conf.CheckCHeader('math.h'):
    print('Math.h must be installed!')
    Exit(1)
if conf.CheckCHeader('foo.h'):
    conf.env.Append(CPPDEFINES='HAS_FOO_H')
env = conf.Finish()

   As shown in the example, depending on the circumstances you can choose
   to terminate the build if a given header file doesn't exist, or you can
   modify the construction environment based on the presence or absence of
   a header file (the same applies to any other check). If there are a
   many elements to check for, it may be friendlier for the user if you do
   not terminate on the first failure, but track the problems found until
   the end and report on all of them, that way the user does not have to
   iterate multiple times, each time finding one new dependency that needs
   to be installed.

   If you need to check for the existence a C++ header file, use the
   CheckCXXHeader method:
env = Environment()
conf = Configure(env)
if not conf.CheckCXXHeader('vector.h'):
    print('vector.h must be installed!')
    Exit(1)
env = conf.Finish()

21.3. Checking for the Availability of a Function

Check for the availability of a specific function using the CheckFunc method:
env = Environment()
conf = Configure(env)
if not conf.CheckFunc('strcpy'):
    print('Did not find strcpy(), using local version')
    conf.env.Append(CPPDEFINES=('strcpy','my_local_strcpy'))
env = conf.Finish()

21.4. Checking for the Availability of a Library

Check for the availability of a library using the CheckLib method. You only
specify the base part of the library name, you don't need to add a lib prefix
or a .a or .lib suffix:
env = Environment()
conf = Configure(env)
if not conf.CheckLib('m'):
    print('Did not find libm.a or m.lib, exiting!')
    Exit(1)
env = conf.Finish()

   Because the ability to use a library successfully often depends on
   having access to a header file that describes the library's interface,
   you can check for a library and a header file at the same time by using
   the CheckLibWithHeader method:
env = Environment()
conf = Configure(env)
if not conf.CheckLibWithHeader('m', 'math.h', language='c'):
    print('Did not find libm.a or m.lib, exiting!')
    Exit(1)
env = conf.Finish()

   This is essentially shorthand for separate calls to the CheckHeader and
   CheckLib functions.

21.5. Checking for the Availability of a typedef

Check for the availability of a typedef by using the CheckType method:
env = Environment()
conf = Configure(env)
if not conf.CheckType('off_t'):
    print('Did not find off_t typedef, assuming int')
    conf.env.Append(CPPDEFINES=('off_t','int'))
env = conf.Finish()

   You can also add a string that will be placed at the beginning of the
   test file that will be used to check for the typedef. This provides a
   way to specify files that must be included to find the typedef:
env = Environment()
conf = Configure(env)
if not conf.CheckType('off_t', '#include <sys/types.h>\n'):
    print('Did not find off_t typedef, assuming int')
    conf.env.Append(CPPDEFINES=('off_t','int'))
env = conf.Finish()

21.6. Checking the size of a datatype

Check the size of a datatype by using the CheckTypeSize method:
env = Environment()
conf = Configure(env)
int_size = conf.CheckTypeSize('unsigned int')
print('sizeof unsigned int is', int_size)
env = conf.Finish()

% scons -Q
sizeof unsigned int is 4
scons: `.' is up to date.

21.7. Checking for the Presence of a program

Check for the presence of a program by using the CheckProg method:
env = Environment()
conf = Configure(env)
if not conf.CheckProg('foobar'):
  print('Unable to find the program foobar on the system')
  Exit(1)
env = conf.Finish()

21.8. Extending SCons: Adding Your Own Custom Checks

A custom check is a Python function that checks for a certain condition to
exist on the running system, usually using methods that SCons supplies to
take care of the details of checking whether a compilation succeeds, a link
succeeds, a program is runnable, etc. A simple custom check for the existence
of a specific library might look as follows:
mylib_test_source_file = """
#include <mylib.h>
int main(int argc, char **argv)
{
    MyLibrary mylib(argc, argv);
    return 0;
}
"""

def CheckMyLibrary(context):
    context.Message('Checking for MyLibrary...')
    result = context.TryLink(mylib_test_source_file, '.c')
    context.Result(result)
    return result

   The Message and Result methods should typically begin and end a custom
   check to let the user know what's going on: the Message call prints the
   specified message (with no trailing newline) and the Result call prints
   yes if the check succeeds and no if it doesn't. The TryLink method
   actually tests for whether the specified program text will successfully
   link.

   (Note that a custom check can modify its check based on any arguments
   you choose to pass it, or by using or modifying the configure context
   environment in the context.env attribute.)

   This custom check function is then attached to the configure context by
   passing a dictionary to the Configure call that maps a name of the
   check to the underlying function:
env = Environment()
conf = Configure(env, custom_tests={'CheckMyLibrary': CheckMyLibrary})

   You'll typically want to make the check and the function name the same,
   as we've done here, to avoid potential confusion.

   We can then put these pieces together and actually call the
   CheckMyLibrary check as follows:
mylib_test_source_file = """
#include <mylib.h>
int main(int argc, char **argv)
{
    MyLibrary mylib(argc, argv);
    return 0;
}
"""

def CheckMyLibrary(context):
    context.Message('Checking for MyLibrary... ')
    result = context.TryLink(mylib_test_source_file, '.c')
    context.Result(result)
    return result

env = Environment()
conf = Configure(env, custom_tests={'CheckMyLibrary': CheckMyLibrary})
if not conf.CheckMyLibrary():
    print('MyLibrary is not installed!')
    Exit(1)
env = conf.Finish()

# We would then add actual calls like Program() to build
# something using the "env" construction environment.

   If MyLibrary is not installed on the system, the output will look like:
% scons
scons: Reading SConscript file ...
Checking for MyLibrary... no
MyLibrary is not installed!

   If MyLibrary is installed, the output will look like:
% scons
scons: Reading SConscript file ...
Checking for MyLibrary... yes
scons: done reading SConscript
scons: Building targets ...
    .
    .
    .

21.9. Not Configuring When Cleaning Targets

Using multi-platform configuration as described in the previous sections will
run the configuration commands even when invoking scons -c to clean targets:
% scons -Q -c
Checking for MyLibrary... yes
Removed foo.o
Removed foo

   Although running the platform checks when removing targets doesn't hurt
   anything, it's usually unnecessary. You can avoid this by using the
   GetOption method to check whether the -c (clean) option has been
   invoked on the command line:
env = Environment()
if not env.GetOption('clean'):
    conf = Configure(env, custom_tests={'CheckMyLibrary': CheckMyLibrary})
    if not conf.CheckMyLibrary():
        print('MyLibrary is not installed!')
        Exit(1)
    env = conf.Finish()

% scons -Q -c
Removed foo.o
Removed foo

Chapter 22. Caching Built Files

On multi-developer software projects, you can sometimes speed up every
developer's builds a lot by allowing them to share a cache of the derived
files that they build. After all, it is relatively rare that any in-progress
change affects more than a few derived files, most will be unchanged. Using a
cache can also help an individual developer: for example if you wish to start
work on a new feature in a clean tree, those build artifacts which could be
reused can be retrieved from the cache to populate the tree and save a lot of
initial build time. SCons makes this easy and reliable.

22.1. Specifying the Derived-File Cache Directory

To enable caching of derived files, use the [445]CacheDir function in any
SConscript file:
CacheDir('/usr/local/build_cache')

   The cache directory you specify must have read and write access for all
   developers who will be accessing the cached files (if --cache-readonly
   is used, only read access is required). It should also be in some
   central location that all builds will be able to access. In
   environments where developers are using separate systems (like
   individual workstations) for builds, this directory would typically be
   on a shared or NFS-mounted file system. While SCons will create the
   specified cache directory as needed, in this multiuser scenario it is
   usually best to create it ahead of time, so the access rights can be
   set up correctly.

   Here's what happens: When a build has a CacheDir specified, every time
   a file is built, it is stored in that cache directory indexed by its
   build signature. On subsequent builds, before an action is invoked to
   build a file, the build signature is computed and SCons checks the
   derived-file cache directory to see if a file with the exact same build
   signature already exists. ^[[446]4] If so, the derived file will not be
   built locally, but will be copied into the local build directory from
   the derived-file cache directory, like this:
% scons -Q
cc -o hello.o -c hello.c
cc -o hello hello.o
% scons -Q -c
Removed hello.o
Removed hello
% scons -Q
Retrieved `hello.o' from cache
Retrieved `hello' from cache

   Note that the CacheDir feature requires that the build signature be
   calculated, even if you configure SCons to use timestamps to decide if
   files are up to date (see the [447]Chapter 6, Dependencies chapter for
   information about the [448]Decider function), since the build signature
   is used to determine if a target file exists in the cache.
   Consequently, using CacheDir may reduce or negate any performance
   improvements from using timestamps for up-to-date decisions.

22.2. Keeping Build Output Consistent

One potential drawback to using a derived-file cache is that the output
printed by SCons can be inconsistent from invocation to invocation, because
any given file may be rebuilt one time and retrieved from the derived-file
cache the next time. This can make analyzing build output more difficult,
especially for automated scripts that expect consistent output each time.

If, however, you use the --cache-show option, SCons will print the command
line that it would have executed to build the file, even when it is
retrieving the file from the derived-file cache. This keeps the build output
consistent across builds:
% scons -Q
cc -o hello.o -c hello.c
cc -o hello hello.o
% scons -Q -c
Removed hello.o
Removed hello
% scons -Q --cache-show
cc -o hello.o -c hello.c
cc -o hello hello.o

   The trade-off, of course, is that you no longer know whether or not
   SCons has retrieved a derived file from cache or has rebuilt it
   locally.

22.3. Not Using the Derived-File Cache for Specific Files

You may want to disable caching for certain specific files in your
configuration. For example, if you only want to put executable files in a
central cache, but not the intermediate object files, you can use the
[449]NoCache function to specify that the object files should not be cached:
env = Environment()
obj = env.Object('hello.c')
env.Program('hello.c')
CacheDir('cache')
NoCache('hello.o')

   Then, when you run scons after cleaning the built targets, it will
   recompile the object file locally (since it doesn't exist in the
   derived-file cache directory), but still realize that the derived-file
   cache directory contains an up-to-date executable program that can be
   retrieved instead of re-linking:
% scons -Q
cc -o hello.o -c hello.c
cc -o hello hello.o
% scons -Q -c
Removed hello.o
Removed hello
% scons -Q
cc -o hello.o -c hello.c
Retrieved `hello' from cache

22.4. Disabling the Derived-File Cache

Retrieving an already-built file from the derived-file cache is usually a
significant time-savings over rebuilding the file, but how much of a savings
(or even whether it saves time at all) can depend a great deal on your system
or network configuration. For example, retrieving cached files from a busy
server over a busy network might end up being slower than rebuilding the
files locally.

In these cases, you can specify the --cache-disable command-line option to
tell SCons to not retrieve already-built files from the derived-file cache
directory:
% scons -Q
cc -o hello.o -c hello.c
cc -o hello hello.o
% scons -Q -c
Removed hello.o
Removed hello
% scons -Q
Retrieved `hello.o' from cache
Retrieved `hello' from cache
% scons -Q -c
Removed hello.o
Removed hello
% scons -Q --cache-disable
cc -o hello.o -c hello.c
cc -o hello hello.o

22.5. Populating a Derived-File Cache With Already-Built Files

Sometimes, you may have one or more derived files already built in your local
build tree that you wish to make available to other people doing builds. For
example, you may find it more effective to perform integration builds with
the cache disabled (per the previous section) and only populate the
derived-file cache directory with the built files after the integration build
has completed successfully. This way, the cache will only get filled up with
derived files that are part of a complete, successful build not with files
that might be later overwritten while you debug integration problems.

In this case, you can use the --cache-force option to tell SCons to put all
derived files in the cache, even if the files already exist in your local
tree from having been built by a previous invocation:
% scons -Q --cache-disable
cc -o hello.o -c hello.c
cc -o hello hello.o
% scons -Q -c
Removed hello.o
Removed hello
% scons -Q --cache-disable
cc -o hello.o -c hello.c
cc -o hello hello.o
% scons -Q --cache-force
scons: `.' is up to date.
% scons -Q
scons: `.' is up to date.

   Notice how the above sample run demonstrates that the --cache-disable
   option avoids putting the built hello.o and hello files in the cache,
   but after using the --cache-force option, the files have been put in
   the cache for the next invocation to retrieve.

22.6. Minimizing Cache Contention: the --random Option

If you allow multiple builds to update the derived-file cache directory
simultaneously, two builds that occur at the same time can sometimes start
"racing" with one another to build the same files in the same order. If, for
example, you are linking multiple files into an executable program:
Program('prog', ['f1.c', 'f2.c', 'f3.c', 'f4.c', 'f5.c'])

   SCons will normally build the input object files on which the program
   depends in their normal, sorted order:
% scons -Q
cc -o f2.o -c f2.c
cc -o f3.o -c f3.c
cc -o f4.o -c f4.c
cc -o f1.o -c f1.c
cc -o f5.o -c f5.c
cc -o prog f1.o f2.o f3.o f4.o f5.o

   But if two such builds take place simultaneously, they may each look in
   the cache at nearly the same time and both decide that f1.o must be
   rebuilt and pushed into the derived-file cache directory, then both
   decide that f2.o must be rebuilt (and pushed into the derived-file
   cache directory), then both decide that f3.o must be rebuilt... This
   won't cause any actual build problems--both builds will succeed,
   generate correct output files, and populate the cache--but it does
   represent wasted effort.

   To alleviate such contention for the cache, you can use the --random
   command-line option to tell SCons to build dependencies in a random
   order:
  % scons -Q --random
  cc -o f3.o -c f3.c
  cc -o f1.o -c f1.c
  cc -o f5.o -c f5.c
  cc -o f2.o -c f2.c
  cc -o f4.o -c f4.c
  cc -o prog f1.o f2.o f3.o f4.o f5.o

   Multiple builds using the --random option will usually build their
   dependencies in different, random orders, which minimizes the chances
   for a lot of contention for same-named files in the derived-file cache
   directory. Multiple simultaneous builds might still race to try to
   build the same target file on occasion, but long sequences of
   inefficient contention should be rare.

   Note, of course, the --random option will cause the output that SCons
   prints to be inconsistent from invocation to invocation, which may be
   an issue when trying to compare output from different build runs.

   If you want to make sure dependencies will be built in a random order
   without having to specify the --random on very command line, you can
   use the [450]SetOption function to set the random option within any
   SConscript file:
SetOption('random', 1)
Program('prog', ['f1.c', 'f2.c', 'f3.c', 'f4.c', 'f5.c'])

22.7. Using a Custom CacheDir Class

You can customize the behavior of derived-file caching to add your own
features, for example to support compressed and/or encrypted cache files,
modify cache file permissions to better support shared caches, gather
additional statistics and data, etc.

To define custom cache behavior, subclass the SCons.CacheDir.CacheDir class,
specializing those methods you want to change. You can pass this custom class
as the custom_class parameter when calling [451]CacheDir for global reach, or
when calling [452]env.CacheDir for a specific environment. You can also set
the construction variable [453]$CACHEDIR_CLASS to the custom class - this
needs to happen before configuring the cache in that environment. SCons will
internally invoke and use your custom class when performing cache operations.
The below example shows a simple use case of overriding the copy_from_cache
method to record the total number of bytes pulled from the cache.
import os
import SCons.CacheDir

class CustomCacheDir(SCons.CacheDir.CacheDir):
    total_retrieved = 0

    @classmethod
    def copy_from_cache(cls, env, src, dst):
        # record total bytes pulled from cache
        cls.total_retrieved += os.stat(src).st_size
        return super().copy_from_cache(env, src, dst)

env = Environment()
env.CacheDir('scons-cache', custom_class=CustomCacheDir)
# ...
   __________________________________________________________________

   ^[[454]4] A few inside details: SCons tracks two main kinds of
   cryptographic hashes: a content signature, which is a hash of the
   contents of a file participating in the build (dependencies as well as
   targets); and a build signature, which is a hash of the elements needed
   to build a target, such as the command line, the contents of the
   sources, and possibly information about tools used in the build. The
   hash function produces a unique signature from its inputs, no other set
   of inputs can produce that same signature. The build signature from
   building a target is used as the filename of the target file in the
   derived-file cache - that way lookups are efficient, just compute a
   build signature and see if a file exists with that as the name.

   The use of the build signature provides protection from conflicts: if
   two developers have different setups, so they would produce built
   objects that are not identical, then because the difference in tools
   will show up in the build signature, which is used as the name of the
   cache entry, they will end up being stored as separate entries.

Chapter 23. Alias Targets

We've already seen how you can use the Alias function to create a target
named install:
env = Environment()
hello = env.Program('hello.c')
env.Install('/usr/bin', hello)
env.Alias('install', '/usr/bin')

   You can then use this alias on the command line to tell SCons more
   naturally that you want to install files:
% scons -Q install
cc -o hello.o -c hello.c
cc -o hello hello.o
Install file: "hello" as "/usr/bin/hello"

   Like other Builder methods, though, the Alias method returns an object
   representing the alias being built. You can then use this object as
   input to anothother Builder. This is especially useful if you use such
   an object as input to another call to the Alias Builder, allowing you
   to create a hierarchy of nested aliases:
env = Environment()
p = env.Program('foo.c')
l = env.Library('bar.c')
env.Install('/usr/bin', p)
env.Install('/usr/lib', l)
ib = env.Alias('install-bin', '/usr/bin')
il = env.Alias('install-lib', '/usr/lib')
env.Alias('install', [ib, il])

   This example defines separate install, install-bin, and install-lib
   aliases, allowing you finer control over what gets installed:
% scons -Q install-bin
cc -o foo.o -c foo.c
cc -o foo foo.o
Install file: "foo" as "/usr/bin/foo"
% scons -Q install-lib
cc -o bar.o -c bar.c
ar rc libbar.a bar.o
ranlib libbar.a
Install file: "libbar.a" as "/usr/lib/libbar.a"
% scons -Q -c /
Removed foo.o
Removed foo
Removed /usr/bin/foo
Removed bar.o
Removed libbar.a
Removed /usr/lib/libbar.a
% scons -Q install
cc -o foo.o -c foo.c
cc -o foo foo.o
Install file: "foo" as "/usr/bin/foo"
cc -o bar.o -c bar.c
ar rc libbar.a bar.o
ranlib libbar.a
Install file: "libbar.a" as "/usr/lib/libbar.a"

Chapter 24. Java Builds

So far, we've been using examples of building C and C++ programs to
demonstrate the features of SCons. SCons also supports building Java
programs, but Java builds are handled slightly differently, which reflects
the ways in which the Java compiler and tools build programs differently than
other languages' tool chains.

24.1. Building Java Class Files: the Java Builder

The basic activity when programming in Java, of course, is to take one or
more .java files containing Java source code and to call the Java compiler to
turn them into one or more .class files. In SCons, you do this by giving the
[455]Java Builder a target directory in which to put the .class files, and a
source directory that contains the .java files:
Java('classes', 'src')

   If the src directory contains three .java source files, then running
   SCons might look like this:
% scons -Q
javac -d classes -sourcepath src src/Example1.java src/Example2.java src/Example
3.java

   SCons will actually search the src directory tree for all of the .java
   files. The Java compiler will then create the necessary class files in
   the classes subdirectory, based on the class names found in the .java
   files.

24.2. How SCons Handles Java Dependencies

In addition to searching the source directory for .java files, SCons actually
runs the .java files through a stripped-down Java parser that figures out
what classes are defined. In other words, SCons knows, without you having to
tell it, what .class files will be produced by the javac call. So our
one-liner example from the preceding section:
Java('classes', 'src')

   Will not only tell you reliably that the .class files in the classes
   subdirectory are up-to-date:
% scons -Q
javac -d classes -sourcepath src src/Example1.java src/Example2.java src/Example
3.java
% scons -Q classes
scons: `classes' is up to date.

   But it will also remove all of the generated .class files, even for
   inner classes, without you having to specify them manually. For
   example, if our Example1.java and Example3.java files both define
   additional classes, and the class defined in Example2.java has an inner
   class, running scons -c will clean up all of those .class files as
   well:
% scons -Q
javac -d classes -sourcepath src src/Example1.java src/Example2.java src/Example
3.java
% scons -Q -c classes
Removed classes/Example1.class
Removed classes/AdditionalClass1.class
Removed classes/Example2$Inner2.class
Removed classes/Example2.class
Removed classes/Example3.class
Removed classes/AdditionalClass3.class

   To ensure correct handling of .class dependencies in all cases, you
   need to tell SCons which Java version is being used. This is needed
   because Java 1.5 changed the .class file names for nested anonymous
   inner classes. Use the JAVAVERSION construction variable to specify the
   version in use. With Java 1.6, the one-liner example can then be
   defined like this:
Java('classes', 'src', JAVAVERSION='1.6')

   See JAVAVERSION in the man page for more information.

24.3. Building Java Archive (.jar) Files: the Jar Builder

After building the class files, it's common to collect them into a Java
archive (.jar) file, which you do by calling the [456]Jar Builder. If you
want to just collect all of the class files within a subdirectory, you can
just specify that subdirectory as the Jar source:
Java(target='classes', source='src')
Jar(target='test.jar', source='classes')

   SCons will then pass that directory to the jar command, which will
   collect all of the underlying .class files:
% scons -Q
javac -d classes -sourcepath src src/Example1.java src/Example2.java src/Example
3.java
jar cf test.jar classes

   If you want to keep all of the .class files for multiple programs in
   one location, and only archive some of them in each .jar file, you can
   pass the Jar builder a list of files as its source. It's extremely
   simple to create multiple .jar files this way, using the lists of
   target class files created by calls to the [457]Java builder as sources
   to the various Jar calls:
prog1_class_files = Java(target='classes', source='prog1')
prog2_class_files = Java(target='classes', source='prog2')
Jar(target='prog1.jar', source=prog1_class_files)
Jar(target='prog2.jar', source=prog2_class_files)

   This will then create prog1.jar and prog2.jar next to the
   subdirectories that contain their .java files:
% scons -Q
javac -d classes -sourcepath prog1 prog1/Example1.java prog1/Example2.java
javac -d classes -sourcepath prog2 prog2/Example3.java prog2/Example4.java
jar cf prog1.jar -C classes Example1.class -C classes Example2.class
jar cf prog2.jar -C classes Example3.class -C classes Example4.class

24.4. Building C Header and Stub Files: the JavaH Builder

You can generate C header and source files for implementing native methods,
by using the [458]JavaH Builder. There are several ways of using the JavaH
Builder. One typical invocation might look like:
classes = Java(target='classes', source='src/pkg/sub')
JavaH(target='native', source=classes)

   The source is a list of class files generated by the call to the
   [459]Java Builder, and the target is the output directory in which we
   want the C header files placed. The target gets converted into the -d
   when SCons runs javah:
% scons -Q
javac -d classes -sourcepath src/pkg/sub src/pkg/sub/Example1.java src/pkg/sub/E
xample2.java src/pkg/sub/Example3.java
javah -d native -classpath classes pkg.sub.Example1 pkg.sub.Example2 pkg.sub.Exa
mple3

   In this case, the call to javah will generate the header files
   native/pkg_sub_Example1.h, native/pkg_sub_Example2.h and
   native/pkg_sub_Example3.h. Notice that SCons remembered that the class
   files were generated with a target directory of classes, and that it
   then specified that target directory as the -classpath option to the
   call to javah.

   Although it's more convenient to use the list of class files returned
   by the [460]Java Builder as the source of a call to the [461]JavaH
   Builder, you can specify the list of class files by hand, if you
   prefer. If you do, you need to set the [462]$JAVACLASSDIR construction
   variable when calling JavaH:
Java(target='classes', source='src/pkg/sub')
class_file_list = [
    'classes/pkg/sub/Example1.class',
    'classes/pkg/sub/Example2.class',
    'classes/pkg/sub/Example3.class',
]
JavaH(target='native', source=class_file_list, JAVACLASSDIR='classes')

   The $JAVACLASSDIR value then gets converted into the -classpath when
   SCons runs javah:
% scons -Q
javac -d classes -sourcepath src/pkg/sub src/pkg/sub/Example1.java src/pkg/sub/E
xample2.java src/pkg/sub/Example3.java
javah -d native -classpath classes pkg.sub.Example1 pkg.sub.Example2 pkg.sub.Exa
mple3

   Lastly, if you don't want a separate header file generated for each
   source file, you can specify an explicit File Node as the target of the
   JavaH Builder:
classes = Java(target='classes', source='src/pkg/sub')
JavaH(target=File('native.h'), source=classes)

   Because SCons assumes by default that the target of the [463]JavaH
   builder is a directory, you need to use the File function to make sure
   that SCons doesn't create a directory named native.h. When a file is
   used, though, SCons correctly converts the file name into the javah -o
   option:
% scons -Q
javac -d classes -sourcepath src/pkg/sub src/pkg/sub/Example1.java src/pkg/sub/E
xample2.java src/pkg/sub/Example3.java
javah -o native.h -classpath classes pkg.sub.Example1 pkg.sub.Example2 pkg.sub.E
xample3

   Note that the javah command was removed from the JDK as of JDK 10, and
   the approved method (available since JDK 8) is to use javac to generate
   native headers at the same time as the Java source code is compiled. As
   such the [464]JavaH builder is of limited utility in later Java
   versions.

24.5. Building RMI Stub and Skeleton Class Files: the RMIC Builder

You can generate Remote Method Invocation stubs by using the [465]RMIC
Builder. The source is a list of directories, typically returned by a call to
the [466]Java Builder, and the target is an output directory where the
_Stub.class and _Skel.class files will be placed:
classes = Java(target='classes', source='src/pkg/sub')
RMIC(target='outdir', source=classes)

   As it did with the [467]JavaH Builder, SCons remembers the class
   directory and passes it as the -classpath option to rmic:
% scons -Q
javac -d classes -sourcepath src/pkg/sub src/pkg/sub/Example1.java src/pkg/sub/E
xample2.java
rmic -d outdir -classpath classes pkg.sub.Example1 pkg.sub.Example2

   This example would generate the files
   outdir/pkg/sub/Example1_Skel.class, outdir/pkg/sub/Example1_Stub.class,
   outdir/pkg/sub/Example2_Skel.class and
   outdir/pkg/sub/Example2_Stub.class.

Chapter 25. Internationalization and localization with gettext

The [468]gettext toolset supports internationalization and localization of
SCons-based projects. Builders provided by [469]gettext automatize generation
and updates of translation files. You can manage translations and translation
templates similarly to how it's done with autotools.

25.1. Prerequisites

To follow examples provided in this chapter set up your operating system to
support two or more languages. In following examples we use locales en_US,
de_DE, and pl_PL.

Ensure, that you have [470]GNU gettext utilities installed on your system.

To edit translation files you may wish to install [471]poedit editor.

25.2. Simple project

Let's start with a very simple project, the "Hello world" program for example
/* hello.c */
#include <stdio.h>
int main(int argc, char* argv[])
{
  printf("Hello world\n");
  return 0;
}

   Prepare a SConstruct to compile the program as usual.
# SConstruct
env = Environment()
hello = Program(["hello.c"])

   Now we'll convert the project to a multilingual one. If you don't
   already have [472]GNU gettext utilities installed, install them from
   your preferred package repository, or download from
   [473]http://ftp.gnu.org/gnu/gettext/. For the purpose of this example,
   you should have following three locales installed on your system:
   en_US, de_DE and pl_PL. On Debian, for example, you may enable certain
   locales through dpkg-reconfigure locales.

   First prepare the hello.c program for internationalization. Change the
   previous code so it reads as follows:
/* hello.c */
#include <stdio.h>
#include <libintl.h>
#include <locale.h>
int main(int argc, char* argv[])
{
  bindtextdomain("hello", "locale");
  setlocale(LC_ALL, "");
  textdomain("hello");
  printf(gettext("Hello world\n"));
  return 0;
}

   Detailed recipes for such conversion can be found at
   [474]http://www.gnu.org/software/gettext/manual/gettext.html#Sources.
   The gettext("...") has two purposes. First, it marks messages for the
   xgettext(1) program, which we will use to extract from the sources the
   messages for localization. Second, it calls the gettext library
   internals to translate the message at runtime.

   Now we shall instruct SCons how to generate and maintain translation
   files. For that, use the [475]Translate builder and [476]MOFiles
   builder. The first one takes source files, extracts internationalized
   messages from them, creates so-called POT file (translation template),
   and then creates PO translation files, one for each requested language.
   Later, during the development lifecycle, the builder keeps all these
   files up-to date. The [477]MOFiles builder compiles the PO files to
   binary form. Then install the MO files under directory called locale.

   The completed SConstruct is as follows:
# SConstruct
env = Environment( tools = ['default', 'gettext'] )
hello = env.Program(["hello.c"])
env['XGETTEXTFLAGS'] = [
  '--package-name=%s' % 'hello',
  '--package-version=%s' % '1.0',
]
po = env.Translate(["pl","en", "de"], ["hello.c"], POAUTOINIT = 1)
mo = env.MOFiles(po)
InstallAs(["locale/en/LC_MESSAGES/hello.mo"], ["en.mo"])
InstallAs(["locale/pl/LC_MESSAGES/hello.mo"], ["pl.mo"])
InstallAs(["locale/de/LC_MESSAGES/hello.mo"], ["de.mo"])

   Generate the translation files with scons po-update. You should see the
   output from SCons similar to this:
user@host:$ scons po-update
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
Entering '/home/ptomulik/projects/tmp'
xgettext --package-name=hello --package-version=1.0 -o - hello.c
Leaving '/home/ptomulik/projects/tmp'
Writting 'messages.pot' (new file)
msginit --no-translator -l pl -i messages.pot -o pl.po
Created pl.po.
msginit --no-translator -l en -i messages.pot -o en.po
Created en.po.
msginit --no-translator -l de -i messages.pot -o de.po
Created de.po.
scons: done building targets.

   If everything is right, you should see following new files.
user@host:$ ls *.po*
de.po  en.po  messages.pot  pl.po

   Open en.po in poedit and provide the English translation to message
   "Hello world\n". Do the same for de.po (deutsch) and pl.po (polish).
   Let the translations be, for example:
     * en: "Welcome to beautiful world!\n"
     * de: "Hallo Welt!\n"
     * pl: "Witaj swiecie!\n"

   Now compile the project by executing scons. The output should be
   similar to this:
user@host:$ scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
msgfmt -c -o de.mo de.po
msgfmt -c -o en.mo en.po
gcc -o hello.o -c hello.c
gcc -o hello hello.o
Install file: "de.mo" as "locale/de/LC_MESSAGES/hello.mo"
Install file: "en.mo" as "locale/en/LC_MESSAGES/hello.mo"
msgfmt -c -o pl.mo pl.po
Install file: "pl.mo" as "locale/pl/LC_MESSAGES/hello.mo"
scons: done building targets.

   SCons automatically compiled the PO files to binary format MO, and the
   InstallAs lines installed these files under locale folder.

   Your program should be now ready. You may try it as follows (Linux):
user@host:$ LANG=en_US.UTF-8 ./hello
Welcome to beautiful world

user@host:$ LANG=de_DE.UTF-8 ./hello
Hallo Welt

user@host:$ LANG=pl_PL.UTF-8 ./hello
Witaj swiecie

   To demonstrate the further life of translation files, let's change
   Polish translation (poedit pl.po) to "Witaj drogi swiecie\n". Run scons
   to see how scons reacts to this
user@host:$scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
msgfmt -c -o pl.mo pl.po
Install file: "pl.mo" as "locale/pl/LC_MESSAGES/hello.mo"
scons: done building targets.

   Now, open hello.c and add another one printf line with new message.
/* hello.c */
#include <stdio.h>
#include <libintl.h>
#include <locale.h>
int main(int argc, char* argv[])
{
  bindtextdomain("hello", "locale");
  setlocale(LC_ALL, "");
  textdomain("hello");
  printf(gettext("Hello world\n"));
  printf(gettext("and good bye\n"));
  return 0;
}

   Compile project with scons. This time, the msgmerge(1) program is used
   by SCons to update PO file. The output from compilation is like:
user@host:$scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
Entering '/home/ptomulik/projects/tmp'
xgettext --package-name=hello --package-version=1.0 -o - hello.c
Leaving '/home/ptomulik/projects/tmp'
Writting 'messages.pot' (messages in file were outdated)
msgmerge --update de.po messages.pot
... done.
msgfmt -c -o de.mo de.po
msgmerge --update en.po messages.pot
... done.
msgfmt -c -o en.mo en.po
gcc -o hello.o -c hello.c
gcc -o hello hello.o
Install file: "de.mo" as "locale/de/LC_MESSAGES/hello.mo"
Install file: "en.mo" as "locale/en/LC_MESSAGES/hello.mo"
msgmerge --update pl.po messages.pot
... done.
msgfmt -c -o pl.mo pl.po
Install file: "pl.mo" as "locale/pl/LC_MESSAGES/hello.mo"
scons: done building targets.

   The next example demonstrates what happens if we change the source code
   in such way that the internationalized messages do not change. The
   answer is that none of translation files (POT, PO) are touched (i.e. no
   content changes, no creation/modification time changed and so on).
   Let's append another line to the program (after the last printf), so
   its code becomes:
/* hello.c */
#include <stdio.h>
#include <libintl.h>
#include <locale.h>
int main(int argc, char* argv[])
{
  bindtextdomain("hello", "locale");
  setlocale(LC_ALL, "");
  textdomain("hello");
  printf(gettext("Hello world\n"));
  printf(gettext("and good bye\n"));
  printf("----------------\n");
  return a;
}

   Compile the project. You'll see on your screen
user@host:$scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
Entering '/home/ptomulik/projects/tmp'
xgettext --package-name=hello --package-version=1.0 -o - hello.c
Leaving '/home/ptomulik/projects/tmp'
Not writting 'messages.pot' (messages in file found to be up-to-date)
gcc -o hello.o -c hello.c
gcc -o hello hello.o
scons: done building targets.

   As you see, the internationalized messages didn't change, so the POT
   and the rest of translation files have not even been touched.

Chapter 26. Miscellaneous Functionality

SCons supports a lot of additional functionality that doesn't readily fit
into the other chapters.

26.1. Verifying the Python Version: the EnsurePythonVersion Function

Although the SCons code itself will run on any 2.x Python version 2.7 or
later, you are perfectly free to make use of Python syntax and modules from
later versions when writing your SConscript files or your own local modules.
If you do this, it's usually helpful to configure SCons to exit gracefully
with an error message if it's being run with a version of Python that simply
won't work with your code. This is especially true if you're going to use
SCons to build source code that you plan to distribute publicly, where you
can't be sure of the Python version that an anonymous remote user might use
to try to build your software.

SCons provides an EnsurePythonVersion function for this. You simply pass it
the major and minor versions numbers of the version of Python you require:
EnsurePythonVersion(2, 5)

   And then SCons will exit with the following error message when a user
   runs it with an unsupported earlier version of Python:
% scons -Q
Python 2.5 or greater required, but you have Python 2.3.6

26.2. Verifying the SCons Version: the EnsureSConsVersion Function

You may, of course, write your SConscript files to use features that were
only added in recent versions of SCons. When you publicly distribute software
that is built using SCons, it's helpful to have SCons verify the version
being used and exit gracefully with an error message if the user's version of
SCons won't work with your SConscript files. SCons provides an
EnsureSConsVersion function that verifies the version of SCons in the same
the EnsurePythonVersion function verifies the version of Python, by passing
in the major and minor versions numbers of the version of SCons you require:
EnsureSConsVersion(1, 0)

   And then SCons will exit with the following error message when a user
   runs it with an unsupported earlier version of SCons:
% scons -Q
SCons 1.0 or greater required, but you have SCons 0.98.5

26.3. Accessing SCons Version: the GetSConsVersion Function

While EnsureSConsVersion is acceptable for most cases, there are times where
the user will want to support multiple SCons versions simultaneously. In this
scenario, it's beneficial to retrieve version information of the currently
executing SCons directly. This was previously only possible by accessing
SCons internals. From SCons4.8 onwards, it's now possible to instead call
GetSConsVersion to recieve a tuple containing the major, minor, and revision
values of the current version.
if GetSConsVersion() >= (4, 9):
    # Some function got a new argument in 4.9 that we want to take advantage of
    SomeFunc(arg1, arg2, arg3)
else:
    # Can't use the extended syntax, but it doesn't warrant exiting prematurely
    SomeFunc(arg1, arg2)

26.4. Explicitly Terminating SCons While Reading SConscript Files: the Exit
Function

SCons supports an Exit function which can be used to terminate SCons while
reading the SConscript files, usually because you've detected a condition
under which it doesn't make sense to proceed:
if ARGUMENTS.get('FUTURE'):
    print("The FUTURE option is not supported yet!")
    Exit(2)
env = Environment()
env.Program('hello.c')

% scons -Q FUTURE=1
The FUTURE option is not supported yet!
% scons -Q
cc -o hello.o -c hello.c
cc -o hello hello.o

   The Exit function takes as an argument the (numeric) exit status that
   you want SCons to exit with. If you don't specify a value, the default
   is to exit with 0, which indicates successful execution.

   Note that the Exit function is equivalent to calling the Python
   sys.exit function (which it actually calls), but because Exit is a
   SCons function, you don't have to import the Python sys module to use
   it.

26.5. Searching for Files: the FindFile Function

The [478]FindFile function searches for a file in a list of directories. If
there is only one directory, it can be given as a simple string. The function
returns a File node if a matching file exists, or None if no file is found.
(See the documentation for the [479]Glob function for an alternative way of
searching for entries in a directory.)
# one directory
print("%s"%FindFile('missing', '.'))
t = FindFile('exists', '.')
print("%s %s"%(t.__class__, t))

% scons -Q
None
<class 'SCons.Node.FS.File'> exists
scons: `.' is up to date.

# several directories
includes = [ '.', 'include', 'src/include']
headers = [ 'nonesuch.h', 'config.h', 'private.h', 'dist.h']
for hdr in headers:
    print('%-12s: %s'%(hdr, FindFile(hdr, includes)))

% scons -Q
nonesuch.h  : None
config.h    : config.h
private.h   : src/include/private.h
dist.h      : include/dist.h
scons: `.' is up to date.

   If the file exists in more than one directory, only the first
   occurrence is returned.
print(FindFile('multiple', ['sub1', 'sub2', 'sub3']))
print(FindFile('multiple', ['sub2', 'sub3', 'sub1']))
print(FindFile('multiple', ['sub3', 'sub1', 'sub2']))

% scons -Q
sub1/multiple
sub2/multiple
sub3/multiple
scons: `.' is up to date.

   In addition to existing files, FindFile will also find derived files
   (that is, non-leaf files) that haven't been built yet. (Leaf files
   should already exist, or the build will fail!)
# Neither file exists, so build will fail
Command('derived', 'leaf', 'cat >$TARGET $SOURCE')
print(FindFile('leaf', '.'))
print(FindFile('derived', '.'))

% scons -Q
leaf
derived
cat > derived leaf

# Only 'leaf' exists
Command('derived', 'leaf', 'cat >$TARGET $SOURCE')
print(FindFile('leaf', '.'))
print(FindFile('derived', '.'))

% scons -Q
leaf
derived
cat > derived leaf

   If a source file exists, FindFile will correctly return the name in the
   build directory.
# Only 'src/leaf' exists
VariantDir('build', 'src')
print(FindFile('leaf', 'build'))

% scons -Q
build/leaf
scons: `.' is up to date.

26.6. Handling Nested Lists: the Flatten Function

SCons supports a Flatten function which takes an input Python sequence (list
or tuple) and returns a flattened list containing just the individual
elements of the sequence. This can be handy when trying to examine a list
composed of the lists returned by calls to various Builders. For example, you
might collect object files built in different ways into one call to the
Program Builder by just enclosing them in a list, as follows:
objects = [
    Object('prog1.c'),
    Object('prog2.c', CCFLAGS='-DFOO'),
]
Program(objects)

   Because the Builder calls in SCons flatten their input lists, this
   works just fine to build the program:
% scons -Q
cc -o prog1.o -c prog1.c
cc -o prog2.o -c -DFOO prog2.c
cc -o prog1 prog1.o prog2.o

   But if you were debugging your build and wanted to print the absolute
   path of each object file in the objects list, you might try the
   following simple approach, trying to print each Node's abspath
   attribute:
objects = [
    Object('prog1.c'),
    Object('prog2.c', CCFLAGS='-DFOO'),
]
Program(objects)

for object_file in objects:
    print(object_file.abspath)

   This does not work as expected because each call to str is operating an
   embedded list returned by each Object call, not on the underlying Nodes
   within those lists:
% scons -Q
AttributeError: 'NodeList' object has no attribute 'abspath':
  File "/home/my/project/SConstruct", line 8:
    print(object_file.abspath)

   The solution is to use the Flatten function so that you can pass each
   Node to the str separately:
objects = [
    Object('prog1.c'),
    Object('prog2.c', CCFLAGS='-DFOO'),
]
Program(objects)

for object_file in Flatten(objects):
    print(object_file.abspath)

% scons -Q
/home/me/project/prog1.o
/home/me/project/prog2.o
cc -o prog1.o -c prog1.c
cc -o prog2.o -c -DFOO prog2.c
cc -o prog1 prog1.o prog2.o

26.7. Finding the Invocation Directory: the GetLaunchDir Function

If you need to find the directory from which the user invoked the scons
command, you can use the GetLaunchDir function:
env = Environment(
    LAUNCHDIR = GetLaunchDir(),
)
env.Command('directory_build_info',
            '$LAUNCHDIR/build_info'
            Copy('$TARGET', '$SOURCE'))

   Because SCons is usually invoked from the top-level directory in which
   the SConstruct file lives, the Python os.getcwd() is often equivalent.
   However, the SCons -u, -U and -D command-line options, when invoked
   from a subdirectory, will cause SCons to change to the directory in
   which the SConstruct file is found. When those options are used,
   GetLaunchDir will still return the path to the user's invoking
   subdirectory, allowing the SConscript configuration to still get at
   configuration (or other) files from the originating directory.

26.8. Declaring Additional Outputs: the SideEffect Function

Sometimes the way an action is defined causes effects on files that SCons
does not recognize as targets. The [480]SideEffect method can be used to
informs SCons about such files. This can be used just to flag a dependency
for use in subsequent build steps, although there is usually a better way to
do that. The primary use for the SideEffect method is to prevent two build
steps from simultaneously modifying or accessing the same file in a way that
could impact each other.

In this example, the rule to build file1 will also put data into log, which
is used as a source for the command to generate file2, but log is unknown to
SCons on a clean build: it neither exists nor is it a target output by any
builder. The SConscript uses SideEffect to inform SCons about the additional
output file.
env = Environment()
f2 = env.Command(
    target='file2',
    source='log',
    action=Copy('$TARGET', '$SOURCE')
)
f1 = env.Command(
    target='file1',
    source=[],
    action='echo >$TARGET data1; echo >log updated file1'
)
env.SideEffect('log', f1)

   Without the SideEffect, this build would fail with a message Source
   `log' not found, needed by target `file2', but now it can proceed:
% scons -Q
echo > file1 data1; echo >log updated file1
Copy("file2", "log")

   However, it is better to actually identify log as a target, since in
   this case that's what it is:
env = Environment()
f2 = env.Command(
    target='file2',
    source='log',
    action=Copy('$TARGET', '$SOURCE')
)
f1 = env.Command(
    target=['file1', 'log'],
    source=[],
    action='echo >$TARGET data1; echo >log updated file1'
)

% scons -Q
echo > file1 data1; echo >log updated file1
Copy("file2", "log")

   In general, SideEffect is not intended for the case when a command
   produces extra target files (that is, files which will be used as
   sources to other build steps). For example, the Microsoft Visual C++
   compiler is capable of performing incremental linking, for which it
   uses a status file - such that linking foo.exe also produces a foo.ilk,
   or uses it if it was already present, if the /INCREMENTAL option was
   supplied. Specifying foo.ilk as a side effect of foo.exe is not a
   recommended use of SideEffect since foo.ilk is used by the link. SCons
   handles side-effect files slightly differently in its analysis of the
   dependency graph. When a command produces multiple output files, they
   should be specified as multiple targets of the call to the relevant
   builder function. The SideEffect function itself should really only be
   used when it's important to ensure that commands are not executed in
   parallel, such as when a "peripheral" file (such as a log file) may
   actually be updated by more than one command invocation.

   Unfortunately, the tool which sets up the Program builder for the
   Microsoft Visual C++ compiler chain does not come prebuilt with an
   understanding of the details of the .ilk example - that the target list
   would need to change in the presence of that specific option flag.
   Unlike the trivial example above where we could simply tell the Command
   builder there were two targets of the action, modifying the chain of
   events for a builder like Program, though not inherently complex, is
   definitely an advanced SCons topic. It's okay to use SideEffect here to
   get started, as long as it comes with an understanding that it's "not
   quite right". Perhaps leave a comment in the file as a reminder, if it
   does turn out to cause problems later.

   So if the main use is to prevent parallelism problems, here is an
   example to illustrate. Say a program that you need to call to build a
   target file will also update a log file describing what the program
   does while building the target. The following configuration would have
   SCons invoke a hypothetical script named build (in the local directory)
   with command-line arguments telling it to write log information to a
   common logfile.txt file:
env = Environment()
env.Command(
    target='file1.out',
    source='file1.in',
    action='./build --log logfile.txt $SOURCE $TARGET'
)
env.Command(
    target='file2.out',
    source='file2.in',
    action='./build --log logfile.txt $SOURCE $TARGET'
)

   This can cause problems when running the build in parallel if SCons
   decides to update both targets by running both program invocations at
   the same time. The multiple program invocations may interfere with each
   other writing to the common log file, leading at best to intermixed
   output in the log file, and at worst to an actual failed build (on a
   system like Windows, for example, where only one process at a time can
   open the log file for writing).

   We can make sure that SCons does not run these build commands at the
   same time by using the SideEffect function to specify that updating the
   logfile.txt file is a side effect of building the specified file1 and
   file2 target files:
env = Environment()
f1 = env.Command(
    target='file1.out',
    source='file1.in',
    action='./build --log logfile.txt $SOURCE $TARGET'
)
f2 = env.Command(
    target='file2.out',
    source='file2.in',
    action='./build --log logfile.txt $SOURCE $TARGET'
)
env.SideEffect('logfile.txt', f1 + f2)

   This makes sure the two ./build steps are run sequentially, even with
   the --jobs=2 in the command line:
% scons -Q --jobs=2
./build --log logfile.txt file1.in file1.out
./build --log logfile.txt file2.in file2.out

   The SideEffect function can be called multiple times for the same
   side-effect file. In fact, the name used as a SideEffect does not even
   need to actually exist as a file on disk - SCons will still make sure
   that the relevant targets will be executed sequentially, not in
   parallel. The side effect is actually a pseudo-target, and SCons mainly
   cares whether nodes are listed as depending on it, not about its
   contents.
env = Environment()
f1 = env.Command('file1.out', [], action='echo >$TARGET data1')
env.SideEffect('not_really_updated', f1)
f2 = env.Command('file2.out', [], action='echo >$TARGET data2')
env.SideEffect('not_really_updated', f2)

% scons -Q --jobs=2
echo > file1.out data1
echo > file2.out data2

26.9. Virtual environments (virtualenvs)

Virtualenv is a tool to create isolated Python environments. A python
application (such as SCons) may be executed within an activated virtualenv.
The activation of virtualenv modifies current environment by defining some
virtualenv-specific variables and modifying search PATH, such that
executables installed within virtualenv's home directory are preferred over
the ones installed outside of it.

Normally, SCons uses hard-coded PATH when searching for external executables,
so it always picks-up executables from these pre-defined locations. This
applies also to python interpreter, which is invoked by some custom SCons
tools or test suites. This means, when running SCons in a virtualenv, an
eventual invocation of python interpreter from SCons script will most
probably jump out of virtualenv and execute python executable found in
hard-coded SCons PATH, not the one which is executing SCons. Some users may
consider this as an inconsistency.

This issue may be overcome by using the --enable-virtualenv option. The
option automatically imports virtualenv-related environment variables to all
created construction environment env['ENV'], and modifies SCons PATH
appropriately to prefer virtualenv's executables. Setting environment
variable SCONS_ENABLE_VIRTUALENV=1 will have same effect. If virtualenv
support is enabled system-vide by the environment variable, it may be
suppressed with the --ignore-virtualenv option.

Inside of SConscript, a global function Virtualenv is available. It returns a
path to virtualenv's home directory, or None if scons is not running from
virtualenv. Note that this function returns a path even if scons is run from
an unactivated virtualenv.

Chapter 27. Using SCons with other build tools

Sometimes a project needs to interact with other projects in various ways.
For example, many open source projects make use of components from other open
source projects, and want to use those in their released form, not rewrite
their builds into SCons. As another example, sometimes the flexibility and
power of SCons is useful for managing the overall project, but developers
might like faster incremental builds when making small changes by using a
different tool.

This chapter shows some techniques for interacting with other projects and
tools effectively from within SCons.

27.1. Creating a Compilation Database

Tooling to perform analysis and modification of source code often needs to
know not only the source code itself, but also how it will be compiled, as
the compilation line affects the behavior of macros, includes, etc. SCons has
a record of this information once it has run, in the form of Actions
associated with the sources, and can emit this information so tools can use
it.

The Clang project has defined a JSON Compilation Database. This database is
in common use as input into Clang tools and many IDEs and editors as well.
See [481]JSON Compilation Database Format Specification for complete
information. SCons can emit a compilation database in this format by enabling
the [482]compilation_db tool and calling the [483]CompilationDatabase builder
(available since scons 4.0).

The compilation database can be populated with source and output files either
with paths relative to the top of the build, or using absolute paths. This is
controlled by COMPILATIONDB_USE_ABSPATH=(True|False) which defaults to False.
The entries in this file can be filtered by using
COMPILATIONDB_PATH_FILTER='pattern' where the filter pattern is a string
following the Python [484]fnmatch syntax. This filtering can be used for
outputting different build variants to different compilation database files.

The following example illustrates generating a compilation database
containing absolute paths:
env = Environment(COMPILATIONDB_USE_ABSPATH=True)
env.Tool('compilation_db')
env.CompilationDatabase()
env.Program('hello.c')

% scons -Q
Building compilation database compile_commands.json
cc -o hello.o -c hello.c
cc -o hello hello.o

   compile_commands.json contains:
[
    {
        "command": "gcc -o hello.o -c hello.c",
        "directory": "/home/user/sandbox",
        "file": "/home/user/sandbox/hello.c",
        "output": "/home/user/sandbox/hello.o"
    }
]

   Notice that the generated database contains only an entry for the
   hello.c/hello.o pairing, and nothing for the generation of the final
   executable hello - the transformation of hello.o to hello does not have
   any information that affects interpretation of the source code, so it
   is not interesting to the compilation database.

   Although it can be a little surprising at first glance, a compilation
   database target is, like any other target, subject to scons target
   selection rules. This means if you set a default target (that does not
   include the compilation database), or use command-line targets, it
   might not be selected for building. This can actually be an advantage,
   since you don't necessarily want to regenerate the compilation database
   every build. The following example shows selecting relative paths (the
   default) for output and source, and also giving a non-default name to
   the database. In order to be able to generate the database separately
   from building, an alias is set referring to the database, which can
   then be used as a target - here we are only building the compilation
   database target, not the code.
env = Environment()
env.Tool('compilation_db')
cdb = env.CompilationDatabase('compile_database.json')
Alias('cdb', cdb)
env.Program('test_main.c')

% scons -Q cdb
Building compilation database compile_database.json

   compile_database.json contains:
[
    {
        "command": "gcc -o test_main.o -c test_main.c",
        "directory": "/home/user/sandbox",
        "file": "test_main.c",
        "output": "test_main.o"
    }
]

   The following (incomplete) example shows using filtering to separate
   build variants. In the case of using variants, you want different
   compilation databases for each, since the build parameters differ, so
   the code analysis needs to see the correct build lines for the 32-bit
   build and 64-bit build hinted at here. For simplicity of presentation,
   the example omits the setup details of the variant directories:
env = Environment()
env.Tool("compilation_db")

env1 = env.Clone()
env1["COMPILATIONDB_PATH_FILTER"] = "build/linux32/*"
env1.CompilationDatabase("compile_commands-linux32.json")

env2 = env.Clone()
env2["COMPILATIONDB_PATH_FILTER"] = "build/linux64/*"
env2.CompilationDatabase('compile_commands-linux64.json')

   compile_commands-linux32.json contains:
[
    {
        "command": "gcc -o hello.o -c hello.c",
        "directory": "/home/mats/github/scons/exp/compdb",
        "file": "hello.c",
        "output": "hello.o"
    }
]

   compile_commands-linux64.json contains:
[
    {
        "command": "gcc -m64 -o build/linux64/test_main.o -c test_main.c",
        "directory": "/home/user/sandbox",
        "file": "test_main.c",
        "output": "build/linux64/test_main.o"
    }
]

27.2. Ninja Build Generator

Note

   This is an experimental new feature. It is subject to change and/or
   removal without a depreciation cycle.

   Loading the [485]ninja tool into SCons will make significant changes in
   SCons' normal functioning.
     * SCons will no longer execute any commands directly and will only
       create the build.ninja and run ninja.
     * Any targets specified on the command line will be passed along to
       ninja

   To enable this feature you'll need to use one of the following:
# On the command line --experimental=ninja

# Or in your SConstruct
SetOption('experimental', 'ninja')

Ninja is a small build system that tries to be fast by not making decisions.
SCons can at times be slow because it makes lots of decisions to carry out
its goal of "correctness". The two tools can be paired to benefit some build
scenarios: by using the [486]ninja tool, SCons can generate the build file
ninja uses (basically doing the decision-making ahead of time and recording
that for ninja), and can invoke ninja to perform a build. For situations
where relationships are not changing, such as edit/build/debug iterations,
this works fine and should provide considerable speedups for more complex
builds. The implication is if there are larger changes taking place, ninja is
not as appropriate - but you can always use SCons to regenerate the build
file. You are NOT advised to use this for production builds.

To use the [487]ninja tool you'll need to first install the Python ninja
package, as the tool depends on being able to do an import of the package.
This can be done via:
# In a virtualenv, or "python" is the native executable:
python -m pip install ninja

# Windows using Python launcher:
py -m pip install ninja

# Anaconda:
conda install -c conda-forge ninja

   Reminder that like any non-default tool, you need to initialize it
   before use (e.g. env.Tool('ninja')).

   It is not expected that the [488]Ninja builder will work for all builds
   at this point. It is still under active development. If you find that
   your build doesn't work with ninja please bring this to the [489]users
   mailing list or [490]#scons-help channel on our Discord server.

   Specifically if your build has many (or even any) Python function
   actions you may find that the ninja build will be slower as it will run
   ninja, which will then run SCons for each target created by a Python
   action. To alleviate some of these, especially those Python based
   actions built into SCons there is special logic to implement those
   actions via shell commands in the ninja build file.

   When ninja runs the generated ninja build file, ninja will launch scons
   as a daemon and feed commands to that scons process which ninja is
   unable to build directly. This daemon will stay alive until explicitly
   killed, or it times out. The timeout is set by
   [491]$NINJA_SCONS_DAEMON_KEEP_ALIVE.

   The daemon will be restarted if any SConscript file(s) change or the
   build changes in a way that ninja determines it needs to regenerate the
   build.ninja file

   See:
   [492]Ninja Build System
   [493]Ninja File Format Specification

Chapter 28. Troubleshooting

The experience of configuring any software build tool to build a large code
base usually, at some point, involves trying to figure out why the tool is
behaving a certain way, and how to get it to behave the way you want. SCons
is no different. This appendix contains a number of different ways in which
you can get some additional insight into SCons' behavior.

Note that we're always interested in trying to improve how you can
troubleshoot configuration problems. If you run into a problem that has you
scratching your head, and which there just doesn't seem to be a good way to
debug, odds are pretty good that someone else will run into the same problem,
too. If so, please let the SCons development team know using the contact
information at [494]https://scons.org/contact.html so that we can use your
feedback to try to come up with a better way to help you, and others, get the
necessary insight into SCons behavior to help identify and fix configuration
issues.

28.1. Why is That Target Being Rebuilt? the --debug=explain Option

Let's look at a simple example of a misconfigured build that causes a target
to be rebuilt every time SCons is run:
# Intentionally misspell the output file name in the
# command used to create the file:
Command('file.out', 'file.in', 'cp $SOURCE file.oout')

   (Note to Windows users: The POSIX cp command copies the first file
   named on the command line to the second file. In our example, it copies
   the file.in file to the file.out file.)

   Now if we run SCons multiple times on this example, we see that it
   re-runs the cp command every time:
% scons -Q
cp file.in file.oout
% scons -Q
cp file.in file.oout
% scons -Q
cp file.in file.oout

   In this example, the underlying cause is obvious: we've intentionally
   misspelled the output file name in the cp command, so the command
   doesn't actually build the file.out file that we've told SCons to
   expect. But if the problem weren't obvious, it would be helpful to
   specify the --debug=explain option on the command line to have SCons
   tell us very specifically why it's decided to rebuild the target:
% scons -Q --debug=explain
scons: building `file.out' because it doesn't exist
cp file.in file.oout

   If this had been a more complicated example involving a lot of build
   output, having SCons tell us that it's trying to rebuild the target
   file because it doesn't exist would be an important clue that something
   was wrong with the command that we invoked to build it.

   Note that you can also use --warn=target-not-built which checks whether
   or not expected targets exist after a build rule is executed.
% scons -Q --warn=target-not-built
cp file.in file.oout

scons: warning: Cannot find target file.out after building
File "/Users/bdbaddog/devel/scons/git/as_scons/scripts/scons.py", line 97, in <m
odule>

   The --debug=explain option also comes in handy to help figure out what
   input file changed. Given a simple configuration that builds a program
   from three source files, changing one of the source files and
   rebuilding with the --debug=explain option shows very specifically why
   SCons rebuilds the files that it does:
% scons -Q
cc -o file1.o -c file1.c
cc -o file2.o -c file2.c
cc -o file3.o -c file3.c
cc -o prog file1.o file2.o file3.o
%     [CHANGE THE CONTENTS OF file2.c]
% scons -Q --debug=explain
scons: rebuilding `file2.o' because `file2.c' changed
cc -o file2.o -c file2.c
scons: rebuilding `prog' because `file2.o' changed
cc -o prog file1.o file2.o file3.o

   This becomes even more helpful in identifying when a file is rebuilt
   due to a change in an implicit dependency, such as an included .h file.
   If the file1.c and file3.c files in our example both included a hello.h
   file, then changing that included file and re-running SCons with the
   --debug=explain option will pinpoint that it's the change to the
   included file that starts the chain of rebuilds:
% scons -Q
cc -o file1.o -c -I. file1.c
cc -o file2.o -c -I. file2.c
cc -o file3.o -c -I. file3.c
cc -o prog file1.o file2.o file3.o
%     [CHANGE THE CONTENTS OF hello.h]
% scons -Q --debug=explain
scons: rebuilding `file1.o' because `hello.h' changed
cc -o file1.o -c -I. file1.c
scons: rebuilding `file3.o' because `hello.h' changed
cc -o file3.o -c -I. file3.c
scons: rebuilding `prog' because:
           `file1.o' changed
           `file3.o' changed
cc -o prog file1.o file2.o file3.o

   (Note that the --debug=explain option will only tell you why SCons
   decided to rebuild necessary targets. It does not tell you what files
   it examined when deciding not to rebuild a target file, which is often
   a more valuable question to answer.)

28.2. What's in That Construction Environment? the Dump Method

When you create a construction environment, SCons populates it with
construction variables that are set up for various compilers, linkers and
utilities that it finds on your system. Although this is usually helpful and
what you want, it might be frustrating if SCons doesn't set certain variables
that you expect to be set. In situations like this, it's sometimes helpful to
use the construction environment [495]Dump method to print all or some of the
construction variables. Note that the Dump method returns the representation
of the variables in the environment for you to print (or otherwise
manipulate):
env = Environment()
print(env.Dump())

   On a POSIX system with gcc installed, this might generate:
% scons
scons: Reading SConscript files ...
{ 'BUILDERS': { '_InternalInstall': <function InstallBuilderWrapper at 0x700000>
,
                '_InternalInstallAs': <function InstallAsBuilderWrapper at 0x700
000>,
                '_InternalInstallVersionedLib': <function InstallVersionedBuilde
rWrapper at 0x700000>},
  'CONFIGUREDIR': '#/.sconf_temp',
  'CONFIGURELOG': '#/config.log',
  'CPPSUFFIXES': [ '.c',
                   '.C',
                   '.cxx',
                   '.cpp',
                   '.c++',
                   '.cc',
                   '.h',
                   '.H',
                   '.hxx',
                   '.hpp',
                   '.hh',
                   '.F',
                   '.fpp',
                   '.FPP',
                   '.m',
                   '.mm',
                   '.S',
                   '.spp',
                   '.SPP',
                   '.sx'],
  'DSUFFIXES': ['.d'],
  'Dir': <SCons.Defaults.Variable_Method_Caller object at 0x700000>,
  'Dirs': <SCons.Defaults.Variable_Method_Caller object at 0x700000>,
  'ENV': {'PATH': '/usr/local/bin:/opt/bin:/bin:/usr/bin:/snap/bin'},
  'ESCAPE': <function escape at 0x700000>,
  'File': <SCons.Defaults.Variable_Method_Caller object at 0x700000>,
  'HOST_ARCH': 'arm64',
  'HOST_OS': 'posix',
  'IDLSUFFIXES': ['.idl', '.IDL'],
  'INSTALL': <function copyFunc at 0x700000>,
  'INSTALLVERSIONEDLIB': <function copyFuncVersionedLib at 0x700000>,
  'LIBLITERALPREFIX': '',
  'LIBPREFIX': 'lib',
  'LIBPREFIXES': ['$LIBPREFIX'],
  'LIBSUFFIX': '.a',
  'LIBSUFFIXES': ['$LIBSUFFIX', '$SHLIBSUFFIX'],
  'MAXLINELENGTH': 128072,
  'OBJPREFIX': '',
  'OBJSUFFIX': '.o',
  'PLATFORM': 'posix',
  'PROGPREFIX': '',
  'PROGSUFFIX': '',
  'PSPAWN': <function piped_env_spawn at 0x700000>,
  'RDirs': <SCons.Defaults.Variable_Method_Caller object at 0x700000>,
  'SCANNERS': [<SCons.Scanner.ScannerBase object at 0x700000>],
  'SHELL': 'sh',
  'SHLIBPREFIX': '$LIBPREFIX',
  'SHLIBSUFFIX': '.so',
  'SHOBJPREFIX': '$OBJPREFIX',
  'SHOBJSUFFIX': '$OBJSUFFIX',
  'SPAWN': <function subprocess_spawn at 0x700000>,
  'TARGET_ARCH': None,
  'TARGET_OS': None,
  'TEMPFILE': <class 'SCons.Platform.TempFileMunge'>,
  'TEMPFILEARGESCFUNC': <function quote_spaces at 0x700000>,
  'TEMPFILEARGJOIN': ' ',
  'TEMPFILEPREFIX': '@',
  'TOOLS': ['install'],
  '_CPPDEFFLAGS': '${_defines(CPPDEFPREFIX, CPPDEFINES, CPPDEFSUFFIX, __env__, '
                  'TARGET, SOURCE)}',
  '_CPPINCFLAGS': '${_concat(INCPREFIX, CPPPATH, INCSUFFIX, __env__, RDirs, '
                  'TARGET, SOURCE, affect_signature=False)}',
  '_LIBDIRFLAGS': '${_concat(LIBDIRPREFIX, LIBPATH, LIBDIRSUFFIX, __env__, '
                  'RDirs, TARGET, SOURCE, affect_signature=False)}',
  '_LIBFLAGS': '${_concat(LIBLINKPREFIX, LIBS, LIBLINKSUFFIX, __env__)}',
  '__DRPATH': '$_DRPATH',
  '__DSHLIBVERSIONFLAGS': '${__libversionflags(__env__,"DSHLIBVERSION","_DSHLIBV
ERSIONFLAGS")}',
  '__LDMODULEVERSIONFLAGS': '${__libversionflags(__env__,"LDMODULEVERSION","_LDM
ODULEVERSIONFLAGS")}',
  '__RPATH': '$_RPATH',
  '__SHLIBVERSIONFLAGS': '${__libversionflags(__env__,"SHLIBVERSION","_SHLIBVERS
IONFLAGS")}',
  '__lib_either_version_flag': <function __lib_either_version_flag at 0x700000>,
  '__libversionflags': <function __libversionflags at 0x700000>,
  '_concat': <function _concat at 0x700000>,
  '_defines': <function _defines at 0x700000>,
  '_stripixes': <function _stripixes at 0x700000>}
scons: done reading SConscript files.
scons: Building targets ...
scons: `.' is up to date.
scons: done building targets.

   On a Windows system with Microsoft Visual C++ the output might look
   like:
C:\>scons
scons: Reading SConscript files ...
{ 'BUILDERS': { 'Object': <SCons.Builder.CompositeBuilder object at 0x700000>,
                'PCH': <SCons.Builder.BuilderBase object at 0x700000>,
                'RES': <SCons.Builder.BuilderBase object at 0x700000>,
                'SharedObject': <SCons.Builder.CompositeBuilder object at 0x7000
00>,
                'StaticObject': <SCons.Builder.CompositeBuilder object at 0x7000
00>,
                '_InternalInstall': <function InstallBuilderWrapper at 0x700000>
,
                '_InternalInstallAs': <function InstallAsBuilderWrapper at 0x700
000>,
                '_InternalInstallVersionedLib': <function InstallVersionedBuilde
rWrapper at 0x700000>},
  'CC': 'cl',
  'CCCOM': <SCons.Action.FunctionAction object at 0x700000>,
  'CCDEPFLAGS': '/showIncludes',
  'CCFLAGS': ['/nologo'],
  'CCPCHFLAGS': <function gen_ccpchflags at 0x700000>,
  'CCPDBFLAGS': ['${(PDB and "/Z7") or ""}'],
  'CFILESUFFIX': '.c',
  'CFLAGS': [],
  'CONFIGUREDIR': '#/.sconf_temp',
  'CONFIGURELOG': '#/config.log',
  'CPPDEFPREFIX': '/D',
  'CPPDEFSUFFIX': '',
  'CPPSUFFIXES': [ '.c',
                   '.C',
                   '.cxx',
                   '.cpp',
                   '.c++',
                   '.cc',
                   '.h',
                   '.H',
                   '.hxx',
                   '.hpp',
                   '.hh',
                   '.F',
                   '.fpp',
                   '.FPP',
                   '.m',
                   '.mm',
                   '.S',
                   '.spp',
                   '.SPP',
                   '.sx'],
  'CXX': '$CC',
  'CXXCOM': '${TEMPFILE("$CXX $_MSVC_OUTPUT_FLAG /c $CHANGED_SOURCES $CXXFLAGS '
            '$CCFLAGS $_CCCOMCOM","$CXXCOMSTR")}',
  'CXXFILESUFFIX': '.cc',
  'CXXFLAGS': ['$(', '/TP', '$)'],
  'DSUFFIXES': ['.d'],
  'Dir': <SCons.Defaults.Variable_Method_Caller object at 0x700000>,
  'Dirs': <SCons.Defaults.Variable_Method_Caller object at 0x700000>,
  'ENV': { 'PATH': 'C:\\WINDOWS\\System32',
           'PATHEXT': '.COM;.EXE;.BAT;.CMD',
           'SystemRoot': 'C:\\WINDOWS'},
  'ESCAPE': <function escape at 0x700000>,
  'File': <SCons.Defaults.Variable_Method_Caller object at 0x700000>,
  'HOST_ARCH': 'arm64',
  'HOST_OS': 'win32',
  'IDLSUFFIXES': ['.idl', '.IDL'],
  'INCPREFIX': '/I',
  'INCSUFFIX': '',
  'INSTALL': <function copyFunc at 0x700000>,
  'INSTALLVERSIONEDLIB': <function copyFuncVersionedLib at 0x700000>,
  'LEXUNISTD': ['--nounistd'],
  'LIBLITERALPREFIX': '',
  'LIBPREFIX': '',
  'LIBPREFIXES': ['$LIBPREFIX'],
  'LIBSUFFIX': '.lib',
  'LIBSUFFIXES': ['$LIBSUFFIX'],
  'MAXLINELENGTH': 2048,
  'MSVC_SETUP_RUN': True,
  'NINJA_DEPFILE_PARSE_FORMAT': 'msvc',
  'OBJPREFIX': '',
  'OBJSUFFIX': '.obj',
  'PCHCOM': '$CXX /Fo${TARGETS[1]} $CXXFLAGS $CCFLAGS $CPPFLAGS $_CPPDEFFLAGS '
            '$_CPPINCFLAGS /c $SOURCES /Yc$PCHSTOP /Fp${TARGETS[0]} '
            '$CCPDBFLAGS $PCHPDBFLAGS',
  'PCHPDBFLAGS': ['${(PDB and "/Yd") or ""}'],
  'PLATFORM': 'win32',
  'PROGPREFIX': '',
  'PROGSUFFIX': '.exe',
  'PSPAWN': <function piped_spawn at 0x700000>,
  'RC': 'rc',
  'RCCOM': <SCons.Action.FunctionAction object at 0x700000>,
  'RCFLAGS': ['/nologo'],
  'RCSUFFIXES': ['.rc', '.rc2'],
  'RDirs': <SCons.Defaults.Variable_Method_Caller object at 0x700000>,
  'SCANNERS': [<SCons.Scanner.ScannerBase object at 0x700000>],
  'SHCC': '$CC',
  'SHCCCOM': <SCons.Action.FunctionAction object at 0x700000>,
  'SHCCFLAGS': ['$CCFLAGS'],
  'SHCFLAGS': ['$CFLAGS'],
  'SHCXX': '$CXX',
  'SHCXXCOM': '${TEMPFILE("$SHCXX $_MSVC_OUTPUT_FLAG /c $CHANGED_SOURCES '
              '$SHCXXFLAGS $SHCCFLAGS $_CCCOMCOM","$SHCXXCOMSTR")}',
  'SHCXXFLAGS': ['$CXXFLAGS'],
  'SHELL': 'command',
  'SHLIBPREFIX': '',
  'SHLIBSUFFIX': '.dll',
  'SHOBJPREFIX': '$OBJPREFIX',
  'SHOBJSUFFIX': '$OBJSUFFIX',
  'SPAWN': <function spawn at 0x700000>,
  'STATIC_AND_SHARED_OBJECTS_ARE_THE_SAME': 1,
  'TARGET_ARCH': None,
  'TARGET_OS': None,
  'TEMPFILE': <class 'SCons.Platform.TempFileMunge'>,
  'TEMPFILEARGESCFUNC': <function quote_spaces at 0x700000>,
  'TEMPFILEARGJOIN': '\n',
  'TEMPFILEPREFIX': '@',
  'TOOLS': ['msvc', 'install'],
  '_CCCOMCOM': '$CPPFLAGS $_CPPDEFFLAGS $_CPPINCFLAGS $CCPCHFLAGS $CCPDBFLAGS',
  '_CPPDEFFLAGS': '${_defines(CPPDEFPREFIX, CPPDEFINES, CPPDEFSUFFIX, __env__, '
                  'TARGET, SOURCE)}',
  '_CPPINCFLAGS': '${_concat(INCPREFIX, CPPPATH, INCSUFFIX, __env__, RDirs, '
                  'TARGET, SOURCE, affect_signature=False)}',
  '_LIBDIRFLAGS': '${_concat(LIBDIRPREFIX, LIBPATH, LIBDIRSUFFIX, __env__, '
                  'RDirs, TARGET, SOURCE, affect_signature=False)}',
  '_LIBFLAGS': '${_concat(LIBLINKPREFIX, LIBS, LIBLINKSUFFIX, __env__)}',
  '_MSVC_OUTPUT_FLAG': <function msvc_output_flag at 0x700000>,
  '__DSHLIBVERSIONFLAGS': '${__libversionflags(__env__,"DSHLIBVERSION","_DSHLIBV
ERSIONFLAGS")}',
  '__LDMODULEVERSIONFLAGS': '${__libversionflags(__env__,"LDMODULEVERSION","_LDM
ODULEVERSIONFLAGS")}',
  '__SHLIBVERSIONFLAGS': '${__libversionflags(__env__,"SHLIBVERSION","_SHLIBVERS
IONFLAGS")}',
  '__lib_either_version_flag': <function __lib_either_version_flag at 0x700000>,
  '__libversionflags': <function __libversionflags at 0x700000>,
  '_concat': <function _concat at 0x700000>,
  '_defines': <function _defines at 0x700000>,
  '_stripixes': <function _stripixes at 0x700000>}
scons: done reading SConscript files.
scons: Building targets ...
scons: `.' is up to date.
scons: done building targets.

   The construction environments in these examples have actually been
   restricted to just gcc and Microsoft Visual C++ respectively. In a
   real-life situation, the construction environments will likely contain
   a great many more variables. Also note that we've massaged the example
   output above to make the memory address of all objects a constant
   0x700000. In reality, you would see a different hexadecimal number for
   each object.

   To make it easier to see just what you're interested in, the Dump
   method allows you to specify a specific construction variable that you
   want to display. For example, it's not unusual to want to verify the
   external environment used to execute build commands, to make sure that
   the PATH and other environment variables are set up the way they should
   be. You can do this as follows:
env = Environment()
print(env.Dump('ENV'))

   Which might display the following when executed on a POSIX system:
% scons
scons: Reading SConscript files ...
{'ENV': {'PATH': '/usr/local/bin:/opt/bin:/bin:/usr/bin:/snap/bin'}}
scons: done reading SConscript files.
scons: Building targets ...
scons: `.' is up to date.
scons: done building targets.

   And the following when executed on a Windows system:
C:\>scons
scons: Reading SConscript files ...
{ 'ENV': { 'PATH': 'C:\\WINDOWS\\System32:/usr/bin',
           'PATHEXT': '.COM;.EXE;.BAT;.CMD',
           'SystemRoot': 'C:\\WINDOWS'}}
scons: done reading SConscript files.
scons: Building targets ...
scons: `.' is up to date.
scons: done building targets.

28.3. What Dependencies Does SCons Know About? the --tree Option

Sometimes the best way to try to figure out what SCons is doing is simply to
take a look at the dependency graph that it constructs based on your
SConscript files. The --tree option will display all or part of the SCons
dependency graph in an "ASCII art" graphical format that shows the dependency
hierarchy.

For example, given the following input SConstruct file:
env = Environment(CPPPATH = ['.'])
env.Program('prog', ['f1.c', 'f2.c', 'f3.c'])

   Running SCons with the --tree=all option yields:
% scons -Q --tree=all
cc -o f1.o -c -I. f1.c
cc -o f2.o -c -I. f2.c
cc -o f3.o -c -I. f3.c
cc -o prog f1.o f2.o f3.o
+-.
  +-SConstruct
  +-f1.c
  +-f1.o
  | +-f1.c
  | +-inc.h
  +-f2.c
  +-f2.o
  | +-f2.c
  | +-inc.h
  +-f3.c
  +-f3.o
  | +-f3.c
  | +-inc.h
  +-inc.h
  +-prog
    +-f1.o
    | +-f1.c
    | +-inc.h
    +-f2.o
    | +-f2.c
    | +-inc.h
    +-f3.o
      +-f3.c
      +-inc.h

   The tree will also be printed when the -n (no execute) option is used,
   which allows you to examine the dependency graph for a configuration
   without actually rebuilding anything in the tree.

   By default, SCons uses "ASCII art" to draw the tree. It is possible to
   use line-drawing characters (Unicode calls these Box Drawing) to make a
   nicer display. To do this, add the linedraw qualifier:
% scons -Q --tree=all,linedraw
cc -o f1.o -c -I. f1.c
cc -o f2.o -c -I. f2.c
cc -o f3.o -c -I. f3.c
cc -o prog f1.o f2.o f3.o
+-+.
  +-SConstruct
  +-f1.c
  +-+f1.o
  | +-f1.c
  | +-inc.h
  +-f2.c
  +-+f2.o
  | +-f2.c
  | +-inc.h
  +-f3.c
  +-+f3.o
  | +-f3.c
  | +-inc.h
  +-inc.h
  +-+prog
    +-+f1.o
    | +-f1.c
    | +-inc.h
    +-+f2.o
    | +-f2.c
    | +-inc.h
    +-+f3.o
      +-f3.c
      +-inc.h

   The --tree option only prints the dependency graph for the specified
   targets (or the default target(s) if none are specified on the command
   line). So if you specify a target like f2.o on the command line, the
   --tree option will only print the dependency graph for that file:
% scons -Q --tree=all f2.o
cc -o f2.o -c -I. f2.c
+-f2.o
  +-f2.c
  +-inc.h

   This is, of course, useful for restricting the output from a very large
   build configuration to just a portion in which you're interested.
   Multiple targets are fine, in which case a tree will be printed for
   each specified target:
% scons -Q --tree=all f1.o f3.o
cc -o f1.o -c -I. f1.c
+-f1.o
  +-f1.c
  +-inc.h
cc -o f3.o -c -I. f3.c
+-f3.o
  +-f3.c
  +-inc.h

   The status argument may be used to tell SCons to print status
   information about each file in the dependency graph:
% scons -Q --tree=status
cc -o f1.o -c -I. f1.c
cc -o f2.o -c -I. f2.c
cc -o f3.o -c -I. f3.c
cc -o prog f1.o f2.o f3.o
 E         = exists
  R        = exists in repository only
   b       = implicit builder
   B       = explicit builder
    S      = side effect
     P     = precious
      A    = always build
       C   = current
        N  = no clean
         H = no cache

[E b      ]+-.
[E     C  ]  +-SConstruct
[E     C  ]  +-f1.c
[E B   C  ]  +-f1.o
[E     C  ]  | +-f1.c
[E     C  ]  | +-inc.h
[E     C  ]  +-f2.c
[E B   C  ]  +-f2.o
[E     C  ]  | +-f2.c
[E     C  ]  | +-inc.h
[E     C  ]  +-f3.c
[E B   C  ]  +-f3.o
[E     C  ]  | +-f3.c
[E     C  ]  | +-inc.h
[E     C  ]  +-inc.h
[E B   C  ]  +-prog
[E B   C  ]    +-f1.o
[E     C  ]    | +-f1.c
[E     C  ]    | +-inc.h
[E B   C  ]    +-f2.o
[E     C  ]    | +-f2.c
[E     C  ]    | +-inc.h
[E B   C  ]    +-f3.o
[E     C  ]      +-f3.c
[E     C  ]      +-inc.h

   Note that --tree=all,status is equivalent; the all is assumed if only
   status is present. As an alternative to all, you can specify
   --tree=derived to have SCons only print derived targets in the tree
   output, skipping source files (like .c and .h files):
% scons -Q --tree=derived
cc -o f1.o -c -I. f1.c
cc -o f2.o -c -I. f2.c
cc -o f3.o -c -I. f3.c
cc -o prog f1.o f2.o f3.o
+-.
  +-f1.o
  +-f2.o
  +-f3.o
  +-prog
    +-f1.o
    +-f2.o
    +-f3.o

   You can use the status modifier with derived as well:
% scons -Q --tree=derived,status
cc -o f1.o -c -I. f1.c
cc -o f2.o -c -I. f2.c
cc -o f3.o -c -I. f3.c
cc -o prog f1.o f2.o f3.o
 E         = exists
  R        = exists in repository only
   b       = implicit builder
   B       = explicit builder
    S      = side effect
     P     = precious
      A    = always build
       C   = current
        N  = no clean
         H = no cache

[E b      ]+-.
[E B   C  ]  +-f1.o
[E B   C  ]  +-f2.o
[E B   C  ]  +-f3.o
[E B   C  ]  +-prog
[E B   C  ]    +-f1.o
[E B   C  ]    +-f2.o
[E B   C  ]    +-f3.o

   Note that the order of the --tree= arguments doesn't matter;
   --tree=status,derived is completely equivalent.

   The default behavior of the --tree option is to repeat all of the
   dependencies each time the library dependency (or any other dependency
   file) is encountered in the tree. If certain target files share other
   target files, such as two programs that use the same library:
env = Environment(CPPPATH = ['.'],
                  LIBS = ['foo'],
                  LIBPATH = ['.'])
env.Library('foo', ['f1.c', 'f2.c', 'f3.c'])
env.Program('prog1.c')
env.Program('prog2.c')

   Then there can be a lot of repetition in the --tree= output:
% scons -Q --tree=all
cc -o f1.o -c -I. f1.c
cc -o f2.o -c -I. f2.c
cc -o f3.o -c -I. f3.c
ar rc libfoo.a f1.o f2.o f3.o
ranlib libfoo.a
cc -o prog1.o -c -I. prog1.c
cc -o prog1 prog1.o -L. -lfoo
cc -o prog2.o -c -I. prog2.c
cc -o prog2 prog2.o -L. -lfoo
+-.
  +-SConstruct
  +-f1.c
  +-f1.o
  | +-f1.c
  | +-inc.h
  +-f2.c
  +-f2.o
  | +-f2.c
  | +-inc.h
  +-f3.c
  +-f3.o
  | +-f3.c
  | +-inc.h
  +-inc.h
  +-libfoo.a
  | +-f1.o
  | | +-f1.c
  | | +-inc.h
  | +-f2.o
  | | +-f2.c
  | | +-inc.h
  | +-f3.o
  |   +-f3.c
  |   +-inc.h
  +-prog1
  | +-prog1.o
  | | +-prog1.c
  | | +-inc.h
  | +-libfoo.a
  |   +-f1.o
  |   | +-f1.c
  |   | +-inc.h
  |   +-f2.o
  |   | +-f2.c
  |   | +-inc.h
  |   +-f3.o
  |     +-f3.c
  |     +-inc.h
  +-prog1.c
  +-prog1.o
  | +-prog1.c
  | +-inc.h
  +-prog2
  | +-prog2.o
  | | +-prog2.c
  | | +-inc.h
  | +-libfoo.a
  |   +-f1.o
  |   | +-f1.c
  |   | +-inc.h
  |   +-f2.o
  |   | +-f2.c
  |   | +-inc.h
  |   +-f3.o
  |     +-f3.c
  |     +-inc.h
  +-prog2.c
  +-prog2.o
    +-prog2.c
    +-inc.h

   In a large configuration with many internal libraries and include
   files, this can very quickly lead to huge output trees. To help make
   this more manageable, a prune modifier may be added to the option list,
   in which case SCons will print the name of a target that has already
   been visited during the tree-printing in square brackets ([]) as an
   indication that the dependencies of the target file may be found by
   looking farther up the tree:
% scons -Q --tree=prune
cc -o f1.o -c -I. f1.c
cc -o f2.o -c -I. f2.c
cc -o f3.o -c -I. f3.c
ar rc libfoo.a f1.o f2.o f3.o
ranlib libfoo.a
cc -o prog1.o -c -I. prog1.c
cc -o prog1 prog1.o -L. -lfoo
cc -o prog2.o -c -I. prog2.c
cc -o prog2 prog2.o -L. -lfoo
+-.
  +-SConstruct
  +-f1.c
  +-f1.o
  | +-f1.c
  | +-inc.h
  +-f2.c
  +-f2.o
  | +-f2.c
  | +-inc.h
  +-f3.c
  +-f3.o
  | +-f3.c
  | +-inc.h
  +-inc.h
  +-libfoo.a
  | +-[f1.o]
  | +-[f2.o]
  | +-[f3.o]
  +-prog1
  | +-prog1.o
  | | +-prog1.c
  | | +-inc.h
  | +-[libfoo.a]
  +-prog1.c
  +-[prog1.o]
  +-prog2
  | +-prog2.o
  | | +-prog2.c
  | | +-inc.h
  | +-[libfoo.a]
  +-prog2.c
  +-[prog2.o]

   Like the status keyword, the prune argument by itself is equivalent to
   --tree=all,prune.

28.4. How is SCons Constructing the Command Lines It Executes? the
--debug=presub Option

Sometimes the command lines that SCons executes don't come out looking as you
expect. In this case it may be useful to look at the strings before SCons
performs substitution on them. This can be done with the --debug=presub
option:
% scons -Q --debug=presub
Building prog.o with action:
  $CC -o $TARGET -c $CFLAGS $CCFLAGS $_CCOMCOM $SOURCES
cc -o prog.o -c -I. prog.c
Building prog with action:
  $SMART_LINKCOM
cc -o prog prog.o

28.5. Where is SCons Searching for Libraries? the --debug=findlibs Option

To get some insight into what library names SCons is searching for, and in
which directories it is searching, use the --debug=findlibs option. Given the
following input SConstruct file:
env = Environment(LIBPATH = ['libs1', 'libs2'])
env.Program('prog.c', LIBS=['foo', 'bar'])

   And the libraries libfoo.a and libbar.a in libs1 and libs2,
   respectively, use of the --debug=findlibs option yields:
% scons -Q --debug=findlibs
  findlibs: looking for 'libfoo.a' in 'libs1' ...
  findlibs: ... FOUND 'libfoo.a' in 'libs1'
  findlibs: looking for 'libfoo.so' in 'libs1' ...
  findlibs: looking for 'libfoo.so' in 'libs2' ...
  findlibs: looking for 'libbar.a' in 'libs1' ...
  findlibs: looking for 'libbar.a' in 'libs2' ...
  findlibs: ... FOUND 'libbar.a' in 'libs2'
  findlibs: looking for 'libbar.so' in 'libs1' ...
  findlibs: looking for 'libbar.so' in 'libs2' ...
cc -o prog.o -c prog.c
cc -o prog prog.o -Llibs1 -Llibs2 -lfoo -lbar

28.6. Where is SCons Blowing Up? the --debug=stacktrace Option

In general, SCons tries to keep its error messages short and informative.
That means we usually try to avoid showing the stack traces that are familiar
to experienced Python programmers, since they usually contain much more
information than is useful to most people.

For example, the following SConstruct file:
Program('prog.c')

   Generates the following error if the prog.c file does not exist:
% scons -Q
scons: *** [prog.o] Source `prog.c' not found, needed by target `prog.o'.

   In this case, the error is pretty obvious. But if it weren't, and you
   wanted to try to get more information about the error, the
   --debug=stacktrace option would show you exactly where in the SCons
   source code the problem occurs:
% scons -Q --debug=stacktrace
scons: *** [prog.o] Source `prog.c' not found, needed by target `prog.o'.
scons: internal stack trace:
  File "SCons/Taskmaster/Job.py", line 670, in _work
    task.prepare()
  File "SCons/Script/Main.py", line 209, in prepare
    return SCons.Taskmaster.OutOfDateTask.prepare(self)
           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "SCons/Taskmaster/__init__.py", line 195, in prepare
    executor.prepare()
  File "SCons/Executor.py", line 420, in prepare
    raise SCons.Errors.StopError(msg % (s, self.batches[0].targets[0]))

   Of course, if you do need to dive into the SCons source code, we'd like
   to know if, or how, the error messages or troubleshooting options could
   have been improved to avoid that. Not everyone has the necessary time
   or Python skill to dive into the source code, and we'd like to improve
   SCons for those people as well...

28.7. How is SCons Making Its Decisions? the --taskmastertrace Option

The internal SCons subsystem that handles walking the dependency graph and
controls the decision-making about what to rebuild is the Taskmaster. SCons
supports a --taskmastertrace option that tells the Taskmaster to print
information about the children (dependencies) of the various Nodes on its
walk down the graph, which specific dependent Nodes are being evaluated, and
in what order.

The --taskmastertrace option takes as an argument the name of a file in which
to put the trace output, with - (a single hyphen) indicating that the trace
messages should be printed to the standard output:
env = Environment(CPPPATH = ['.'])
env.Program('prog.c')

% scons -Q --taskmastertrace=- prog
Job.NewParallel._work(): [Thread:8646594432] Gained exclusive access
Job.NewParallel._work(): [Thread:8646594432] Starting search
Job.NewParallel._work(): [Thread:8646594432] Found 0 completed tasks to process
Job.NewParallel._work(): [Thread:8646594432] Searching for new tasks

Taskmaster: Looking for a node to evaluate
Taskmaster:     Considering node <no_state   0   'prog'> and its children:
Taskmaster:        <no_state   0   'prog.o'>
Taskmaster:      adjusted ref count: <pending    1   'prog'>, child 'prog.o'
Taskmaster:     Considering node <no_state   0   'prog.o'> and its children:
Taskmaster:        <no_state   0   'prog.c'>
Taskmaster:        <no_state   0   'inc.h'>
Taskmaster:      adjusted ref count: <pending    1   'prog.o'>, child 'prog.c'
Taskmaster:      adjusted ref count: <pending    2   'prog.o'>, child 'inc.h'
Taskmaster:     Considering node <no_state   0   'prog.c'> and its children:
Taskmaster: Evaluating <pending    0   'prog.c'>

Task.make_ready_current(): node <pending    0   'prog.c'>
Task.prepare():      node <up_to_date 0   'prog.c'>
Job.NewParallel._work(): [Thread:8646594432] Found internal task
Task.executed_with_callbacks(): node <up_to_date 0   'prog.c'>
Task.postprocess():  node <up_to_date 0   'prog.c'>
Task.postprocess():  removing <up_to_date 0   'prog.c'>
Task.postprocess():  adjusted parent ref count <pending    1   'prog.o'>
Job.NewParallel._work(): [Thread:8646594432] Searching for new tasks

Taskmaster: Looking for a node to evaluate
Taskmaster:     Considering node <no_state   0   'inc.h'> and its children:
Taskmaster: Evaluating <pending    0   'inc.h'>

Task.make_ready_current(): node <pending    0   'inc.h'>
Task.prepare():      node <up_to_date 0   'inc.h'>
Job.NewParallel._work(): [Thread:8646594432] Found internal task
Task.executed_with_callbacks(): node <up_to_date 0   'inc.h'>
Task.postprocess():  node <up_to_date 0   'inc.h'>
Task.postprocess():  removing <up_to_date 0   'inc.h'>
Task.postprocess():  adjusted parent ref count <pending    0   'prog.o'>
Job.NewParallel._work(): [Thread:8646594432] Searching for new tasks

Taskmaster: Looking for a node to evaluate
Taskmaster:     Considering node <pending    0   'prog.o'> and its children:
Taskmaster:        <up_to_date 0   'prog.c'>
Taskmaster:        <up_to_date 0   'inc.h'>
Taskmaster: Evaluating <pending    0   'prog.o'>

Task.make_ready_current(): node <pending    0   'prog.o'>
Task.prepare():      node <executing  0   'prog.o'>
Job.NewParallel._work(): [Thread:8646594432] Found task requiring execution
Job.NewParallel._work(): [Thread:8646594432] Executing task
Task.execute():      node <executing  0   'prog.o'>
cc -o prog.o -c -I. prog.c
Job.NewParallel._work(): [Thread:8646594432] Enqueueing executed task results
Job.NewParallel._work(): [Thread:8646594432] Gained exclusive access
Job.NewParallel._work(): [Thread:8646594432] Starting search
Job.NewParallel._work(): [Thread:8646594432] Found 1 completed tasks to process
Task.executed_with_callbacks(): node <executing  0   'prog.o'>
Task.postprocess():  node <executed   0   'prog.o'>
Task.postprocess():  removing <executed   0   'prog.o'>
Task.postprocess():  adjusted parent ref count <pending    0   'prog'>
Job.NewParallel._work(): [Thread:8646594432] Searching for new tasks

Taskmaster: Looking for a node to evaluate
Taskmaster:     Considering node <pending    0   'prog'> and its children:
Taskmaster:        <executed   0   'prog.o'>
Taskmaster: Evaluating <pending    0   'prog'>

Task.make_ready_current(): node <pending    0   'prog'>
Task.prepare():      node <executing  0   'prog'>
Job.NewParallel._work(): [Thread:8646594432] Found task requiring execution
Job.NewParallel._work(): [Thread:8646594432] Executing task
Task.execute():      node <executing  0   'prog'>
cc -o prog prog.o
Job.NewParallel._work(): [Thread:8646594432] Enqueueing executed task results
Job.NewParallel._work(): [Thread:8646594432] Gained exclusive access
Job.NewParallel._work(): [Thread:8646594432] Starting search
Job.NewParallel._work(): [Thread:8646594432] Found 1 completed tasks to process
Task.executed_with_callbacks(): node <executing  0   'prog'>
Task.postprocess():  node <executed   0   'prog'>
Job.NewParallel._work(): [Thread:8646594432] Searching for new tasks

Taskmaster: Looking for a node to evaluate
Taskmaster: No candidate anymore.
Job.NewParallel._work(): [Thread:8646594432] Found no task requiring execution,
and have no jobs: marking complete
Job.NewParallel._work(): [Thread:8646594432] Gained exclusive access
Job.NewParallel._work(): [Thread:8646594432] Completion detected, breaking from
main loop

   The --taskmastertrace option doesn't provide information about the
   actual calculations involved in deciding if a file is up-to-date, but
   it does show all of the dependencies it knows about for each Node, and
   the order in which those dependencies are evaluated. This can be useful
   as an alternate way to determine whether or not your SCons
   configuration, or the implicit dependency scan, has actually identified
   all the correct dependencies you want it to.

28.8. Watch SCons prepare targets for building: the --debug=prepare Option

Sometimes SCons doesn't build the target you want, and it's difficult to
figure out why. You can use the --debug=prepare option to see all the targets
SCons is considering, and whether they are already up-to-date or not. The
message is printed before SCons decides whether to build the target.

28.9. Why is a file disappearing? the --debug=duplicate Option

When using the Duplicate option to create variant directories, sometimes you
may find files not getting linked or copied to where you expect (or not at
all), or files mysteriously disappearing. These are usually because of a
misconfiguration of some kind in the SConscript files, but they can be tricky
to debug. The --debug=duplicate option shows each time a variant file is
unlinked and relinked from its source (or copied, depending on settings), and
also shows a message for removing "stale" variant-directory files that no
longer have a corresponding source file. It also prints a line for each
target that's removed just before building, since that can also be mistaken
for the same thing.

28.10. Keep it simple

Over the years, many developers have chosen to dive in and make vastly
complicated build systems out of SCons, which sometimes don't work quite as
expected. As a general rule, make sure you need to reach for a complex
solution before you do so. SCons is mature software and has evolved over time
to meet a lot of feature requests, so there is often an easier way to do
something if you can just find it. The SCons community can be helpful here -
the discussion lists and chat channels can be a way to find out if something
can be done an easier way before embarking on an implementation.

When something does misbehave, trying to isolate the problem to a simple test
case can really help. The work to create a reproducer often helps you spot
the issue yourself, and a simple example is much easier for others to look
over and possibly spot logical flaws, misuse of the API, or other ways
something could have been done. In addition, if it turns out there's actually
a real SCons bug (we believe it's a high quality piece of software, but all
software has some bugs), it's very likely the bug filing will result in a
request for a simple reproducer anyway.

Appendix A. Construction Variables

This appendix contains descriptions of all of the construction variables that
are potentially available "out of the box" in this version of SCons. Whether
or not setting a construction variable in a construction environment will
actually have an effect depends on whether any of the Tools and/or Builders
that use the variable have been included in the construction environment.

In this appendix, we have appended the initial $ (dollar sign) to the
beginning of each variable name when it appears in the text, but left off the
dollar sign in the left-hand column where the name appears for each entry.

   __LDMODULEVERSIONFLAGS
          This construction variable automatically introduces
          [496]$_LDMODULEVERSIONFLAGS if [497]$LDMODULEVERSION is set.
          Otherwise, it evaluates to an empty string.

   __SHLIBVERSIONFLAGS
          This construction variable automatically introduces
          [498]$_SHLIBVERSIONFLAGS if [499]$SHLIBVERSION is set.
          Otherwise, it evaluates to an empty string.

   APPLELINK_COMPATIBILITY_VERSION
          On Mac OS X this is used to set the linker flag:
          -compatibility_version

          The value is specified as X[.Y[.Z]] where X is between 1 and
          65535, Y can be omitted or between 1 and 255, Z can be omitted
          or between 1 and 255. This value will be derived from
          [500]$SHLIBVERSION if not specified. The lowest digit will be
          dropped and replaced by a 0.

          If the [501]$APPLELINK_NO_COMPATIBILITY_VERSION is set then no
          -compatibility_version will be output.

          See MacOS's ld manpage for more details

   _APPLELINK_COMPATIBILITY_VERSION
          A macro (by default a generator function) used to create the
          linker flags to specify apple's linker's -compatibility_version
          flag. The default generator uses
          [502]$APPLELINK_COMPATIBILITY_VERSION and
          [503]$APPLELINK_NO_COMPATIBILITY_VERSION and [504]$SHLIBVERSION
          to determine the correct flag.

   APPLELINK_CURRENT_VERSION
          On Mac OS X this is used to set the linker flag:
          -current_version

          The value is specified as X[.Y[.Z]] where X is between 1 and
          65535, Y can be omitted or between 1 and 255, Z can be omitted
          or between 1 and 255. This value will be set to
          [505]$SHLIBVERSION if not specified.

          If the [506]$APPLELINK_NO_CURRENT_VERSION is set then no
          -current_version will be output.

          See MacOS's ld manpage for more details

   _APPLELINK_CURRENT_VERSION
          A macro (by default a generator function) used to create the
          linker flags to specify apple's linker's -current_version flag.
          The default generator uses [507]$APPLELINK_CURRENT_VERSION and
          [508]$APPLELINK_NO_CURRENT_VERSION and [509]$SHLIBVERSION to
          determine the correct flag.

   APPLELINK_NO_COMPATIBILITY_VERSION
          Set this to any True (1|True|non-empty string) value to disable
          adding -compatibility_version flag when generating versioned
          shared libraries.

          This overrides [510]$APPLELINK_COMPATIBILITY_VERSION.

   APPLELINK_NO_CURRENT_VERSION
          Set this to any True (1|True|non-empty string) value to disable
          adding -current_version flag when generating versioned shared
          libraries.

          This overrides [511]$APPLELINK_CURRENT_VERSION.

   AR
          The static library archiver.

   ARCHITECTURE
          Specifies the system architecture for which the package is being
          built. The default is the system architecture of the machine on
          which SCons is running. This is used to fill in the
          Architecture: field in an Ipkg control file, and the BuildArch:
          field in the RPM .spec file, as well as forming part of the name
          of a generated RPM package file.

          See the [512]Package builder.

   ARCOM
          The command line used to generate a static library from object
          files.

   ARCOMSTR
          The string displayed when a static library is generated from
          object files. If this is not set, then [513]$ARCOM (the command
          line) is displayed.

env = Environment(ARCOMSTR = "Archiving $TARGET")
ARFLAGS
General options passed to the static library archiver.
AS
The assembler.
ASCOM
The command line used to generate an object file from an assembly-language sourc
e file.
ASCOMSTR
The string displayed when an object file is generated from an assembly-language
source file. If this is not set, then [514]$ASCOM (the command line) is displaye
d. env = Environment(ASCOMSTR = "Assembling $TARGET")
ASFLAGS
General options passed to the assembler.
ASPPCOM
The command line used to assemble an assembly-language source file into an objec
t file after first running the file through the C preprocessor. Any options spec
ified in the [515]$ASFLAGS and [516]$CPPFLAGS construction variables are include
d on this command line.
ASPPCOMSTR
The string displayed when an object file is generated from an assembly-language
source file after first running the file through the C preprocessor. If this is
not set, then [517]$ASPPCOM (the command line) is displayed. env = Environment(A
SPPCOMSTR = "Assembling $TARGET")
ASPPFLAGS
General options when an assembling an assembly-language source file into an obje
ct file after first running the file through the C preprocessor. The default is
to use the value of [518]$ASFLAGS.
BIBTEX
The bibliography generator for the TeX formatter and typesetter and the LaTeX st
ructured formatter and typesetter.
BIBTEXCOM
The command line used to call the bibliography generator for the TeX formatter a
nd typesetter and the LaTeX structured formatter and typesetter.
BIBTEXCOMSTR
The string displayed when generating a bibliography for TeX or LaTeX. If this is
 not set, then [519]$BIBTEXCOM (the command line) is displayed. env = Environmen
t(BIBTEXCOMSTR = "Generating bibliography $TARGET")
BIBTEXFLAGS
General options passed to the bibliography generator for the TeX formatter and t
ypesetter and the LaTeX structured formatter and typesetter.
BUILDERS
A dictionary mapping the names of the builders available through the constructio
n environment to underlying Builder objects. Custom builders need to be added to
 this to make them available.

A platform-dependent default list of builders such as [520]Program, [521]Library
 etc. is used to populate this construction variable when the construction envir
onment is initialized via the presence/absence of the tools those builders depen
d on. $BUILDERS can be examined to learn which builders will actually be availab
le at run-time.

Note that if you initialize this construction variable through assignment when t
he construction environment is created, that value for $BUILDERS will override a
ny defaults: bld = Builder(action='foobuild < $SOURCE > $TARGET') env = Environm
ent(BUILDERS={'NewBuilder': bld})

To instead use a new Builder object in addition to the default Builders, add you
r new Builder object like this: env = Environment() env.Append(BUILDERS={'NewBui
lder': bld})

or this: env = Environment() env['BUILDERS']['NewBuilder'] = bld
CACHEDIR_CLASS
The class type that SCons should use when instantiating a new [522]CacheDir in t
his construction environment. Must be a subclass of the SCons.CacheDir.CacheDir
class.
CC
The C compiler.
CCCOM
The command line used to compile a C source file to a (static) object file. Any
options specified in the [523]$CFLAGS, [524]$CCFLAGS and [525]$CPPFLAGS construc
tion variables are included on this command line. See also [526]$SHCCCOM for com
piling to shared objects.
CCCOMSTR
If set, the string displayed when a C source file is compiled to a (static) obje
ct file. If not set, then [527]$CCCOM (the command line) is displayed. See also
[528]$SHCCCOMSTR for compiling to shared objects. env = Environment(CCCOMSTR = "
Compiling static object $TARGET")
CCDEPFLAGS
Options to pass to C or C++ compiler to generate list of dependency files.

This is set only by compilers which support this functionality. ([529]gcc, [530]
clang, and [531]msvc currently)
CCFLAGS
General options that are passed to the C and C++ compilers. See also [532]$SHCCF
LAGS for compiling to shared objects.
CCPCHFLAGS
Options added to the compiler command line to support building with precompiled
headers. The default value expands expands to the appropriate Microsoft Visual C
++ command-line options when the [533]$PCH construction variable is set.
CCPDBFLAGS
Options added to the compiler command line to support storing debugging informat
ion in a Microsoft Visual C++ PDB file. The default value expands expands to app
ropriate Microsoft Visual C++ command-line options when the [534]$PDB constructi
on variable is set.

The Microsoft Visual C++ compiler option that SCons uses by default to generate
PDB information is /Z7. This works correctly with parallel (-j) builds because i
t embeds the debug information in the intermediate object files, as opposed to s
haring a single PDB file between multiple object files. This is also the only wa
y to get debug information embedded into a static library. Using the /Zi instead
 may yield improved link-time performance, although parallel builds will no long
er work.

You can generate PDB files with the /Zi switch by overriding the default [535]$C
CPDBFLAGS variable as follows: env['CCPDBFLAGS'] = ['${(PDB and "/Zi /Fd%s" % Fi
le(PDB)) or ""}']

An alternative would be to use the /Zi to put the debugging information in a sep
arate .pdb file for each object file by overriding the [536]$CCPDBFLAGS variable
 as follows: env['CCPDBFLAGS'] = '/Zi /Fd${TARGET}.pdb'
CCVERSION
The version number of the C compiler. This may or may not be set, depending on t
he specific C compiler being used.
CFILESUFFIX
The suffix for C source files. This is used by the internal CFile builder when g
enerating C files from Lex (.l) or YACC (.y) input files. The default suffix, of
 course, is .c (lower case). On case-insensitive systems (like Windows), SCons a
lso treats .C (upper case) files as C files.
CFLAGS
General options that are passed to the C compiler (C only; not C++). See also [5
37]$SHCFLAGS for compiling to shared objects.
CHANGE_SPECFILE
A hook for modifying the file that controls the packaging build (the .spec for R
PM, the control for Ipkg, the .wxs for MSI). If set, the function will be called
 after the SCons template for the file has been written.

See the [538]Package builder.
CHANGED_SOURCES
A reserved variable name that may not be set or used in a construction environme
nt. (See the manpage section "Variable Substitution" for more information).
CHANGED_TARGETS
A reserved variable name that may not be set or used in a construction environme
nt. (See the manpage section "Variable Substitution" for more information).
CHANGELOG
The name of a file containing the change log text to be included in the package.
 This is included as the %changelog section of the RPM .spec file.

See the [539]Package builder.
COMPILATIONDB_COMSTR
The string displayed when the [540]CompilationDatabase builder's action is run.
COMPILATIONDB_PATH_FILTER
A string which instructs [541]CompilationDatabase to only include entries where
the output member matches the pattern in the filter string using fnmatch, which
uses glob style wildcards.

The default value is an empty string '', which disables filtering.
COMPILATIONDB_USE_ABSPATH
A boolean flag to instruct [542]CompilationDatabase whether to write the file an
d output members in the compilation database using absolute or relative paths.

The default value is False (use relative paths)
_concat
A function used to produce variables like [543]$_CPPINCFLAGS. It takes four mand
atory arguments, and up to 4 additional optional arguments: 1) a prefix to conca
tenate onto each element, 2) a list of elements, 3) a suffix to concatenate onto
 each element, 4) an environment for variable interpolation, 5) an optional func
tion that will be called to transform the list before concatenation, 6) an optio
nally specified target (Can use TARGET), 7) an optionally specified source (Can
use SOURCE), 8) optional affect_signature flag which will wrap non-empty returne
d value with $( and $) to indicate the contents should not affect the signature
of the generated command line. env['_CPPINCFLAGS'] = '${_concat(INCPREFIX, CPPPA
TH, INCSUFFIX, __env__, RDirs, TARGET, SOURCE, affect_signature=False)}'
CONFIGUREDIR
The name of the directory in which Configure context test files are written. The
 default is .sconf_temp in the top-level directory containing the SConstruct fil
e.

If variant directories are in use, and the configure check results should not be
 shared between variants, you can set $CONFIGUREDIR and [544]$CONFIGURELOG so th
ey are unique per variant directory.
CONFIGURELOG
The name of the Configure context log file. The default is config.log in the top
-level directory containing the SConstruct file.

If variant directories are in use, and the configure check results should not be
 shared between variants, you can set [545]$CONFIGUREDIR and $CONFIGURELOG so th
ey are unique per variant directory.
_CPPDEFFLAGS
An automatically-generated construction variable containing the C preprocessor c
ommand-line options to define values. The value of [546]$_CPPDEFFLAGS is created
 by respectively prepending and appending [547]$CPPDEFPREFIX and [548]$CPPDEFSUF
FIX to each definition in [549]$CPPDEFINES.
CPPDEFINES
A platform independent specification of C preprocessor macro definitions. The de
finitions are added to command lines through the automatically-generated [550]$_
CPPDEFFLAGS construction variable, which is constructed according to the content
s of $CPPDEFINES:

          If $CPPDEFINES is a string, the values of the [551]$CPPDEFPREFIX
            and [552]$CPPDEFSUFFIX construction variables are respectively
            prepended and appended to each definition in $CPPDEFINES,
            split on whitespace.
# Adds -Dxyz to POSIX compiler command lines, # and /Dxyz to Microsoft Visual C+
+ command lines. env = Environment(CPPDEFINES='xyz')
  If $CPPDEFINES is a list, the values of the $CPPDEFPREFIX and $CPPDEFSUFFIX co
nstruction variables are respectively prepended and appended to each element in
the list. If any element is a tuple (or list) then the first item of the tuple i
s the macro name and the second is the macro definition. If the definition is no
t omitted or None, the name and definition are combined into a single name=defin
ition item before the prepending/appending. # Adds -DB=2 -DA to POSIX compiler c
ommand lines, # and /DB=2 /DA to Microsoft Visual C++ command lines. env = Envir
onment(CPPDEFINES=[('B', 2), 'A'])
  If $CPPDEFINES is a dictionary, the values of the $CPPDEFPREFIX and $CPPDEFSUF
FIX construction variables are respectively prepended and appended to each key f
rom the dictionary. If the value for a key is not None, then the key (macro name
) and the value (macros definition) are combined into a single name=definition i
tem before the prepending/appending. # Adds -DA -DB=2 to POSIX compiler command
lines, # or /DA /DB=2 to Microsoft Visual C++ command lines. env = Environment(C
PPDEFINES={'B':2, 'A':None})

   Depending on how contents are added to $CPPDEFINES, it may be
   transformed into a compound type, for example a list containing
   strings, tuples and/or dictionaries. SCons can correctly expand such a
   compound type.
   Note that SCons may call the compiler via a shell. If a macro
   definition contains characters such as spaces that have meaning to the
   shell, or is intended to be a string value, you may need to use the
   shell's quoting syntax to avoid interpretation by the shell before the
   preprocessor sees it. Function-like macros are not supported via this
   mechanism (and some compilers do not even implement that functionality
   via the command lines). When quoting, note that one set of quote
   characters are used to define a Python string, then quotes embedded
   inside that would be consumed by the shell unless escaped. These
   examples may help illustrate:
env = Environment(CPPDEFINES=['USE_ALT_HEADER=\\"foo_alt.h\\"'])
env = Environment(CPPDEFINES=[('USE_ALT_HEADER', '\\"foo_alt.h\\"')])

   :Changed in version 4.5: SCons no longer sorts $CPPDEFINES values
   entered in dictionary form. Python now preserves dictionary keys in the
   order they are entered, so it is no longer necessary to sort them to
   ensure a stable command line.

   CPPDEFPREFIX
   The prefix used to specify preprocessor macro definitions on the C
   compiler command line. This will be prepended to each definition in the
   [553]$CPPDEFINES construction variable when the [554]$_CPPDEFFLAGS
   variable is automatically generated.

   CPPDEFSUFFIX
   The suffix used to specify preprocessor macro definitions on the C
   compiler command line. This will be appended to each definition in the
   [555]$CPPDEFINES construction variable when the [556]$_CPPDEFFLAGS
   variable is automatically generated.

   CPPFLAGS
   User-specified C preprocessor options. These will be included in any
   command that uses the C preprocessor, including not just compilation of
   C and C++ source files via the [557]$CCCOM, [558]$SHCCCOM, [559]$CXXCOM
   and [560]$SHCXXCOM command lines, but also the [561]$FORTRANPPCOM,
   [562]$SHFORTRANPPCOM, [563]$F77PPCOM and [564]$SHF77PPCOM command lines
   used to compile a Fortran source file, and the [565]$ASPPCOM command
   line used to assemble an assembly language source file, after first
   running each file through the C preprocessor. Note that this variable
   does not contain -I (or similar) include search path options that scons
   generates automatically from [566]$CPPPATH. See [567]$_CPPINCFLAGS,
   below, for the variable that expands to those options.

   _CPPINCFLAGS
   An automatically-generated construction variable containing the C
   preprocessor command-line options for specifying directories to be
   searched for include files. The value of $_CPPINCFLAGS is created by
   respectively prepending and appending [568]$INCPREFIX and
   [569]$INCSUFFIX to each directory in [570]$CPPPATH.

   CPPPATH
   The list of directories that the C preprocessor will search for include
   directories. The C/C++ implicit dependency scanner will search these
   directories for include files. In general, it's not advised to put
   include directory directives directly into [571]$CCFLAGS or
   [572]$CXXFLAGS as the result will be non-portable and the directories
   will not be searched by the dependency scanner. $CPPPATH should be a
   list of path strings, or a single string, not a pathname list joined by
   Python's os.pathsep.

   Note: directory names in $CPPPATH will be looked-up relative to the
   directory of the SConscript file when they are used in a command. To
   force scons to lookup a directory relative to the root of the source
   tree, use the # prefix:
env = Environment(CPPPATH='#/include')

The directory lookup can also be forced using the [573]Dir function: include = D
ir('include') env = Environment(CPPPATH=include)

The directory list will be added to command lines through the automatically-gene
rated [574]$_CPPINCFLAGS construction variable, which is constructed by respecti
vely prepending and appending the values of the [575]$INCPREFIX and [576]$INCSUF
FIX construction variables to each directory in [577]$CPPPATH. Any command lines
 you define that need the $CPPPATH directory list should include [578]$_CPPINCFL
AGS: env = Environment(CCCOM="my_compiler $_CPPINCFLAGS -c -o $TARGET $SOURCE")


      CPPSUFFIXES





The list of suffixes of files that will be scanned
for C preprocessor implicit dependencies
(#include lines).
The default list is:

              [".c", ".C", ".cxx", ".cpp", ".c++", ".cc",
 ".h", ".H", ".hxx", ".hpp", ".hh",
 ".F", ".fpp", ".FPP",
 ".m", ".mm",
 ".S", ".spp", ".SPP"]





      CXX





The C++ compiler.
See also [579]$SHCXX for compiling to shared objects.





      CXXCOM





The command line used to compile a C++ source file to an object file.
Any options specified in the [580]$CXXFLAGS and
[581]$CPPFLAGS construction variables
are included on this command line.
See also [582]$SHCXXCOM for compiling to shared objects.





      CXXCOMSTR





If set, the string displayed when a C++ source file
is compiled to a (static) object file.
If not set, then [583]$CXXCOM (the command line) is displayed.
See also [584]$SHCXXCOMSTR for compiling to shared objects.

              env = Environment(CXXCOMSTR = "Compiling static object $TARGET")





      CXXFILESUFFIX





The suffix for C++ source files.
This is used by the internal CXXFile builder
when generating C++ files from Lex (.ll) or YACC (.yy) input files.
The default suffix is
.cc.
SCons also treats files with the suffixes
.cpp,
.cxx,
.c++,
and
.C++
as C++ files,
and files with
.mm
suffixes as Objective-C++ files.
On case-sensitive systems (Linux, UNIX, and other POSIX-alikes),
SCons also treats
.C
(upper case) files
as C++ files.





      CXXFLAGS





General options that are passed to the C++ compiler.
By default, this includes the value of [585]$CCFLAGS,
so that setting $CCFLAGS affects both C and C++ compilation.
If you want to add C++-specific flags,
you must set or override the value of [586]$CXXFLAGS.
See also [587]$SHCXXFLAGS for compiling to shared objects.





      CXXVERSION





The version number of the C++ compiler.
This may or may not be set,
depending on the specific C++ compiler being used.





      DC





The D compiler to use.
See also [588]$SHDC for compiling to shared objects.





      DCOM





The command line used to compile a D file to an object file.
Any options specified in the [589]$DFLAGS construction variable
is included on this command line.
See also [590]$SHDCOM for compiling to shared objects.





      DCOMSTR





If set, the string displayed when a D source file
is compiled to a (static) object file.
If not set, then [591]$DCOM (the command line) is displayed.
See also [592]$SHDCOMSTR for compiling to shared objects.





      DDEBUG





List of debug tags to enable when compiling.





      DDEBUGPREFIX





DDEBUGPREFIX.





      DDEBUGSUFFIX





DDEBUGSUFFIX.





      DESCRIPTION





A long description of the project being packaged.
This is included in the relevant section
of the file that controls the packaging build.


See the [593]Package builder.




      DESCRIPTION_lang





A language-specific long description for
the specified lang.
This is used to populate a
%description -l
section of an RPM
.spec file.


See the [594]Package builder.




      DFILESUFFIX





DFILESUFFIX.





      DFLAGPREFIX





DFLAGPREFIX.





      DFLAGS





General options that are passed to the D compiler.





      DFLAGSUFFIX





DFLAGSUFFIX.





      DI_FILE_DIR





Path where .di files will be generated





      DI_FILE_DIR_PREFIX





Prefix to send the di path argument to compiler





      DI_FILE_DIR_SUFFFIX





Suffix to send the di path argument to compiler





      DI_FILE_SUFFIX





Suffix of d include files default is .di





      DINCPREFIX





DINCPREFIX.





      DINCSUFFIX





DLIBFLAGSUFFIX.





      Dir





A function that converts a string
into a Dir instance relative to the target being built.





      Dirs





A function that converts a list of strings
into a list of Dir instances relative to the target being built.





      DLIB





Name of the lib tool to use for D codes.





      DLIBCOM





The command line to use when creating libraries.





      DLIBDIRPREFIX





DLIBLINKPREFIX.





      DLIBDIRSUFFIX





DLIBLINKSUFFIX.





      DLIBFLAGPREFIX





DLIBFLAGPREFIX.





      DLIBFLAGSUFFIX





DLIBFLAGSUFFIX.





      DLIBLINKPREFIX





DLIBLINKPREFIX.





      DLIBLINKSUFFIX





DLIBLINKSUFFIX.





      DLINK





Name of the linker to use for linking systems including D sources.
See also [595]$SHDLINK for linking shared objects.





      DLINKCOM





The command line to use when linking systems including D sources.
See also [596]$SHDLINKCOM for linking shared objects.





      DLINKFLAGPREFIX





DLINKFLAGPREFIX.





      DLINKFLAGS





List of linker flags.
See also [597]$SHDLINKFLAGS for linking shared objects.





      DLINKFLAGSUFFIX





DLINKFLAGSUFFIX.





      DOCBOOK_DEFAULT_XSL_EPUB





The default XSLT file for the [598]DocbookEpub builder within the
current environment, if no other XSLT gets specified via keyword.





      DOCBOOK_DEFAULT_XSL_HTML





The default XSLT file for the [599]DocbookHtml builder within the
current environment, if no other XSLT gets specified via keyword.





      DOCBOOK_DEFAULT_XSL_HTMLCHUNKED





The default XSLT file for the [600]DocbookHtmlChunked builder within the
current environment, if no other XSLT gets specified via keyword.





      DOCBOOK_DEFAULT_XSL_HTMLHELP





The default XSLT file for the [601]DocbookHtmlhelp builder within the
current environment, if no other XSLT gets specified via keyword.





      DOCBOOK_DEFAULT_XSL_MAN





The default XSLT file for the [602]DocbookMan builder within the
current environment, if no other XSLT gets specified via keyword.





      DOCBOOK_DEFAULT_XSL_PDF





The default XSLT file for the [603]DocbookPdf builder within the
current environment, if no other XSLT gets specified via keyword.





      DOCBOOK_DEFAULT_XSL_SLIDESHTML





The default XSLT file for the [604]DocbookSlidesHtml builder within the
current environment, if no other XSLT gets specified via keyword.





      DOCBOOK_DEFAULT_XSL_SLIDESPDF





The default XSLT file for the [605]DocbookSlidesPdf builder within the
current environment, if no other XSLT gets specified via keyword.





      DOCBOOK_FOP





The path to the PDF renderer fop or xep,
if one of them is installed (fop gets checked first).





      DOCBOOK_FOPCOM





The full command-line for the
PDF renderer fop or xep.





      DOCBOOK_FOPCOMSTR





The string displayed when a renderer like fop or
xep is used to create PDF output from an XML file.





      DOCBOOK_FOPFLAGS





Additional command-line flags for the
PDF renderer fop or xep.





      DOCBOOK_XMLLINT





The path to the external executable xmllint, if it's installed.
Note, that this is only used as last fallback for resolving
XIncludes, if no lxml Python binding can be imported
in the current system.





      DOCBOOK_XMLLINTCOM





The full command-line for the external executable
xmllint.





      DOCBOOK_XMLLINTCOMSTR





The string displayed when xmllint is used to resolve
XIncludes for a given XML file.





      DOCBOOK_XMLLINTFLAGS





Additional command-line flags for the external executable
xmllint.





      DOCBOOK_XSLTPROC





The path to the external executable xsltproc
(or saxon, xalan), if one of them
is installed.
Note, that this is only used as last fallback for XSL transformations, if
no lxml Python binding can be imported in the current system.





      DOCBOOK_XSLTPROCCOM





The full command-line for the external executable
xsltproc (or saxon,
xalan).





      DOCBOOK_XSLTPROCCOMSTR





The string displayed when xsltproc is used to transform
an XML file via a given XSLT stylesheet.





      DOCBOOK_XSLTPROCFLAGS





Additional command-line flags for the external executable
xsltproc (or saxon,
xalan).





      DOCBOOK_XSLTPROCPARAMS





Additional parameters that are not intended for the XSLT processor executable, b
ut
the XSL processing itself. By default, they get appended at the end of the comma
nd line
for saxon and saxon-xslt, respectively.





      DPATH





  List of paths to search for import modules.





      DRPATHPREFIX





DRPATHPREFIX.





      DRPATHSUFFIX





DRPATHSUFFIX.





      DSUFFIXES





The list of suffixes of files that will be scanned
for imported D package files.
The default list is ['.d'].





      DVERPREFIX





DVERPREFIX.





      DVERSIONS





List of version tags to enable when compiling.





      DVERSUFFIX





DVERSUFFIX.





      DVIPDF





The TeX DVI file to PDF file converter.





      DVIPDFCOM





The command line used to convert TeX DVI files into a PDF file.





      DVIPDFCOMSTR





The string displayed when a TeX DVI file
is converted into a PDF file.
If this is not set, then [606]$DVIPDFCOM (the command line) is displayed.





      DVIPDFFLAGS





General options passed to the TeX DVI file to PDF file converter.





      DVIPS





The TeX DVI file to PostScript converter.





      DVIPSFLAGS





General options passed to the TeX DVI file to PostScript converter.





      ENV





The execution environment -
a dictionary of environment variables
used when SCons invokes external commands
to build targets defined in this construction environment.
When $ENV is passed to a command,
all list values are assumed to be path lists and
are joined using the search path separator.
Any other non-string values are coerced to a string.



Note that by default
SCons
does
not
propagate the environment in effect when you execute
scons (the "shell environment")
to the execution environment.
This is so that builds will be guaranteed
repeatable regardless of the environment
variables set at the time
scons
is invoked.
If you want to propagate a
shell environment variable
to the commands executed
to build target files,
you must do so explicitly.
A common example is
the system PATH
environment variable,
so that
scons
will find utilities the same way
as the invoking shell (or other process):

              import os
env = Environment(ENV={'PATH': os.environ['PATH']})



Although it is usually not recommended,
you can propagate the entire shell environment
in one go:

              import os
env = Environment(ENV=os.environ.copy())





      ESCAPE





A function that will be called to escape shell special characters in
command lines. The function should take one argument: the command line
string to escape; and should return the escaped command line.





      F03





The Fortran 03 compiler.
You should normally set the [607]$FORTRAN variable,
which specifies the default Fortran compiler
for all Fortran versions.
You only need to set [608]$F03 if you need to use a specific compiler
or compiler version for Fortran 03 files.





      F03COM





The command line used to compile a Fortran 03 source file to an object file.
You only need to set [609]$F03COM if you need to use a specific
command line for Fortran 03 files.
You should normally set the [610]$FORTRANCOM variable,
which specifies the default command line
for all Fortran versions.





      F03COMSTR





If set, the string displayed when a Fortran 03 source file
is compiled to an object file.
If not set, then [611]$F03COM or [612]$FORTRANCOM
(the command line) is displayed.





      F03FILESUFFIXES





The list of file extensions for which the F03 dialect will be used. By
default, this is ['.f03']





      F03FLAGS





General user-specified options that are passed to the Fortran 03 compiler.
Note that this variable does
not
contain
-I
(or similar) include search path options
that scons generates automatically from [613]$F03PATH.
See
[614]$_F03INCFLAGS
below,
for the variable that expands to those options.
You only need to set [615]$F03FLAGS if you need to define specific
user options for Fortran 03 files.
You should normally set the [616]$FORTRANFLAGS variable,
which specifies the user-specified options
passed to the default Fortran compiler
for all Fortran versions.





      _F03INCFLAGS





An automatically-generated construction variable
containing the Fortran 03 compiler command-line options
for specifying directories to be searched for include files.
The value of [617]$_F03INCFLAGS is created
by appending [618]$INCPREFIX and [619]$INCSUFFIX
to the beginning and end
of each directory in [620]$F03PATH.





      F03PATH





The list of directories that the Fortran 03 compiler will search for include
directories. The implicit dependency scanner will search these
directories for include files. Don't explicitly put include directory
arguments in [621]$F03FLAGS because the result will be non-portable
and the directories will not be searched by the dependency scanner. Note:
directory names in [622]$F03PATH will be looked-up relative to the SConscript
directory when they are used in a command. To force
scons
to lookup a directory relative to the root of the source tree, use #:
You only need to set [623]$F03PATH if you need to define a specific
include path for Fortran 03 files.
You should normally set the [624]$FORTRANPATH variable,
which specifies the include path
for the default Fortran compiler
for all Fortran versions.

              env = Environment(F03PATH='#/include')



The directory lookup can also be forced using the
Dir()
function:

              include = Dir('include')
env = Environment(F03PATH=include)



The directory list will be added to command lines
through the automatically-generated
[625]$_F03INCFLAGS
construction variable,
which is constructed by
appending the values of the
[626]$INCPREFIX and [627]$INCSUFFIX
construction variables
to the beginning and end
of each directory in [628]$F03PATH.
Any command lines you define that need
the F03PATH directory list should
include [629]$_F03INCFLAGS:

              env = Environment(F03COM="my_compiler $_F03INCFLAGS -c -o $TARGET
$SOURCE")





      F03PPCOM





The command line used to compile a Fortran 03 source file to an object file
after first running the file through the C preprocessor.
Any options specified in the [630]$F03FLAGS and [631]$CPPFLAGS construction vari
ables
are included on this command line.
You only need to set [632]$F03PPCOM if you need to use a specific
C-preprocessor command line for Fortran 03 files.
You should normally set the [633]$FORTRANPPCOM variable,
which specifies the default C-preprocessor command line
for all Fortran versions.





      F03PPCOMSTR





If set, the string displayed when a Fortran 03 source file
is compiled to an object file
after first running the file through the C preprocessor.
If not set, then [634]$F03PPCOM or [635]$FORTRANPPCOM
(the command line) is displayed.





      F03PPFILESUFFIXES





The list of file extensions for which the compilation + preprocessor pass for
F03 dialect will be used. By default, this is empty.





      F08





The Fortran 08 compiler.
You should normally set the [636]$FORTRAN variable,
which specifies the default Fortran compiler
for all Fortran versions.
You only need to set [637]$F08 if you need to use a specific compiler
or compiler version for Fortran 08 files.





      F08COM





The command line used to compile a Fortran 08 source file to an object file.
You only need to set [638]$F08COM if you need to use a specific
command line for Fortran 08 files.
You should normally set the [639]$FORTRANCOM variable,
which specifies the default command line
for all Fortran versions.





      F08COMSTR





If set, the string displayed when a Fortran 08 source file
is compiled to an object file.
If not set, then [640]$F08COM or [641]$FORTRANCOM
(the command line) is displayed.





      F08FILESUFFIXES





The list of file extensions for which the F08 dialect will be used. By
default, this is ['.f08']





      F08FLAGS





General user-specified options that are passed to the Fortran 08 compiler.
Note that this variable does
not
contain
-I
(or similar) include search path options
that scons generates automatically from [642]$F08PATH.
See
[643]$_F08INCFLAGS
below,
for the variable that expands to those options.
You only need to set [644]$F08FLAGS if you need to define specific
user options for Fortran 08 files.
You should normally set the [645]$FORTRANFLAGS variable,
which specifies the user-specified options
passed to the default Fortran compiler
for all Fortran versions.





      _F08INCFLAGS





An automatically-generated construction variable
containing the Fortran 08 compiler command-line options
for specifying directories to be searched for include files.
The value of [646]$_F08INCFLAGS is created
by appending [647]$INCPREFIX and [648]$INCSUFFIX
to the beginning and end
of each directory in [649]$F08PATH.





      F08PATH





The list of directories that the Fortran 08 compiler will search for include
directories. The implicit dependency scanner will search these
directories for include files. Don't explicitly put include directory
arguments in [650]$F08FLAGS because the result will be non-portable
and the directories will not be searched by the dependency scanner. Note:
directory names in [651]$F08PATH will be looked-up relative to the SConscript
directory when they are used in a command. To force
scons
to lookup a directory relative to the root of the source tree, use #:
You only need to set [652]$F08PATH if you need to define a specific
include path for Fortran 08 files.
You should normally set the [653]$FORTRANPATH variable,
which specifies the include path
for the default Fortran compiler
for all Fortran versions.

              env = Environment(F08PATH='#/include')



The directory lookup can also be forced using the
Dir()
function:

              include = Dir('include')
env = Environment(F08PATH=include)



The directory list will be added to command lines
through the automatically-generated
[654]$_F08INCFLAGS
construction variable,
which is constructed by
appending the values of the
[655]$INCPREFIX and [656]$INCSUFFIX
construction variables
to the beginning and end
of each directory in [657]$F08PATH.
Any command lines you define that need
the F08PATH directory list should
include [658]$_F08INCFLAGS:

              env = Environment(F08COM="my_compiler $_F08INCFLAGS -c -o $TARGET
$SOURCE")





      F08PPCOM





The command line used to compile a Fortran 08 source file to an object file
after first running the file through the C preprocessor.
Any options specified in the [659]$F08FLAGS and [660]$CPPFLAGS construction vari
ables
are included on this command line.
You only need to set [661]$F08PPCOM if you need to use a specific
C-preprocessor command line for Fortran 08 files.
You should normally set the [662]$FORTRANPPCOM variable,
which specifies the default C-preprocessor command line
for all Fortran versions.





      F08PPCOMSTR





If set, the string displayed when a Fortran 08 source file
is compiled to an object file
after first running the file through the C preprocessor.
If not set, then [663]$F08PPCOM or [664]$FORTRANPPCOM
(the command line) is displayed.





      F08PPFILESUFFIXES





The list of file extensions for which the compilation + preprocessor pass for
F08 dialect will be used. By default, this is empty.





      F77





The Fortran 77 compiler.
You should normally set the [665]$FORTRAN variable,
which specifies the default Fortran compiler
for all Fortran versions.
You only need to set [666]$F77 if you need to use a specific compiler
or compiler version for Fortran 77 files.





      F77COM





The command line used to compile a Fortran 77 source file to an object file.
You only need to set [667]$F77COM if you need to use a specific
command line for Fortran 77 files.
You should normally set the [668]$FORTRANCOM variable,
which specifies the default command line
for all Fortran versions.





      F77COMSTR





If set, the string displayed when a Fortran 77 source file
is compiled to an object file.
If not set, then [669]$F77COM or [670]$FORTRANCOM
(the command line) is displayed.





      F77FILESUFFIXES





The list of file extensions for which the F77 dialect will be used. By
default, this is ['.f77']





      F77FLAGS





General user-specified options that are passed to the Fortran 77 compiler.
Note that this variable does
not
contain
-I
(or similar) include search path options
that scons generates automatically from [671]$F77PATH.
See
[672]$_F77INCFLAGS
below,
for the variable that expands to those options.
You only need to set [673]$F77FLAGS if you need to define specific
user options for Fortran 77 files.
You should normally set the [674]$FORTRANFLAGS variable,
which specifies the user-specified options
passed to the default Fortran compiler
for all Fortran versions.





      _F77INCFLAGS





An automatically-generated construction variable
containing the Fortran 77 compiler command-line options
for specifying directories to be searched for include files.
The value of [675]$_F77INCFLAGS is created
by appending [676]$INCPREFIX and [677]$INCSUFFIX
to the beginning and end
of each directory in [678]$F77PATH.





      F77PATH





The list of directories that the Fortran 77 compiler will search for include
directories. The implicit dependency scanner will search these
directories for include files. Don't explicitly put include directory
arguments in [679]$F77FLAGS because the result will be non-portable
and the directories will not be searched by the dependency scanner. Note:
directory names in [680]$F77PATH will be looked-up relative to the SConscript
directory when they are used in a command. To force
scons
to lookup a directory relative to the root of the source tree, use #:
You only need to set [681]$F77PATH if you need to define a specific
include path for Fortran 77 files.
You should normally set the [682]$FORTRANPATH variable,
which specifies the include path
for the default Fortran compiler
for all Fortran versions.

              env = Environment(F77PATH='#/include')



The directory lookup can also be forced using the
Dir()
function:

              include = Dir('include')
env = Environment(F77PATH=include)



The directory list will be added to command lines
through the automatically-generated
[683]$_F77INCFLAGS
construction variable,
which is constructed by
appending the values of the
[684]$INCPREFIX and [685]$INCSUFFIX
construction variables
to the beginning and end
of each directory in [686]$F77PATH.
Any command lines you define that need
the F77PATH directory list should
include [687]$_F77INCFLAGS:

              env = Environment(F77COM="my_compiler $_F77INCFLAGS -c -o $TARGET
$SOURCE")





      F77PPCOM





The command line used to compile a Fortran 77 source file to an object file
after first running the file through the C preprocessor.
Any options specified in the [688]$F77FLAGS and [689]$CPPFLAGS construction vari
ables
are included on this command line.
You only need to set [690]$F77PPCOM if you need to use a specific
C-preprocessor command line for Fortran 77 files.
You should normally set the [691]$FORTRANPPCOM variable,
which specifies the default C-preprocessor command line
for all Fortran versions.





      F77PPCOMSTR





If set, the string displayed when a Fortran 77 source file
is compiled to an object file
after first running the file through the C preprocessor.
If not set, then [692]$F77PPCOM or [693]$FORTRANPPCOM
(the command line) is displayed.





      F77PPFILESUFFIXES





The list of file extensions for which the compilation + preprocessor pass for
F77 dialect will be used. By default, this is empty.





      F90





The Fortran 90 compiler.
You should normally set the [694]$FORTRAN variable,
which specifies the default Fortran compiler
for all Fortran versions.
You only need to set [695]$F90 if you need to use a specific compiler
or compiler version for Fortran 90 files.





      F90COM





The command line used to compile a Fortran 90 source file to an object file.
You only need to set [696]$F90COM if you need to use a specific
command line for Fortran 90 files.
You should normally set the [697]$FORTRANCOM variable,
which specifies the default command line
for all Fortran versions.





      F90COMSTR





If set, the string displayed when a Fortran 90 source file
is compiled to an object file.
If not set, then [698]$F90COM or [699]$FORTRANCOM
(the command line) is displayed.





      F90FILESUFFIXES





The list of file extensions for which the F90 dialect will be used. By
default, this is ['.f90']





      F90FLAGS





General user-specified options that are passed to the Fortran 90 compiler.
Note that this variable does
not
contain
-I
(or similar) include search path options
that scons generates automatically from [700]$F90PATH.
See
[701]$_F90INCFLAGS
below,
for the variable that expands to those options.
You only need to set [702]$F90FLAGS if you need to define specific
user options for Fortran 90 files.
You should normally set the [703]$FORTRANFLAGS variable,
which specifies the user-specified options
passed to the default Fortran compiler
for all Fortran versions.





      _F90INCFLAGS





An automatically-generated construction variable
containing the Fortran 90 compiler command-line options
for specifying directories to be searched for include files.
The value of [704]$_F90INCFLAGS is created
by appending [705]$INCPREFIX and [706]$INCSUFFIX
to the beginning and end
of each directory in [707]$F90PATH.





      F90PATH





The list of directories that the Fortran 90 compiler will search for include
directories. The implicit dependency scanner will search these
directories for include files. Don't explicitly put include directory
arguments in [708]$F90FLAGS because the result will be non-portable
and the directories will not be searched by the dependency scanner. Note:
directory names in [709]$F90PATH will be looked-up relative to the SConscript
directory when they are used in a command. To force
scons
to lookup a directory relative to the root of the source tree, use #:
You only need to set [710]$F90PATH if you need to define a specific
include path for Fortran 90 files.
You should normally set the [711]$FORTRANPATH variable,
which specifies the include path
for the default Fortran compiler
for all Fortran versions.

              env = Environment(F90PATH='#/include')



The directory lookup can also be forced using the
Dir()
function:

              include = Dir('include')
env = Environment(F90PATH=include)



The directory list will be added to command lines
through the automatically-generated
[712]$_F90INCFLAGS
construction variable,
which is constructed by
appending the values of the
[713]$INCPREFIX and [714]$INCSUFFIX
construction variables
to the beginning and end
of each directory in [715]$F90PATH.
Any command lines you define that need
the F90PATH directory list should
include [716]$_F90INCFLAGS:

              env = Environment(F90COM="my_compiler $_F90INCFLAGS -c -o $TARGET
$SOURCE")





      F90PPCOM





The command line used to compile a Fortran 90 source file to an object file
after first running the file through the C preprocessor.
Any options specified in the [717]$F90FLAGS and [718]$CPPFLAGS construction vari
ables
are included on this command line.
You only need to set [719]$F90PPCOM if you need to use a specific
C-preprocessor command line for Fortran 90 files.
You should normally set the [720]$FORTRANPPCOM variable,
which specifies the default C-preprocessor command line
for all Fortran versions.





      F90PPCOMSTR





If set, the string displayed when a Fortran 90 source file
is compiled after first running the file through the C preprocessor.
If not set, then [721]$F90PPCOM or [722]$FORTRANPPCOM
(the command line) is displayed.





      F90PPFILESUFFIXES





The list of file extensions for which the compilation + preprocessor pass for
F90 dialect will be used. By default, this is empty.





      F95





The Fortran 95 compiler.
You should normally set the [723]$FORTRAN variable,
which specifies the default Fortran compiler
for all Fortran versions.
You only need to set [724]$F95 if you need to use a specific compiler
or compiler version for Fortran 95 files.





      F95COM





The command line used to compile a Fortran 95 source file to an object file.
You only need to set [725]$F95COM if you need to use a specific
command line for Fortran 95 files.
You should normally set the [726]$FORTRANCOM variable,
which specifies the default command line
for all Fortran versions.





      F95COMSTR





If set, the string displayed when a Fortran 95 source file
is compiled to an object file.
If not set, then [727]$F95COM or [728]$FORTRANCOM
(the command line) is displayed.





      F95FILESUFFIXES





The list of file extensions for which the F95 dialect will be used. By
default, this is ['.f95']





      F95FLAGS





General user-specified options that are passed to the Fortran 95 compiler.
Note that this variable does
not
contain
-I
(or similar) include search path options
that scons generates automatically from [729]$F95PATH.
See
[730]$_F95INCFLAGS
below,
for the variable that expands to those options.
You only need to set [731]$F95FLAGS if you need to define specific
user options for Fortran 95 files.
You should normally set the [732]$FORTRANFLAGS variable,
which specifies the user-specified options
passed to the default Fortran compiler
for all Fortran versions.





      _F95INCFLAGS





An automatically-generated construction variable
containing the Fortran 95 compiler command-line options
for specifying directories to be searched for include files.
The value of [733]$_F95INCFLAGS is created
by appending [734]$INCPREFIX and [735]$INCSUFFIX
to the beginning and end
of each directory in [736]$F95PATH.





      F95PATH





The list of directories that the Fortran 95 compiler will search for include
directories. The implicit dependency scanner will search these
directories for include files. Don't explicitly put include directory
arguments in [737]$F95FLAGS because the result will be non-portable
and the directories will not be searched by the dependency scanner. Note:
directory names in [738]$F95PATH will be looked-up relative to the SConscript
directory when they are used in a command. To force
scons
to lookup a directory relative to the root of the source tree, use #:
You only need to set [739]$F95PATH if you need to define a specific
include path for Fortran 95 files.
You should normally set the [740]$FORTRANPATH variable,
which specifies the include path
for the default Fortran compiler
for all Fortran versions.

              env = Environment(F95PATH='#/include')



The directory lookup can also be forced using the
Dir()
function:

              include = Dir('include')
env = Environment(F95PATH=include)



The directory list will be added to command lines
through the automatically-generated
[741]$_F95INCFLAGS
construction variable,
which is constructed by
appending the values of the
[742]$INCPREFIX and [743]$INCSUFFIX
construction variables
to the beginning and end
of each directory in [744]$F95PATH.
Any command lines you define that need
the F95PATH directory list should
include [745]$_F95INCFLAGS:

              env = Environment(F95COM="my_compiler $_F95INCFLAGS -c -o $TARGET
$SOURCE")





      F95PPCOM





The command line used to compile a Fortran 95 source file to an object file
after first running the file through the C preprocessor.
Any options specified in the [746]$F95FLAGS and [747]$CPPFLAGS construction vari
ables
are included on this command line.
You only need to set [748]$F95PPCOM if you need to use a specific
C-preprocessor command line for Fortran 95 files.
You should normally set the [749]$FORTRANPPCOM variable,
which specifies the default C-preprocessor command line
for all Fortran versions.





      F95PPCOMSTR





If set, the string displayed when a Fortran 95 source file
is compiled to an object file
after first running the file through the C preprocessor.
If not set, then [750]$F95PPCOM or [751]$FORTRANPPCOM
(the command line) is displayed.





      F95PPFILESUFFIXES





The list of file extensions for which the compilation + preprocessor pass for
F95 dialect will be used. By default, this is empty.





      File





A function that converts a string into a File instance relative to the
target being built.





      FILE_ENCODING





File encoding used for files written by [752]Textfile and [753]Substfile.
Set to "utf-8" by default.



New in version  4.5.0.





      FORTRAN





The default Fortran compiler
for all versions of Fortran.





      FORTRANCOM





The command line used to compile a Fortran source file to an object file.
By default, any options specified
in the [754]$FORTRANFLAGS,
[755]$_FORTRANMODFLAG, and
[756]$_FORTRANINCFLAGS
construction variables are included on this command line.





      FORTRANCOMMONFLAGS





General user-specified options that are passed to the Fortran compiler.
Similar to [757]$FORTRANFLAGS,
but this construction variable is applied to all dialects.




                  New in version 4.4.






      FORTRANCOMSTR





If set, the string displayed when a Fortran source file
is compiled to an object file.
If not set, then [758]$FORTRANCOM
(the command line) is displayed.





      FORTRANFILESUFFIXES





The list of file extensions for which the FORTRAN dialect will be used. By
default, this is ['.f', '.for', '.ftn']





      FORTRANFLAGS





General user-specified options for the FORTRAN dialect
that are passed to the Fortran compiler.
Note that this variable does
not
contain
-I
(or similar) include or module search path options
that scons generates automatically from [759]$FORTRANPATH.
See
[760]$_FORTRANINCFLAGS and [761]$_FORTRANMODFLAG
for the construction variables that expand those options.





      _FORTRANINCFLAGS





An automatically-generated construction variable
containing the Fortran compiler command-line options
for specifying directories to be searched for include
files and module files.
The value of [762]$_FORTRANINCFLAGS is created
by respectively prepending and appending
[763]$INCPREFIX and [764]$INCSUFFIX
to the beginning and end
of each directory in [765]$FORTRANPATH.





      FORTRANMODDIR





Directory location where the Fortran compiler should place
any module files it generates.  This variable is empty, by default. Some
Fortran compilers will internally append this directory in the search path
for module files, as well.





      FORTRANMODDIRPREFIX





The prefix used to specify a module directory on the Fortran compiler command
line.
This will be prepended to the beginning of the directory
in the [766]$FORTRANMODDIR construction variables
when the [767]$_FORTRANMODFLAG variables is automatically generated.





      FORTRANMODDIRSUFFIX





The suffix used to specify a module directory on the Fortran compiler command
line.
This will be appended to the end of the directory
in the [768]$FORTRANMODDIR construction variables
when the [769]$_FORTRANMODFLAG variables is automatically generated.





      _FORTRANMODFLAG





An automatically-generated construction variable
containing the Fortran compiler command-line option
for specifying the directory location where the Fortran
compiler should place any module files that happen to get
generated during compilation.
The value of [770]$_FORTRANMODFLAG is created
by respectively prepending and appending
[771]$FORTRANMODDIRPREFIX and [772]$FORTRANMODDIRSUFFIX
to the beginning and end of the directory in [773]$FORTRANMODDIR.





      FORTRANMODPREFIX





The module file prefix used by the Fortran compiler.  SCons assumes that
the Fortran compiler follows the quasi-standard naming convention for
module files of
module_name.mod.
As a result, this variable is left empty, by default.  For situations in
which the compiler does not necessarily follow the normal convention,
the user may use this variable.  Its value will be appended to every
module file name as scons attempts to resolve dependencies.





      FORTRANMODSUFFIX





The module file suffix used by the Fortran compiler.  SCons assumes that
the Fortran compiler follows the quasi-standard naming convention for
module files of
module_name.mod.
As a result, this variable is set to ".mod", by default.  For situations
in which the compiler does not necessarily follow the normal convention,
the user may use this variable.  Its value will be appended to every
module file name as scons attempts to resolve dependencies.





      FORTRANPATH





The list of directories that the Fortran compiler will search for
include files and (for some compilers) module files. The Fortran implicit
dependency scanner will search these directories for include files (but
not module files since they are autogenerated and, as such, may not
actually exist at the time the scan takes place). Don't explicitly put
include directory arguments in FORTRANFLAGS because the result will be
non-portable and the directories will not be searched by the dependency
scanner. Note: directory names in FORTRANPATH will be looked-up relative
to the SConscript directory when they are used in a command. To force
scons
to lookup a directory relative to the root of the source tree, use #:

              env = Environment(FORTRANPATH='#/include')



The directory look-up can also be forced using the
Dir()
function:

              include = Dir('include')
env = Environment(FORTRANPATH=include)



The directory list will be added to command lines
through the automatically-generated
[774]$_FORTRANINCFLAGS
construction variable,
which is constructed by
respectively prepending and appending the values of the
[775]$INCPREFIX and [776]$INCSUFFIX
construction variables
to the beginning and end
of each directory in [777]$FORTRANPATH.
Any command lines you define that need
the FORTRANPATH directory list should
include [778]$_FORTRANINCFLAGS:

              env = Environment(FORTRANCOM="my_compiler $_FORTRANINCFLAGS -c -o
$TARGET $SOURCE")





      FORTRANPPCOM





The command line used to compile a Fortran source file to an object file
after first running the file through the C preprocessor.
By default, any options specified in the [779]$FORTRANFLAGS,
[780]$CPPFLAGS,
[781]$_CPPDEFFLAGS,
[782]$_FORTRANMODFLAG, and
[783]$_FORTRANINCFLAGS
construction variables are included on this command line.





      FORTRANPPCOMSTR





If set, the string displayed when a Fortran source file
is compiled to an object file
after first running the file through the C preprocessor.
If not set, then [784]$FORTRANPPCOM
(the command line) is displayed.





      FORTRANPPFILESUFFIXES





The list of file extensions for which the compilation + preprocessor pass for
FORTRAN dialect will be used. By default, this is ['.fpp', '.FPP']





      FORTRANSUFFIXES





The list of suffixes of files that will be scanned
for Fortran implicit dependencies
(INCLUDE lines and USE statements).
The default list is:

              [".f", ".F", ".for", ".FOR", ".ftn", ".FTN", ".fpp", ".FPP",
".f77", ".F77", ".f90", ".F90", ".f95", ".F95"]





      FRAMEWORKPATH





                On Mac OS X with gcc,
                a list containing the paths to search for frameworks.
                Used by the compiler to find framework-style includes like
                #include <Fmwk/Header.h>.
                Used by the linker to find user-specified frameworks when linkin
g (see
                [785]$FRAMEWORKS).
                For example:

              env.AppendUnique(FRAMEWORKPATH='#myframeworkdir')



                will add

              ... -Fmyframeworkdir



                to the compiler and linker command lines.





      _FRAMEWORKPATH





                On Mac OS X with gcc, an automatically-generated construction va
riable
                containing the linker command-line options corresponding to
                [786]$FRAMEWORKPATH.





      FRAMEWORKPATHPREFIX





                On Mac OS X with gcc, the prefix to be used for the FRAMEWORKPAT
H entries.
                (see [787]$FRAMEWORKPATH).
                The default value is
                -F.





      FRAMEWORKPREFIX





                On Mac OS X with gcc,
                the prefix to be used for linking in frameworks
                (see [788]$FRAMEWORKS).
                The default value is
                -framework.





      FRAMEWORKS





                On Mac OS X with gcc, a list of the framework names to be linked
 into a
                program or shared library or bundle.
                The default value is the empty list.
                For example:

              env.AppendUnique(FRAMEWORKS=Split('System Cocoa SystemConfiguratio
n'))





      _FRAMEWORKS





                On Mac OS X with gcc,
                an automatically-generated construction variable
                containing the linker command-line options
                for linking with FRAMEWORKS.





      FRAMEWORKSFLAGS





                On Mac OS X with gcc,
                general user-supplied frameworks options to be added at
                the end of a command
                line building a loadable module.
                (This has been largely superseded by
                the [789]$FRAMEWORKPATH, [790]$FRAMEWORKPATHPREFIX,
                [791]$FRAMEWORKPREFIX and [792]$FRAMEWORKS variables
                described above.)





      GS





The Ghostscript program used to, for example, convert PostScript to PDF files.





      GSCOM





The full Ghostscript command line used for the conversion process. Its default
value is "$GS $GSFLAGS -sOutputFile=$TARGET $SOURCES".





      GSCOMSTR





The string displayed when
Ghostscript is called for the conversion process.
If this is not set (the default), then [793]$GSCOM (the command line) is display
ed.





      GSFLAGS





General options passed to the Ghostscript program,
when converting PostScript to PDF files for example. Its default value
is "-dNOPAUSE -dBATCH -sDEVICE=pdfwrite"





      HOST_ARCH





      The name of the host hardware architecture
      used to create this construction environment.
      The platform code sets this when initializing
      (see [794]$PLATFORM and the
      platform argument to [795]Environment).
      Note the detected name of the architecture may not be identical to
      that returned by the Python
      platform.machine method.



      On the win32 platform,
      if the Microsoft Visual C++ compiler is available,
      [796]msvc tool setup is done using
      $HOST_ARCH and [797]$TARGET_ARCH.
      Changing the values at any later time will not cause
      the tool to be reinitialized.
      Valid host arch values are
      x86 and arm
      for 32-bit hosts and
      amd64, arm64,
      and x86_64 for 64-bit hosts.



      Should be considered immutable.
      $HOST_ARCH is not currently used by other platforms,
      but the option is reserved to do so in future





      HOST_OS





      The name of the host operating system for the platform
      used to create this construction environment.
      The platform code sets this when initializing
      (see [798]$PLATFORM and the
      platform argument to [799]Environment).



      Should be considered immutable.
      $HOST_OS is not currently used by SCons,
      but the option is reserved to do so in future





      IDLSUFFIXES





The list of suffixes of files that will be scanned
for IDL implicit dependencies
(#include or import lines).
The default list is:

              [".idl", ".IDL"]





      IMPLIBNOVERSIONSYMLINKS





Used to override [800]$SHLIBNOVERSIONSYMLINKS/[801]$LDMODULENOVERSIONSYMLINKS wh
en
creating versioned import library for a shared library/loadable module. If not d
efined,
then [802]$SHLIBNOVERSIONSYMLINKS/[803]$LDMODULENOVERSIONSYMLINKS is used to det
ermine
whether to disable symlink generation or not.





      IMPLIBPREFIX





The prefix used for import library names. For example, cygwin uses import
libraries (libfoo.dll.a) in pair with dynamic libraries
(cygfoo.dll). The [804]cyglink linker sets
[805]$IMPLIBPREFIX to 'lib' and [806]$SHLIBPREFIX
to 'cyg'.





      IMPLIBSUFFIX





The suffix used for import library names. For example, cygwin uses import
libraries (libfoo.dll.a) in pair with dynamic libraries
(cygfoo.dll). The [807]cyglink linker sets
[808]$IMPLIBSUFFIX to '.dll.a' and [809]$SHLIBSUFFIX
to '.dll'.





      IMPLIBVERSION





Used to override [810]$SHLIBVERSION/[811]$LDMODULEVERSION when
generating versioned import library for a shared library/loadable module. If
undefined, the [812]$SHLIBVERSION/[813]$LDMODULEVERSION is used to
determine the version of versioned import library.





      IMPLICIT_COMMAND_DEPENDENCIES





Controls whether or not SCons will
add implicit dependencies for the commands
executed to build targets.



By default, SCons will add to each target
an implicit dependency on the command
represented by the first argument of any
command line it executes (which is typically
the command itself). By setting such
a dependency, SCons can determine that
a target should be rebuilt if the command changes,
such as when a compiler is upgraded to a new version.
The specific file for the dependency is
found by searching the
PATH
variable in the
ENV dictionary
in the construction environment used to execute the command.
The default is the same as
setting the construction variable
$IMPLICIT_COMMAND_DEPENDENCIES
to a True-like value ("true",
"yes",
or "1" - but not a number
greater than one, as that has a different meaning).



Action strings can be segmented by the
use of an AND operator, &&.
In a segmented string, each segment is a separate
"command line", these are run
sequentially until one fails, or the entire
sequence has been executed. If an
action string is segmented, then the selected
behavior of $IMPLICIT_COMMAND_DEPENDENCIES
is applied to each segment.



If $IMPLICIT_COMMAND_DEPENDENCIES
is set to a False-like value
("none",
"false",
"no",
"0",
etc.),
then the implicit dependency will
not be added to the targets
built with that construction environment.



If $IMPLICIT_COMMAND_DEPENDENCIES
is set to "2" or higher,
then that number of arguments in the command line
will be scanned for relative or absolute paths.
If any are present, they will be added as
implicit dependencies to the targets built
with that construction environment.
The first argument in the command line will be
searched for using the PATH
variable in the ENV dictionary
in the construction environment used to execute the command.
The other arguments will only be found if they
are absolute paths or valid paths relative
to the working directory.



If $IMPLICIT_COMMAND_DEPENDENCIES
is set to "all",
then all arguments in the command line will be
scanned for relative or absolute paths.
If any are present, they will be added as
implicit dependencies to the targets built
with that construction environment.
The first argument in the command line will be
searched for using the PATH
variable in the ENV dictionary
in the construction environment used to execute the command.
The other arguments will only be found if they
are absolute paths or valid paths relative
to the working directory.

              env = Environment(IMPLICIT_COMMAND_DEPENDENCIES=False)





      INCPREFIX





The prefix used to specify an include directory on the C compiler command
line.
This will be prepended to each directory
in the [814]$CPPPATH and [815]$FORTRANPATH construction variables
when the [816]$_CPPINCFLAGS and [817]$_FORTRANINCFLAGS
variables are automatically generated.





      INCSUFFIX





The suffix used to specify an include directory on the C compiler command
line.
This will be appended to each directory
in the [818]$CPPPATH and [819]$FORTRANPATH construction variables
when the [820]$_CPPINCFLAGS and [821]$_FORTRANINCFLAGS
variables are automatically generated.





      INSTALL





A function to be called to install a file into a
destination file name.
The default function copies the file into the destination
(and sets the destination file's mode and permission bits
to match the source file's).
The function takes the following arguments:

              def install(dest, source, env):



dest
is the path name of the destination file.
source
is the path name of the source file.
env
is the construction environment
(a dictionary of construction values)
in force for this file installation.





      INSTALLSTR





The string displayed when a file is
installed into a destination file name.
The default is:

              Install file: "$SOURCE" as "$TARGET"





      INTEL_C_COMPILER_VERSION





Set by the [822]intelc Tool
to the major version number of the Intel C compiler
selected for use.





      JAR





The Java archive tool.





      JARCHDIR





The directory to which the Java archive tool should change
(using the
-C
option).





      JARCOM





The command line used to call the Java archive tool.





      JARCOMSTR





The string displayed when the Java archive tool
is called
If this is not set, then [823]$JARCOM (the command line) is displayed.

              env = Environment(JARCOMSTR="JARchiving $SOURCES into $TARGET")





      JARFLAGS





General options passed to the Java archive tool.
By default, this is set to
cf
to create the necessary
jar
file.





      JARSUFFIX





The suffix for Java archives:
.jar
by default.





      JAVABOOTCLASSPATH





                Specifies the location of the bootstrap class files.
                Can be specified as a string or Node object,
                or as a list of strings or Node objects.



                The value will be added to the JDK command lines
                via the -bootclasspath option,
                which requires a system-specific search path separator.
                This will be supplied by SCons as needed when it
                constructs the command line if $JAVABOOTCLASSPATH is
                provided in list form.
                If $JAVABOOTCLASSPATH is a single string containing
                search path separator characters
                (: for POSIX systems or
                ; for Windows), it will not be modified;
                and so is inherently system-specific;
                to supply the path in a system-independent manner,
                give $JAVABOOTCLASSPATH as a list of paths instead.





Note


                    Can only be used when compiling for releases prior to JDK
9.




JAVAC
The Java compiler.

JAVACCOM
The command line used to compile a directory tree containing Java source
files to corresponding Java class files. Any options specified in the
[824]$JAVACFLAGS construction variable are included on this command line.

JAVACCOMSTR
The string displayed when compiling a directory tree of Java source files to
corresponding Java class files. If this is not set, then [825]$JAVACCOM (the
command line) is displayed.
env = Environment(JAVACCOMSTR="Compiling class files $TARGETS from $SOURCES")


      JAVACFLAGS





                General options that are passed to the Java compiler.





      JAVACLASSDIR





                The directory in which Java class files may be found.
                This is stripped from the beginning of any Java
                .class
                file names supplied to the [826]JavaH builder.





      JAVACLASSPATH





                Specifies the class search path for the JDK tools.
                Can be specified as a string or Node object,
                or as a list of strings or Node objects.
                Class path entries may be directory names to search
                for class files or packages, pathnames to archives
                (.jar or .zip)
                containing classes, or paths ending in a "base name wildcard"
                character (*), which matches files
                in that directory with a .jar suffix.
                See the Java documentation for more details.



                The value will be added to the JDK command lines
                via the -classpath option,
                which requires a system-specific search path separator.
                This will be supplied by SCons as needed when it
                constructs the command line if $JAVACLASSPATH is
                provided in list form.
                If $JAVACLASSPATH is a single string containing
                search path separator characters
                (: for POSIX systems or
                ; for Windows),
                it will be split on the separator into a list of individual
                paths for dependency scanning purposes.
                It will not be modified for JDK command-line usage,
                so such a string is inherently system-specific;
                to supply the path in a system-independent manner,
                give $JAVACLASSPATH as a list of paths instead.





Note


                SCons always
                supplies a -sourcepath
                when invoking the Java compiler javac,
                regardless of the setting of [827]$JAVASOURCEPATH,
                as it passes the path(s) to the source(s) supplied
                in the call to the [828]Java builder via
                -sourcepath .
                From the documentation of the standard Java toolkit for
javac:
                "If not compiling code for modules, if the
                --source-path or -sourcepath
                option is not specified, then the user class path is also
                searched for source files."
                Since -sourcepath is always supplied,
                javac will not use the contents of the value of
                $JAVACLASSPATH when searching for sources.




JAVACLASSSUFFIX
The suffix for Java class files; .class by default.

JAVAH
The Java generator for C header and stub files.

JAVAHCOM
The command line used to generate C header and stub files from Java classes.
Any options specified in the [829]$JAVAHFLAGS construction variable are
included on this command line.

JAVAHCOMSTR
The string displayed when C header and stub files are generated from Java
classes. If this is not set, then [830]$JAVAHCOM (the command line) is
displayed.
env = Environment(JAVAHCOMSTR="Generating header/stub file(s) $TARGETS from $SOU
RCES")


      JAVAHFLAGS





General options passed to the C header and stub file generator
for Java classes.





      JAVAINCLUDES





                Include path for Java header files
                (such as jni.h).





      JAVAPROCESSORPATH





                Specifies the location of the annotation processor class files.
                Can be specified as a string or Node object,
                or as a list of strings or Node objects.



                The value will be added to the JDK command lines
                via the -processorpath option,
                which requires a system-specific search path separator.
                This will be supplied by SCons as needed when it
                constructs the command line if $JAVAPROCESSORPATH is
                provided in list form.
                If $JAVAPROCESSORPATH is a single string containing
                search path separator characters
                (: for POSIX systems or
                ; for Windows), it will not be modified;
                and so is inherently system-specific;
                to supply the path in a system-independent manner,
                give $JAVAPROCESSORPATH as a list of paths instead.



                New in version 4.5.0





      JAVASOURCEPATH





                Specifies the list of directories that
                will be searched for input (source)
                .java files.
                Can be specified as a string or Node object,
                or as a list of strings or Node objects.



                The value will be added to the JDK command lines
                via the -sourcepath option,
                which requires a system-specific search path separator,
                This will be supplied by SCons as needed when it
                constructs the command line if $JAVASOURCEPATH is
                provided in list form.
                If $JAVASOURCEPATH is a single string containing
                search path separator characters
                (: for POSIX systems or
                ; for Windows), it will not be modified,
                and so is inherently system-specific;
                to supply the path in a system-independent manner,
                give $JAVASOURCEPATH as a list of paths instead.



                Note that the specified directories are only added to
                the command line via the -sourcepath option.
                SCons does not currently search the
                $JAVASOURCEPATH directories for dependent
                .java
                files.





      JAVASUFFIX





                The suffix for Java files;
                .java
                by default.





      JAVAVERSION





                Specifies the Java version being used by the [831]Java
                builder. Set this to specify the version of Java targeted
                by the javac compiler.
                This is sometimes necessary because
                Java 1.5 changed the file names that are created
                for nested anonymous inner classes,
                which can cause a mismatch with the files
                that SCons expects will be generated by the javac compiler.
                Setting $JAVAVERSION to a version greater than
                1.4 makes SCons realize that a build
                with such a compiler is actually up-to-date.
                The default is 1.4.



                While this is not primarily intended for
                selecting one version of the Java compiler vs. another,
                it does have that effect on the Windows platform. A
                more precise approach is to set [832]$JAVAC (and related
                construction variables for related utilities) to the path to the
 specific
                Java compiler you want, if that is not the default compiler.
                On non-Windows platforms, the
                alternatives system may provide a
                way to adjust the default Java compiler without
                having to specify explicit paths.





      LATEX





The LaTeX structured formatter and typesetter.





      LATEXCOM





The command line used to call the LaTeX structured formatter and typesetter.





      LATEXCOMSTR





The string displayed when calling
the LaTeX structured formatter and typesetter.
If this is not set, then [833]$LATEXCOM (the command line) is displayed.

              env = Environment(LATEXCOMSTR = "Building $TARGET from LaTeX input
 $SOURCES")





      LATEXFLAGS





General options passed to the LaTeX structured formatter and typesetter.





      LATEXRETRIES





The maximum number of times that LaTeX
will be re-run if the
.log
generated by the [834]$LATEXCOM command
indicates that there are undefined references.
The default is to try to resolve undefined references
by re-running LaTeX up to three times.





      LATEXSUFFIXES





The list of suffixes of files that will be scanned
for LaTeX implicit dependencies
(\include or \import files).
The default list is:

              [".tex", ".ltx", ".latex"]





      LDMODULE





The linker for building loadable modules.
By default, this is the same as [835]$SHLINK.





      LDMODULECOM





The command line for building loadable modules.
On Mac OS X, this uses the [836]$LDMODULE,
[837]$LDMODULEFLAGS and
[838]$FRAMEWORKSFLAGS variables.
On other systems, this is the same as [839]$SHLINK.





      LDMODULECOMSTR





If set, the string displayed when building loadable modules.
If not set, then [840]$LDMODULECOM (the command line) is displayed.





      LDMODULEEMITTER





Contains the emitter specification for the
[841]LoadableModule builder.
The manpage section "Builder Objects" contains
general information on specifying emitters.





      LDMODULEFLAGS





General user options passed to the linker for building loadable modules.





      LDMODULENOVERSIONSYMLINKS





Instructs the [842]LoadableModule builder to not automatically create symlinks
for versioned modules. Defaults to $SHLIBNOVERSIONSYMLINKS





      LDMODULEPREFIX





The prefix used for loadable module file names.
On Mac OS X, this is null;
on other systems, this is
the same as [843]$SHLIBPREFIX.





      _LDMODULESONAME





A macro that automatically generates loadable module's SONAME based on $TARGET,
$LDMODULEVERSION and $LDMODULESUFFIX. Used by [844]LoadableModule builder
when the linker tool supports SONAME (e.g. [845]gnulink).





      LDMODULESUFFIX





The suffix used for loadable module file names.
On Mac OS X, this is null;
on other systems, this is
the same as $SHLIBSUFFIX.





      LDMODULEVERSION





When this construction variable is defined, a versioned loadable module
is created by [846]LoadableModule builder. This activates the
[847]$_LDMODULEVERSIONFLAGS and thus modifies the [848]$LDMODULECOM as
required, adds the version number to the library name, and creates the symlinks
that are needed. [849]$LDMODULEVERSION versions should exist in the same
format as [850]$SHLIBVERSION.





      _LDMODULEVERSIONFLAGS





This macro automatically introduces extra flags to [851]$LDMODULECOM when
building versioned [852]LoadableModule (that is when
[853]$LDMODULEVERSION is set). _LDMODULEVERSIONFLAGS
usually adds [854]$SHLIBVERSIONFLAGS and some extra dynamically generated
options (such as -Wl,-soname=$_LDMODULESONAME).  It is unused
by plain (unversioned) loadable modules.





      LDMODULEVERSIONFLAGS





Extra flags added to [855]$LDMODULECOM when building versioned
[856]LoadableModule. These flags are only used when [857]$LDMODULEVERSION is
set.





      LEX





The lexical analyzer generator.





      LEX_HEADER_FILE





If supplied, generate a C header file with the name taken from this variable.
Will be emitted as a --header-file=
command-line option. Use this in preference to including
--header-file= in [858]$LEXFLAGS directly.





      LEX_TABLES_FILE





If supplied, write the lex tables to a file with the name
taken from this variable.
Will be emitted as a --tables-file=
command-line option. Use this in preference to including
--tables-file= in [859]$LEXFLAGS directly.





      LEXCOM





The command line used to call the lexical analyzer generator
to generate a source file.





      LEXCOMSTR





The string displayed when generating a source file
using the lexical analyzer generator.
If this is not set, then [860]$LEXCOM (the command line) is displayed.

              env = Environment(LEXCOMSTR="Lex'ing $TARGET from $SOURCES")





      LEXFLAGS





General options passed to the lexical analyzer generator.
In addition to passing the value on during invocation,
the [861]lex tool also examines this construction variable for options
which cause additional output files to be generated,
and adds those to the target list.
Recognized for this purpose are GNU flex options
--header-file= and
--tables-file=;
the output file is named by the option argument.



Note that files specified by --header-file= and
--tables-file= may not be properly handled
by SCons in all situations. Consider using
[862]$LEX_HEADER_FILE and [863]$LEX_TABLES_FILE instead.





      LEXUNISTD





Used only in Windows environments to set a lex flag to prevent 'unistd.h' from b
eing included. The default value is '--nounistd'.





      _LIBDIRFLAGS





An automatically-generated construction variable
containing the linker command-line options
for specifying directories to be searched for library.
The value of $_LIBDIRFLAGS is created
by respectively prepending and appending [864]$LIBDIRPREFIX
and [865]$LIBDIRSUFFIX
to each directory in [866]$LIBPATH.





      LIBDIRPREFIX





The prefix used to specify a library directory on the linker command line.
This will be prepended to each directory
in the [867]$LIBPATH construction variable
when the [868]$_LIBDIRFLAGS variable is automatically generated.





      LIBDIRSUFFIX





The suffix used to specify a library directory on the linker command line.
This will be appended to each directory
in the [869]$LIBPATH construction variable
when the [870]$_LIBDIRFLAGS variable is automatically generated.





      LIBEMITTER





Contains the emitter specification for the
[871]StaticLibrary builder.
The manpage section "Builder Objects" contains
general information on specifying emitters.





      _LIBFLAGS





An automatically-generated construction variable
containing the linker command-line options
for specifying libraries to be linked with the resulting target.
The value of $_LIBFLAGS is created
by respectively prepending and appending [872]$LIBLINKPREFIX
and [873]$LIBLINKSUFFIX
to each filename in [874]$LIBS.





      LIBLINKPREFIX





The prefix used to specify a library to link on the linker command line.
This will be prepended to each library
in the [875]$LIBS construction variable
when the [876]$_LIBFLAGS variable is automatically generated.





      LIBLINKSUFFIX





The suffix used to specify a library to link on the linker command line.
This will be appended to each library
in the [877]$LIBS construction variable
when the [878]$_LIBFLAGS variable is automatically generated.





      LIBLITERALPREFIX





If the linker supports command line syntax directing
that the argument specifying a library should be
searched for literally (without modification),
$LIBLITERALPREFIX can be set to that indicator.
For example, the GNU linker follows this rule:
"
-l:foo searches the library path
for a filename called foo,
without converting it to
libfoo.so or
libfoo.a.
"
If $LIBLITERALPREFIX is set,
SCons will not transform a string-valued entry in
[879]$LIBS that starts with that string.
The entry will still be surrounded with
[880]$LIBLINKPREFIX and [881]$LIBLINKSUFFIX
on the command line.
This is useful, for example,
in directing that a static library
be used when both a static and dynamic library are available
and linker policy is to prefer dynamic libraries.
Compared to the example in [882]$LIBS,

              env.Append(LIBS=":libmylib.a")



will let the linker select that specific (static)
library name if found in the library search path.
This differs from using a
File object
to specify the static library,
as the latter bypasses the library search path entirely.





      LIBPATH





The list of directories that will be searched for libraries
specified by the [883]$LIBS construction variable.
$LIBPATH should be a list of path strings,
or a single string, not a pathname list joined by
Python's os.pathsep.


Do not put library search directives directly
into $LINKFLAGS or $SHLINKFLAGS
as the result will be non-portable.




Note:
directory names in $LIBPATH will be looked-up relative to the
directory of the SConscript file
when they are used in a command.
To force scons
to lookup a directory relative to the root of the source tree, use
the # prefix:

              env = Environment(LIBPATH='#/libs')



The directory lookup can also be forced using the
[884]Dir function:

              libs = Dir('libs')
env = Environment(LIBPATH=libs)



The directory list will be added to command lines
through the automatically-generated
[885]$_LIBDIRFLAGS
construction variable,
which is constructed by
respectively prepending and appending the values of the
[886]$LIBDIRPREFIX and [887]$LIBDIRSUFFIX
construction variables
to each directory in $LIBPATH.
Any command lines you define that need
the $LIBPATH directory list should
include $_LIBDIRFLAGS:

              env = Environment(LINKCOM="my_linker $_LIBDIRFLAGS $_LIBFLAGS -o $
TARGET $SOURCE")





      LIBPREFIX





The prefix used for (static) library file names.
A default value is set for each platform
(posix, win32, os2, etc.),
but the value is overridden by individual tools
(ar, mslib, sgiar, sunar, tlib, etc.)
to reflect the names of the libraries they create.





      LIBPREFIXES





A list of all legal prefixes for library file names
on the current platform.
When searching for library dependencies,
SCons will look for files with these prefixes,
the base library name,
and suffixes from the [888]$LIBSUFFIXES list.





      LIBS





The list of libraries
that will be added to the link line
for linking with any executable program, shared library, or loadable module
created by the construction environment or override.



For portability,
a string-valued library name should include
only the base library name,
without prefixes such as lib
or suffixes such as .so or .dll.
SCons will attempt to
strip prefixes from the [889]$LIBPREFIXES list
and suffixes from the [890]$LIBSUFFIXES list,
but depending on that behavior will make the build
less portable:
for example, on a POSIX system,
no attempt will be made to strip a suffix like
.dll.
Library name strings in $LIBS should not include a path component:
instead use [891]$LIBPATH to direct the compiler
to look for libraries in those paths,
plus any default paths the linker searches in.
If [892]$LIBLITERALPREFIX is set to a non-empty string,
then a string-valued $LIBS entry
that starts with [893]$LIBLITERALPREFIX
will cause the rest of the entry
to be searched for unmodified,
but respecting normal library search paths
(this is an exception to the guideline above
about leaving off the prefix/suffix from the library name).



If a $LIBS entry is a Node object
(either as returned by a previous Builder call,
or as the result of an explicit call to [894]File),
the pathname from that Node will be added to
$_LIBFLAGS,
and thus to the link line,
unmodified - without adding
$LIBLINKPREFIX
or
$LIBLINKSUFFIX.
Such entries are searched for literally
(including any path component);
the library search paths are not used.
For example:

              env.Append(LIBS=File('/tmp/mylib.so'))




For each Builder call that causes linking with libraries,
SCons will add the libraries in the setting of $LIBS
in effect at that moment to the dependency graph
as dependencies of the target being generated.



The library list will be transformed to command-line
arguments through the automatically-generated
[895]$_LIBFLAGS construction variable
which is constructed by
respectively prepending and appending the values of the
[896]$LIBLINKPREFIX and [897]$LIBLINKSUFFIX construction variables
to each library name.



Any command lines you define yourself that need
the libraries from $LIBS should include $_LIBFLAGS
(as well as [898]$_LIBDIRFLAGS)
rather than $LIBS.
For example:

              env = Environment(LINKCOM="my_linker $_LIBDIRFLAGS $_LIBFLAGS -o $
TARGET $SOURCE")





      LIBSUFFIX





The suffix used for (static) library file names.
A default value is set for each platform
(posix, win32, os2, etc.),
but the value is overridden by individual tools
(ar, mslib, sgiar, sunar, tlib, etc.)
to reflect the names of the libraries they create.





      LIBSUFFIXES





A list of all legal suffixes for library file names.
on the current platform.
When searching for library dependencies,
SCons will look for files with prefixes from the [899]$LIBPREFIXES list,
the base library name,
and these suffixes.





      LICENSE





The abbreviated name, preferably the SPDX code, of the license under which
this project is released (GPL-3.0, LGPL-2.1, BSD-2-Clause etc.).
See
[900]
http://www.opensource.org/licenses/alphabetical
for a list of license names and SPDX codes.


See the [901]Package builder.




      LINESEPARATOR





The separator used by the [902]Substfile and [903]Textfile builders.
This value is used between sources when constructing the target.
It defaults to the current system line separator.





      LINGUAS_FILE





The $LINGUAS_FILE defines file(s) containing list of additional linguas
to be processed by [904]POInit, [905]POUpdate or [906]MOFiles
builders. It also affects [907]Translate builder. If the variable contains
a string, it defines the name of the list file. The $LINGUAS_FILE may be a
list of file names as well. If $LINGUAS_FILE is set to
a non-string truthy value, the list will be read from
the file named
LINGUAS.





      LINK





The linker.
See also [908]$SHLINK for linking shared objects.



On POSIX systems (those using the [909]link tool),
you should normally not change this value as it defaults
to a "smart" linker tool which selects a compiler
driver matching the type of source files in use.
So for example, if you set [910]$CXX to a specific
compiler name, and are compiling C++ sources,
the smartlink function will automatically select the same compiler
for linking.





      LINKCOM





The command line used to link object files into an executable.
See also [911]$SHLINKCOM for linking shared objects.





      LINKCOMSTR





If set, the string displayed when object files
are linked into an executable.
If not set, then [912]$LINKCOM (the command line) is displayed.
See also [913]$SHLINKCOMSTR.  for linking shared objects.

              env = Environment(LINKCOMSTR = "Linking $TARGET")





      LINKFLAGS





General user options passed to the linker.
Note that this variable should
not
contain
-l
(or similar) options for linking with the libraries listed in [914]$LIBS,
nor
-L
(or similar) library search path options
that scons generates automatically from [915]$LIBPATH.
See
[916]$_LIBFLAGS
above,
for the variable that expands to library-link options,
and
[917]$_LIBDIRFLAGS
above,
for the variable that expands to library search path options.
See also [918]$SHLINKFLAGS.  for linking shared objects.





      M4





The M4 macro preprocessor.





      M4COM





The command line used to pass files through the M4 macro preprocessor.





      M4COMSTR





The string displayed when
a file is passed through the M4 macro preprocessor.
If this is not set, then [919]$M4COM (the command line) is displayed.





      M4FLAGS





General options passed to the M4 macro preprocessor.





      MAKEINDEX





The makeindex generator for the TeX formatter and typesetter and the
LaTeX structured formatter and typesetter.





      MAKEINDEXCOM





The command line used to call the makeindex generator for the
TeX formatter and typesetter and the LaTeX structured formatter and
typesetter.





      MAKEINDEXCOMSTR





The string displayed when calling the makeindex generator for the
TeX formatter and typesetter
and the LaTeX structured formatter and typesetter.
If this is not set, then [920]$MAKEINDEXCOM (the command line) is displayed.





      MAKEINDEXFLAGS





General options passed to the makeindex generator for the TeX formatter
and typesetter and the LaTeX structured formatter and typesetter.





      MAXLINELENGTH





The maximum number of characters allowed on an external command line.
On Win32 systems,
link lines longer than this many characters
are linked via a temporary file name.





      MIDL





The Microsoft IDL compiler.





      MIDLCOM





The command line used to pass files to the Microsoft IDL compiler.





      MIDLCOMSTR





The string displayed when
the Microsoft IDL compiler is called.
If this is not set, then [921]$MIDLCOM (the command line) is displayed.





      MIDLFLAGS





General options passed to the Microsoft IDL compiler.





      MOSUFFIX





Suffix used for MO files (default: '.mo').
See [922]msgfmt tool and [923]MOFiles builder.





      MSGFMT





Absolute path to msgfmt(1) binary, found by
Detect().
See [924]msgfmt tool and [925]MOFiles builder.





      MSGFMTCOM





Complete command line to run msgfmt(1) program.
See [926]msgfmt tool and [927]MOFiles builder.





      MSGFMTCOMSTR





String to display when msgfmt(1) is invoked
(default: '', which means ``print [928]$MSGFMTCOM'').
See [929]msgfmt tool and [930]MOFiles builder.





      MSGFMTFLAGS





Additional flags to msgfmt(1).
See [931]msgfmt tool and [932]MOFiles builder.





      MSGINIT





Path to msginit(1) program (found via
[933]Detect).
See [934]msginit tool and [935]POInit builder.





      MSGINITCOM





Complete command line to run msginit(1) program.
See [936]msginit tool and [937]POInit builder.





      MSGINITCOMSTR





String to display when msginit(1) is invoked.
The default is an empty string,
which will print the command line ([938]$MSGINITCOM).
See [939]msginit tool and [940]POInit builder.





      MSGINITFLAGS





List of additional flags to msginit(1) (default:
[]).
See [941]msginit tool and [942]POInit builder.





      _MSGINITLOCALE





Internal ``macro''. Computes locale (language) name based on target filename
(default: '${TARGET.filebase}' ).



See [943]msginit tool and [944]POInit builder.





      MSGMERGE





Absolute path to msgmerge(1) binary as found by
Detect().
See [945]msgmerge tool and [946]POUpdate builder.





      MSGMERGECOM





Complete command line to run msgmerge(1) command.
See [947]msgmerge tool and [948]POUpdate builder.





      MSGMERGECOMSTR





String to be displayed when msgmerge(1) is invoked.
The default is an empty string,
which will print the command line ([949]$MSGMERGECOM).
See [950]msgmerge tool and [951]POUpdate builder.





      MSGMERGEFLAGS





Additional flags to msgmerge(1) command.
See [952]msgmerge tool and [953]POUpdate builder.





      MSSDK_DIR





The directory containing the Microsoft SDK
(either Platform SDK or Windows SDK)
to be used for compilation.





      MSSDK_VERSION





The version string of the Microsoft SDK
(either Platform SDK or Windows SDK)
to be used for compilation.
Supported versions include
6.1,
6.0A,
6.0,
2003R2
and
2003R1.





      MSVC_BATCH





When set to any true value,
specifies that SCons should batch
compilation of object files
when calling the Microsoft Visual C++ compiler.
All compilations of source files from the same source directory
that generate target files in a same output directory
and were configured in SCons using the same construction environment
will be built in a single call to the compiler.
Only source files that have changed since their
object files were built will be passed to each compiler invocation
(via the [954]$CHANGED_SOURCES construction variable).
Any compilations where the object (target) file base name
(minus the .obj)
does not match the source file base name
will be compiled separately.





      MSVC_NOTFOUND_POLICY





Specify the scons behavior when the Microsoft Visual C++ compiler is not detecte
d.



    The $MSVC_NOTFOUND_POLICY specifies the scons behavior when no msvc versions
 are detected or
    when the requested msvc version is not detected.



The valid values for $MSVC_NOTFOUND_POLICY and the corresponding scons behavior
are:











                                      'Error' or 'Exception'







              Raise an exception when no msvc versions are detected or
                      when the requested msvc version is not detected.



              'Warning' or 'Warn'
                      Issue a warning and continue when no msvc versions
                      are detected or when the requested msvc version is
                      not detected. Depending on usage, this could result
                      in build failure(s).

              'Ignore' or 'Suppress'
                      Take no action and continue when no msvc versions
                      are detected or when the requested msvc version is
                      not detected. Depending on usage, this could result
                      in build failure(s).

   Note: in addition to the camel case values shown above, lower case and
   upper case values are accepted as well.
   The $MSVC_NOTFOUND_POLICY is applied when any of the following
   conditions are satisfied:
                    # $MSVC_VERSION is specified, the default tools list
                      is implicitly defined (i.e., the tools list is not
                      specified), and the default tools list contains one
                      or more of the msvc tools.
                    # $MSVC_VERSION is specified, the default tools list
                      is explicitly specified (e.g., tools=['default']),
                      and the default tools list contains one or more of
                      the msvc tools.
                    # A non-default tools list is specified that contains
                      one or more of the msvc tools (e.g., tools=['msvc',
                      'mslink']).

   The $MSVC_NOTFOUND_POLICY is ignored when any of the following
   conditions are satisfied:
                    # $MSVC_VERSION is not specified and the default tools
                      list is implicitly defined (i.e., the tools list is
                      not specified).
                    # $MSVC_VERSION is not specified and the default tools
                      list is explicitly specified (e.g.,
                      tools=['default']).
                    # A non-default tool list is specified that does not
                      contain any of the msvc tools (e.g.,
                      tools=['mingw']).

   Important usage details:
                    # $MSVC_NOTFOUND_POLICY must be passed as an argument
                      to the [955]Environment constructor when an msvc
                      tool (e.g., [956]msvc, [957]msvs, etc.) is loaded
                      via the default tools list or via a tools list
                      passed to the [958]Environment constructor.
                      Otherwise, $MSVC_NOTFOUND_POLICY must be set before
                      the first msvc tool is loaded into the environment.

   When $MSVC_NOTFOUND_POLICY is not specified, the default scons behavior
   is to issue a warning and continue subject to the conditions listed
   above. The default scons behavior may change in the future.
   New in version 4.4

   MSVC_SCRIPT_ARGS
   Pass user-defined arguments to the Microsoft Visual C++ batch file
   determined via autodetection.
   $MSVC_SCRIPT_ARGS is available for msvc batch file arguments that do
   not have first-class support via construction variables or when there
   is an issue with the appropriate construction variable validation. When
   available, it is recommended to use the appropriate construction
   variables (e.g., [959]$MSVC_TOOLSET_VERSION) rather than
   $MSVC_SCRIPT_ARGS arguments.
   The valid values for $MSVC_SCRIPT_ARGS are: None, a string, or a list
   of strings.
   The $MSVC_SCRIPT_ARGS value is converted to a scalar string (i.e.,
   "flattened"). The resulting scalar string, if not empty, is passed as
   an argument to the msvc batch file determined via autodetection subject
   to the validation conditions listed below.
   $MSVC_SCRIPT_ARGS is ignored when the value is None and when the result
   from argument conversion is an empty string. The validation conditions
   below do not apply.
   An exception is raised when any of the following conditions are
   satisfied:
                    $MSVC_SCRIPT_ARGS is specified for Visual Studio 2013
                      and earlier.
                    Multiple SDK version arguments (e.g., '10.0.20348.0')
                      are specified in $MSVC_SCRIPT_ARGS.
                    [960]$MSVC_SDK_VERSION is specified and an SDK version
                      argument (e.g., '10.0.20348.0') is specified in
                      $MSVC_SCRIPT_ARGS. Multiple SDK version declarations
                      via [961]$MSVC_SDK_VERSION and $MSVC_SCRIPT_ARGS are
                      not allowed.
                    Multiple toolset version arguments (e.g.,
                      '-vcvars_ver=14.29') are specified in
                      $MSVC_SCRIPT_ARGS.
                    [962]$MSVC_TOOLSET_VERSION is specified and a toolset
                      version argument (e.g., '-vcvars_ver=14.29') is
                      specified in $MSVC_SCRIPT_ARGS. Multiple toolset
                      version declarations via [963]$MSVC_TOOLSET_VERSION
                      and $MSVC_SCRIPT_ARGS are not allowed.
                    Multiple spectre library arguments (e.g.,
                      '-vcvars_spectre_libs=spectre') are specified in
                      $MSVC_SCRIPT_ARGS.
                    [964]$MSVC_SPECTRE_LIBS is enabled and a spectre
                      library argument (e.g.,
                      '-vcvars_spectre_libs=spectre') is specified in
                      $MSVC_SCRIPT_ARGS. Multiple spectre library
                      declarations via [965]$MSVC_SPECTRE_LIBS and
                      $MSVC_SCRIPT_ARGS are not allowed.
                    Multiple UWP arguments (e.g., uwp or store) are
                      specified in $MSVC_SCRIPT_ARGS.
                    [966]$MSVC_UWP_APP is enabled and a UWP argument
                      (e.g., uwp or store) is specified in
                      $MSVC_SCRIPT_ARGS. Multiple UWP declarations via
                      [967]$MSVC_UWP_APP and $MSVC_SCRIPT_ARGS are not
                      allowed.

   Example 1 - A Visual Studio 2022 build with an SDK version and a
   toolset version specified with a string argument:
env = Environment(MSVC_VERSION='14.3', MSVC_SCRIPT_ARGS='10.0.20348.0 -vcvars_ve
r=14.29.30133')

   Example 2 - A Visual Studio 2022 build with an SDK version and a
   toolset version specified with a list argument:
env = Environment(MSVC_VERSION='14.3', MSVC_SCRIPT_ARGS=['10.0.20348.0', '-vcvar
s_ver=14.29.30133'])

   Important usage details:
                         $MSVC_SCRIPT_ARGS must be passed as an argument
                           to the [968]Environment constructor when an
                           msvc tool (e.g., [969]msvc, [970]msvs, etc.) is
                           loaded via the default tools list or via a
                           tools list passed to the [971]Environment
                           constructor. Otherwise, $MSVC_SCRIPT_ARGS must
                           be set before the first msvc tool is loaded
                           into the environment.
                         Other than checking for multiple declarations as
                           described above, $MSVC_SCRIPT_ARGS arguments
                           are not validated.
                         Erroneous, inconsistent, and/or version
                           incompatible $MSVC_SCRIPT_ARGS arguments are
                           likely to result in build failures for reasons
                           that are not readily apparent and may be
                           difficult to diagnose. The burden is on the
                           user to ensure that the arguments provided to
                           the msvc batch file are valid, consistent and
                           compatible with the version of msvc selected.

   New in version 4.4

   MSVC_SCRIPTERROR_POLICY
   Specify the scons behavior when Microsoft Visual C++ batch file errors
   are detected.
   The $MSVC_SCRIPTERROR_POLICY specifies the scons behavior when msvc
   batch file errors are detected. When $MSVC_SCRIPTERROR_POLICY is not
   specified, the default scons behavior is to suppress msvc batch file
   error messages.
   The root cause of msvc build failures may be difficult to diagnose. In
   these situations, setting the scons behavior to issue a warning when
   msvc batch file errors are detected may produce additional diagnostic
   information.
   The valid values for $MSVC_SCRIPTERROR_POLICY and the corresponding
   scons behavior are:

                                'Error' or 'Exception'
                                        Raise an exception when msvc batch
                                        file errors are detected.

                                'Warning' or 'Warn'
                                        Issue a warning when msvc batch
                                        file errors are detected.

                                'Ignore' or 'Suppress'
                                        Suppress msvc batch file error
                                        messages.

                                        New in version 4.4

   Note: in addition to the camel case values shown above, lower case and
   upper case values are accepted as well.
   Example 1 - A Visual Studio 2022 build with user-defined script
   arguments:
env = environment(MSVC_VERSION='14.3', MSVC_SCRIPT_ARGS=['8.1', 'store', '-vcvar
s_ver=14.1'])
env.Program('hello', ['hello.c'], CCFLAGS='/MD', LIBS=['kernel32', 'user32', 'ru
ntimeobject'])

   Example 1 - Output fragment:
...
link /nologo /OUT:_build001\hello.exe kernel32.lib user32.lib runtimeobject.lib
_build001\hello.obj
LINK : fatal error LNK1104: cannot open file 'MSVCRT.lib'
...

   Example 2 - A Visual Studio 2022 build with user-defined script
   arguments and the script error policy set to issue a warning when msvc
   batch file errors are detected:
env = environment(MSVC_VERSION='14.3', MSVC_SCRIPT_ARGS=['8.1', 'store', '-vcvar
s_ver=14.1'], MSVC_SCRIPTERROR_POLICY='warn')
env.Program('hello', ['hello.c'], CCFLAGS='/MD', LIBS=['kernel32', 'user32', 'ru
ntimeobject'])

   Example 2 - Output fragment:
...
scons: warning: vc script errors detected:
[ERROR:vcvars.bat] The UWP Application Platform requires a Windows 10 SDK.
[ERROR:vcvars.bat] WindowsSdkDir = "C:\Program Files (x86)\Windows Kits\8.1\"
[ERROR:vcvars.bat] host/target architecture is not supported : { x64 , x64 }
...
link /nologo /OUT:_build001\hello.exe kernel32.lib user32.lib runtimeobject.lib
_build001\hello.obj
LINK : fatal error LNK1104: cannot open file 'MSVCRT.lib'

   Important usage details:
                                   $MSVC_SCRIPTERROR_POLICY must be passed
                                     as an argument to the
                                     [972]Environment constructor when an
                                     msvc tool (e.g., [973]msvc,
                                     [974]msvs, etc.) is loaded via the
                                     default tools list or via a tools
                                     list passed to the [975]Environment
                                     constructor. Otherwise,
                                     $MSVC_SCRIPTERROR_POLICY must be set
                                     before the first msvc tool is loaded
                                     into the environment.
                                   Due to scons implementation details,
                                     not all Windows system environment
                                     variables are propagated to the
                                     environment in which the msvc batch
                                     file is executed. Depending on Visual
                                     Studio version and installation
                                     options, non-fatal msvc batch file
                                     error messages may be generated for
                                     ancillary tools which may not affect
                                     builds with the msvc compiler. For
                                     this reason, caution is recommended
                                     when setting the script error policy
                                     to raise an exception (e.g.,
                                     'Error').

   New in version 4.4

   MSVC_SDK_VERSION
   Build with a specific version of the Microsoft Software Development Kit
   (SDK).
   The valid values for $MSVC_SDK_VERSION are: None or a string containing
   the requested SDK version (e.g., '10.0.20348.0').
   $MSVC_SDK_VERSION is ignored when the value is None and when the value
   is an empty string. The validation conditions below do not apply.
   An exception is raised when any of the following conditions are
   satisfied:
                                   $MSVC_SDK_VERSION is specified for
                                     Visual Studio 2013 and earlier.
                                   $MSVC_SDK_VERSION is specified and an
                                     SDK version argument is specified in
                                     [976]$MSVC_SCRIPT_ARGS. Multiple SDK
                                     version declarations via
                                     $MSVC_SDK_VERSION and
                                     [977]$MSVC_SCRIPT_ARGS are not
                                     allowed.
                                   The $MSVC_SDK_VERSION specified does
                                     not match any of the supported
                                     formats:

                                   '10.0.XXXXX.Y' [SDK 10.0]
                                   '8.1' [SDK 8.1]

     The system folder for the corresponding $MSVC_SDK_VERSION version is
   not found. The requested SDK version does not appear to be installed.

     The $MSVC_SDK_VERSION version does not appear to support the
   requested platform type (i.e., UWP or Desktop). The requested SDK
   version platform type components do not appear to be installed.

     The $MSVC_SDK_VERSION version is 8.1, the platform type is UWP, and
   the build tools selected are from Visual Studio 2017 and later (i.e.,
   [978]$MSVC_VERSION must be '14.0' or [979]$MSVC_TOOLSET_VERSION must be
   '14.0').

   Example 1 - A Visual Studio 2022 build with a specific Windows SDK
   version:
env = Environment(MSVC_VERSION='14.3', MSVC_SDK_VERSION='10.0.20348.0')

   Example 2 - A Visual Studio 2022 build with a specific SDK version for
   the Universal Windows Platform:
env = Environment(MSVC_VERSION='14.3', MSVC_SDK_VERSION='10.0.20348.0', MSVC_UWP
_APP=True)

   Important usage details:
                                   $MSVC_SDK_VERSION must be passed as an
                                     argument to the [980]Environment
                                     constructor when an msvc tool (e.g.,
                                     [981]msvc, [982]msvs, etc.) is loaded
                                     via the default tools list or via a
                                     tools list passed to the
                                     [983]Environment constructor.
                                     Otherwise, $MSVC_SDK_VERSION must be
                                     set before the first msvc tool is
                                     loaded into the environment.
                                   Should a SDK 10.0 version be installed
                                     that does not follow the naming
                                     scheme above, the SDK version will
                                     need to be specified via
                                     [984]$MSVC_SCRIPT_ARGS until the
                                     version number validation format can
                                     be extended.
                                   Should an exception be raised
                                     indicating that the SDK version is
                                     not found, verify that the requested
                                     SDK version is installed with the
                                     necessary platform type components.
                                   There is a known issue with the
                                     Microsoft libraries when the target
                                     architecture is ARM64 and a Windows
                                     11 SDK (version '10.0.22000.0' and
                                     later) is used with the v141 build
                                     tools and older v142 toolsets
                                     (versions '14.28.29333' and earlier).
                                     Should build failures arise with
                                     these combinations of settings due to
                                     unresolved symbols in the Microsoft
                                     libraries, $MSVC_SDK_VERSION may be
                                     employed to specify a Windows 10 SDK
                                     (e.g., '10.0.20348.0') for the build.

   New in version 4.4

   MSVC_SPECTRE_LIBS
   Build with the spectre-mitigated Microsoft Visual C++ libraries.
   The valid values for $MSVC_SPECTRE_LIBS are: True, False, or None.
   When $MSVC_SPECTRE_LIBS is enabled (i.e., True), the Microsoft Visual
   C++ environment will include the paths to the spectre-mitigated
   implementations of the Microsoft Visual C++ libraries.
   An exception is raised when any of the following conditions are
   satisfied:
                                   $MSVC_SPECTRE_LIBS is enabled for
                                     Visual Studio 2015 and earlier.
                                   $MSVC_SPECTRE_LIBS is enabled and a
                                     spectre library argument is specified
                                     in [985]$MSVC_SCRIPT_ARGS. Multiple
                                     spectre library declarations via
                                     $MSVC_SPECTRE_LIBS and
                                     [986]$MSVC_SCRIPT_ARGS are not
                                     allowed.
                                   $MSVC_SPECTRE_LIBS is enabled and the
                                     platform type is UWP. There are no
                                     spectre-mitigated libraries for
                                     Universal Windows Platform (UWP)
                                     applications or components.

   Example - A Visual Studio 2022 build with spectre mitigated Microsoft
   Visual C++ libraries:
env = Environment(MSVC_VERSION='14.3', MSVC_SPECTRE_LIBS=True)

   Important usage details:
                                   $MSVC_SPECTRE_LIBS must be passed as an
                                     argument to the [987]Environment
                                     constructor when an msvc tool (e.g.,
                                     [988]msvc, [989]msvs, etc.) is loaded
                                     via the default tools list or via a
                                     tools list passed to the
                                     [990]Environment constructor.
                                     Otherwise, $MSVC_SPECTRE_LIBS must be
                                     set before the first msvc tool is
                                     loaded into the environment.
                                   Additional compiler switches (e.g.,
                                     /Qspectre) are necessary for
                                     including spectre mitigations when
                                     building user artifacts. Refer to the
                                     Visual Studio documentation for
                                     details.
                                   The existence of the spectre libraries
                                     host architecture and target
                                     architecture folders are not verified
                                     when $MSVC_SPECTRE_LIBS is enabled
                                     which could result in build failures.
                                     The burden is on the user to ensure
                                     the requisite libraries with spectre
                                     mitigations are installed.

   New in version 4.4

   MSVC_TOOLSET_VERSION
   Build with a specific Microsoft Visual C++ toolset version.
   Specifying $MSVC_TOOLSET_VERSION does not affect the autodetection and
   selection of msvc instances. The $MSVC_TOOLSET_VERSION is applied after
   an msvc instance is selected. This could be the default version of msvc
   if [991]$MSVC_VERSION is not specified.
   The valid values for $MSVC_TOOLSET_VERSION are: None or a string
   containing the requested toolset version (e.g., '14.29').
   $MSVC_TOOLSET_VERSION is ignored when the value is None and when the
   value is an empty string. The validation conditions below do not apply.
   An exception is raised when any of the following conditions are
   satisfied:
                                   $MSVC_TOOLSET_VERSION is specified for
                                     Visual Studio 2015 and earlier.
                                   $MSVC_TOOLSET_VERSION is specified and
                                     a toolset version argument is
                                     specified in [992]$MSVC_SCRIPT_ARGS.
                                     Multiple toolset version declarations
                                     via $MSVC_TOOLSET_VERSION and
                                     [993]$MSVC_SCRIPT_ARGS are not
                                     allowed.
                                   The $MSVC_TOOLSET_VERSION specified
                                     does not match any of the supported
                                     formats:

                                   'XX.Y'
                                   'XX.YY'
                                   'XX.YY.ZZZZZ'
                                   'XX.YY.Z' to 'XX.YY.ZZZZ' [scons
                                     extension not directly supported by
                                     the msvc batch files and may be
                                     removed in the future]
                                   'XX.YY.ZZ.N' [SxS format]
                                   'XX.YY.ZZ.NN' [SxS format]

     The major msvc version prefix (i.e., 'XX.Y') of the
   $MSVC_TOOLSET_VERSION specified is for Visual Studio 2013 and earlier
   (e.g., '12.0').

     The major msvc version prefix (i.e., 'XX.Y') of the
   $MSVC_TOOLSET_VERSION specified is greater than the msvc version
   selected (e.g., '99.0').

     A system folder for the corresponding $MSVC_TOOLSET_VERSION version
   is not found. The requested toolset version does not appear to be
   installed.

   Toolset selection details:
                                   When $MSVC_TOOLSET_VERSION is not an
                                     SxS version number or a full toolset
                                     version number: the first toolset
                                     version, ranked in descending order,
                                     that matches the
                                     $MSVC_TOOLSET_VERSION prefix is
                                     selected.
                                   When $MSVC_TOOLSET_VERSION is specified
                                     using the major msvc version prefix
                                     (i.e., 'XX.Y') and the major msvc
                                     version is that of the latest release
                                     of Visual Studio, the selected
                                     toolset version may not be the same
                                     as the default Microsoft Visual C++
                                     toolset version.

                                     In the latest release of Visual
                                     Studio, the default Microsoft Visual
                                     C++ toolset version is not
                                     necessarily the toolset with the
                                     largest version number.

   Example 1 - A default Visual Studio build with a partial toolset
   version specified:
env = Environment(MSVC_TOOLSET_VERSION='14.2')

   Example 2 - A default Visual Studio build with a partial toolset
   version specified:
env = Environment(MSVC_TOOLSET_VERSION='14.29')

   Example 3 - A Visual Studio 2022 build with a full toolset version
   specified:
env = Environment(MSVC_VERSION='14.3', MSVC_TOOLSET_VERSION='14.29.30133')

   Example 4 - A Visual Studio 2022 build with an SxS toolset version
   specified:
env = Environment(MSVC_VERSION='14.3', MSVC_TOOLSET_VERSION='14.29.16.11')

   Important usage details:
                                   $MSVC_TOOLSET_VERSION must be passed as
                                     an argument to the [994]Environment
                                     constructor when an msvc tool (e.g.,
                                     [995]msvc, [996]msvs, etc.) is loaded
                                     via the default tools list or via a
                                     tools list passed to the
                                     [997]Environment constructor.
                                     Otherwise, $MSVC_TOOLSET_VERSION must
                                     be set before the first msvc tool is
                                     loaded into the environment.
                                   The existence of the toolset host
                                     architecture and target architecture
                                     folders are not verified when
                                     $MSVC_TOOLSET_VERSION is specified
                                     which could result in build failures.
                                     The burden is on the user to ensure
                                     the requisite toolset target
                                     architecture build tools are
                                     installed.

   New in version 4.4

   MSVC_USE_SCRIPT
   Use a batch script to set up the Microsoft Visual C++ compiler.
   If set to the name of a Visual Studio .bat file (e.g. vcvars.bat),
   SCons will run that batch file instead of the auto-detected one, and
   extract the relevant variables from the result (typically %INCLUDE%,
   %LIB%, and %PATH%) for supplying to the build. This can be useful to
   force the use of a compiler version that SCons does not detect.
   [998]$MSVC_USE_SCRIPT_ARGS provides arguments passed to this script.
   Setting $MSVC_USE_SCRIPT to None bypasses the Visual Studio
   autodetection entirely; use this if you are running SCons in a Visual
   Studio cmd window and importing the shell's environment variables -
   that is, if you are sure everything is set correctly already and you
   don't want SCons to change anything.
   $MSVC_USE_SCRIPT ignores [999]$MSVC_VERSION and [1000]$TARGET_ARCH.
   Changed in version 4.4: new [1001]$MSVC_USE_SCRIPT_ARGS provides a way
   to pass arguments.

   MSVC_USE_SCRIPT_ARGS
   Provides arguments passed to the script [1002]$MSVC_USE_SCRIPT.
   New in version 4.4

   MSVC_USE_SETTINGS
   Use a dictionary to set up the Microsoft Visual C++ compiler.
   $MSVC_USE_SETTINGS is ignored when [1003]$MSVC_USE_SCRIPT is defined
   and/or when $MSVC_USE_SETTINGS is set to None.
   The dictionary is used to populate the environment with the relevant
   variables (typically %INCLUDE%, %LIB%, and %PATH%) for supplying to the
   build. This can be useful to force the use of a compiler environment
   that SCons does not configure correctly. This is an alternative to
   manually configuring the environment when bypassing Visual Studio
   autodetection entirely by setting [1004]$MSVC_USE_SCRIPT to None.
   Here is an example of configuring a build environment using the
   Microsoft Visual C++ compiler included in the Microsoft SDK on a 64-bit
   host and building for a 64-bit architecture:
# Microsoft SDK 6.0 (MSVC 8.0): 64-bit host and 64-bit target
msvc_use_settings = {
    "PATH": [
        "C:\\Program Files\\Microsoft SDKs\\Windows\\v6.0\\VC\\Bin\\x64",
        "C:\\Program Files\\Microsoft SDKs\\Windows\\v6.0\\Bin\\x64",
        "C:\\Program Files\\Microsoft SDKs\\Windows\\v6.0\\Bin",
        "C:\\Windows\\Microsoft.NET\\Framework\\v2.0.50727",
        "C:\\Windows\\system32",
        "C:\\Windows",
        "C:\\Windows\\System32\\Wbem",
        "C:\\Windows\\System32\\WindowsPowerShell\\v1.0\\"
    ],
    "INCLUDE": [
        "C:\\Program Files\\Microsoft SDKs\\Windows\\v6.0\\VC\\Include",
        "C:\\Program Files\\Microsoft SDKs\\Windows\\v6.0\\VC\\Include\\Sys",
        "C:\\Program Files\\Microsoft SDKs\\Windows\\v6.0\\Include",
        "C:\\Program Files\\Microsoft SDKs\\Windows\\v6.0\\Include\\gl",
    ],
    "LIB": [
        "C:\\Program Files\\Microsoft SDKs\\Windows\\v6.0\\VC\\Lib\\x64",
        "C:\\Program Files\\Microsoft SDKs\\Windows\\v6.0\\Lib\\x64",
    ],
    "LIBPATH": [],
    "VSCMD_ARG_app_plat": [],
    "VCINSTALLDIR": [],
    "VCToolsInstallDir": []
}

# Specifying MSVC_VERSION is recommended
env = Environment(MSVC_VERSION='8.0', MSVC_USE_SETTINGS=msvc_use_settings)

   Important usage details:
                                   $MSVC_USE_SETTINGS must be passed as an
                                     argument to the [1005]Environment
                                     constructor when an msvc tool (e.g.,
                                     [1006]msvc, [1007]msvs, etc.) is
                                     loaded via the default tools list or
                                     via a tools list passed to the
                                     [1008]Environment constructor.
                                     Otherwise, $MSVC_USE_SETTINGS must be
                                     set before the first msvc tool is
                                     loaded into the environment.
                                   The dictionary content requirements are
                                     based on the internal msvc
                                     implementation and therefore may
                                     change at any time. The burden is on
                                     the user to ensure the dictionary
                                     contents are minimally sufficient to
                                     ensure successful builds.

   New in version 4.4

   MSVC_UWP_APP
   Build with the Universal Windows Platform (UWP) application Microsoft
   Visual C++ libraries.
   The valid values for $MSVC_UWP_APP are: True, '1', False, '0', or None.
   When $MSVC_UWP_APP is enabled (i.e., True or '1'), the Microsoft Visual
   C++ environment will be set up to point to the Windows Store compatible
   libraries and Microsoft Visual C++ runtimes. In doing so, any libraries
   that are built will be able to be used in a UWP App and published to
   the Windows Store.
   An exception is raised when any of the following conditions are
   satisfied:
                                   $MSVC_UWP_APP is enabled for Visual
                                     Studio 2013 and earlier.
                                   $MSVC_UWP_APP is enabled and a UWP
                                     argument is specified in
                                     [1009]$MSVC_SCRIPT_ARGS. Multiple UWP
                                     declarations via $MSVC_UWP_APP and
                                     [1010]$MSVC_SCRIPT_ARGS are not
                                     allowed.

   Example - A Visual Studio 2022 build for the Universal Windows
   Platform:
env = Environment(MSVC_VERSION='14.3', MSVC_UWP_APP=True)

   Important usage details:
                                   $MSVC_UWP_APP must be passed as an
                                     argument to the [1011]Environment
                                     constructor when an msvc tool (e.g.,
                                     [1012]msvc, [1013]msvs, etc.) is
                                     loaded via the default tools list or
                                     via a tools list passed to the
                                     [1014]Environment constructor.
                                     Otherwise, $MSVC_UWP_APP must be set
                                     before the first msvc tool is loaded
                                     into the environment.
                                   The existence of the UWP libraries is
                                     not verified when $MSVC_UWP_APP is
                                     enabled which could result in build
                                     failures. The burden is on the user
                                     to ensure the requisite UWP libraries
                                     are installed.

   MSVC_VERSION
   A string to select the preferred version of Microsoft Visual C++. If
   the specified version is unavailable and/or unknown to SCons, a warning
   is issued showing the versions actually discovered, and the build will
   eventually fail indicating a missing compiler binary. If $MSVC_VERSION
   is not set, SCons will (by default) select the latest version of
   Microsoft Visual C++ installed on your system (excluding any preview
   versions).

Note

In order to take effect, $MSVC_VERSION must be set before the initial
Microsoft Visual C++ compiler discovery takes place. Discovery happens, at
the latest, during the first call to the [1015]Environment function, unless a
tools list is specified which excludes the entire Microsoft Visual C++
toolchain - that is, omits "defaults" and any specific tool module that
refers to parts of the toolchain ([1016]msvc, [1017]mslink, [1018]masm,
[1019]midl and [1020]msvs). In this case, detection is deferred until any one
of those tool modules is invoked manually. The following two examples
illustrate this:
# MSVC_VERSION set as Environment is created env = Environment(MSVC_VERSION='14.
2') # Initialization deferred with empty tools, triggered manually env = Environ
ment(tools=[]) env['MSVC_VERSION'] = '14.2 env.Tool('msvc') env.Tool('mslink') e
nv.Tool('msvs')

   The valid values for $MSVC_VERSION represent major versions of the
   compiler, except that versions ending in Exp refer to "Express" or
   "Express for Desktop" Visual Studio editions. Values that do not look
   like a valid compiler version string are not supported.
   The following table shows the correspondence of $MSVC_VERSION values to
   various version indicators ('x' is used as a placeholder for a single
   digit that can vary).
   SCons Key

   Visual C++
   Version
   _MSVC_VER Visual Studio Product

   MSBuild /
   Visual Studio
   "14.3" 14.3x 193x Visual Studio 2022 17.x, 17.1x
   "14.2" 14.2x 192x Visual Studio 2019 16.x, 16.1x
   "14.1" 14.1 or 14.1x 191x Visual Studio 2017 15.x
   "14.1Exp" 14.1 or 14.1x 191x Visual Studio 2017 Express 15.x
   "14.0" 14.0 1900 Visual Studio 2015 14.0
   "14.0Exp" 14.0 1900 Visual Studio 2015 Express 14.0
   "12.0" 12.0 1800 Visual Studio 2013 12.0
   "12.0Exp" 12.0 1800 Visual Studio 2013 Express 12.0
   "11.0" 11.0 1700 Visual Studio 2012 11.0
   "11.0Exp" 11.0 1700 Visual Studio 2012 Express 11.0
   "10.0" 10.0 1600 Visual Studio 2010 10.0
   "10.0Exp" 10.0 1600 Visual C++ Express 2010 10.0
   "9.0" 9.0 1500 Visual Studio 2008 9.0
   "9.0Exp" 9.0 1500 Visual C++ Express 2008 9.0
   "8.0" 8.0 1400 Visual Studio 2005 8.0
   "8.0Exp" 8.0 1400 Visual C++ Express 2005 8.0
   "7.1" 7.1 1300 Visual Studio .NET 2003 7.1
   "7.0" 7.0 1200 Visual Studio .NET 2002 7.0
   "6.0" 6.0 1100 Visual Studio 6.0 6.0

Note

                                   It is not necessary to install a Visual
                                     Studio IDE to build with SCons (for
                                     example, you can install only Build
                                     Tools), but when a Visual Studio IDE
                                     is installed, additional builders
                                     such as [1021]MSVSSolution and
                                     [1022]MSVSProject become available
                                     and correspond to the specified
                                     versions.
                                   Versions ending in Exp refer to
                                     historical "Express" or "Express for
                                     Desktop" Visual Studio editions,
                                     which had feature limitations
                                     compared to the full editions. It is
                                     only necessary to specify the Exp
                                     suffix to select the express edition
                                     when both express and non-express
                                     editions of the same product are
                                     installed simultaneously. The Exp
                                     suffix is unnecessary, but accepted,
                                     when only the express edition is
                                     installed.

   The compilation environment can be further or more precisely specified
   through the use of several other construction variables: see the
   descriptions of [1023]$MSVC_TOOLSET_VERSION, [1024]$MSVC_SDK_VERSION,
   [1025]$MSVC_USE_SCRIPT, [1026]$MSVC_USE_SCRIPT_ARGS, and
   [1027]$MSVC_USE_SETTINGS.

   MSVS
   When the Microsoft Visual Studio tools are initialized, they set up
   this dictionary with the following keys:

                                      VERSION
                                              the version of MSVS being
                                              used (can be set via
                                              [1028]$MSVC_VERSION)

                                      VERSIONS
                                              the available versions of
                                              MSVS installed

                                      VCINSTALLDIR
                                              installed directory of
                                              Microsoft Visual C++

                                      VSINSTALLDIR
                                              installed directory of
                                              Visual Studio

                                      FRAMEWORKDIR
                                              installed directory of the
                                              .NET framework

                                      FRAMEWORKVERSIONS
                                              list of installed versions
                                              of the .NET framework,
                                              sorted latest to oldest.

                                      FRAMEWORKVERSION
                                              latest installed version of
                                              the .NET framework

                                      FRAMEWORKSDKDIR
                                              installed location of the
                                              .NET SDK.

                                      PLATFORMSDKDIR
                                              installed location of the
                                              Platform SDK.

                                      PLATFORMSDK_MODULES
                                              dictionary of installed
                                              Platform SDK modules, where
                                              the dictionary keys are
                                              keywords for the various
                                              modules, and the values are
                                              2-tuples where the first is
                                              the release date, and the
                                              second is the version
                                              number.

   If a value is not set, it was not available in the registry. Visual
   Studio 2017 and later do not use the registry for primary storage of
   this information, so typically for these versions only PROJECTSUFFIX
   and SOLUTIONSUFFIX will be set.

   MSVS_ARCH
   Sets the architecture for which the generated project(s) should build.
   The default value is x86. amd64 is also supported by SCons for most
   Visual Studio versions. Since Visual Studio 2015 arm is supported, and
   since Visual Studio 2017 arm64 is supported. Trying to set $MSVS_ARCH
   to an architecture that's not supported for a given Visual Studio
   version will generate an error.

   MSVS_PROJECT_GUID
   The string placed in a generated Microsoft Visual C++ project file as
   the value of the ProjectGUID attribute. There is no default value. If
   not defined, a new GUID is generated.

   MSVS_SCC_AUX_PATH
   The path name placed in a generated Microsoft Visual C++ project file
   as the value of the SccAuxPath attribute if the MSVS_SCC_PROVIDER
   construction variable is also set. There is no default value.

   MSVS_SCC_CONNECTION_ROOT
   The root path of projects in your SCC workspace, i.e the path under
   which all project and solution files will be generated. It is used as a
   reference path from which the relative paths of the generated Microsoft
   Visual C++ project and solution files are computed. The relative
   project file path is placed as the value of the SccLocalPath attribute
   of the project file and as the values of the
   SccProjectFilePathRelativizedFromConnection[i] (where [i] ranges from 0
   to the number of projects in the solution) attributes of the
   GlobalSection(SourceCodeControl) section of the Microsoft Visual Studio
   solution file. Similarly, the relative solution file path is placed as
   the values of the SccLocalPath[i] (where [i] ranges from 0 to the
   number of projects in the solution) attributes of the
   GlobalSection(SourceCodeControl) section of the Microsoft Visual Studio
   solution file. This is used only if the MSVS_SCC_PROVIDER construction
   variable is also set. The default value is the current working
   directory.

   MSVS_SCC_PROJECT_NAME
   The project name placed in a generated Microsoft Visual C++ project
   file as the value of the SccProjectName attribute if the
   MSVS_SCC_PROVIDER construction variable is also set. In this case the
   string is also placed in the SccProjectName0 attribute of the
   GlobalSection(SourceCodeControl) section of the Microsoft Visual Studio
   solution file. There is no default value.

   MSVS_SCC_PROVIDER
   The string placed in a generated Microsoft Visual C++ project file as
   the value of the SccProvider attribute. The string is also placed in
   the SccProvider0 attribute of the GlobalSection(SourceCodeControl)
   section of the Microsoft Visual Studio solution file. There is no
   default value.

   MSVS_VERSION
   Set the preferred version of Microsoft Visual Studio to use.
   If $MSVS_VERSION is not set, SCons will (by default) select the latest
   version of Visual Studio installed on your system. So, if you have
   version 6 and version 7 (MSVS .NET) installed, it will prefer version
   7. You can override this by specifying the [1029]$MSVS_VERSION variable
   when initializing the Environment, setting it to the appropriate
   version ('6.0' or '7.0', for example). If the specified version isn't
   installed, tool initialization will fail.
   Deprecated since 1.3.0: $MSVS_VERSION is deprecated in favor of
   [1030]$MSVC_VERSION. As a transitional aid, if $MSVS_VERSION is set and
   $MSVC_VERSION is not, $MSVC_VERSION will be initialized to the value of
   $MSVS_VERSION. An error is raised if both are set and have different
   values.

   MSVSBUILDCOM
   The build command line placed in a generated Microsoft Visual C++
   project file. The default is to have Visual Studio invoke SCons with
   any specified build targets.

   MSVSCLEANCOM
   The clean command line placed in a generated Microsoft Visual C++
   project file. The default is to have Visual Studio invoke SCons with
   the -c option to remove any specified targets.

   MSVSENCODING
   The encoding string placed in a generated Microsoft Visual C++ project
   file. The default is encoding Windows-1252.

   MSVSPROJECTCOM
   The action used to generate Microsoft Visual C++ project files.

   MSVSPROJECTSUFFIX
   The suffix used for Microsoft Visual C++ project (DSP) files. The
   default value is .vcxproj when using Visual Studio 2010 and later,
   .vcproj when using Visual Studio versions between 2002 and 2008, and
   .dsp when using Visual Studio 6.0.

   MSVSREBUILDCOM
   The rebuild command line placed in a generated Microsoft Visual C++
   project file. The default is to have Visual Studio invoke SCons with
   any specified rebuild targets.

   MSVSSCONS
   The SCons used in generated Microsoft Visual C++ project files. The
   default is the version of SCons being used to generate the project
   file.

   MSVSSCONSCOM
   The default SCons command used in generated Microsoft Visual C++
   project files.

   MSVSSCONSCRIPT
   The sconscript file (that is, SConstruct or SConscript file) that will
   be invoked by Microsoft Visual C++ project files (through the
   [1031]$MSVSSCONSCOM variable). The default is the same sconscript file
   that contains the call to [1032]MSVSProject to build the project file.

   MSVSSCONSFLAGS
   The SCons flags used in generated Microsoft Visual C++ project files.

   MSVSSOLUTIONCOM
   The action used to generate Microsoft Visual Studio solution files.

   MSVSSOLUTIONSUFFIX
   The suffix used for Microsoft Visual Studio solution (DSW) files. The
   default value is .sln when using Visual Studio version 7.x (.NET 2002)
   and later, and .dsw when using Visual Studio 6.0.

   MT
   The program used on Windows systems to embed manifests into DLLs and
   EXEs. See also [1033]$WINDOWS_EMBED_MANIFEST.

   MTEXECOM
   The Windows command line used to embed manifests into executables. See
   also [1034]$MTSHLIBCOM.

   MTFLAGS
   Flags passed to the [1035]$MT manifest embedding program (Windows
   only).

   MTSHLIBCOM
   The Windows command line used to embed manifests into shared libraries
   (DLLs). See also [1036]$MTEXECOM.

   MWCW_VERSION
   The version number of the MetroWerks CodeWarrior C compiler to be used.

   MWCW_VERSIONS
   A list of installed versions of the MetroWerks CodeWarrior C compiler
   on this system.

   NAME
   Specfies the name of the project to package.
   See the [1037]Package builder.

   NINJA_ALIAS_NAME
   The name of the alias target which will cause SCons to create the ninja
   build file, and then (optionally) run ninja. The default value is
   generate-ninja.

   NINJA_CMD_ARGS
   A string which will pass arguments through SCons to the ninja command
   when scons executes ninja. Has no effect if $NINJA_DISABLE_AUTO_RUN is
   set.
   This value can also be passed on the command line:
scons NINJA_CMD_ARGS=-v
or
scons NINJA_CMD_ARGS="-v -j 3"

   NINJA_COMPDB_EXPAND
   Boolean value to instruct ninja to expand the command line arguments
   normally put into response files. If true, prevents unexpanded lines in
   the compilation database like "gcc @rsp_file" and instead yields
   expanded lines like "gcc -c -o myfile.o myfile.c -Ia -DXYZ".
   Ninja's compdb tool added the -x flag in Ninja V1.9.0

   NINJA_DEPFILE_PARSE_FORMAT
   Determines the type of format ninja should expect when parsing header
   include depfiles. Can be msvc, gcc, or clang. The msvc option
   corresponds to /showIncludes format, and gcc or clang correspond to
   -MMD -MF.

   NINJA_DIR
   The builddir value. Propagates directly into the generated ninja build
   file. From Ninja's docs: " A directory for some Ninja output files. ...
   (You can also store other build output in this directory.) " The
   default value is .ninja.

   NINJA_DISABLE_AUTO_RUN
   Boolean. Default: False. If true, SCons will not run ninja
   automatically after creating the ninja build file.
   If not explicitly set, this will be set to True if
   --disable_execute_ninja or SetOption('disable_execute_ninja', True) is
   seen.

   NINJA_ENV_VAR_CACHE
   A string that sets the environment for any environment variables that
   differ between the OS environment and the SCons execution environment.
   It will be compatible with the default shell of the operating system.
   If not explicitly set, SCons will generate this dynamically from the
   execution environment stored in the current construction environment
   (e.g. env['ENV']) where those values differ from the existing shell..

   NINJA_FILE_NAME
   The filename for the generated Ninja build file. The default is
   ninja.build.

   NINJA_FORCE_SCONS_BUILD
   If true, causes the build nodes to call back to scons instead of using
   ninja to build them. This is intended to be passed to the environment
   on the builder invocation. It is useful if you have a build node which
   does something which is not easily translated into ninja.

   NINJA_GENERATED_SOURCE_ALIAS_NAME
   A string matching the name of a user defined alias which represents a
   list of all generated sources. This will prevent the auto-detection of
   generated sources from $NINJA_GENERATED_SOURCE_SUFFIXES. Then all other
   source files will be made to depend on this in the ninja build file,
   forcing the generated sources to be built first.

   NINJA_GENERATED_SOURCE_SUFFIXES
   The list of source file suffixes which are generated by SCons build
   steps. All source files which match these suffixes will be added to the
   _generated_sources alias in the output ninja build file. Then all other
   source files will be made to depend on this in the ninja build file,
   forcing the generated sources to be built first.

   NINJA_MSVC_DEPS_PREFIX
   The msvc_deps_prefix string. Propagates directly into the generated
   ninja build file. From Ninja's docs: "defines the string which should
   be stripped from msvc's /showIncludes output"

   NINJA_POOL
   Set the ninja_pool for this or all targets in scope for this env var.

   NINJA_REGENERATE_DEPS
   A generator function used to create a ninja depfile which includes all
   the files which would require SCons to be invoked if they change. Or a
   list of said files.

   _NINJA_REGENERATE_DEPS_FUNC
   Internal value used to specify the function to call with argument env
   to generate the list of files which, if changed, would require the
   ninja build file to be regenerated.

   NINJA_SCONS_DAEMON_KEEP_ALIVE
   The number of seconds for the SCons daemon launched by ninja to stay
   alive. (Default: 180000)

   NINJA_SCONS_DAEMON_PORT
   The TCP/IP port for the SCons daemon to listen on. NOTE: You cannot use
   a port already being listened to on your build machine. (Default:
   random number between 10000,60000)

   NINJA_SYNTAX
   The path to a custom ninja_syntax.py file which is used in generation.
   The tool currently assumes you have ninja installed as a Python module
   and grabs the syntax file from that installation if $NINJA_SYNTAX is
   not explicitly set.

   no_import_lib
   When set to non-zero, suppresses creation of a corresponding Windows
   static import lib by the [1038]SharedLibrary builder when used with
   MinGW, Microsoft Visual Studio or Metrowerks. This also suppresses
   creation of an export (.exp) file when using Microsoft Visual Studio.

   OBJPREFIX
   The prefix used for (static) object file names.

   OBJSUFFIX
   The suffix used for (static) object file names.

   PACKAGEROOT
   Specifies the directory where all files in resulting archive will be
   placed if applicable. The default value is "$NAME-$VERSION".
   See the [1039]Package builder.

   PACKAGETYPE
   Selects the package type to build when using the [1040]Package builder.
   It may be a string or list of strings. See the documentation for the
   builder for the currently supported types.
   $PACKAGETYPE may be overridden with the --package-type command line
   option.
   See the [1041]Package builder.

   PACKAGEVERSION
   The version of the package (not the underlying project). This is
   currently only used by the rpm packager and should reflect changes in
   the packaging, not the underlying project code itself.
   See the [1042]Package builder.

   PCH
   A node for the Microsoft Visual C++ precompiled header that will be
   used when compiling object files. This variable is ignored by tools
   other than Microsoft Visual C++. When this variable is defined, SCons
   will add options to the compiler command line to cause it to use the
   precompiled header, and will also set up the dependencies for the PCH
   file. Examples:
env['PCH'] = File('StdAfx.pch')
env['PCH'] = env.PCH('pch.cc')[0]

   PCHCOM
   The command line used by the [1043]PCH builder to generated a
   precompiled header.

   PCHCOMSTR
   The string displayed when generating a precompiled header. If not set,
   then [1044]$PCHCOM (the command line) is displayed.

   PCHPDBFLAGS
   A construction variable that, when expanded, adds the /yD flag to the
   command line only if the [1045]$PDB construction variable is set.

   PCHSTOP
   This variable specifies how much of a source file is precompiled. This
   variable is ignored by tools other than Microsoft Visual C++, or when
   the PCH variable is not being used. When this variable is defined, it
   must be a string that is the name of the header that is included at the
   end of the precompiled portion of the source files, or the empty string
   if the "#pragma hrdstop" construct is being used:
env['PCHSTOP'] = 'StdAfx.h'

   PDB
   The Microsoft Visual C++ PDB file that will store debugging information
   for object files, shared libraries, and programs. This variable is
   ignored by tools other than Microsoft Visual C++. When this variable is
   defined SCons will add options to the compiler and linker command line
   to cause them to generate external debugging information, and will also
   set up the dependencies for the PDB file. Example:
env['PDB'] = 'hello.pdb'

   The Microsoft Visual C++ compiler switch that SCons uses by default to
   generate PDB information is /Z7. This works correctly with parallel
   (-j) builds because it embeds the debug information in the intermediate
   object files, as opposed to sharing a single PDB file between multiple
   object files. This is also the only way to get debug information
   embedded into a static library. Using the /Zi instead may yield
   improved link-time performance, although parallel builds will no longer
   work. You can generate PDB files with the /Zi switch by overriding the
   default [1046]$CCPDBFLAGS variable; see the entry for that variable for
   specific examples.

   PDFLATEX
   The pdflatex utility.

   PDFLATEXCOM
   The command line used to call the pdflatex utility.

   PDFLATEXCOMSTR
   The string displayed when calling the pdflatex utility. If this is not
   set, then [1047]$PDFLATEXCOM (the command line) is displayed.
env = Environment(PDFLATEX;COMSTR = "Building $TARGET from LaTeX input $SOURCES"
)

   PDFLATEXFLAGS
   General options passed to the pdflatex utility.

   PDFPREFIX
   The prefix used for PDF file names.

   PDFSUFFIX
   The suffix used for PDF file names.

   PDFTEX
   The pdftex utility.

   PDFTEXCOM
   The command line used to call the pdftex utility.

   PDFTEXCOMSTR
   The string displayed when calling the pdftex utility. If this is not
   set, then [1048]$PDFTEXCOM (the command line) is displayed.
env = Environment(PDFTEXCOMSTR = "Building $TARGET from TeX input $SOURCES")

   PDFTEXFLAGS
   General options passed to the pdftex utility.

   PKGCHK
   On Solaris systems, the package-checking program that will be used
   (along with $PKGINFO) to look for installed versions of the Sun PRO C++
   compiler. The default is /usr/sbin/pgkchk.

   PKGINFO
   On Solaris systems, the package information program that will be used
   (along with $PKGCHK) to look for installed versions of the Sun PRO C++
   compiler. The default is pkginfo.

   PLATFORM
   The name of the platform used to create this construction environment.
   SCons sets this when initializing the platform, which by default is
   auto-detected (see the platform argument to [1049]Environment).
env = Environment(tools=[])
if env['PLATFORM'] == 'cygwin':
    Tool('mingw')(env)
else:
    Tool('msvc')(env)

   POAUTOINIT
   The $POAUTOINIT variable, if set to True (on non-zero numeric value),
   let the [1050]msginit tool to automatically initialize missing PO files
   with msginit(1). This applies to both, [1051]POInit and [1052]POUpdate
   builders (and others that use any of them).

   POCREATE_ALIAS
   Common alias for all PO files created with POInit builder (default:
   'po-create'). See [1053]msginit tool and [1054]POInit builder.

   POSUFFIX
   Suffix used for PO files (default: '.po') See [1055]msginit tool and
   [1056]POInit builder.

   POTDOMAIN
   The $POTDOMAIN defines default domain, used to generate POT filename as
   $POTDOMAIN.pot when no POT file name is provided by the user. This
   applies to [1057]POTUpdate, [1058]POInit and [1059]POUpdate builders
   (and builders, that use them, e.g. Translate). Normally (if $POTDOMAIN
   is not defined), the builders use messages.pot as default POT file
   name.

   POTSUFFIX
   Suffix used for PO Template files (default: '.pot'). See [1060]xgettext
   tool and [1061]POTUpdate builder.

   POTUPDATE_ALIAS
   Name of the common phony target for all PO Templates created with
   [1062]POUpdate (default: 'pot-update'). See [1063]xgettext tool and
   [1064]POTUpdate builder.

   POUPDATE_ALIAS
   Common alias for all PO files being defined with [1065]POUpdate builder
   (default: 'po-update'). See [1066]msgmerge tool and [1067]POUpdate
   builder.

   PRINT_CMD_LINE_FUNC
   A Python function used to print the command lines as they are executed
   (assuming command printing is not disabled by the -q or -s options or
   their equivalents). The function must accept four arguments: s, target,
   source and env. s is a string showing the command being executed,
   target, is the target being built (file node, list, or string name(s)),
   source, is the source(s) used (file node, list, or string name(s)), and
   env is the environment being used.
   The function must do the printing itself. The default implementation,
   used if this variable is not set or is None, is to just print the
   string, as in:
def print_cmd_line(s, target, source, env):
    sys.stdout.write(s + "\n")

   Here is an example of a more interesting function:
def print_cmd_line(s, target, source, env):
    sys.stdout.write(
        "Building %s -> %s...\n"
        % (
            ' and '.join([str(x) for x in source]),
            ' and '.join([str(x) for x in target]),
        )
    )

env = Environment(PRINT_CMD_LINE_FUNC=print_cmd_line)
env.Program('foo', ['foo.c', 'bar.c'])

   This prints:
...
scons: Building targets ...
Building bar.c -> bar.o...
Building foo.c -> foo.o...
Building foo.o and bar.o -> foo...
scons: done building targets.

   Another example could be a function that logs the actual commands to a
   file.

   PROGEMITTER
   Contains the emitter specification for the [1068]Program builder. The
   manpage section "Builder Objects" contains general information on
   specifying emitters.

   PROGPREFIX
   The prefix used for executable file names.

   PROGSUFFIX
   The suffix used for executable file names.

   PSCOM
   The command line used to convert TeX DVI files into a PostScript file.

   PSCOMSTR
   The string displayed when a TeX DVI file is converted into a PostScript
   file. If this is not set, then [1069]$PSCOM (the command line) is
   displayed.

   PSPREFIX
   The prefix used for PostScript file names.

   PSSUFFIX
   The prefix used for PostScript file names.

   QT3_AUTOSCAN
   Turn off scanning for mocable files. Use the [1070]Moc Builder to
   explicitly specify files to run moc on.
   Changed in 4.5.0: renamed from QT_AUTOSCAN.

   QT3_BINPATH
   The path where the Qt binaries are installed. The default value is
   '[1071]$QT3DIR/bin'.
   Changed in 4.5.0: renamed from QT_BINPATH.

   QT3_CPPPATH
   The path where the Qt header files are installed. The default value is
   '[1072]$QT3DIR/include'. Note: If you set this variable to None, the
   tool won't change the [1073]$CPPPATH construction variable.
   Changed in 4.5.0: renamed from QT_CPPPATH.

   QT3_DEBUG
   Prints lots of debugging information while scanning for moc files.
   Changed in 4.5.0: renamed from QT_DEBUG.

   QT3_LIB
   Default value is 'qt'. You may want to set this to 'qt-mt'. Note: If
   you set this variable to None, the tool won't change the [1074]$LIBS
   variable.
   Changed in 4.5.0: renamed from QT_LIB.

   QT3_LIBPATH
   The path where the Qt libraries are installed. The default value is
   '[1075]$QT3DIR/lib'. Note: If you set this variable to None, the tool
   won't change the [1076]$LIBPATH construction variable.
   Changed in 4.5.0: renamed from QT_LIBPATH.

   QT3_MOC
   Default value is '[1077]$QT3_BINPATH/moc'.

   QT3_MOCCXXPREFIX
   Default value is ''. Prefix for moc output files when source is a C++
   file.

   QT3_MOCCXXSUFFIX
   Default value is '.moc'. Suffix for moc output files when source is a
   C++ file.
   Changed in 4.5.0: renamed from QT_MOCCXXSUFFIX.

   QT3_MOCFROMCXXCOM
   Command to generate a moc file from a C++ file.
   Changed in 4.5.0: renamed from QT_MOCFROMCXXCOM.

   QT3_MOCFROMCXXCOMSTR
   The string displayed when generating a moc file from a C++ file. If
   this is not set, then [1078]$QT3_MOCFROMCXXCOM (the command line) is
   displayed.
   Changed in 4.5.0: renamed from QT_MOCFROMCXXCOMSTR.

   QT3_MOCFROMCXXFLAGS
   Default value is '-i'. These flags are passed to moc when moccing a C++
   file.
   Changed in 4.5.0: renamed from QT_MOCFROMCXXFLAGS.

   QT3_MOCFROMHCOM
   Command to generate a moc file from a header.
   Changed in 4.5.0: renamed from QT_MOCFROMSHCOM.

   QT3_MOCFROMHCOMSTR
   The string displayed when generating a moc file from a C++ file. If
   this is not set, then [1079]$QT3_MOCFROMHCOM (the command line) is
   displayed.
   Changed in 4.5.0: renamed from QT_MOCFROMSHCOMSTR.

   QT3_MOCFROMHFLAGS
   Default value is ''. These flags are passed to moc when moccing a
   header file.
   Changed in 4.5.0: renamed from QT_MOCFROMSHFLAGS.

   QT3_MOCHPREFIX
   Default value is 'moc_'. Prefix for moc output files when source is a
   header.
   Changed in 4.5.0: renamed from QT_MOCHPREFIX.

   QT3_MOCHSUFFIX
   Default value is '[1080]$CXXFILESUFFIX'. Suffix for moc output files
   when source is a header.
   Changed in 4.5.0: renamed from QT_MOCHSUFFIX.

   QT3_UIC
   Default value is '[1081]$QT3_BINPATH/uic'.
   Changed in 4.5.0: renamed from QT_UIC.

   QT3_UICCOM
   Command to generate header files from .ui files.
   Changed in 4.5.0: renamed from QT_UICCOM.

   QT3_UICCOMSTR
   The string displayed when generating header files from .ui files. If
   this is not set, then [1082]$QT3_UICCOM (the command line) is
   displayed.
   Changed in 4.5.0: renamed from QT_UICCOMSTR.

   QT3_UICDECLFLAGS
   Default value is ''. These flags are passed to uic when creating a
   header file from a .ui file.
   Changed in 4.5.0: renamed from QT_UICDECLFLAGS.

   QT3_UICDECLPREFIX
   Default value is ''. Prefix for uic generated header files.
   Changed in 4.5.0: renamed from QT_UICDECLPREFIX.

   QT3_UICDECLSUFFIX
   Default value is '.h'. Suffix for uic generated header files.
   Changed in 4.5.0: renamed from QT_UICDECLSUFFIX.

   QT3_UICIMPLFLAGS
   Default value is ''. These flags are passed to uic when creating a C++
   file from a .ui file.
   Changed in 4.5.0: renamed from QT_UICIMPFLAGS.

   QT3_UICIMPLPREFIX
   Default value is 'uic_'. Prefix for uic generated implementation files.
   Changed in 4.5.0: renamed from QT_UICIMPLPREFIX.

   QT3_UICIMPLSUFFIX
   Default value is '[1083]$CXXFILESUFFIX'. Suffix for uic generated
   implementation files.
   Changed in 4.5.0: renamed from QT_UICIMPLSUFFIX.

   QT3_UISUFFIX
   Default value is '.ui'. Suffix of designer input files.
   Changed in 4.5.0: renamed from QT_UISUFFIX.

   QT3DIR
   The path to the Qt installation to build against. If not already set,
   [1084]qt3 tool tries to obtain this from os.environ; if not found
   there, it tries to make a guess.
   Changed in 4.5.0: renamed from QTDIR.

   RANLIB
   The archive indexer.

   RANLIBCOM
   The command line used to index a static library archive.

   RANLIBCOMSTR
   The string displayed when a static library archive is indexed. If this
   is not set, then [1085]$RANLIBCOM (the command line) is displayed.
env = Environment(RANLIBCOMSTR = "Indexing $TARGET")

   RANLIBFLAGS
   General options passed to the archive indexer.

   RC
   The resource compiler used to build a Microsoft Visual C++ resource
   file.

   RCCOM
   The command line used to build a Microsoft Visual C++ resource file.

   RCCOMSTR
   The string displayed when invoking the resource compiler to build a
   Microsoft Visual C++ resource file. If this is not set, then
   [1086]$RCCOM (the command line) is displayed.

   RCFLAGS
   The flags passed to the resource compiler by the [1087]RES builder.

   RCINCFLAGS
   An automatically-generated construction variable containing the
   command-line options for specifying directories to be searched by the
   resource compiler. The value of $RCINCFLAGS is created by respectively
   prepending and appending [1088]$RCINCPREFIX and [1089]$RCINCSUFFIX to
   the beginning and end of each directory in [1090]$CPPPATH.

   RCINCPREFIX
   The prefix (flag) used to specify an include directory on the resource
   compiler command line. This will be prepended to the beginning of each
   directory in the [1091]$CPPPATH construction variable when the
   [1092]$RCINCFLAGS variable is expanded.

   RCINCSUFFIX
   The suffix used to specify an include directory on the resource
   compiler command line. This will be appended to the end of each
   directory in the [1093]$CPPPATH construction variable when the
   [1094]$RCINCFLAGS variable is expanded.

   RDirs
   A function that converts a string into a list of Dir instances by
   searching the repositories.

   REGSVR
   The program used on Windows systems to register a newly-built DLL
   library whenever the [1095]SharedLibrary builder is passed a keyword
   argument of register=True.

   REGSVRCOM
   The command line used on Windows systems to register a newly-built DLL
   library whenever the [1096]SharedLibrary builder is passed a keyword
   argument of register=True.

   REGSVRCOMSTR
   The string displayed when registering a newly-built DLL file. If this
   is not set, then [1097]$REGSVRCOM (the command line) is displayed.

   REGSVRFLAGS
   Flags passed to the DLL registration program on Windows systems when a
   newly-built DLL library is registered. By default, this includes the /s
   that prevents dialog boxes from popping up and requiring user
   attention.

   RMIC
   The Java RMI stub compiler.

   RMICCOM
   The command line used to compile stub and skeleton class files from
   Java classes that contain RMI implementations. Any options specified in
   the [1098]$RMICFLAGS construction variable are included on this command
   line.

   RMICCOMSTR
   The string displayed when compiling stub and skeleton class files from
   Java classes that contain RMI implementations. If this is not set, then
   [1099]$RMICCOM (the command line) is displayed.
env = Environment(
    RMICCOMSTR="Generating stub/skeleton class files $TARGETS from $SOURCES"
)

   RMICFLAGS
   General options passed to the Java RMI stub compiler.

   RPATH
   A list of paths to search for shared libraries when running programs.
   Currently only used in the GNU (gnulink), IRIX (sgilink) and Sun
   (sunlink) linkers. Ignored on platforms and toolchains that don't
   support it. Note that the paths added to RPATH are not transformed by
   scons in any way: if you want an absolute path, you must make it
   absolute yourself.

   _RPATH
   An automatically-generated construction variable containing the rpath
   flags to be used when linking a program with shared libraries. The
   value of $_RPATH is created by respectively prepending $RPATHPREFIX and
   appending $RPATHSUFFIX to the beginning and end of each directory in
   $RPATH.

   RPATHPREFIX
   The prefix used to specify a directory to be searched for shared
   libraries when running programs. This will be prepended to the
   beginning of each directory in the $RPATH construction variable when
   the $_RPATH variable is automatically generated.

   RPATHSUFFIX
   The suffix used to specify a directory to be searched for shared
   libraries when running programs. This will be appended to the end of
   each directory in the $RPATH construction variable when the $_RPATH
   variable is automatically generated.

   RPCGEN
   The RPC protocol compiler.

   RPCGENCLIENTFLAGS
   Options passed to the RPC protocol compiler when generating client side
   stubs. These are in addition to any flags specified in the
   [1100]$RPCGENFLAGS construction variable.

   RPCGENFLAGS
   General options passed to the RPC protocol compiler.

   RPCGENHEADERFLAGS
   Options passed to the RPC protocol compiler when generating a header
   file. These are in addition to any flags specified in the
   [1101]$RPCGENFLAGS construction variable.

   RPCGENSERVICEFLAGS
   Options passed to the RPC protocol compiler when generating server side
   stubs. These are in addition to any flags specified in the
   [1102]$RPCGENFLAGS construction variable.

   RPCGENXDRFLAGS
   Options passed to the RPC protocol compiler when generating XDR
   routines. These are in addition to any flags specified in the
   [1103]$RPCGENFLAGS construction variable.

   SCANNERS
   A list of the available implicit dependency scanners. New file scanners
   may be added by appending to this list, although the more flexible
   approach is to associate scanners with a specific Builder. See the
   manpage sections "Builder Objects" and "Scanner Objects" for more
   information.

   SCONS_HOME
   The (optional) path to the SCons library directory, initialized from
   the external environment. If set, this is used to construct a shorter
   and more efficient search path in the [1104]$MSVSSCONS command line
   executed from C++ project files.

   SHCC
   The C compiler used for generating shared-library objects. See also
   [1105]$CC for compiling to static objects.

   SHCCCOM
   The command line used to compile a C source file to a shared-library
   object file. Any options specified in the [1106]$SHCFLAGS,
   [1107]$SHCCFLAGS and [1108]$CPPFLAGS construction variables are
   included on this command line. See also [1109]$CCCOM for compiling to
   static objects.

   SHCCCOMSTR
   If set, the string displayed when a C source file is compiled to a
   shared object file. If not set, then [1110]$SHCCCOM (the command line)
   is displayed. See also [1111]$CCCOMSTR for compiling to static objects.
env = Environment(SHCCCOMSTR = "Compiling shared object $TARGET")

   SHCCFLAGS
   Options that are passed to the C and C++ compilers to generate
   shared-library objects. See also [1112]$CCFLAGS for compiling to static
   objects.

   SHCFLAGS
   Options that are passed to the C compiler (only; not C++) to generate
   shared-library objects. See also [1113]$CFLAGS for compiling to static
   objects.

   SHCXX
   The C++ compiler used for generating shared-library objects. See also
   [1114]$CXX for compiling to static objects.

   SHCXXCOM
   The command line used to compile a C++ source file to a shared-library
   object file. Any options specified in the [1115]$SHCXXFLAGS and
   [1116]$CPPFLAGS construction variables are included on this command
   line. See also [1117]$CXXCOM for compiling to static objects.

   SHCXXCOMSTR
   If set, the string displayed when a C++ source file is compiled to a
   shared object file. If not set, then [1118]$SHCXXCOM (the command line)
   is displayed. See also [1119]$CXXCOMSTR for compiling to static
   objects.
env = Environment(SHCXXCOMSTR = "Compiling shared object $TARGET")

   SHCXXFLAGS
   Options that are passed to the C++ compiler to generate shared-library
   objects. See also [1120]$CXXFLAGS for compiling to static objects.

   SHDC
   The name of the compiler to use when compiling D source destined to be
   in a shared object. See also [1121]$DC for compiling to static objects.

   SHDCOM
   The command line to use when compiling code to be part of shared
   objects. See also [1122]$DCOM for compiling to static objects.

   SHDCOMSTR
   If set, the string displayed when a D source file is compiled to a
   (shared) object file. If not set, then [1123]$SHDCOM (the command line)
   is displayed. See also [1124]$DCOMSTR for compiling to static objects.

   SHDLIBVERSIONFLAGS
   Extra flags added to [1125]$SHDLINKCOM when building versioned
   [1126]SharedLibrary. These flags are only used when [1127]$SHLIBVERSION
   is set.

   SHDLINK
   The linker to use when creating shared objects for code bases include D
   sources. See also [1128]$DLINK for linking static objects.

   SHDLINKCOM
   The command line to use when generating shared objects. See also
   [1129]$DLINKCOM for linking static objects.

   SHDLINKFLAGS
   The list of flags to use when generating a shared object. See also
   [1130]$DLINKFLAGS for linking static objects.

   SHELL
   A string naming the shell program that will be passed to the $SPAWN
   function. See the $SPAWN construction variable for more information.

   SHELL_ENV_GENERATORS
   A hook allowing the execution environment to be modified prior to the
   actual execution of a command line from an action via the spawner
   function defined by [1131]$SPAWN. Allows substitution based on targets
   and sources, as well as values from the construction environment,
   adding extra environment variables, etc.
   The value must be a list (or other iterable) of functions which each
   generate or alter the execution environment dictionary. The first
   function will be passed a copy of the initial execution environment
   ([1132]$ENV in the current construction environment); the dictionary
   returned by that function is passed to the next, until the iterable is
   exhausted and the result returned for use by the command spawner. The
   original execution environment is not modified.
   Each function provided in $SHELL_ENV_GENERATORS must accept four
   arguments and return a dictionary: env is the construction environment
   for this action; target is the list of targets associated with this
   action; source is the list of sources associated with this action; and
   shell_env is the current dictionary after iterating any previous
   $SHELL_ENV_GENERATORS functions (this can be compared to the original
   execution environment, which is available as env['ENV'], to detect any
   changes).
   Example:
def custom_shell_env(env, target, source, shell_env):
    """customize shell_env if desired"""
    if str(target[0]) == 'special_target':
        shell_env['SPECIAL_VAR'] = env.subst('SOME_VAR', target=target, source=s
ource)
    return shell_env

env["SHELL_ENV_GENERATORS"] = [custom_shell_env]

   Available since 4.4

   SHF03
   The Fortran 03 compiler used for generating shared-library objects. You
   should normally set the [1133]$SHFORTRAN variable, which specifies the
   default Fortran compiler for all Fortran versions. You only need to set
   [1134]$SHF03 if you need to use a specific compiler or compiler version
   for Fortran 03 files.

   SHF03COM
   The command line used to compile a Fortran 03 source file to a
   shared-library object file. You only need to set [1135]$SHF03COM if you
   need to use a specific command line for Fortran 03 files. You should
   normally set the [1136]$SHFORTRANCOM variable, which specifies the
   default command line for all Fortran versions.

   SHF03COMSTR
   If set, the string displayed when a Fortran 03 source file is compiled
   to a shared-library object file. If not set, then [1137]$SHF03COM or
   [1138]$SHFORTRANCOM (the command line) is displayed.

   SHF03FLAGS
   Options that are passed to the Fortran 03 compiler to generated
   shared-library objects. You only need to set [1139]$SHF03FLAGS if you
   need to define specific user options for Fortran 03 files. You should
   normally set the [1140]$FORTRANCOMMONFLAGS variable, which specifies
   the user-specified options passed to the default Fortran compiler for
   all Fortran versions.

   SHF03PPCOM
   The command line used to compile a Fortran 03 source file to a
   shared-library object file after first running the file through the C
   preprocessor. Any options specified in the [1141]$SHF03FLAGS and
   [1142]$CPPFLAGS construction variables are included on this command
   line. You only need to set [1143]$SHF03PPCOM if you need to use a
   specific C-preprocessor command line for Fortran 03 files. You should
   normally set the [1144]$SHFORTRANPPCOM variable, which specifies the
   default C-preprocessor command line for all Fortran versions.

   SHF03PPCOMSTR
   If set, the string displayed when a Fortran 03 source file is compiled
   to a shared-library object file after first running the file through
   the C preprocessor. If not set, then [1145]$SHF03PPCOM or
   [1146]$SHFORTRANPPCOM (the command line) is displayed.

   SHF08
   The Fortran 08 compiler used for generating shared-library objects. You
   should normally set the [1147]$SHFORTRAN variable, which specifies the
   default Fortran compiler for all Fortran versions. You only need to set
   [1148]$SHF08 if you need to use a specific compiler or compiler version
   for Fortran 08 files.

   SHF08COM
   The command line used to compile a Fortran 08 source file to a
   shared-library object file. You only need to set [1149]$SHF08COM if you
   need to use a specific command line for Fortran 08 files. You should
   normally set the [1150]$SHFORTRANCOM variable, which specifies the
   default command line for all Fortran versions.

   SHF08COMSTR
   If set, the string displayed when a Fortran 08 source file is compiled
   to a shared-library object file. If not set, then [1151]$SHF08COM or
   [1152]$SHFORTRANCOM (the command line) is displayed.

   SHF08FLAGS
   Options that are passed to the Fortran 08 compiler to generated
   shared-library objects. You only need to set [1153]$SHF08FLAGS if you
   need to define specific user options for Fortran 08 files. You should
   normally set the [1154]$FORTRANCOMMONFLAGS variable, which specifies
   the user-specified options passed to the default Fortran compiler for
   all Fortran versions.

   SHF08PPCOM
   The command line used to compile a Fortran 08 source file to a
   shared-library object file after first running the file through the C
   preprocessor. Any options specified in the [1155]$SHF08FLAGS and
   [1156]$CPPFLAGS construction variables are included on this command
   line. You only need to set [1157]$SHF08PPCOM if you need to use a
   specific C-preprocessor command line for Fortran 08 files. You should
   normally set the [1158]$SHFORTRANPPCOM variable, which specifies the
   default C-preprocessor command line for all Fortran versions.

   SHF08PPCOMSTR
   If set, the string displayed when a Fortran 08 source file is compiled
   to a shared-library object file after first running the file through
   the C preprocessor. If not set, then [1159]$SHF08PPCOM or
   [1160]$SHFORTRANPPCOM (the command line) is displayed.

   SHF77
   The Fortran 77 compiler used for generating shared-library objects. You
   should normally set the [1161]$SHFORTRAN variable, which specifies the
   default Fortran compiler for all Fortran versions. You only need to set
   [1162]$SHF77 if you need to use a specific compiler or compiler version
   for Fortran 77 files.

   SHF77COM
   The command line used to compile a Fortran 77 source file to a
   shared-library object file. You only need to set [1163]$SHF77COM if you
   need to use a specific command line for Fortran 77 files. You should
   normally set the [1164]$SHFORTRANCOM variable, which specifies the
   default command line for all Fortran versions.

   SHF77COMSTR
   If set, the string displayed when a Fortran 77 source file is compiled
   to a shared-library object file. If not set, then [1165]$SHF77COM or
   [1166]$SHFORTRANCOM (the command line) is displayed.

   SHF77FLAGS
   Options that are passed to the Fortran 77 compiler to generated
   shared-library objects. You only need to set [1167]$SHF77FLAGS if you
   need to define specific user options for Fortran 77 files. You should
   normally set the [1168]$FORTRANCOMMONFLAGS variable, which specifies
   the user-specified options passed to the default Fortran compiler for
   all Fortran versions.

   SHF77PPCOM
   The command line used to compile a Fortran 77 source file to a
   shared-library object file after first running the file through the C
   preprocessor. Any options specified in the [1169]$SHF77FLAGS and
   [1170]$CPPFLAGS construction variables are included on this command
   line. You only need to set [1171]$SHF77PPCOM if you need to use a
   specific C-preprocessor command line for Fortran 77 files. You should
   normally set the [1172]$SHFORTRANPPCOM variable, which specifies the
   default C-preprocessor command line for all Fortran versions.

   SHF77PPCOMSTR
   If set, the string displayed when a Fortran 77 source file is compiled
   to a shared-library object file after first running the file through
   the C preprocessor. If not set, then [1173]$SHF77PPCOM or
   [1174]$SHFORTRANPPCOM (the command line) is displayed.

   SHF90
   The Fortran 90 compiler used for generating shared-library objects. You
   should normally set the [1175]$SHFORTRAN variable, which specifies the
   default Fortran compiler for all Fortran versions. You only need to set
   [1176]$SHF90 if you need to use a specific compiler or compiler version
   for Fortran 90 files.

   SHF90COM
   The command line used to compile a Fortran 90 source file to a
   shared-library object file. You only need to set [1177]$SHF90COM if you
   need to use a specific command line for Fortran 90 files. You should
   normally set the [1178]$SHFORTRANCOM variable, which specifies the
   default command line for all Fortran versions.

   SHF90COMSTR
   If set, the string displayed when a Fortran 90 source file is compiled
   to a shared-library object file. If not set, then [1179]$SHF90COM or
   [1180]$SHFORTRANCOM (the command line) is displayed.

   SHF90FLAGS
   Options that are passed to the Fortran 90 compiler to generated
   shared-library objects. You only need to set [1181]$SHF90FLAGS if you
   need to define specific user options for Fortran 90 files. You should
   normally set the [1182]$FORTRANCOMMONFLAGS variable, which specifies
   the user-specified options passed to the default Fortran compiler for
   all Fortran versions.

   SHF90PPCOM
   The command line used to compile a Fortran 90 source file to a
   shared-library object file after first running the file through the C
   preprocessor. Any options specified in the [1183]$SHF90FLAGS and
   [1184]$CPPFLAGS construction variables are included on this command
   line. You only need to set [1185]$SHF90PPCOM if you need to use a
   specific C-preprocessor command line for Fortran 90 files. You should
   normally set the [1186]$SHFORTRANPPCOM variable, which specifies the
   default C-preprocessor command line for all Fortran versions.

   SHF90PPCOMSTR
   If set, the string displayed when a Fortran 90 source file is compiled
   to a shared-library object file after first running the file through
   the C preprocessor. If not set, then [1187]$SHF90PPCOM or
   [1188]$SHFORTRANPPCOM (the command line) is displayed.

   SHF95
   The Fortran 95 compiler used for generating shared-library objects. You
   should normally set the [1189]$SHFORTRAN variable, which specifies the
   default Fortran compiler for all Fortran versions. You only need to set
   [1190]$SHF95 if you need to use a specific compiler or compiler version
   for Fortran 95 files.

   SHF95COM
   The command line used to compile a Fortran 95 source file to a
   shared-library object file. You only need to set [1191]$SHF95COM if you
   need to use a specific command line for Fortran 95 files. You should
   normally set the [1192]$SHFORTRANCOM variable, which specifies the
   default command line for all Fortran versions.

   SHF95COMSTR
   If set, the string displayed when a Fortran 95 source file is compiled
   to a shared-library object file. If not set, then [1193]$SHF95COM or
   [1194]$SHFORTRANCOM (the command line) is displayed.

   SHF95FLAGS
   Options that are passed to the Fortran 95 compiler to generated
   shared-library objects. You only need to set [1195]$SHF95FLAGS if you
   need to define specific user options for Fortran 95 files. You should
   normally set the [1196]$FORTRANCOMMONFLAGS variable, which specifies
   the user-specified options passed to the default Fortran compiler for
   all Fortran versions.

   SHF95PPCOM
   The command line used to compile a Fortran 95 source file to a
   shared-library object file after first running the file through the C
   preprocessor. Any options specified in the [1197]$SHF95FLAGS and
   [1198]$CPPFLAGS construction variables are included on this command
   line. You only need to set [1199]$SHF95PPCOM if you need to use a
   specific C-preprocessor command line for Fortran 95 files. You should
   normally set the [1200]$SHFORTRANPPCOM variable, which specifies the
   default C-preprocessor command line for all Fortran versions.

   SHF95PPCOMSTR
   If set, the string displayed when a Fortran 95 source file is compiled
   to a shared-library object file after first running the file through
   the C preprocessor. If not set, then [1201]$SHF95PPCOM or
   [1202]$SHFORTRANPPCOM (the command line) is displayed.

   SHFORTRAN
   The default Fortran compiler used for generating shared-library
   objects.

   SHFORTRANCOM
   The command line used to compile a Fortran source file to a
   shared-library object file. By default, any options specified in the
   [1203]$SHFORTRANFLAGS, [1204]$_FORTRANMODFLAG, and
   [1205]$_FORTRANINCFLAGS construction variables are included on this
   command line. See also [1206]$FORTRANCOM.

   SHFORTRANCOMSTR
   If set, the string displayed when a Fortran source file is compiled to
   a shared-library object file. If not set, then [1207]$SHFORTRANCOM (the
   command line) is displayed.

   SHFORTRANFLAGS
   Options that are passed to the Fortran compiler to generate
   shared-library objects.

   SHFORTRANPPCOM
   The command line used to compile a Fortran source file to a
   shared-library object file after first running the file through the C
   preprocessor. By default, any options specified in the
   [1208]$SHFORTRANFLAGS, [1209]$CPPFLAGS, [1210]$_CPPDEFFLAGS,
   [1211]$_FORTRANMODFLAG, and [1212]$_FORTRANINCFLAGS construction
   variables are included on this command line. See also
   [1213]$SHFORTRANCOM.

   SHFORTRANPPCOMSTR
   If set, the string displayed when a Fortran source file is compiled to
   a shared-library object file after first running the file through the C
   preprocessor. If not set, then [1214]$SHFORTRANPPCOM (the command line)
   is displayed.

   SHLIBEMITTER
   Contains the emitter specification for the [1215]SharedLibrary builder.
   The manpage section "Builder Objects" contains general information on
   specifying emitters.

   SHLIBNOVERSIONSYMLINKS
   Instructs the [1216]SharedLibrary builder to not create symlinks for
   versioned shared libraries.

   SHLIBPREFIX
   The prefix used for shared library file names.

   _SHLIBSONAME
   A macro that automatically generates shared library's SONAME based on
   $TARGET, $SHLIBVERSION and $SHLIBSUFFIX. Used by [1217]SharedLibrary
   builder when the linker tool supports SONAME (e.g. [1218]gnulink).

   SHLIBSUFFIX
   The suffix used for shared library file names.

   SHLIBVERSION
   When this construction variable is defined, a versioned shared library
   is created by the [1219]SharedLibrary builder. This activates the
   [1220]$_SHLIBVERSIONFLAGS and thus modifies the [1221]$SHLINKCOM as
   required, adds the version number to the library name, and creates the
   symlinks that are needed. [1222]$SHLIBVERSION versions should exist as
   alphanumeric, decimal-delimited values as defined by the regular
   expression "\w+[\.\w+]*". Example [1223]$SHLIBVERSION values include
   '1', '1.2.3', and '1.2.gitaa412c8b'.

   _SHLIBVERSIONFLAGS
   This macro automatically introduces extra flags to [1224]$SHLINKCOM
   when building versioned [1225]SharedLibrary (that is when
   [1226]$SHLIBVERSION is set). _SHLIBVERSIONFLAGS usually adds
   [1227]$SHLIBVERSIONFLAGS and some extra dynamically generated options
   (such as -Wl,-soname=$_SHLIBSONAME. It is unused by "plain"
   (unversioned) shared libraries.

   SHLIBVERSIONFLAGS
   Extra flags added to [1228]$SHLINKCOM when building versioned
   [1229]SharedLibrary. These flags are only used when [1230]$SHLIBVERSION
   is set.

   SHLINK
   The linker for programs that use shared libraries. See also [1231]$LINK
   for linking static objects.
   On POSIX systems (those using the [1232]link tool), you should normally
   not change this value as it defaults to a "smart" linker tool which
   selects a compiler driver matching the type of source files in use. So
   for example, if you set [1233]$SHCXX to a specific compiler name, and
   are compiling C++ sources, the smartlink function will automatically
   select the same compiler for linking.

   SHLINKCOM
   The command line used to link programs using shared libraries. See also
   [1234]$LINKCOM for linking static objects.

   SHLINKCOMSTR
   The string displayed when programs using shared libraries are linked.
   If this is not set, then [1235]$SHLINKCOM (the command line) is
   displayed. See also [1236]$LINKCOMSTR for linking static objects.
env = Environment(SHLINKCOMSTR = "Linking shared $TARGET")

   SHLINKFLAGS
   General user options passed to the linker for programs using shared
   libraries. Note that this variable should not contain -l (or similar)
   options for linking with the libraries listed in [1237]$LIBS, nor -L
   (or similar) include search path options that scons generates
   automatically from [1238]$LIBPATH. See [1239]$_LIBFLAGS above, for the
   variable that expands to library-link options, and [1240]$_LIBDIRFLAGS
   above, for the variable that expands to library search path options.
   See also [1241]$LINKFLAGS for linking static objects.

   SHOBJPREFIX
   The prefix used for shared object file names.

   SHOBJSUFFIX
   The suffix used for shared object file names.

   SONAME
   Variable used to hard-code SONAME for versioned shared library/loadable
   module.
env.SharedLibrary('test', 'test.c', SHLIBVERSION='0.1.2', SONAME='libtest.so.2')

   The variable is used, for example, by [1242]gnulink linker tool.

   SOURCE
   A reserved variable name that may not be set or used in a construction
   environment. (See the manpage section "Variable Substitution" for more
   information).

   SOURCE_URL
   The URL (web address) of the location from which the project was
   retrieved. This is used to fill in the Source: field in the controlling
   information for Ipkg and RPM packages.
   See the [1243]Package builder.

   SOURCES
   A reserved variable name that may not be set or used in a construction
   environment. (See the manpage section "Variable Substitution" for more
   information).

   SOVERSION
   This will construct the SONAME using on the base library name (test in
   the example below) and use specified SOVERSION to create SONAME.
env.SharedLibrary('test', 'test.c', SHLIBVERSION='0.1.2', SOVERSION='2')

   The variable is used, for example, by [1244]gnulink linker tool.
   In the example above SONAME would be libtest.so.2 which would be a
   symlink and point to libtest.so.0.1.2

   SPAWN
   A command interpreter function that will be called to execute command
   line strings. The function must accept five arguments:
def spawn(shell, escape, cmd, args, env):

   shell is a string naming the shell program to use, escape is a function
   that can be called to escape shell special characters in the command
   line, cmd is the path to the command to be executed, args holds the
   arguments to the command and env is a dictionary of environment
   variables defining the execution environment in which the command
   should be executed.

   STATIC_AND_SHARED_OBJECTS_ARE_THE_SAME
   When this variable is true, static objects and shared objects are
   assumed to be the same; that is, SCons does not check for linking
   static objects into a shared library.

   SUBST_DICT
   The dictionary used by the [1245]Substfile or [1246]Textfile builders
   for substitution values. It can be anything acceptable to the dict()
   constructor, so in addition to a dictionary, lists of tuples are also
   acceptable.

   SUBSTFILEPREFIX
   The prefix used for [1247]Substfile file names, an empty string by
   default.

   SUBSTFILESUFFIX
   The suffix used for [1248]Substfile file names, an empty string by
   default.

   SUMMARY
   A short summary of what the project is about. This is used to fill in
   the Summary: field in the controlling information for Ipkg and RPM
   packages, and as the Description: field in MSI packages.
   See the [1249]Package builder.

   SWIG
   The name of the SWIG compiler to use.

   SWIGCFILESUFFIX
   The suffix that will be used for intermediate C source files generated
   by SWIG. The default value is '_wrap$CFILESUFFIX' - that is, the
   concatenation of the string _wrap and the current C suffix
   [1250]$CFILESUFFIX. By default, this value is used whenever the -c++
   option is not specified as part of the [1251]$SWIGFLAGS construction
   variable.

   SWIGCOM
   The command line used to call SWIG.

   SWIGCOMSTR
   The string displayed when calling SWIG. If this is not set, then
   [1252]$SWIGCOM (the command line) is displayed.

   SWIGCXXFILESUFFIX
   The suffix that will be used for intermediate C++ source files
   generated by SWIG. The default value is '_wrap$CXXFILESUFFIX' - that
   is, the concatenation of the string _wrap and the current C++ suffix
   [1253]$CXXFILESUFFIX. By default, this value is used whenever the -c++
   option is specified as part of the [1254]$SWIGFLAGS construction
   variable.

   SWIGDIRECTORSUFFIX
   The suffix that will be used for intermediate C++ header files
   generated by SWIG. These are only generated for C++ code when the SWIG
   'directors' feature is turned on. The default value is _wrap.h.

   SWIGFLAGS
   General options passed to SWIG. This is where you should set the target
   language (-python, -perl5, -tcl, etc.) and whatever other options you
   want to specify to SWIG, such as the -c++ to generate C++ code instead
   of C Code.

   _SWIGINCFLAGS
   An automatically-generated construction variable containing the SWIG
   command-line options for specifying directories to be searched for
   included files. The value of $_SWIGINCFLAGS is created by respectively
   prepending and appending $SWIGINCPREFIX and $SWIGINCSUFFIX to the
   beginning and end of each directory in $SWIGPATH.

   SWIGINCPREFIX
   The prefix used to specify an include directory on the SWIG command
   line. This will be prepended to the beginning of each directory in the
   $SWIGPATH construction variable when the $_SWIGINCFLAGS variable is
   automatically generated.

   SWIGINCSUFFIX
   The suffix used to specify an include directory on the SWIG command
   line. This will be appended to the end of each directory in the
   $SWIGPATH construction variable when the $_SWIGINCFLAGS variable is
   automatically generated.

   SWIGOUTDIR
   Specifies the output directory in which SWIG should place generated
   language-specific files. This will be used by SCons to identify the
   files that will be generated by the SWIG call, and translated into the
   swig -outdir option on the command line.

   SWIGPATH
   The list of directories that SWIG will search for included files.
   SCons' SWIG implicit dependency scanner will search these directories
   for include files. The default value is an empty list.
   Don't explicitly put include directory arguments in [1255]$SWIGFLAGS
   the result will be non-portable and the directories will not be
   searched by the dependency scanner. Note: directory names in
   [1256]$SWIGPATH will be looked-up relative to the SConscript directory
   when they are used in a command. To force scons to lookup a directory
   relative to the root of the source tree, use a top-relative path (#):
env = Environment(SWIGPATH='#/include')

   The directory lookup can also be forced using the Dir() function:
include = Dir('include')
env = Environment(SWIGPATH=include)

   The directory list will be added to command lines through the
   automatically-generated $_SWIGINCFLAGS construction variable, which is
   constructed by respectively prepending and appending the values of the
   $SWIGINCPREFIX and $SWIGINCSUFFIX construction variables to the
   beginning and end of each directory in $SWIGPATH. Any command lines you
   define that need the SWIGPATH directory list should include
   $_SWIGINCFLAGS:
env = Environment(SWIGCOM="my_swig -o $TARGET $_SWIGINCFLAGS $SOURCES")

   SWIGVERSION
   The detected version string of the SWIG tool.

   TAR
   The tar archiver.

   TARCOM
   The command line used to call the tar archiver.

   TARCOMSTR
   The string displayed when archiving files using the tar archiver. If
   this is not set, then [1257]$TARCOM (the command line) is displayed.
env = Environment(TARCOMSTR = "Archiving $TARGET")

   TARFLAGS
   General options passed to the tar archiver.

   TARGET
   A reserved variable name that may not be set or used in a construction
   environment. (See the manpage section "Variable Substitution" for more
   information).

   TARGET_ARCH
   The name of the hardware architecture that objects created using this
   construction environment should target. Can be set when creating a
   construction environment by passing as a keyword argument in the
   [1258]Environment call.
   On the win32 platform, if the Microsoft Visual C++ compiler is
   available, [1259]msvc tool setup is done using [1260]$HOST_ARCH and
   $TARGET_ARCH. If a value is not specified, will be set to the same
   value as [1261]$HOST_ARCH. Changing the value after the environment is
   initialized will not cause the tool to be reinitialized. Compiled
   objects will be in the target architecture if the compilation system
   supports generating for that target. The latest compiler which can
   fulfill the requirement will be selected, unless a different version is
   directed by the value of the [1262]$MSVC_VERSION construction variable.
   On the win32/msvc combination, valid target arch values are x86, arm,
   i386 for 32-bit targets and amd64, arm64, x86_64 and ia64 (Itanium) for
   64-bit targets. For example, if you want to compile 64-bit binaries,
   you would set TARGET_ARCH='x86_64' when creating the construction
   environment. Note that not all target architectures are supported for
   all Visual Studio / MSVC versions. Check the relevant Microsoft
   documentation.
   $TARGET_ARCH is not currently used by other compilation tools, but the
   option is reserved to do so in future

   TARGET_OS
   The name of the operating system that objects created using this
   construction environment should target. Can be set when creating a
   construction environment by passing as a keyword argument in the
   [1263]Environment call;.
   $TARGET_OS is not currently used by SCons but the option is reserved to
   do so in future

   TARGETS
   A reserved variable name that may not be set or used in a construction
   environment. (See the manpage section "Variable Substitution" for more
   information).

   TARSUFFIX
   The suffix used for tar file names.

   TEMPFILE
   Holds a callable object which will be invoked to transform long command
   lines (string or list) into an alternate form. Length limits on various
   operating systems may cause long command lines to fail when calling out
   to a shell to run the command. Most often affects linking, when there
   are many object files and/or libraries to be linked, but may also
   affect other compilation steps which have many arguments. $TEMPFILE is
   not called directly, but rather is typically embedded in another
   construction variable, to be expanded when used. Example:
env["TEMPFILE"] = TempFileMunge
env["LINKCOM"] = "${TEMPFILE('$LINK $TARGET $SOURCES', '$LINKCOMSTR')}"

   The SCons default value for $TEMPFILE, TempFileMunge, performs command
   substitution on the passed command line, calculates whether
   modification is needed, then puts all but the first word (assumed to be
   the command name) of the resulting list into a temporary file
   (sometimes called a response file or command file), and returns a new
   command line consisting of the the command name and an appropriately
   formatted reference to the temporary file.
   A replacement for the default tempfile object would need to do
   fundamentally the same thing, including taking into account the values
   of [1264]$MAXLINELENGTH, [1265]$TEMPFILEPREFIX, [1266]$TEMPFILESUFFIX,
   [1267]$TEMPFILEARGJOIN, [1268]$TEMPFILEDIR and
   [1269]$TEMPFILEARGESCFUNC. If a particular use case requires a
   different transformation than the default, it is recommended to copy
   the mechanism and define a new construction variable and rewrite the
   relevant *COM variable(s) to use it, to avoid possibly disrupting
   existing uses of $TEMPFILE.

   TEMPFILEARGESCFUNC
   The default argument escape function is SCons.Subst.quote_spaces. If
   you need to apply extra operations on a command argument (to fix
   Windows slashes, normalize paths, etc.) before writing to the temporary
   file, you can set the $TEMPFILEARGESCFUNC variable to a custom
   function. Such a function takes a single string argument and returns a
   new string with any modifications applied. Example:
import sys
import re
from SCons.Subst import quote_spaces

WINPATHSEP_RE = re.compile(r"\\([^\"'\\]|$)")

def tempfile_arg_esc_func(arg):
    arg = quote_spaces(arg)
    if sys.platform != "win32":
        return arg
    # GCC requires double Windows slashes, let's use UNIX separator
    return WINPATHSEP_RE.sub(r"/\1", arg)

env["TEMPFILEARGESCFUNC"] = tempfile_arg_esc_func

   TEMPFILEARGJOIN
   The string to use to join the arguments passed to [1270]$TEMPFILE when
   the command line exceeds the limit set by [1271]$MAXLINELENGTH. The
   default value is a space. However for MSVC, MSLINK the default is a
   line separator as defined by os.linesep. Note this value is used
   literally and not expanded by the subst logic.

   TEMPFILEDIR
   The directory to create the long-lines temporary file in. If unset,
   some suitable default should be chosen. The default tempfile object
   lets the Python tempfile module choose.

   TEMPFILEPREFIX
   The prefix for the name of the temporary file used to store command
   lines exceeding [1272]$MAXLINELENGTH. The prefix must include the
   compiler syntax to actually include and process the file. The default
   prefix is '@', which works for the Microsoft Visual C++ and GNU
   toolchains on Windows. Set this appropriately for other toolchains, for
   example '-@' for the diab compiler or '-via' for ARM toolchain.

   TEMPFILESUFFIX
   The suffix for the name of the temporary file used to store command
   lines exceeding [1273]$MAXLINELENGTH. The suffix should include the dot
   ('.') if one is needed as it will not be added automatically. The
   default is .lnk.

   TEX
   The TeX formatter and typesetter.

   TEXCOM
   The command line used to call the TeX formatter and typesetter.

   TEXCOMSTR
   The string displayed when calling the TeX formatter and typesetter. If
   this is not set, then [1274]$TEXCOM (the command line) is displayed.
env = Environment(TEXCOMSTR = "Building $TARGET from TeX input $SOURCES")

   TEXFLAGS
   General options passed to the TeX formatter and typesetter.

   TEXINPUTS
   List of directories that the LaTeX program will search for include
   directories. The LaTeX implicit dependency scanner will search these
   directories for \include and \import files.

   TEXTFILEPREFIX
   The prefix used for [1275]Textfile file names, an empty string by
   default.

   TEXTFILESUFFIX
   The suffix used for [1276]Textfile file names; .txt by default.

   TOOLS
   A list of the names of the Tool specification modules that were
   actually initialized in the current construction environment. This may
   be useful as a diagnostic aid to see if a tool did (or did not) run.
   The value is informative and is not guaranteed to be complete.

   UNCHANGED_SOURCES
   A reserved variable name that may not be set or used in a construction
   environment. (See the manpage section "Variable Substitution" for more
   information).

   UNCHANGED_TARGETS
   A reserved variable name that may not be set or used in a construction
   environment. (See the manpage section "Variable Substitution" for more
   information).

   VENDOR
   The person or organization who supply the packaged software. This is
   used to fill in the Vendor: field in the controlling information for
   RPM packages, and the Manufacturer: field in the controlling
   information for MSI packages.
   See the [1277]Package builder.

   VERSION
   The version of the project, specified as a string.
   See the [1278]Package builder.

   VSWHERE
   Specify the location of vswhere.exe.
   The vswhere.exe executable is distributed with Microsoft Visual Studio
   and Build Tools since the 2017 edition, but is also available as a
   standalone installation. It allows queries to obtain detailed
   information about installations of 2017 and later editions. SCons makes
   use of this information to determine the state of compiler support for
   those editions.
   Setting the $VSWHERE variable to the path to a specific vswhere.exe
   binary causes SCons to use that binary. If not set, SCons will search
   for one, looking in the following locations in order, using the first
   found ($VSWHERE is updated with the location):
   %ProgramFiles(x86)%\Microsoft Visual Studio\Installer
   %ProgramFiles%\Microsoft Visual Studio\Installer
   %ChocolateyInstall%\bin
   %LOCALAPPDATA%\Microsoft\WinGet\Links
   %USERPROFILE%\scoop\shims
   %SCOOP%\shims

Note

In order to take effect, $VSWHERE must be set before the initial Microsoft
Visual C++ compiler discovery takes place. Discovery happens, at the latest,
during the first call to the [1279]Environment function, unless a tools list
is specified which excludes the entire Microsoft Visual C++ toolchain - that
is, omits "defaults" and any specific tool module that refers to parts of the
toolchain ([1280]msvc, [1281]mslink, [1282]masm, [1283]midl and [1284]msvs).
In this case, detection is deferred until any one of those tool modules is
invoked manually. The following two examples illustrate this:
# VSWHERE set as Environment is created env = Environment(VSWHERE='c:/my/path/to
/vswhere') # Initialization deferred with empty tools, triggered manually env =
Environment(tools=[]) env['VSWHERE'] = r'c:/my/vswhere/install/location/vswhere.
exe' env.Tool('msvc') env.Tool('mslink') env.Tool('msvs')

   WINDOWS_EMBED_MANIFEST
   Set to True to embed the compiler-generated manifest (normally
   ${TARGET}.manifest) into all Windows executables and DLLs built with
   this environment, as a resource during their link step. This is done
   using [1285]$MT and [1286]$MTEXECOM and [1287]$MTSHLIBCOM. See also
   [1288]$WINDOWS_INSERT_MANIFEST.

   WINDOWS_INSERT_DEF
   If set to true, a library build of a Windows shared library (.dll file)
   will include a reference to the corresponding module-definition file at
   the same time, if a module-definition file is not already listed as a
   build target. The name of the module-definition file will be
   constructed from the base name of the library and the construction
   variables [1289]$WINDOWSDEFSUFFIX and [1290]$WINDOWSDEFPREFIX. The
   default is to not add a module-definition file. The module-definition
   file is not created by this directive, and must be supplied by the
   developer.

   WINDOWS_INSERT_MANIFEST
   If set to true, scons will add the manifest file generated by Microsoft
   Visual C++ 8.0 and later to the target list so SCons will be aware they
   were generated. In the case of an executable, the manifest file name is
   constructed using [1291]$WINDOWSPROGMANIFESTSUFFIX and
   [1292]$WINDOWSPROGMANIFESTPREFIX. In the case of a shared library, the
   manifest file name is constructed using
   [1293]$WINDOWSSHLIBMANIFESTSUFFIX and
   [1294]$WINDOWSSHLIBMANIFESTPREFIX. See also
   [1295]$WINDOWS_EMBED_MANIFEST.

   WINDOWSDEFPREFIX
   The prefix used for a Windows linker module-definition file name.
   Defaults to empty.

   WINDOWSDEFSUFFIX
   The suffix used for a Windows linker module-definition file name.
   Defaults to .def.

   WINDOWSEXPPREFIX
   The prefix used for Windows linker exports file names. Defaults to
   empty.

   WINDOWSEXPSUFFIX
   The suffix used for Windows linker exports file names. Defaults to
   .exp.

   WINDOWSPROGMANIFESTPREFIX
   The prefix used for executable program manifest files generated by
   Microsoft Visual C++. Defaults to empty.

   WINDOWSPROGMANIFESTSUFFIX
   The suffix used for executable program manifest files generated by
   Microsoft Visual C++. Defaults to .manifest.

   WINDOWSSHLIBMANIFESTPREFIX
   The prefix used for shared library manifest files generated by
   Microsoft Visual C++. Defaults to empty.

   WINDOWSSHLIBMANIFESTSUFFIX
   The suffix used for shared library manifest files generated by
   Microsoft Visual C++. Defaults to .manifest.

   X_IPK_DEPENDS
   This is used to fill in the Depends: field in the controlling
   information for Ipkg packages.
   See the [1296]Package builder.

   X_IPK_DESCRIPTION
   This is used to fill in the Description: field in the controlling
   information for Ipkg packages. The default value is
   "$SUMMARY\n$DESCRIPTION"

   X_IPK_MAINTAINER
   This is used to fill in the Maintainer: field in the controlling
   information for Ipkg packages.

   X_IPK_PRIORITY
   This is used to fill in the Priority: field in the controlling
   information for Ipkg packages.

   X_IPK_SECTION
   This is used to fill in the Section: field in the controlling
   information for Ipkg packages.

   X_MSI_LANGUAGE
   This is used to fill in the Language: attribute in the controlling
   information for MSI packages.
   See the [1297]Package builder.

   X_MSI_LICENSE_TEXT
   The text of the software license in RTF format. Carriage return
   characters will be replaced with the RTF equivalent \\par.
   See the [1298]Package builder.

   X_MSI_UPGRADE_CODE
   TODO

   X_RPM_AUTOREQPROV
   This is used to fill in the AutoReqProv: field in the RPM .spec file.
   See the [1299]Package builder.

   X_RPM_BUILD
   internal, but overridable

   X_RPM_BUILDREQUIRES
   This is used to fill in the BuildRequires: field in the RPM .spec file.
   Note this should only be used on a host managed by rpm as the
   dependencies will not be resolvable at build time otherwise.

   X_RPM_BUILDROOT
   internal, but overridable

   X_RPM_CLEAN
   internal, but overridable

   X_RPM_CONFLICTS
   This is used to fill in the Conflicts: field in the RPM .spec file.

   X_RPM_DEFATTR
   This value is used as the default attributes for the files in the RPM
   package. The default value is "(-,root,root)".

   X_RPM_DISTRIBUTION
   This is used to fill in the Distribution: field in the RPM .spec file.

   X_RPM_EPOCH
   This is used to fill in the Epoch: field in the RPM .spec file.

   X_RPM_EXCLUDEARCH
   This is used to fill in the ExcludeArch: field in the RPM .spec file.

   X_RPM_EXLUSIVEARCH
   This is used to fill in the ExclusiveArch: field in the RPM .spec file.

   X_RPM_EXTRADEFS
   A list used to supply extra definitions or flags to be added to the RPM
   .spec file. Each item is added as-is with a carriage return appended.
   This is useful if some specific RPM feature not otherwise anticipated
   by SCons needs to be turned on or off. Note if this variable is
   omitted, SCons will by default supply the value '%global debug_package
   %{nil}' to disable debug package generation. To enable debug package
   generation, include this variable set either to None, or to a custom
   list that does not include the default line.
   New in version 3.1.
env.Package(
    NAME="foo",
    ...
    X_RPM_EXTRADEFS=[
        "%define _unpackaged_files_terminate_build 0"
        "%define _missing_doc_files_terminate_build 0"
    ],
    ...
)

   X_RPM_GROUP
   This is used to fill in the Group: field in the RPM .spec file.

   X_RPM_GROUP_lang
   This is used to fill in the Group(lang): field in the RPM .spec file.
   Note that lang is not literal and should be replaced by the appropriate
   language code.

   X_RPM_ICON
   This is used to fill in the Icon: field in the RPM .spec file.

   X_RPM_INSTALL
   internal, but overridable

   X_RPM_PACKAGER
   This is used to fill in the Packager: field in the RPM .spec file.

   X_RPM_POSTINSTALL
   This is used to fill in the %post: section in the RPM .spec file.

   X_RPM_POSTUNINSTALL
   This is used to fill in the %postun: section in the RPM .spec file.

   X_RPM_PREFIX
   This is used to fill in the Prefix: field in the RPM .spec file.

   X_RPM_PREINSTALL
   This is used to fill in the %pre: section in the RPM .spec file.

   X_RPM_PREP
   internal, but overridable

   X_RPM_PREUNINSTALL
   This is used to fill in the %preun: section in the RPM .spec file.

   X_RPM_PROVIDES
   This is used to fill in the Provides: field in the RPM .spec file.

   X_RPM_REQUIRES
   This is used to fill in the Requires: field in the RPM .spec file.

   X_RPM_SERIAL
   This is used to fill in the Serial: field in the RPM .spec file.

   X_RPM_URL
   This is used to fill in the Url: field in the RPM .spec file.

   XGETTEXT
   Path to xgettext(1) program (found via Detect()). See [1300]xgettext
   tool and [1301]POTUpdate builder.

   XGETTEXTCOM
   Complete xgettext command line. See [1302]xgettext tool and
   [1303]POTUpdate builder.

   XGETTEXTCOMSTR
   A string that is shown when xgettext(1) command is invoked (default:
   '', which means "print [1304]$XGETTEXTCOM"). See [1305]xgettext tool
   and [1306]POTUpdate builder.

   _XGETTEXTDOMAIN
   Internal "macro". Generates xgettext domain name form source and target
   (default: '${TARGET.filebase}').

   XGETTEXTFLAGS
   Additional flags to xgettext(1). See [1307]xgettext tool and
   [1308]POTUpdate builder.

   XGETTEXTFROM
   Name of file containing list of xgettext(1)'s source files. Autotools'
   users know this as POTFILES.in so they will in most cases set
   XGETTEXTFROM="POTFILES.in" here. The $XGETTEXTFROM files have same
   syntax and semantics as the well known GNU POTFILES.in. See
   [1309]xgettext tool and [1310]POTUpdate builder.

   _XGETTEXTFROMFLAGS
   Internal "macro". Generates list of -D<dir> flags from the
   [1311]$XGETTEXTPATH list.

   XGETTEXTFROMPREFIX
   This flag is used to add single [1312]$XGETTEXTFROM file to
   xgettext(1)'s command line (default: '-f').

   XGETTEXTFROMSUFFIX
   (default: '')

   XGETTEXTPATH
   List of directories, there xgettext(1) will look for source files
   (default: []).

Note

This variable works only together with [1313]$XGETTEXTFROM

   See also [1314]xgettext tool and [1315]POTUpdate builder.

   _XGETTEXTPATHFLAGS
   Internal "macro". Generates list of -f<file> flags from
   [1316]$XGETTEXTFROM.

   XGETTEXTPATHPREFIX
   This flag is used to add single search path to xgettext(1)'s command
   line (default: '-D').

   XGETTEXTPATHSUFFIX
   (default: '')

   YACC
   The parser generator.

   YACC_GRAPH_FILE
   If supplied, write a graph of the automaton to a file with the name
   taken from this variable. Will be emitted as a --graph= command-line
   option. Use this in preference to including --graph= in
   [1317]$YACCFLAGS directly.
   New in version 4.4.0.

   YACC_GRAPH_FILE_SUFFIX
   Previously specified by [1318]$YACCVCGFILESUFFIX.
   The suffix of the file containing a graph of the grammar automaton when
   the -g option (or --graph= without an option-argument) is used in
   [1319]$YACCFLAGS. Note that setting this variable informs SCons how to
   construct the graph filename for tracking purposes, it does not affect
   the actual generated filename. Various yacc tools have emitted various
   formats at different times. Set this to match what your parser
   generator produces.
   New in version 4.6.0.

   YACC_HEADER_FILE
   If supplied, generate a header file with the name taken from this
   variable. Will be emitted as a --header= command-line option. Use this
   in preference to including --header= in [1320]$YACCFLAGS directly.
   New in version 4.4.0.

   YACCCOM
   The command line used to call the parser generator to generate a source
   file.

   YACCCOMSTR
   The string displayed when generating a source file using the parser
   generator. If this is not set, then [1321]$YACCCOM (the command line)
   is displayed.
env = Environment(YACCCOMSTR="Yacc'ing $TARGET from $SOURCES")

   YACCFLAGS
   General options passed to the parser generator. In addition to passing
   the value on during invocation, the [1322]yacc tool also examines this
   construction variable for options which cause additional output files
   to be generated, and adds those to the target list.
   If the -d option is present in $YACCFLAGS scons assumes that the call
   will also create a header file with the suffix defined by
   [1323]$YACCHFILESUFFIX if the yacc source file ends in a .y suffix, or
   a file with the suffix defined by [1324]$YACCHXXFILESUFFIX if the yacc
   source file ends in a .yy suffix. The header will have the same base
   name as the requested target. This is only correct if the executable is
   bison (or win_bison). If using Berkeley yacc (byacc), y.tab.h is always
   written - avoid the -d in this case and use [1325]$YACC_HEADER_FILE
   instead.
   If a -g option is present, scons assumes that the call will also create
   a graph file with the suffix defined by [1326]$YACCVCGFILESUFFIX.
   If a -v option is present, scons assumes that the call will also create
   an output debug file with the suffix .output.
   Also recognized are GNU bison options --header (and its deprecated
   synonym --defines), which is similar to -d but gives the option to
   explicitly name the output header file through an option argument; and
   --graph, which is similar to -g but gives the option to explicitly name
   the output graph file through an option argument. The file suffixes
   described for -d and -g above are not applied if these are used in the
   option=argument form.
   Note that files specified by --header= and --graph= may not be properly
   handled by SCons in all situations, and using those in $YACCFLAGS
   should be considered legacy support only. Consider using
   [1327]$YACC_HEADER_FILE and [1328]$YACC_GRAPH_FILE instead if the files
   need to be explicitly named (new in version 4.4.0).

   YACCHFILESUFFIX
   The suffix of the C header file generated by the parser generator when
   the -d option (or --header without an option-argument) is used in
   [1329]$YACCFLAGS. Note that setting this variable informs SCons how to
   construct the header filename for tracking purposes, it does not affect
   the actual generated filename. Set this to match what your parser
   generator produces. The default value is .h.

   YACCHXXFILESUFFIX
   The suffix of the C++ header file generated by the parser generator
   when the -d option (or --header without an option-argument) is used in
   [1330]$YACCFLAGS. Note that setting this variable informs SCons how to
   construct the header filename for tracking purposes, it does not affect
   the actual generated filename. Set this to match what your parser
   generator produces. The default value is .hpp.

   YACCVCGFILESUFFIX
   Obsoleted. Use [1331]$YACC_GRAPH_FILE_SUFFIX instead. The value is used
   only if $YACC_GRAPH_FILE_SUFFIX is not set. The default value is .gv.
   Changed in version 4.6.0: deprecated. The default value changed from
   .vcg (bison stopped generating .vcg output with version 2.4, in 2006).

   ZIP
   The zip compression and file packaging utility.

   ZIP_OVERRIDE_TIMESTAMP
   An optional timestamp which overrides the last modification time of the
   file when stored inside the Zip archive. This is a tuple of six values:
   Year (>= 1980) Month (one-based) Day of month (one-based) Hours
   (zero-based) Minutes (zero-based) Seconds (zero-based)

   ZIPCOM
   The command line used to call the zip utility, or the internal Python
   function used to create a zip archive.

   ZIPCOMPRESSION
   The compression flag from the Python zipfile module used by the
   internal Python function to control whether the zip archive is
   compressed or not. The default value is zipfile.ZIP_DEFLATED, which
   creates a compressed zip archive. This value has no effect if the
   zipfile module is unavailable.

   ZIPCOMSTR
   The string displayed when archiving files using the zip utility. If
   this is not set, then [1332]$ZIPCOM (the command line or internal
   Python function) is displayed.
env = Environment(ZIPCOMSTR = "Zipping $TARGET")

   ZIPFLAGS
   General options passed to the zip utility.

   ZIPROOT
   An optional zip root directory (default empty). The filenames stored in
   the zip file will be relative to this directory, if given. Otherwise,
   the filenames are relative to the current directory of the command. For
   instance:
env = Environment()
env.Zip('foo.zip', 'subdir1/subdir2/file1', ZIPROOT='subdir1')

   will produce a zip file foo.zip containing a file with the name
   subdir2/file1 rather than subdir1/subdir2/file1.

   ZIPSUFFIX
   The suffix used for zip file names.

Appendix B. Builders

This appendix contains descriptions of all of the Builders that are
potentially available "out of the box" in this version of SCons.

                                      CFile()
                                              env.CFile()
                                              Builds a C source file given
                                              a lex (.l) or yacc (.y)
                                              input file. The suffix
                                              specified by the
                                              [1333]$CFILESUFFIX
                                              construction variable (.c by
                                              default) is automatically
                                              added to the target if it is
                                              not already present.
                                              Example:

# builds foo.c env.CFile(target='foo.c', source='foo.l') # builds bar.c env.CFil
e(target='bar', source='bar.y')
Command()
env.Command()
There is actually no Builder named Command, rather the term "Command Builder" re
fers to a function which, on each call, creates and calls an anonymous Builder.
This is useful for "one-off" builds where a full Builder is not needed. Since th
e anonymous Builder is never hooked into the standard Builder framework, an Acti
on must always be specified. See the [1334]Command function description for the
calling syntax and details.
CompilationDatabase()
env.CompilationDatabase()
CompilationDatabase is a special builder which adds a target to create a JSON fo
rmatted compilation database compatible with clang tooling (see the [1335]LLVM s
pecification). This database is suitable for consumption by various tools and ed
itors who can use it to obtain build and dependency information which otherwise
would be internal to SCons. The builder does not require any source files to be
specified, rather it arranges to emit information about all of the C, C++ and as
sembler source/output pairs identified in the build that are not excluded by the
 optional filter [1336]$COMPILATIONDB_PATH_FILTER. The target is subject to the
usual SCons target selection rules.

If called with no arguments, the builder will default to a target name of compil
e_commands.json.

If called with a single positional argument, scons will "deduce" the target name
 from that source argument, giving it the same name, and then ignore the source.
 This is the usual way to call the builder if a non-default target name is wante
d.

If called with either the target= or source= keyword arguments, the value of the
 argument is taken as the target name. If called with both, the target= value is
 used and source= is ignored. If called with multiple sources, the source list w
ill be ignored, since there is no way to deduce what the intent was; in this cas
e the default target name will be used.

Note

You must load the compilation_db tool prior to specifying any part of your
build or some source/output files will not show up in the compilation
database.

   Available since scons 4.0.

   CXXFile()
   env.CXXFile()
   Builds a C++ source file given a lex (.ll) or yacc (.yy) input file.
   The suffix specified by the [1337]$CXXFILESUFFIX construction variable
   (.cc by default) is automatically added to the target if it is not
   already present. Example:
# builds foo.cc env.CXXFile(target='foo.cc', source='foo.ll') # builds bar.cc en
v.CXXFile(target='bar', source='bar.yy')

              DocbookEpub()

              env.DocbookEpub()




A pseudo-Builder, providing a Docbook toolchain for EPUB output.

              env = Environment(tools=['docbook'])
env.DocbookEpub('manual.epub', 'manual.xml')



or simply

              env = Environment(tools=['docbook'])
env.DocbookEpub('manual')




              DocbookHtml()

              env.DocbookHtml()




A pseudo-Builder, providing a Docbook toolchain for HTML output.

              env = Environment(tools=['docbook'])
env.DocbookHtml('manual.html', 'manual.xml')



or simply

              env = Environment(tools=['docbook'])
env.DocbookHtml('manual')




              DocbookHtmlChunked()

              env.DocbookHtmlChunked()




A pseudo-Builder providing a Docbook toolchain for chunked HTML output.
It supports the base.dir parameter. The
chunkfast.xsl file (requires "EXSLT") is used as the
default stylesheet. Basic syntax:

              env = Environment(tools=['docbook'])
env.DocbookHtmlChunked('manual')



where manual.xml is the input file.


If you use the root.filename
parameter in your own stylesheets you have to specify the new target name.
This ensures that the dependencies get correct, especially for the cleanup via "
scons -c":

              env = Environment(tools=['docbook'])
env.DocbookHtmlChunked('mymanual.html', 'manual', xsl='htmlchunk.xsl')


Some basic support for the base.dir parameter
is provided.  You can add the base_dir keyword to
your Builder call, and the given prefix gets prepended to all the
created filenames:

              env = Environment(tools=['docbook'])
env.DocbookHtmlChunked('manual', xsl='htmlchunk.xsl', base_dir='output/')


Make sure that you don't forget the trailing slash for the base folder, else
your files get renamed only!




              DocbookHtmlhelp()

              env.DocbookHtmlhelp()




A pseudo-Builder, providing a Docbook toolchain for HTMLHELP output.
Its basic syntax is:

              env = Environment(tools=['docbook'])
env.DocbookHtmlhelp('manual')



where manual.xml is the input file.


If you use the root.filename
parameter in your own stylesheets you have to specify the new target name.
This ensures that the dependencies get correct, especially for the cleanup via "
scons -c":

              env = Environment(tools=['docbook'])
env.DocbookHtmlhelp('mymanual.html', 'manual', xsl='htmlhelp.xsl')


Some basic support for the base.dir parameter
is provided. You can add the base_dir keyword to
your Builder call, and the given prefix gets prepended to all the
created filenames:

              env = Environment(tools=['docbook'])
env.DocbookHtmlhelp('manual', xsl='htmlhelp.xsl', base_dir='output/')


Make sure that you don't forget the trailing slash for the base folder, else
your files get renamed only!




              DocbookMan()

              env.DocbookMan()




A pseudo-Builder, providing a Docbook toolchain for Man page output.
Its basic syntax is:

              env = Environment(tools=['docbook'])
env.DocbookMan('manual')



where manual.xml is the input file. Note, that
you can specify a target name, but the actual output names are automatically
set from the refname entries in your XML source.




              DocbookPdf()

              env.DocbookPdf()




A pseudo-Builder, providing a Docbook toolchain for PDF output.

              env = Environment(tools=['docbook'])
env.DocbookPdf('manual.pdf', 'manual.xml')



or simply

              env = Environment(tools=['docbook'])
env.DocbookPdf('manual')




              DocbookSlidesHtml()

              env.DocbookSlidesHtml()




A pseudo-Builder, providing a Docbook toolchain for HTML slides output.

              env = Environment(tools=['docbook'])
env.DocbookSlidesHtml('manual')


If you use the titlefoil.html parameter in
your own stylesheets you have to give the new target name. This ensures
that the dependencies get correct, especially for the cleanup via
"scons -c":

              env = Environment(tools=['docbook'])
env.DocbookSlidesHtml('mymanual.html','manual', xsl='slideshtml.xsl')


Some basic support for the base.dir parameter
is provided. You
can add the base_dir keyword to your Builder
call, and the given prefix gets prepended to all the created filenames:

              env = Environment(tools=['docbook'])
env.DocbookSlidesHtml('manual', xsl='slideshtml.xsl', base_dir='output/')


Make sure that you don't forget the trailing slash for the base folder, else
your files get renamed only!




              DocbookSlidesPdf()

              env.DocbookSlidesPdf()




A pseudo-Builder, providing a Docbook toolchain for PDF slides output.

              env = Environment(tools=['docbook'])
env.DocbookSlidesPdf('manual.pdf', 'manual.xml')



or simply

              env = Environment(tools=['docbook'])
env.DocbookSlidesPdf('manual')




              DocbookXInclude()

              env.DocbookXInclude()




A pseudo-Builder, for resolving XIncludes in a separate processing step.

              env = Environment(tools=['docbook'])
env.DocbookXInclude('manual_xincluded.xml', 'manual.xml')




              DocbookXslt()

              env.DocbookXslt()




A pseudo-Builder, applying a given XSL transformation to the input file.

              env = Environment(tools=['docbook'])
env.DocbookXslt('manual_transformed.xml', 'manual.xml', xsl='transform.xslt')


Note, that this builder requires the xsl parameter
to be set.




              DVI()

              env.DVI()




Builds a .dvi file
from a .tex,
.ltx or .latex input file.
If the source file suffix is .tex,
scons
will examine the contents of the file;
if the string
\documentclass
or
\documentstyle
is found, the file is assumed to be a LaTeX file and
the target is built by invoking the [1338]$LATEXCOM command line;
otherwise, the [1339]$TEXCOM command line is used.
If the file is a LaTeX file,
the
DVI
builder method will also examine the contents
of the
.aux
file and invoke the [1340]$BIBTEX command line
if the string
bibdata
is found,
start [1341]$MAKEINDEX to generate an index if a
.ind
file is found
and will examine the contents
.log
file and re-run the [1342]$LATEXCOM command
if the log file says it is necessary.



The suffix .dvi
(hard-coded within TeX itself)
is automatically added to the target
if it is not already present.
Examples:

              # builds from aaa.tex
env.DVI(target = 'aaa.dvi', source = 'aaa.tex')
# builds bbb.dvi
env.DVI(target = 'bbb', source = 'bbb.ltx')
# builds from ccc.latex
env.DVI(target = 'ccc.dvi', source = 'ccc.latex')




              Gs()

              env.Gs()




A Builder for explicitly calling the gs executable.
Depending on the underlying OS, the different names gs,
gsos2 and gswin32c
are tried.

              env = Environment(tools=['gs'])
env.Gs(
    'cover.jpg',
    'scons-scons.pdf',
    GSFLAGS='-dNOPAUSE -dBATCH -sDEVICE=jpeg -dFirstPage=1 -dLastPage=1 -q',
)




              Install()

              env.Install()




Installs one or more source files or directories
in the specified target,
which must be a directory.
The names of the specified source files or directories
remain the same within the destination directory. The
sources may be given as a string or as a node returned by
a builder.

              env.Install(target='/usr/local/bin', source=['foo', 'bar'])



Note that if target paths chosen for the
Install builder (and the related InstallAs and
InstallVersionedLib builders) are outside the
project tree, such as in the example above,
they may not be selected for "building" by default,
since in the absence of other instructions
scons builds targets that are underneath the top directory
(the directory that contains the SConstruct file,
usually the current directory).
Use command line targets or the Default function
in this case.



If the --install-sandbox command line
option is given, the target directory will be prefixed
by the directory path specified.
This is useful to test installation behavior without installing to
a "live" location in the system.



See also [1343]FindInstalledFiles.
For more thoughts on installation, see the User Guide
(particularly the section on Command-Line Targets
and the chapters on Installing Files and on Alias Targets).




              InstallAs()

              env.InstallAs()




Installs one or more source files or directories
to specific names,
allowing changing a file or directory name
as part of the installation.
It is an error if the
target
and
source
arguments list different numbers of files or directories.

              env.InstallAs(target='/usr/local/bin/foo',
              source='foo_debug')
env.InstallAs(target=['../lib/libfoo.a', '../lib/libbar.a'],
              source=['libFOO.a', 'libBAR.a'])



See the note under Install.




              InstallVersionedLib()

              env.InstallVersionedLib()




Installs a versioned shared library. The symlinks appropriate to the
architecture will be generated based on symlinks of the source library.

              env.InstallVersionedLib(target='/usr/local/bin/foo',
                        source='libxyz.1.5.2.so')



See the note under Install.




              Jar()

              env.Jar()




Builds a Java archive (.jar) file
from the specified list of sources.
Any directories in the source list
will be searched for .class files).
Any .java files in the source list
will be compiled  to .class files
by calling the [1344]Java Builder.



If the [1345]$JARCHDIR value is set, the
jar
command will change to the specified directory using the
-C
option.
If $JARCHDIR is not set explicitly,
SCons will use the top of any subdirectory tree
in which Java .class
were built by the [1346]Java Builder.



If the contents any of the source files begin with the string
Manifest-Version,
the file is assumed to be a manifest
and is passed to the
jar
command with the
m
option set.

              env.Jar(target = 'foo.jar', source = 'classes')

env.Jar(target = 'bar.jar',
        source = ['bar1.java', 'bar2.java'])




              Java()

              env.Java()




                Builds one or more Java class files.
                The sources may be any combination of explicit
                .java
                files,
                or directory trees which will be scanned
                for .java files.



                SCons will parse each source .java file
                to find the classes
                (including inner classes)
                defined within that file,
                and from that figure out the
                target .class files that will be created.
                The class files will be placed underneath
                the specified target directory.



                SCons will also search each Java file
                for the Java package name,
                which it assumes can be found on a line
                beginning with the string
                package
                in the first column;
                the resulting .class files
                will be placed in a directory reflecting
                the specified package name.
                For example,
                the file
                Foo.java
                defining a single public
                Foo
                class and
                containing a package name of
                sub.dir
                will generate a corresponding
                sub/dir/Foo.class
                class file.



                Examples:

              env.Java(target='classes', source='src')
env.Java(target='classes', source=['src1', 'src2'])
env.Java(target='classes', source=['File1.java', 'File2.java'])



                Java source files can use the native encoding for the underlying
 OS.
                Since SCons compiles in simple ASCII mode by default,
                the compiler will generate warnings about unmappable characters,
                which may lead to errors as the file is processed further.
                In this case, the user must specify the
                LANG
                environment variable to tell the compiler what encoding is used.
                For portability, it's best if the encoding is hard-coded,
                so that the compilation works when run on a system
                with a different encoding.

              env = Environment()
env['ENV']['LANG'] = 'en_GB.UTF-8'




              JavaH()

              env.JavaH()




Builds C header and source files for
implementing Java native methods.
The target can be either a directory
in which the header files will be written,
or a header file name which
will contain all of the definitions.
The source can be the names of .class files,
the names of .java files
to be compiled into .class files
by calling the [1347]Java builder method,
or the objects returned from the
Java
builder method.



If the construction variable
[1348]$JAVACLASSDIR
is set, either in the environment
or in the call to the
JavaH
builder method itself,
then the value of the variable
will be stripped from the
beginning of any .class file names.



Examples:

              # builds java_native.h
classes = env.Java(target="classdir", source="src")
env.JavaH(target="java_native.h", source=classes)

# builds include/package_foo.h and include/package_bar.h
env.JavaH(target="include", source=["package/foo.class", "package/bar.class"])

# builds export/foo.h and export/bar.h
env.JavaH(
    target="export",
    source=["classes/foo.class", "classes/bar.class"],
    JAVACLASSDIR="classes",
)





Note


Java versions starting with 10.0 no longer use the
javah command for generating JNI
headers/sources, and indeed have removed the command entirely
(see Java Enhancement Proposal
[1349]JEP 313),
making this tool harder to use for that purpose.
SCons may autodiscover a javah
belonging to an older release if there are multiple Java
versions on the system, which will lead to incorrect results.
To use with a newer Java, override the default values of [1350]$JAVAH
(to contain the path to the javac)
and [1351]$JAVAHFLAGS (to contain at least a -h
flag) and note that generating headers with
javac requires supplying source
.java files only,
not .class files.




Library()
env.Library()
A synonym for the StaticLibrary builder method.

LoadableModule()
env.LoadableModule()
On most systems, this is the same as SharedLibrary. On Mac OS X (Darwin)
platforms, this creates a loadable module bundle.

M4()
env.M4()
Builds an output file from an M4 input file. This uses a default
[1352]$M4FLAGS value of -E, which considers all warnings to be fatal and
stops on the first warning when using the GNU version of m4. Example:
env.M4(target = 'foo.c', source = 'foo.c.m4')

              Moc()

              env.Moc()




Builds an output file from a moc input file.
moc input files are either header files or C++ files.
This builder is only available after using the
tool [1353]qt3. See the [1354]$QT3DIR variable for more information.
Example:

              env.Moc('foo.h')  # generates moc_foo.cc
env.Moc('foo.cpp')  # generates foo.moc




              MOFiles()

              env.MOFiles()




This builder is set up by the [1355]msgfmt tool.
The builder compiles
PO files to MO files.
MOFiles is a single-source builder.
The source parameter
can also be omitted if [1356]$LINGUAS_FILE is set.



Example 1.
Create pl.mo and en.mo by compiling
pl.po and en.po:

              env.MOFiles(['pl', 'en'])



Example 2.
Compile files for languages defined in LINGUAS file:

              env.MOFiles(LINGUAS_FILE=True)



Example 3.
Create pl.mo and en.mo by compiling
pl.po and en.po plus files for
languages defined in LINGUAS file:

              env.MOFiles(['pl', 'en'], LINGUAS_FILE=True)



Example 4.
Compile files for languages defined in LINGUAS file
(another version):

              env['LINGUAS_FILE'] = True
env.MOFiles()




              MSVSProject()

              env.MSVSProject()




        Build a Microsoft Visual C++ project file and solution file.



        Builds a Microsoft Visual C++ project file based on the
        version of Visual Studio (or to be more precise, of
        MSBuild)
        that is configured: either the latest installed version,
        or the version specified by
        [1357]$MSVC_VERSION in the current construction environment.
        For Visual Studio 6.0 a .dsp file is generated.
        For Visual Studio versions 2002-2008,
        a .vcproj file is generated.
        For Visual Studio 2010 and later a .vcxproj
        file is generated.
        Note there are multiple versioning schemes involved in
        the Microsoft compilation environment -
        see the description of [1358]$MSVC_VERSION for equivalences.
        Note SCons does not know how to construct project files for
        other languages (e.g. .csproj for C#,
        .vbproj for Visual Basic or
        .pyproject for Python).



        For the .vcxproj file, the underlying
        format is the MSBuild XML Schema, and the details conform to:
        [1359]
        https://learn.microsoft.com/en-us/cpp/build/reference/vcxproj-file-struc
ture.
        The generated solution file enables Visual Studio to
        understand the project structure, and allows building it
        using MSBuild to call back to SCons.
        The project file encodes a toolset version that has been
        selected by SCons as described above. Since recent Visual
        Studio versions support multiple concurrent toolsets,
        use [1360]$MSVC_VERSION to select the desired one if
        it does not match the SCons default.
        The project file also includes entries which describe
        how to call SCons to build the project from within Visual Studio
        (or from an MSBuild command line).
        In some situations SCons may generate this incorrectly -
        notably when using the scons-local
        distribution, which is not installed in a way that that
        matches the default invocation line.
        If so, the [1361]$SCONS_HOME construction variable can be used to descri
be
        the right way to locate the SCons code so that it can be imported.



        By default, a matching solution file for the project is also generated.
        This behavior may be disabled by
        specifying auto_build_solution=0
        to the MSVSProject builder.
        The solution file can also be independently
        generated by calling the MSVSSolution builder,
        such as in the case where a solution should describe
        multiple projects.
        See the [1362]MSVSSolution description for further information.



        The MSVSProject builder accepts several keyword arguments
        describing lists of filenames to be placed into the project file.
        Currently,
        srcs,
        incs,
        localincs,
        resources,
        and misc
        are recognized.
        The names are intended to be self-explanatory, but note that the
        filenames need to be specified as strings, not
        as SCons File Nodes
        (for example if you generate files for inclusion by using the
        [1363]Glob function, the results should be converted to
        a list of strings before passing them to MSVSProject).
        This is because Visual Studio and
        MSBuild know nothing about SCons
        Node types.
        Each of the filename lists are individually optional, but at
        least one list must be specified for the resulting project file to
        be non-empty.



        In addition to the above lists of values, the following values
        may be specified as keyword arguments:











                                                              target







                                                    The name of the target
                                              .dsp
                                                    or .vcproj file.
                                                    The correct suffix for
                                              the version of Visual Studio
                                                    must be used, but the
                                              [1364]$MSVSPROJECTSUFFIX
                                                    construction variable
                                              will be defined to the
                                              correct
                                                    value (see example
                                              below).



                                      variant
                                              The name of this particular
                                              variant. Except for Visual
                                              Studio 6 projects, this can
                                              also be a list of variant
                                              names. These are typically
                                              things like "Debug" or
                                              "Release", but really can be
                                              anything you want. For
                                              Visual Studio 7 projects,
                                              they may also specify a
                                              target platform separated
                                              from the variant name by a |
                                              (vertical pipe) character:
                                              Debug|Xbox. The default
                                              target platform is Win32.
                                              Multiple calls to
                                              MSVSProject with different
                                              variants are allowed; all
                                              variants will be added to
                                              the project file with their
                                              appropriate build targets
                                              and sources.

                                      cmdargs
                                              Additional command line
                                              arguments for the different
                                              variants. The number of
                                              cmdargs entries must match
                                              the number of variant
                                              entries, or be empty (not
                                              specified). If you give only
                                              one, it will automatically
                                              be propagated to all
                                              variants.

                                      cppdefines
                                              Preprocessor definitions for
                                              the different variants. The
                                              number of cppdefines entries
                                              must match the number of
                                              variant entries, or be empty
                                              (not specified). If you give
                                              only one, it will
                                              automatically be propagated
                                              to all variants. If you
                                              don't give this parameter,
                                              SCons will use the invoking
                                              environment's
                                              [1365]$CPPDEFINES entry for
                                              all variants.

                                      cppflags
                                              Compiler flags for the
                                              different variants. If a
                                              /std:c++ flag is found then
                                              /Zc:__cplusplus is appended
                                              to the flags if not already
                                              found, this ensures that
                                              Intellisense uses the
                                              /std:c++ switch. The number
                                              of cppflags entries must
                                              match the number of variant
                                              entries, or be empty (not
                                              specified). If you give only
                                              one, it will automatically
                                              be propagated to all
                                              variants. If you don't give
                                              this parameter, SCons will
                                              combine the invoking
                                              environment's
                                              [1366]$CCFLAGS,
                                              [1367]$CXXFLAGS,
                                              [1368]$CPPFLAGS entries for
                                              all variants.

                                      cpppaths
                                              Compiler include paths for
                                              the different variants. The
                                              number of cpppaths entries
                                              must match the number of
                                              variant entries, or be empty
                                              (not specified). If you give
                                              only one, it will
                                              automatically be propagated
                                              to all variants. If you
                                              don't give this parameter,
                                              SCons will use the invoking
                                              environment's [1369]$CPPPATH
                                              entry for all variants.

                                      buildtarget
                                              An optional string, node, or
                                              list of strings or nodes
                                              (one per build variant), to
                                              tell the Visual Studio
                                              debugger what output target
                                              to use in what build
                                              variant. The number of
                                              buildtarget entries must
                                              match the number of variant
                                              entries.

                                      runfile
                                              The name of the file that
                                              Visual Studio 7 and later
                                              will run and debug. This
                                              appears as the value of the
                                              Output field in the
                                              resulting Microsoft Visual
                                              C++ project file. If this is
                                              not specified, the default
                                              is the same as the specified
                                              buildtarget value.

Note

   SCons and Microsoft Visual Studio understand projects in different
   ways, and the mapping is sometimes imperfect:
   Because SCons always executes its build commands from the directory in
   which the SConstruct file is located, if you generate a project file in
   a different directory than the directory of the SConstruct file, users
   will not be able to double-click on the file name in compilation error
   messages displayed in the Visual Studio console output window. This can
   be remedied by adding the Microsoft Visual C++ /FC compiler option to
   the [1370]$CCFLAGS variable so that the compiler will print the full
   path name of any files that cause compilation errors.
   If the project file is only used to teach the Visual Studio project
   browser about the file layout there should be no issues, However,
   Visual Studio should not be used to make changes to the project
   structure, build options, etc. as these will (a) not feed back to the
   SCons description of the project and (b) be lost if SCons regenerates
   the project file. The SConscript files should remain the definitive
   description of the build.
   If the project file is used to drive MSBuild (such as selecting "build"
   from the Visual Studio interface) you lose the direct control of target
   selection and command-line options you would have if launching the
   build directly from SCons, because these will be hard-coded in the
   project file to the values specified in the MSVSProject call. You can
   regain some of this control by defining multiple variants, using
   multiple MSVSProject calls to arrange different build targets,
   arguments, defines, flags and paths for different variants.
   If the build is divided into a solution with multiple MSBuild projects
   the mapping is further strained. In this case, it is important not to
   set Visual Studio to do parallel builds, as it will then launch the
   separate project builds in parallel, and SCons does not work well if
   called that way. Instead, you can set up the SCons build for parallel
   building - see the [1371]SetOption function for how to do this with
   num_jobs.
   Example usage:
barsrcs = ['bar.cpp']
barincs = ['bar.h']
barlocalincs = ['StdAfx.h']
barresources = ['bar.rc', 'resource.h']
barmisc = ['bar_readme.txt']

dll = env.SharedLibrary(target='bar.dll', source=barsrcs)
buildtarget = [s for s in dll if str(s).endswith('dll')]
env.MSVSProject(
    target='Bar' + env['MSVSPROJECTSUFFIX'],
    srcs=barsrcs,
    incs=barincs,
    localincs=barlocalincs,
    resources=barresources,
    misc=barmisc,
    buildtarget=buildtarget,
    variant='Release',
)

                                      DebugSettings
                                              A dictionary of debug
                                              settings that get written to
                                              the .vcproj.user or the
                                              .vcxproj.user file,
                                              depending on the version
                                              installed. As for cmdargs,
                                              you can specify a
                                              DebugSettings dictionary per
                                              variant. If you give only
                                              one, it will be propagated
                                              to all variants.

                                              Changed in version 2.4:
                                              Added the optional
                                              DebugSettings parameter.

   Currently, only Visual Studio v9.0 and Visual Studio version v11 are
   implemented, for other versions no file is generated. To generate the
   user file, you just need to add a DebugSettings dictionary to the
   environment with the right parameters for your MSVS version. If the
   dictionary is empty, or does not contain any good value, no file will
   be generated.
   Following is a more contrived example, involving the setup of a project
   for variants and DebugSettings:
# Assuming you store your defaults in a file
vars = Variables('variables.py')
msvcver = vars.args.get('vc', '9')

# Check command args to force one Microsoft Visual Studio version
if msvcver == '9' or msvcver == '11':
    env = Environment(MSVC_VERSION=msvcver + '.0', MSVC_BATCH=False)
else:
    env = Environment()

AddOption(
    '--userfile',
    action='store_true',
    dest='userfile',
    default=False,
    help="Create Visual C++ project file",
)

#
# 1. Configure your Debug Setting dictionary with options you want in the list
# of allowed options, for instance if you want to create a user file to launch
# a specific application for testing your dll with Microsoft Visual Studio 2008
(v9):
#
V9DebugSettings = {
    'Command': 'c:\\myapp\\using\\thisdll.exe',
    'WorkingDirectory': 'c:\\myapp\\using\\',
    'CommandArguments': '-p password',
    # 'Attach':'false',
    # 'DebuggerType':'3',
    # 'Remote':'1',
    # 'RemoteMachine': None,
    # 'RemoteCommand': None,
    # 'HttpUrl': None,
    # 'PDBPath': None,
    # 'SQLDebugging': None,
    # 'Environment': '',
    # 'EnvironmentMerge':'true',
    # 'DebuggerFlavor': None,
    # 'MPIRunCommand': None,
    # 'MPIRunArguments': None,
    # 'MPIRunWorkingDirectory': None,
    # 'ApplicationCommand': None,
    # 'ApplicationArguments': None,
    # 'ShimCommand': None,
    # 'MPIAcceptMode': None,
    # 'MPIAcceptFilter': None,
}

#
# 2. Because there are a lot of different options depending on the Microsoft
# Visual Studio version, if you use more than one version you have to
# define a dictionary per version, for instance if you want to create a user
# file to launch a specific application for testing your dll with Microsoft
# Visual Studio 2012 (v11):
#
V10DebugSettings = {
    'LocalDebuggerCommand': 'c:\\myapp\\using\\thisdll.exe',
    'LocalDebuggerWorkingDirectory': 'c:\\myapp\\using\\',
    'LocalDebuggerCommandArguments': '-p password',
    # 'LocalDebuggerEnvironment': None,
    # 'DebuggerFlavor': 'WindowsLocalDebugger',
    # 'LocalDebuggerAttach': None,
    # 'LocalDebuggerDebuggerType': None,
    # 'LocalDebuggerMergeEnvironment': None,
    # 'LocalDebuggerSQLDebugging': None,
    # 'RemoteDebuggerCommand': None,
    # 'RemoteDebuggerCommandArguments': None,
    # 'RemoteDebuggerWorkingDirectory': None,
    # 'RemoteDebuggerServerName': None,
    # 'RemoteDebuggerConnection': None,
    # 'RemoteDebuggerDebuggerType': None,
    # 'RemoteDebuggerAttach': None,
    # 'RemoteDebuggerSQLDebugging': None,
    # 'DeploymentDirectory': None,
    # 'AdditionalFiles': None,
    # 'RemoteDebuggerDeployDebugCppRuntime': None,
    # 'WebBrowserDebuggerHttpUrl': None,
    # 'WebBrowserDebuggerDebuggerType': None,
    # 'WebServiceDebuggerHttpUrl': None,
    # 'WebServiceDebuggerDebuggerType': None,
    # 'WebServiceDebuggerSQLDebugging': None,
}

#
# 3. Select the dictionary you want depending on the version of Visual Studio
# Files you want to generate.
#
if not env.GetOption('userfile'):
    dbgSettings = None
elif env.get('MSVC_VERSION', None) == '9.0':
    dbgSettings = V9DebugSettings
elif env.get('MSVC_VERSION', None) == '11.0':
    dbgSettings = V10DebugSettings
else:
    dbgSettings = None

#
# 4. Add the dictionary to the DebugSettings keyword.
#
barsrcs = ['bar.cpp', 'dllmain.cpp', 'stdafx.cpp']
barincs = ['targetver.h']
barlocalincs = ['StdAfx.h']
barresources = ['bar.rc', 'resource.h']
barmisc = ['ReadMe.txt']

dll = env.SharedLibrary(target='bar.dll', source=barsrcs)

env.MSVSProject(
    target='Bar' + env['MSVSPROJECTSUFFIX'],
    srcs=barsrcs,
    incs=barincs,
    localincs=barlocalincs,
    resources=barresources,
    misc=barmisc,
    buildtarget=[dll[0]] * 2,
    variant=('Debug|Win32', 'Release|Win32'),
    cmdargs=f'vc={msvcver}',
    DebugSettings=(dbgSettings, {}),
)

   MSVSSolution()
   env.MSVSSolution()
   Build a Microsoft Visual Studio Solution file.
   Builds a Visual Studio solution file based on the version of Visual
   Studio that is configured: either the latest installed version, or the
   version specified by [1372]$MSVC_VERSION in the construction
   environment. For Visual Studio 6, a .dsw file is generated. For Visual
   Studio .NET 2002 and later, it will generate a .sln file. Note there
   are multiple versioning schemes involved in the Microsoft compilation
   environment - see the description of [1373]$MSVC_VERSION for
   equivalences.
   The solution file is a container for one or more projects, and follows
   the format described at
   [1374]https://learn.microsoft.com/en-us/visualstudio/extensibility/inte
   rnals/solution-dot-sln-file.
   The following values must be specified:

                                      target
                                              The name of the target .dsw
                                              or .sln file. The correct
                                              suffix for the version of
                                              Visual Studio must be used,
                                              but the value
                                              [1375]$MSVSSOLUTIONSUFFIX
                                              will be defined to the
                                              correct value (see example
                                              below).

                                      variant
                                              The name of this particular
                                              variant, or a list of
                                              variant names (the latter is
                                              only supported for MSVS 7
                                              solutions). These are
                                              typically things like
                                              "Debug" or "Release", but
                                              really can be anything you
                                              want. For MSVS 7 they may
                                              also specify target
                                              platform, like this
                                              "Debug|Xbox". Default
                                              platform is Win32.

                                      projects
                                              A list of project file
                                              names, or Project nodes
                                              returned by calls to the
                                              [1376]MSVSProject Builder,
                                              to be placed into the
                                              solution file. Note that
                                              these filenames need to be
                                              specified as strings, NOT as
                                              SCons File Nodes. This is
                                              because the solution file
                                              will be interpreted by
                                              MSBuild and by Visual
                                              Studio, which know nothing
                                              about SCons Node types.

   In addition to the mandatory arguments above, the following optional
   values may be specified as keyword arguments:

                                      auto_filter_projects
                                              Under certain circumstances,
                                              solution file names or
                                              solution file nodes may be
                                              present in the projects
                                              argument list. When solution
                                              file names or nodes are
                                              present in the projects
                                              argument list, the generated
                                              solution file may contain
                                              erroneous Project records
                                              resulting in VS IDE error
                                              messages when opening the
                                              generated solution file. By
                                              default, an exception is
                                              raised when a solution file
                                              name or solution file node
                                              is detected in the projects
                                              argument list.

                                              The accepted values for
                                              auto_filter_projects are:

                                      None
                                              An exception is raised when
                                              a solution file name or
                                              solution file node is
                                              detected in the projects
                                              argument list.

                                              None is the default value.

                                      True or evaluates True
                                              Automatically remove
                                              solution file names and
                                              solution file nodes from the
                                              projects argument list.

                                      False or evaluates False
                                              Leave the solution file
                                              names and solution file
                                              nodes in the projects
                                              argument list. An exception
                                              is not raised.

                                              When opening the generated
                                              solution file with the VS
                                              IDE, the VS IDE will likely
                                              report that there are
                                              erroneous Project records
                                              that are not supported or
                                              that need to be modified.

   Example Usage:
env.MSVSSolution(
    target="Bar" + env["MSVSSOLUTIONSUFFIX"],
    projects=["bar" + env["MSVSPROJECTSUFFIX"]],
    variant="Release",
)

   Ninja()
   env.Ninja()
   A special builder which adds a target to create a Ninja build file. The
   builder does not require any source files to be specified.

Note

   This is an experimental feature. To enable it you must use one of the
   following methods
# On the command line
--experimental=ninja

# Or in your SConstruct
SetOption('experimental', 'ninja')

   This functionality is subject to change and/or removal without
   deprecation cycle.
   To use this tool you need to install the Python ninja package, as the
   tool by default depends on being able to do an import of the package
   This can be done via:
python -m pip install ninja

   If called with no arguments, the builder will default to a target name
   of ninja.build.
   If called with a single positional argument, scons will "deduce" the
   target name from that source argument, giving it the same name, and
   then ignore the source. This is the usual way to call the builder if a
   non-default target name is wanted.
   If called with either the target= or source= keyword arguments, the
   value of the argument is taken as the target name. If called with both,
   the target= value is used and source= is ignored. If called with
   multiple sources, the source list will be ignored, since there is no
   way to deduce what the intent was; in this case the default target name
   will be used.
   Available since scons 4.2.

   Object()
   env.Object()
   A synonym for the StaticObject builder method.

   Package()
   env.Package()
   Builds software distribution packages. A package is a container format
   which includes files to install along with metadata. Packaging is
   optional, and must be enabled by specifying the [1377]packaging tool.
   For example:
env = Environment(tools=['default', 'packaging'])

   SCons can build packages in a number of well known packaging formats.
   The target package type may be selected with the [1378]$PACKAGETYPE
   construction variable or the --package-type command line option. The
   package type may be a list, in which case SCons will attempt to build
   packages for each type in the list. Example:
env.Package(PACKAGETYPE=['src_zip', 'src_targz'], ...other args...)

   The currently supported packagers are:
   msi        Microsoft Installer package
   rpm        RPM Package Manager package
   ipkg       Itsy Package Management package
   tarbz2     bzip2-compressed tar file
   targz      gzip-compressed tar file
   tarxz      xz-compressed tar file
   zip        zip file
   src_tarbz2 bzip2-compressed tar file suitable as source to another
   packager
   src_targz  gzip-compressed tar file suitable as source to another
   packager
   src_tarxz  xz-compressed tar file suitable as source to another packager
   src_zip    zip file suitable as source to another packager

   The file list to include in the package may be specified with the
   source keyword argument. If omitted, the [1379]FindInstalledFiles
   function is called behind the scenes to select all files that have an
   [1380]Install, [1381]InstallAs or [1382]InstallVersionedLib Builder
   attached. If the target keyword argument is omitted, the target name(s)
   will be deduced from the package type(s).
   The metadata comes partly from attributes of the files to be packaged,
   and partly from packaging tags. Tags can be passed as keyword arguments
   to the Package builder call, and may also be attached to files (or more
   accurately, Nodes representing files) with the [1383]Tag function. Some
   package-level tags are mandatory, and will lead to errors if omitted.
   The mandatory tags vary depending on the package type.
   While packaging, the builder uses a temporary location named by the
   value of the [1384]$PACKAGEROOT variable - the package sources are
   copied there before packaging.
   Packaging example:
env = Environment(tools=["default", "packaging"])
env.Install("/bin/", "my_program")
env.Package(
    NAME="foo",
    VERSION="1.2.3",
    PACKAGEVERSION=0,
    PACKAGETYPE="rpm",
    LICENSE="gpl",
    SUMMARY="balalalalal",
    DESCRIPTION="this should be really really long",
    X_RPM_GROUP="Application/fu",
    SOURCE_URL="https://foo.org/foo-1.2.3.tar.gz",
)

   In this example, the target /bin/my_program created by the Install call
   would not be built by default since it is not under the project top
   directory. However, since no source is specified to the Package
   builder, it is selected for packaging by the default sources rule.
   Since packaging is done using [1385]$PACKAGEROOT, no write is actually
   done to the system's /bin directory, and the target will be selected
   since after rebasing to underneath $PACKAGEROOT it is now under the top
   directory of the project.

   PCH()
   env.PCH()
   Builds a Microsoft Visual C++ precompiled header. Calling this builder
   returns a list of two target nodes: the PCH as the first element, and
   the object file as the second element. Normally the object file is
   ignored. The PCH builder is generally used in conjunction with the
   [1386]$PCH construction variable to force object files to use the
   precompiled header:
env['PCH'] = env.PCH('StdAfx.cpp')[0]

Note

   This builder is specific to the PCH implementation in Microsoft Visual
   C++. Other compiler chains also implement precompiled header support,
   but PCH does not work with them at this time. As a result, the builder
   is only generated into the construction environment when Microsoft
   Visual C++ is being used as the compiler.
   The builder only works correctly in a C++ project. The Microsoft
   implementation distinguishes between precompiled headers from C and
   C++. Use of the builder will cause the PCH generation to happen with a
   flag that tells cl.exe all of the files are C++ files; if that PCH file
   is then supplied when compiling a C source file, cl.exe will fail the
   build with a compatibility violation.
   If possible, arrange the project so that a C++ source file passed to
   the PCH builder is not also included in the list of sources to be
   otherwise compiled in the project. SCons will correctly track that file
   in the dependency tree as a result of the PCH call, and (for MSVC 11.0
   and greater) automatically add the corresponding object file to the
   link line. If the source list is automatically generated, for example
   using the [1387]Glob function, it may be necessary to remove that file
   from the list.

   PDF()
   env.PDF()
   Builds a .pdf file from a .dvi input file (or, by extension, a .tex,
   .ltx, or .latex input file). The suffix specified by the
   [1388]$PDFSUFFIX construction variable (.pdf by default) is added
   automatically to the target if it is not already present. PDF is a
   single-source builder. Example:
# builds from aaa.tex
env.PDF(target = 'aaa.pdf', source = 'aaa.tex')
# builds bbb.pdf from bbb.dvi
env.PDF(target = 'bbb', source = 'bbb.dvi')

   POInit()
   env.POInit()
   This builder is set up by the [1389]msginit tool. The builder
   initializes missing PO file(s) if [1390]$POAUTOINIT is set. If
   [1391]$POAUTOINIT is not set (the default), POInit prints instruction
   for the user (such as a translator), telling how the PO file should be
   initialized. In normal projects you should not use POInit and use
   [1392]POUpdate instead. [1393]POUpdate chooses intelligently between
   msgmerge(1) and msginit(1). POInit always uses msginit(1) and should be
   regarded as builder for special purposes or for temporary use (e.g. for
   quick, one time initialization of a bunch of PO files) or for tests.
   POInit is a single-source builder. The source parameter can also be
   omitted if [1394]$LINGUAS_FILE is set.
   Target nodes defined through POInit are not built by default (they're
   Ignored from '.' node) but are added to special [1395]Alias
   ('po-create' by default). The alias name may be changed through the
   [1396]$POCREATE_ALIAS construction variable. All PO files defined
   through POInit may be easily initialized by scons po-create.
   Example 1. Initialize en.po and pl.po from messages.pot:
env.POInit(['en', 'pl']) # messages.pot --> [en.po, pl.po]

   Example 2. Initialize en.po and pl.po from foo.pot:
env.POInit(['en', 'pl'], ['foo']) # foo.pot --> [en.po, pl.po]

   Example 3. Initialize en.po and pl.po from foo.pot but using the
   [1397]$POTDOMAIN construction variable:
env.POInit(['en', 'pl'], POTDOMAIN='foo') # foo.pot --> [en.po, pl.po]

   Example 4. Initialize PO files for languages defined in LINGUAS file.
   The files will be initialized from template messages.pot:
env.POInit(LINGUAS_FILE=True)  # needs 'LINGUAS' file

   Example 5. Initialize en.po and pl.pl PO files plus files for languages
   defined in LINGUAS file. The files will be initialized from template
   messages.pot:
env.POInit(['en', 'pl'], LINGUAS_FILE=True)

   Example 6. You may preconfigure your environment first, and then
   initialize PO files:
env['POAUTOINIT'] = True
env['LINGUAS_FILE'] = True
env['POTDOMAIN'] = 'foo'
env.POInit()

   which has same efect as:
env.POInit(POAUTOINIT=True, LINGUAS_FILE=True, POTDOMAIN='foo')

   PostScript()
   env.PostScript()
   Builds a .ps file from a .dvi input file (or, by extension, a .tex,
   .ltx, or .latex input file). The suffix specified by the
   [1398]$PSSUFFIX construction variable (.ps by default) is added
   automatically to the target if it is not already present. PostScript is
   a single-source builder. Example:
# builds from aaa.tex
env.PostScript(target = 'aaa.ps', source = 'aaa.tex')
# builds bbb.ps from bbb.dvi
env.PostScript(target = 'bbb', source = 'bbb.dvi')

   POTUpdate()
   env.POTUpdate()
   The builder is set up by the [1399]xgettext tool, part of the
   [1400]gettext toolset. The builder updates the target POT file if
   exists or creates it if it doesn't. The target node is not selected for
   building by default (e.g. scons .), but only on demand (i.e. when the
   given POT file is required or when special alias is invoked). This
   builder adds its target node (messages.pot, say) to a special alias
   (pot-update by default, see [1401]$POTUPDATE_ALIAS) so you can
   update/create them easily with scons pot-update. The file is not
   written until there is no real change in internationalized messages (or
   in comments that enter POT file).

Note

   You may see xgettext(1) being invoked by the [1402]xgettext tool even
   if there is no real change in internationalized messages (so the POT
   file is not being updated). This happens every time a source file has
   changed. In such case we invoke xgettext(1) and compare its output with
   the content of POT file to decide whether the file should be updated or
   not.
   Example 1. Let's create po/ directory and place following SConstruct
   script there:
# SConstruct in 'po/' subdir
env = Environment(tools=['default', 'xgettext'])
env.POTUpdate(['foo'], ['../a.cpp', '../b.cpp'])
env.POTUpdate(['bar'], ['../c.cpp', '../d.cpp'])

   Then invoke scons few times:
$ scons             # Does not create foo.pot nor bar.pot
$ scons foo.pot     # Updates or creates foo.pot
$ scons pot-update  # Updates or creates foo.pot and bar.pot
$ scons -c          # Does not clean foo.pot nor bar.pot.

   the results shall be as the comments above say.
   Example 2. The target argument can be omitted, in which case the
   default target name messages.pot is used. The target may also be
   overridden by setting the [1403]$POTDOMAIN construction variable or
   providing it as an override to the POTUpdate builder:
# SConstruct script
env = Environment(tools=['default', 'xgettext'])
env['POTDOMAIN'] = "foo"
env.POTUpdate(source=["a.cpp", "b.cpp"])  # Creates foo.pot ...
env.POTUpdate(POTDOMAIN="bar", source=["c.cpp", "d.cpp"])  # and bar.pot

   Example 3. The source parameter may also be omitted, if it is specified
   in a separate file, for example POTFILES.in:
# POTFILES.in in 'po/' subdirectory
../a.cpp
../b.cpp
# end of file

   The name of the file (POTFILES.in) containing the list of sources is
   provided via [1404]$XGETTEXTFROM:
# SConstruct file in 'po/' subdirectory
env = Environment(tools=['default', 'xgettext'])
env.POTUpdate(XGETTEXTFROM='POTFILES.in')

   Example 4. You can use [1405]$XGETTEXTPATH to define the source search
   path. Assume, for example, that you have files a.cpp, b.cpp,
   po/SConstruct, po/POTFILES.in. Then your POT-related files could look
   like this:
# POTFILES.in in 'po/' subdirectory
a.cpp
b.cpp
# end of file

# SConstruct file in 'po/' subdirectory
env = Environment(tools=['default', 'xgettext'])
env.POTUpdate(XGETTEXTFROM='POTFILES.in', XGETTEXTPATH='../')

   Example 5. Multiple search directories may be defined as a list, i.e.
   XGETTEXTPATH=['dir1', 'dir2', ...]. The order in the list determines
   the search order of source files. The path to the first file found is
   used.
   Let's create 0/1/po/SConstruct script:
# SConstruct file in '0/1/po/' subdirectory
env = Environment(tools=['default', 'xgettext'])
env.POTUpdate(XGETTEXTFROM='POTFILES.in', XGETTEXTPATH=['../', '../../'])

   and 0/1/po/POTFILES.in:
# POTFILES.in in '0/1/po/' subdirectory
a.cpp
# end of file

   Write two *.cpp files, the first one is 0/a.cpp:
/* 0/a.cpp */
gettext("Hello from ../../a.cpp")

   and the second is 0/1/a.cpp:
/* 0/1/a.cpp */
gettext("Hello from ../a.cpp")

   then run scons. You'll obtain 0/1/po/messages.pot with the message
   "Hello from ../a.cpp". When you reverse order in $XGETTEXTFOM, i.e.
   when you write SConscript as
# SConstruct file in '0/1/po/' subdirectory
env = Environment(tools=['default', 'xgettext'])
env.POTUpdate(XGETTEXTFROM='POTFILES.in', XGETTEXTPATH=['../../', '../'])

   then the messages.pot will contain msgid "Hello from ../../a.cpp" line
   and not msgid "Hello from ../a.cpp".

   POUpdate()
   env.POUpdate()
   The builder is set up by the [1406]msgmerge tool. part of the
   [1407]gettext toolset. The builder updates PO files with msgmerge(1),
   or initializes missing PO files as described in the documentation of
   the [1408]msginit tool and the [1409]POInit builder (see also
   [1410]$POAUTOINIT). POUpdate is a single-source builder. The source
   parameter can also be omitted if [1411]$LINGUAS_FILE is set.
   The target nodes are not selected for building by default (e.g. scons
   .). Instead, they are added automatically to special [1412]Alias
   ('po-update' by default). The alias name may be changed through the
   [1413]$POUPDATE_ALIAS construction variable. You can easily update PO
   files in your project by scons po-update. Note that POUpdate does not
   add its targets to the po-create alias as [1414]POInit does.
   Example 1. Update en.po and pl.po from messages.pot template (see also
   [1415]$POTDOMAIN), assuming that the later one exists or there is rule
   to build it (see [1416]POTUpdate):
env.POUpdate(['en','pl'])  # messages.pot --> [en.po, pl.po]

   Example 2. Update en.po and pl.po from foo.pot template:
env.POUpdate(['en', 'pl'], ['foo'])  # foo.pot -->  [en.po, pl.pl]

   Example 3. Update en.po and pl.po from foo.pot (another version):
env.POUpdate(['en', 'pl'], POTDOMAIN='foo')  # foo.pot -- > [en.po, pl.pl]

   Example 4. Update files for languages defined in LINGUAS file. The
   files are updated from messages.pot template:
env.POUpdate(LINGUAS_FILE=True)  # needs 'LINGUAS' file

   Example 5. Same as above, but update from foo.pot template:
env.POUpdate(LINGUAS_FILE=True, source=['foo'])

   Example 6. Update en.po and pl.po plus files for languages defined in
   LINGUAS file. The files are updated from messages.pot template:
# produce 'en.po', 'pl.po' + files defined in 'LINGUAS':
env.POUpdate(['en', 'pl' ], LINGUAS_FILE=True)

   Example 7. Use [1417]$POAUTOINIT to automatically initialize PO file if
   it doesn't exist:
env.POUpdate(LINGUAS_FILE=True, POAUTOINIT=True)

   Example 8. Update PO files for languages defined in LINGUAS file. The
   files are updated from foo.pot template. All necessary settings are
   pre-configured via environment.
env['POAUTOINIT'] = True
env['LINGUAS_FILE'] = True
env['POTDOMAIN'] = 'foo'
env.POUpdate()

   Program()
   env.Program()
   Builds an executable given one or more object files or C, C++, D, or
   Fortran source files. If any C, C++, D or Fortran source files are
   specified, then they will be automatically compiled to object files
   using the Object builder method; see that builder method's description
   for a list of legal source file suffixes and how they are interpreted.
   The target executable file prefix, specified by the [1418]$PROGPREFIX
   construction variable (nothing by default), and suffix, specified by
   the [1419]$PROGSUFFIX construction variable (by default, .exe on
   Windows systems, nothing on POSIX systems), are automatically added to
   the target if not already present. Example:
env.Program(target='foo', source=['foo.o', 'bar.c', 'baz.f'])

   ProgramAllAtOnce()
   env.ProgramAllAtOnce()
   Builds an executable from D sources without first creating individual
   objects for each file.
   D sources can be compiled file-by-file as C and C++ source are, and D
   is integrated into the scons Object and Program builders for this model
   of build. D codes can though do whole source meta-programming (some of
   the testing frameworks do this). For this it is imperative that all
   sources are compiled and linked in a single call to the D compiler.
   This builder serves that purpose.
    env.ProgramAllAtOnce('executable', ['mod_a.d, mod_b.d', 'mod_c.d'])

   This command will compile the modules mod_a, mod_b, and mod_c in a
   single compilation process without first creating object files for the
   modules. Some of the D compilers will create executable.o others will
   not.

   RES()
   env.RES()
   Builds a Microsoft Visual C++ resource file. This builder method is
   only provided when Microsoft Visual C++ or MinGW is being used as the
   compiler. The .res (or .o for MinGW) suffix is added to the target name
   if no other suffix is given. The source file is scanned for implicit
   dependencies as though it were a C file. Example:
env.RES('resource.rc')

   RMIC()
   env.RMIC()
   Builds stub and skeleton class files for remote objects from Java
   .class files. The target is a directory relative to which the stub and
   skeleton class files will be written. The source can be the names of
   .class files, or the objects return from the Java builder method.
   If the construction variable [1420]$JAVACLASSDIR is set, either in the
   environment or in the call to the RMIC builder method itself, then the
   value of the variable will be stripped from the beginning of any .class
   file names.
classes = env.Java(target='classdir', source='src')
env.RMIC(target='outdir1', source=classes)
env.RMIC(
    target='outdir2',
    source=['package/foo.class', 'package/bar.class'],
)
env.RMIC(
    target='outdir3',
    source=['classes/foo.class', 'classes/bar.class'],
    JAVACLASSDIR='classes',
)

   RPCGenClient()
   env.RPCGenClient()
   Generates an RPC client stub (_clnt.c) file from a specified RPC (.x)
   source file. Because rpcgen only builds output files in the local
   directory, the command will be executed in the source file's directory
   by default.
# Builds src/rpcif_clnt.c
env.RPCGenClient('src/rpcif.x')

   RPCGenHeader()
   env.RPCGenHeader()
   Generates an RPC header (.h) file from a specified RPC (.x) source
   file. Because rpcgen only builds output files in the local directory,
   the command will be executed in the source file's directory by default.
# Builds src/rpcif.h
env.RPCGenHeader('src/rpcif.x')

   RPCGenService()
   env.RPCGenService()
   Generates an RPC server-skeleton (_svc.c) file from a specified RPC
   (.x) source file. Because rpcgen only builds output files in the local
   directory, the command will be executed in the source file's directory
   by default.
# Builds src/rpcif_svc.c
env.RPCGenClient('src/rpcif.x')

   RPCGenXDR()
   env.RPCGenXDR()
   Generates an RPC XDR routine (_xdr.c) file from a specified RPC (.x)
   source file. Because rpcgen only builds output files in the local
   directory, the command will be executed in the source file's directory
   by default.
# Builds src/rpcif_xdr.c
env.RPCGenClient('src/rpcif.x')

   SharedLibrary()
   env.SharedLibrary()
   Builds a shared library given one or more object files and/or C, C++, D
   or Fortran source files. Any source files listed in the source
   parameter will be automatically compiled to object files suitable for
   use in a shared library. Any object files listed in the source
   parameter must have been built for a shared library (that is, using the
   SharedObject builder method). scons will raise an error if there is any
   mismatch.
   The target library file prefix, specified by the [1421]$SHLIBPREFIX
   construction variable (by default, lib on POSIX systems, nothing on
   Windows systems), and suffix, specified by the [1422]$SHLIBSUFFIX
   construction variable (by default, .dll on Windows systems, .so on
   POSIX systems), are automatically added (if not already present) to the
   target name to make up the library filename. On a POSIX system, if the
   [1423]$SHLIBVERSION construction variable is set, it is appended
   (following a period) to the resulting library name.
   Example:
env.SharedLibrary(target='bar', source=['bar.c', 'foo.o'])

   On Windows systems, the SharedLibrary builder method will always build
   an import library (.lib) in addition to the shared library (.dll),
   adding a .lib library with the same basename if there is not already a
   .lib file explicitly listed in the targets.
   On Cygwin systems, the SharedLibrary builder method will always build
   an import library (.dll.a) in addition to the shared library (.dll),
   adding a .dll.a library with the same basename if there is not already
   a .dll.a file explicitly listed in the targets.
   On some platforms, there is a distinction between a shared library
   (loaded automatically by the system to resolve external references) and
   a loadable module (explicitly loaded by user action). For maximum
   portability, use the [1424]LoadableModule builder for the latter.
   If [1425]$SHLIBVERSION is defined, a versioned shared library is
   created. This modifies [1426]$SHLINKFLAGS as required, adds the version
   number to the library name, and creates any symbolic links that are
   needed.
env.SharedLibrary(target='bar', source=['bar.c', 'foo.o'], SHLIBVERSION='1.5.2')

   On a POSIX system, supplying a simple version string (no dots) creates
   exactly one symbolic link: SHLIBVERSION="1" would create (for example)
   library libbar.so.1 and symbolic link libbar.so. Supplying a dotted
   version string will create two symbolic links (irrespective of the
   number of segments in the version): SHLIBVERSION="1.5.2" for the same
   library would create library libbar.so.1.5.2 and symbolic links
   libbar.so and libbar.so.1. A Darwin (OSX) system creates one symlink in
   either case, for the second example the library would be
   libbar.1.5.2.dylib and the link would be libbar.dylib.
   On Windows systems, specifying the register=1 keyword argument will
   cause the .dll to be registered after it is built. The command that is
   run is determined by the [1427]$REGSVR construction variable (regsvr32
   by default), and the flags passed are determined by [1428]$REGSVRFLAGS.
   By default, [1429]$REGSVRFLAGS includes the /s option, to prevent
   dialogs from popping up and requiring user attention when it is run. If
   you change [1430]$REGSVRFLAGS, be sure to include the /s option. For
   example,
env.SharedLibrary(target='bar', source=['bar.cxx', 'foo.obj'], register=1)

   will register bar.dll as a COM object when it is done linking it.

   SharedObject()
   env.SharedObject()
   Builds an object file intended for inclusion in a shared library.
   Source files must have one of the same set of extensions specified
   above for the StaticObject builder method. On some platforms building a
   shared object requires additional compiler option (e.g. -fPIC for gcc)
   in addition to those needed to build a normal (static) object, but on
   some platforms there is no difference between a shared object and a
   normal (static) one. When there is a difference, SCons will only allow
   shared objects to be linked into a shared library, and will use a
   different suffix for shared objects. On platforms where there is no
   difference, SCons will allow both normal (static) and shared objects to
   be linked into a shared library, and will use the same suffix for
   shared and normal (static) objects. The target object file prefix,
   specified by the [1431]$SHOBJPREFIX construction variable (by default,
   the same as [1432]$OBJPREFIX), and suffix, specified by the
   [1433]$SHOBJSUFFIX construction variable, are automatically added to
   the target if not already present. Examples:
env.SharedObject(target='ddd', source='ddd.c')
env.SharedObject(target='eee.o', source='eee.cpp')
env.SharedObject(target='fff.obj', source='fff.for')

   Note that the source files will be scanned according to the suffix
   mappings in the SourceFileScanner object. See the manpage section
   "Scanner Objects" for more information.

   StaticLibrary()
   env.StaticLibrary()
   Builds a static library given one or more object files or C, C++, D or
   Fortran source files. If any source files are given, then they will be
   automatically compiled to object files. The static library file prefix,
   specified by the [1434]$LIBPREFIX construction variable (by default,
   lib on POSIX systems, nothing on Windows systems), and suffix,
   specified by the [1435]$LIBSUFFIX construction variable (by default,
   .lib on Windows systems, .a on POSIX systems), are automatically added
   to the target if not already present. Example:
env.StaticLibrary(target='bar', source=['bar.c', 'foo.o'])

   Any object files listed in the source must have been built for a static
   library (that is, using the StaticObject builder method). scons will
   raise an error if there is any mismatch.

   StaticObject()
   env.StaticObject()
   Builds a static object file from one or more C, C++, D, or Fortran
   source files. Source files must have one of the following extensions:
  .asm    assembly language file
  .ASM    assembly language file
  .c      C file
  .C      Windows:  C file
          POSIX:  C++ file
  .cc     C++ file
  .cpp    C++ file
  .cxx    C++ file
  .cxx    C++ file
  .c++    C++ file
  .C++    C++ file
  .d      D file
  .f      Fortran file
  .F      Windows:  Fortran file
          POSIX:  Fortran file + C pre-processor
  .for    Fortran file
  .FOR    Fortran file
  .fpp    Fortran file + C pre-processor
  .FPP    Fortran file + C pre-processor
  .m      Object C file
  .mm     Object C++ file
  .s      assembly language file
  .S      Windows:  assembly language file
          ARM: CodeSourcery Sourcery Lite
  .sx     assembly language file + C pre-processor
          POSIX:  assembly language file + C pre-processor
  .spp    assembly language file + C pre-processor
  .SPP    assembly language file + C pre-processor

   The target object file prefix, specified by the [1436]$OBJPREFIX
   construction variable (nothing by default), and suffix, specified by
   the [1437]$OBJSUFFIX construction variable (.obj on Windows systems, .o
   on POSIX systems), are automatically added to the target if not already
   present. Examples:
env.StaticObject(target='aaa', source='aaa.c')
env.StaticObject(target='bbb.o', source='bbb.c++')
env.StaticObject(target='ccc.obj', source='ccc.f')

   Note that the source files will be scanned according to the suffix
   mappings in the SourceFileScanner object. See the manpage section
   "Scanner Objects" for more information.

   Substfile()
   env.Substfile()
   The Substfile builder creates a single text file from a template
   consisting of a file or set of files (or nodes), replacing text using
   the [1438]$SUBST_DICT construction variable (if set). If a set, they
   are concatenated into the target file using the value of the
   [1439]$LINESEPARATOR construction variable as a separator between
   contents; the separator is not emitted after the contents of the last
   file. Nested lists of source files are flattened. See also
   [1440]Textfile.
   By default, the target file encoding is "utf-8" and can be changed by
   [1441]$FILE_ENCODING Examples:
   If a single source file name is specified and has a .in suffix, the
   suffix is stripped and the remainder of the name is used as the default
   target name.
   The prefix and suffix specified by the [1442]$SUBSTFILEPREFIX and
   [1443]$SUBSTFILESUFFIX construction variables (an empty string by
   default in both cases) are automatically added to the target if they
   are not already present.
   If a construction variable named [1444]$SUBST_DICT is present, it may
   be either a Python dictionary or a sequence of (key, value) tuples. If
   it is a dictionary it is converted into a list of tuples with
   unspecified order, so if one key is a prefix of another key or if one
   substitution could be further expanded by another substitution, it is
   unpredictable whether the expansion will occur.
   Any occurrences of a key in the source are replaced by the
   corresponding value, which may be a Python callable function or a
   string. If the value is a callable, it is called with no arguments to
   get a string. Strings are subst-expanded and the result replaces the
   key.
env = Environment(tools=['default'])

env['prefix'] = '/usr/bin'
script_dict = {'@prefix@': '/bin', '@exec_prefix@': '$prefix'}
env.Substfile('script.in', SUBST_DICT=script_dict)

conf_dict = {'%VERSION%': '1.2.3', '%BASE%': 'MyProg'}
env.Substfile('config.h.in', conf_dict, SUBST_DICT=conf_dict)

# UNPREDICTABLE - one key is a prefix of another
bad_foo = {'$foo': '$foo', '$foobar': '$foobar'}
env.Substfile('foo.in', SUBST_DICT=bad_foo)

# PREDICTABLE - keys are applied longest first
good_foo = [('$foobar', '$foobar'), ('$foo', '$foo')]
env.Substfile('foo.in', SUBST_DICT=good_foo)

# UNPREDICTABLE - one substitution could be further expanded
bad_bar = {'@bar@': '@soap@', '@soap@': 'lye'}
env.Substfile('bar.in', SUBST_DICT=bad_bar)

# PREDICTABLE - substitutions are expanded in order
good_bar = (('@bar@', '@soap@'), ('@soap@', 'lye'))
env.Substfile('bar.in', SUBST_DICT=good_bar)

# the SUBST_DICT may be in common (and not an override)
substutions = {}
subst = Environment(tools=['textfile'], SUBST_DICT=substitutions)
substitutions['@foo@'] = 'foo'
subst['SUBST_DICT']['@bar@'] = 'bar'
subst.Substfile(
    'pgm1.c',
    [Value('#include "@foo@.h"'), Value('#include "@bar@.h"'), "common.in", "pgm
1.in"],
)
subst.Substfile(
    'pgm2.c',
    [Value('#include "@foo@.h"'), Value('#include "@bar@.h"'), "common.in", "pgm
2.in"],
)


   Tar()
   env.Tar()
   Builds a tar archive of the specified files and/or directories. Unlike
   most builder methods, the Tar builder method may be called multiple
   times for a given target; each additional call adds to the list of
   entries that will be built into the archive. Any source directories
   will be scanned for changes to any on-disk files, regardless of whether
   or not scons knows about them from other Builder or function calls.
env.Tar('src.tar', 'src')

# Create the stuff.tar file.
env.Tar('stuff', ['subdir1', 'subdir2'])
# Also add "another" to the stuff.tar file.
env.Tar('stuff', 'another')

# Set TARFLAGS to create a gzip-filtered archive.
env = Environment(TARFLAGS = '-c -z')
env.Tar('foo.tar.gz', 'foo')

# Also set the suffix to .tgz.
env = Environment(TARFLAGS = '-c -z',
                  TARSUFFIX = '.tgz')
env.Tar('foo')

   Textfile()
   env.Textfile()
   The Textfile builder generates a single text file from a template
   consisting of a list of strings, replacing text using the
   [1445]$SUBST_DICT construction variable (if set) - see [1446]Substfile
   for a description of replacement. The strings will be separated in the
   target file using the value of the [1447]$LINESEPARATOR construction
   variable; the line separator is not emitted after the last string.
   Nested lists of source strings are flattened. Source strings need not
   literally be Python strings: they can be Nodes or Python objects that
   convert cleanly to [1448]Value nodes.
   The prefix and suffix specified by the [1449]$TEXTFILEPREFIX and
   [1450]$TEXTFILESUFFIX construction variables (by default an empty
   string and .txt, respectively) are automatically added to the target if
   they are not already present.
   By default, the target file encoding is "utf-8" and can be changed by
   [1451]$FILE_ENCODING Examples:
# builds/writes foo.txt
env.Textfile(target='foo.txt', source=['Goethe', 42, 'Schiller'])

# builds/writes bar.txt
env.Textfile(target='bar', source=['lalala', 'tanteratei'], LINESEPARATOR='|*')

# nested lists are flattened automatically
env.Textfile(target='blob', source=['lalala', ['Goethe', 42, 'Schiller'], 'tante
ratei'])

# files may be used as input by wrapping them in File()
env.Textfile(
    target='concat',  # concatenate files with a marker between
    source=[File('concat1'), File('concat2')],
    LINESEPARATOR='====================\n',
)

   Results:
   foo.txt
  Goethe
  42
  Schiller

   bar.txt
  lalala|*tanteratei

   blob.txt
  lalala
  Goethe
  42
  Schiller
  tanteratei

   Translate()
   env.Translate()
   This pseudo-Builder is part of the [1452]gettext toolset. The builder
   extracts internationalized messages from source files, updates the POT
   template (if necessary) and then updates PO translations (if
   necessary). If [1453]$POAUTOINIT is set, missing PO files will be
   automatically created (i.e. without translator person intervention).
   The variables [1454]$LINGUAS_FILE and [1455]$POTDOMAIN are taken into
   account too. All other construction variables used by [1456]POTUpdate,
   and [1457]POUpdate work here too.
   Example 1. The simplest way is to specify input files and output
   languages inline in a SCons script when invoking Translate:
# SConscript in 'po/' directory
env = Environment(tools=["default", "gettext"])
env['POAUTOINIT'] = True
env.Translate(['en', 'pl'], ['../a.cpp', '../b.cpp'])

   Example 2. If you wish, you may also stick to the conventional style
   known from autotools, i.e. using POTFILES.in and LINGUAS files to
   specify the targets and sources:
# LINGUAS
en pl
# end

# POTFILES.in
a.cpp
b.cpp
# end

# SConscript
env = Environment(tools=["default", "gettext"])
env['POAUTOINIT'] = True
env['XGETTEXTPATH'] = ['../']
env.Translate(LINGUAS_FILE=True, XGETTEXTFROM='POTFILES.in')

   The last approach is perhaps the recommended one. It allows easily
   split internationalization/localization onto separate SCons scripts,
   where a script in source tree is responsible for translations (from
   sources to PO files) and script(s) under variant directories are
   responsible for compilation of PO to MO files to and for installation
   of MO files. The "gluing factor" synchronizing these two scripts is
   then the content of LINGUAS file. Note, that the updated POT and PO
   files are usually going to be committed back to the repository, so they
   must be updated within the source directory (and not in variant
   directories). Additionally, the file listing of po/ directory contains
   LINGUAS file, so the source tree looks familiar to translators, and
   they may work with the project in their usual way.
   Example 3. Let's prepare a development tree as below
 project/
  + SConstruct
  + build/
  + src/
      + po/
          + SConscript
          + SConscript.i18n
          + POTFILES.in
          + LINGUAS

   with build being the variant directory. Write the top-level SConstruct
   script as follows
# SConstruct
env = Environment(tools=["default", "gettext"])
VariantDir('build', 'src', duplicate=False)
env['POAUTOINIT'] = True
SConscript('src/po/SConscript.i18n', exports='env')
SConscript('build/po/SConscript', exports='env')

   the src/po/SConscript.i18n as
# src/po/SConscript.i18n
Import('env')
env.Translate(LINGUAS_FILE=True, XGETTEXTFROM='POTFILES.in', XGETTEXTPATH=['../'
])

   and the src/po/SConscript
# src/po/SConscript
Import('env')
env.MOFiles(LINGUAS_FILE=True)

   Such a setup produces POT and PO files under the source tree in src/po/
   and binary MO files under the variant tree in build/po/. This way the
   POT and PO files are separated from other output files, which must not
   be committed back to source repositories (e.g. MO files).

Note

   In the above example, the PO files are not updated, nor created
   automatically when you issue the command scons .. The files must be
   updated (created) by hand via scons po-update and then MO files can be
   compiled by running scons ..

   TypeLibrary()
   env.TypeLibrary()
   Builds a Windows type library (.tlb) file from an input IDL file
   (.idl). In addition, it will build the associated interface stub and
   proxy source files, naming them according to the base name of the .idl
   file. For example,
env.TypeLibrary(source="foo.idl")

   Will create foo.tlb, foo.h, foo_i.c, foo_p.c and foo_data.c files.

   Uic()
   env.Uic()
   Builds a header file, an implementation file and a moc file from an ui
   file. and returns the corresponding nodes in the that order. This
   builder is only available after using the tool [1458]qt3. Note: you can
   specify .ui files directly as source files to the [1459]Program,
   [1460]Library and [1461]SharedLibrary builders without using this
   builder. Using this builder lets you override the standard naming
   conventions (be careful: prefixes are always prepended to names of
   built files; if you don't want prefixes, you may set them to ``). See
   the [1462]$QT3DIR variable for more information. Example:
env.Uic('foo.ui')  # -> ['foo.h', 'uic_foo.cc', 'moc_foo.cc']
env.Uic(
    target=Split('include/foo.h gen/uicfoo.cc gen/mocfoo.cc'),
    source='foo.ui'
)  # -> ['include/foo.h', 'gen/uicfoo.cc', 'gen/mocfoo.cc']

   Zip()
   env.Zip()
   Builds a zip archive of the specified files and/or directories. Unlike
   most builder methods, the Zip builder method may be called multiple
   times for a given target; each additional call adds to the list of
   entries that will be built into the archive. Any source directories
   will be scanned for changes to any on-disk files, regardless of whether
   or not scons knows about them from other Builder or function calls.
env.Zip('src.zip', 'src')

# Create the stuff.zip file.
env.Zip('stuff', ['subdir1', 'subdir2'])
# Also add "another" to the stuff.tar file.
env.Zip('stuff', 'another')

Appendix C. Tools

This appendix contains descriptions of all of the Tools modules that are
available "out of the box" in this version of SCons.

                                      386asm
                                              Sets construction variables
                                              for the 386ASM assembler for
                                              the Phar Lap ETS embedded
                                              operating system.

                                              Sets: [1463]$AS,
                                              [1464]$ASCOM,
                                              [1465]$ASFLAGS,
                                              [1466]$ASPPCOM,
                                              [1467]$ASPPFLAGS.

                                              Uses: [1468]$CC,
                                              [1469]$CPPFLAGS,
                                              [1470]$_CPPDEFFLAGS,
                                              [1471]$_CPPINCFLAGS.

                                      aixc++
                                              Sets construction variables
                                              for the IMB xlc / Visual Age
                                              C++ compiler.

                                              Sets: [1472]$CXX,
                                              [1473]$CXXVERSION,
                                              [1474]$SHCXX,
                                              [1475]$SHOBJSUFFIX.

                                      aixcc
                                              Sets construction variables
                                              for the IBM xlc / Visual Age
                                              C compiler.

                                              Sets: [1476]$CC,
                                              [1477]$CCVERSION,
                                              [1478]$SHCC.

                                      aixf77
                                              Sets construction variables
                                              for the IBM Visual Age f77
                                              Fortran compiler.

                                              Sets: [1479]$F77,
                                              [1480]$SHF77.

                                      aixlink
                                              Sets construction variables
                                              for the IBM Visual Age
                                              linker.

                                              Sets: [1481]$LINKFLAGS,
                                              [1482]$SHLIBSUFFIX,
                                              [1483]$SHLINKFLAGS.

                                      applelink
                                              Sets construction variables
                                              for the Apple linker
                                              (similar to the GNU linker).

                                              Sets:
                                              [1484]$APPLELINK_COMPATIBILI
                                              TY_VERSION,
                                              [1485]$APPLELINK_CURRENT_VER
                                              SION,
                                              [1486]$APPLELINK_NO_COMPATIB
                                              ILITY_VERSION,
                                              [1487]$APPLELINK_NO_CURRENT_
                                              VERSION,
                                              [1488]$FRAMEWORKPATHPREFIX,
                                              [1489]$LDMODULECOM,
                                              [1490]$LDMODULEFLAGS,
                                              [1491]$LDMODULEPREFIX,
                                              [1492]$LDMODULESUFFIX,
                                              [1493]$LINKCOM,
                                              [1494]$SHLINKCOM,
                                              [1495]$SHLINKFLAGS,
                                              [1496]$_APPLELINK_COMPATIBIL
                                              ITY_VERSION,
                                              [1497]$_APPLELINK_CURRENT_VE
                                              RSION,
                                              [1498]$_FRAMEWORKPATH,
                                              [1499]$_FRAMEWORKS.

                                              Uses:
                                              [1500]$FRAMEWORKSFLAGS.

                                      ar
                                              Sets construction variables
                                              for the ar library archiver.

                                              Sets: [1501]$AR,
                                              [1502]$ARCOM,
                                              [1503]$ARFLAGS,
                                              [1504]$LIBPREFIX,
                                              [1505]$LIBSUFFIX,
                                              [1506]$RANLIB,
                                              [1507]$RANLIBCOM,
                                              [1508]$RANLIBFLAGS.

                                      as
                                              Sets construction variables
                                              for the as assembler.

                                              Sets: [1509]$AS,
                                              [1510]$ASCOM,
                                              [1511]$ASFLAGS,
                                              [1512]$ASPPCOM,
                                              [1513]$ASPPFLAGS.

                                              Uses: [1514]$CC,
                                              [1515]$CPPFLAGS,
                                              [1516]$_CPPDEFFLAGS,
                                              [1517]$_CPPINCFLAGS.

                                      bcc32
                                              Sets construction variables
                                              for the bcc32 compiler.

                                              Sets: [1518]$CC,
                                              [1519]$CCCOM,
                                              [1520]$CCFLAGS,
                                              [1521]$CFILESUFFIX,
                                              [1522]$CFLAGS,
                                              [1523]$CPPDEFPREFIX,
                                              [1524]$CPPDEFSUFFIX,
                                              [1525]$INCPREFIX,
                                              [1526]$INCSUFFIX,
                                              [1527]$SHCC, [1528]$SHCCCOM,
                                              [1529]$SHCCFLAGS,
                                              [1530]$SHCFLAGS,
                                              [1531]$SHOBJSUFFIX.

                                              Uses: [1532]$_CPPDEFFLAGS,
                                              [1533]$_CPPINCFLAGS.

                                      cc
                                              Sets construction variables
                                              for generic POSIX C
                                              compilers.

                                              Sets: [1534]$CC,
                                              [1535]$CCCOM,
                                              [1536]$CCDEPFLAGS,
                                              [1537]$CCFLAGS,
                                              [1538]$CFILESUFFIX,
                                              [1539]$CFLAGS,
                                              [1540]$CPPDEFPREFIX,
                                              [1541]$CPPDEFSUFFIX,
                                              [1542]$FRAMEWORKPATH,
                                              [1543]$FRAMEWORKS,
                                              [1544]$INCPREFIX,
                                              [1545]$INCSUFFIX,
                                              [1546]$SHCC, [1547]$SHCCCOM,
                                              [1548]$SHCCFLAGS,
                                              [1549]$SHCFLAGS,
                                              [1550]$SHOBJSUFFIX.

                                              Uses: [1551]$CCCOMSTR,
                                              [1552]$PLATFORM,
                                              [1553]$SHCCCOMSTR.

                                      clang
                                              Set construction variables
                                              for the Clang C compiler.

                                              Sets: [1554]$CC,
                                              [1555]$CCDEPFLAGS,
                                              [1556]$CCVERSION,
                                              [1557]$SHCCFLAGS.

                                      clangxx
                                              Set construction variables
                                              for the Clang C++ compiler.

                                              Sets: [1558]$CXX,
                                              [1559]$CXXVERSION,
                                              [1560]$SHCXXFLAGS,
                                              [1561]$SHOBJSUFFIX,
                                              [1562]$STATIC_AND_SHARED_OBJ
                                              ECTS_ARE_THE_SAME.

                                      compilation_db
                                              Sets up
                                              [1563]CompilationDatabase
                                              builder which generates a
                                              clang tooling compatible
                                              compilation database.

                                              Sets:
                                              [1564]$COMPILATIONDB_COMSTR,
                                              [1565]$COMPILATIONDB_PATH_FI
                                              LTER,
                                              [1566]$COMPILATIONDB_USE_ABS
                                              PATH.

                                      cvf
                                              Sets construction variables
                                              for the Compaq Visual
                                              Fortran compiler.

                                              Sets: [1567]$FORTRAN,
                                              [1568]$FORTRANCOM,
                                              [1569]$FORTRANMODDIR,
                                              [1570]$FORTRANMODDIRPREFIX,
                                              [1571]$FORTRANMODDIRSUFFIX,
                                              [1572]$FORTRANPPCOM,
                                              [1573]$OBJSUFFIX,
                                              [1574]$SHFORTRANCOM,
                                              [1575]$SHFORTRANPPCOM.

                                              Uses: [1576]$CPPFLAGS,
                                              [1577]$FORTRANFLAGS,
                                              [1578]$SHFORTRANFLAGS,
                                              [1579]$_CPPDEFFLAGS,
                                              [1580]$_FORTRANINCFLAGS,
                                              [1581]$_FORTRANMODFLAG.

                                      cXX
                                              Sets construction variables
                                              for generic POSIX C++
                                              compilers.

                                              Sets: [1582]$CPPDEFPREFIX,
                                              [1583]$CPPDEFSUFFIX,
                                              [1584]$CXX, [1585]$CXXCOM,
                                              [1586]$CXXFILESUFFIX,
                                              [1587]$CXXFLAGS,
                                              [1588]$INCPREFIX,
                                              [1589]$INCSUFFIX,
                                              [1590]$OBJSUFFIX,
                                              [1591]$SHCXX,
                                              [1592]$SHCXXCOM,
                                              [1593]$SHCXXFLAGS,
                                              [1594]$SHOBJSUFFIX.

                                              Uses: [1595]$CXXCOMSTR,
                                              [1596]$SHCXXCOMSTR.

                                      cyglink
                                              Set construction variables
                                              for cygwin linker/loader.

                                              Sets: [1597]$IMPLIBPREFIX,
                                              [1598]$IMPLIBSUFFIX,
                                              [1599]$LDMODULEVERSIONFLAGS,
                                              [1600]$LINKFLAGS,
                                              [1601]$RPATHPREFIX,
                                              [1602]$RPATHSUFFIX,
                                              [1603]$SHLIBPREFIX,
                                              [1604]$SHLIBSUFFIX,
                                              [1605]$SHLIBVERSIONFLAGS,
                                              [1606]$SHLINKCOM,
                                              [1607]$SHLINKFLAGS,
                                              [1608]$_LDMODULEVERSIONFLAGS
                                              , [1609]$_SHLIBVERSIONFLAGS.

                                      default
                                              Sets construction variables
                                              for a default list of Tool
                                              modules. Use default in the
                                              tools list to retain the
                                              original defaults, since the
                                              tools parameter is treated
                                              as a literal statement of
                                              the tools to be made
                                              available in that
                                              construction environment,
                                              not an addition.

                                              The list of tools selected
                                              by default is not static,
                                              but is dependent both on the
                                              platform and on the software
                                              installed on the platform.
                                              Some tools will not
                                              initialize if an underlying
                                              command is not found, and
                                              some tools are selected from
                                              a list of choices on a
                                              first-found basis. The
                                              finished tool list can be
                                              examined by inspecting the
                                              [1610]$TOOLS construction
                                              variable in the construction
                                              environment.

                                              On all platforms, the tools
                                              from the following list are
                                              selected if their respective
                                              conditions are met:
                                              filesystem;, wix, [1611]lex,
                                              [1612]yacc, [1613]rpcgen,
                                              [1614]swig, [1615]jar,
                                              [1616]javac, [1617]javah,
                                              [1618]rmic, [1619]dvipdf,
                                              [1620]dvips, [1621]gs,
                                              [1622]tex, [1623]latex,
                                              [1624]pdflatex,
                                              [1625]pdftex, [1626]tar,
                                              [1627]zip, [1628]textfile.

                                              On Linux systems, the
                                              default tools list selects
                                              (first-found): a C compiler
                                              from [1629]gcc,
                                              [1630]intelc, [1631]icc,
                                              [1632]cc; a C++ compiler
                                              from [1633]g++,
                                              [1634]intelc, [1635]icc,
                                              [1636]cXX; an assembler from
                                              [1637]gas, [1638]nasm,
                                              [1639]masm; a linker from
                                              [1640]gnulink, [1641]ilink;
                                              a Fortran compiler from
                                              [1642]gfortran, [1643]g77,
                                              [1644]ifort, [1645]ifl,
                                              [1646]f95, [1647]f90,
                                              [1648]f77; and a static
                                              archiver [1649]ar. It also
                                              selects all found from the
                                              list [1650]m4 rpm.

                                              On Windows systems, the
                                              default tools list selects
                                              (first-found): a C compiler
                                              from [1651]msvc,
                                              [1652]mingw, [1653]gcc,
                                              [1654]intelc, [1655]icl,
                                              [1656]icc, [1657]cc,
                                              [1658]bcc32; a C++ compiler
                                              from [1659]msvc,
                                              [1660]intelc, [1661]icc,
                                              [1662]g++, [1663]cXX,
                                              [1664]bcc32; an assembler
                                              from [1665]masm, [1666]nasm,
                                              [1667]gas, [1668]386asm; a
                                              linker from [1669]mslink,
                                              [1670]gnulink, [1671]ilink,
                                              [1672]linkloc,
                                              [1673]ilink32; a Fortran
                                              compiler from
                                              [1674]gfortran, [1675]g77,
                                              [1676]ifl, [1677]cvf,
                                              [1678]f95, [1679]f90,
                                              [1680]fortran; and a static
                                              archiver from [1681]mslib,
                                              [1682]ar, [1683]tlib; It
                                              also selects all found from
                                              the list [1684]msvs,
                                              [1685]midl.

                                              On MacOS systems, the
                                              default tools list selects
                                              (first-found): a C compiler
                                              from [1686]gcc, [1687]cc; a
                                              C++ compiler from [1688]g++,
                                              [1689]cXX; an assembler
                                              [1690]as; a linker from
                                              [1691]applelink,
                                              [1692]gnulink; a Fortran
                                              compiler from
                                              [1693]gfortran, [1694]f95,
                                              [1695]f90, [1696]g77; and a
                                              static archiver [1697]ar. It
                                              also selects all found from
                                              the list [1698]m4, rpm.

                                              Default lists for other
                                              platforms can be found by
                                              examining the scons source
                                              code (see
                                              SCons/Tool/__init__.py).

                                      dmd
                                              Sets construction variables
                                              for D language compiler DMD.

                                              Sets: [1699]$DC,
                                              [1700]$DCOM, [1701]$DDEBUG,
                                              [1702]$DDEBUGPREFIX,
                                              [1703]$DDEBUGSUFFIX,
                                              [1704]$DFILESUFFIX,
                                              [1705]$DFLAGPREFIX,
                                              [1706]$DFLAGS,
                                              [1707]$DFLAGSUFFIX,
                                              [1708]$DINCPREFIX,
                                              [1709]$DINCSUFFIX,
                                              [1710]$DLIB, [1711]$DLIBCOM,
                                              [1712]$DLIBDIRPREFIX,
                                              [1713]$DLIBDIRSUFFIX,
                                              [1714]$DLIBFLAGPREFIX,
                                              [1715]$DLIBFLAGSUFFIX,
                                              [1716]$DLIBLINKPREFIX,
                                              [1717]$DLIBLINKSUFFIX,
                                              [1718]$DLINK,
                                              [1719]$DLINKCOM,
                                              [1720]$DLINKFLAGPREFIX,
                                              [1721]$DLINKFLAGS,
                                              [1722]$DLINKFLAGSUFFIX,
                                              [1723]$DPATH,
                                              [1724]$DRPATHPREFIX,
                                              [1725]$DRPATHSUFFIX,
                                              [1726]$DVERPREFIX,
                                              [1727]$DVERSIONS,
                                              [1728]$DVERSUFFIX,
                                              [1729]$SHDC, [1730]$SHDCOM,
                                              [1731]$SHDLIBVERSIONFLAGS,
                                              [1732]$SHDLINK,
                                              [1733]$SHDLINKCOM,
                                              [1734]$SHDLINKFLAGS.

                                      docbook
                                              This tool tries to make
                                              working with Docbook in
                                              SCons a little easier. It
                                              provides several toolchains
                                              for creating different
                                              output formats, like HTML or
                                              PDF. Contained in the
                                              package is a distribution of
                                              the Docbook XSL stylesheets
                                              as of version 1.76.1. As
                                              long as you don't specify
                                              your own stylesheets for
                                              customization, these
                                              official versions are picked
                                              as default...which should
                                              reduce the inevitable setup
                                              hassles for you.

                                              Implicit dependencies to
                                              images and XIncludes are
                                              detected automatically if
                                              you meet the HTML
                                              requirements. The additional
                                              stylesheet
                                              utils/xmldepend.xsl by Paul
                                              DuBois is used for this
                                              purpose.

                                              Note, that there is no
                                              support for XML catalog
                                              resolving offered! This tool
                                              calls the XSLT processors
                                              and PDF renderers with the
                                              stylesheets you specified,
                                              that's it. The rest lies in
                                              your hands and you still
                                              have to know what you're
                                              doing when resolving names
                                              via a catalog.

                                              For activating the tool
                                              "docbook", you have to add
                                              its name to the Environment
                                              constructor, like this

env = Environment(tools=['docbook'])

On its startup, the docbook tool tries to find a required xsltproc processor, an
d a PDF renderer, e.g. fop. So make sure that these are added to your system's e
nvironment PATH and can be called directly without specifying their full path.

For the most basic processing of Docbook to HTML, you need to have installed

                                   the Python lxml binding to libxml2, or
                                   a standalone XSLT processor, currently
                                     detected are xsltproc, saxon,
                                     saxon-xslt and xalan.

Rendering to PDF requires you to have one of the applications fop or xep
installed.
Creating a HTML or PDF document is very simple and straightforward. Say
env = Environment(tools=['docbook'])
env.DocbookHtml('manual.html', 'manual.xml')
env.DocbookPdf('manual.pdf', 'manual.xml')

to get both outputs from your XML source manual.xml. As a shortcut, you can
give the stem of the filenames alone, like this:
env = Environment(tools=['docbook'])
env.DocbookHtml('manual')
env.DocbookPdf('manual')

and get the same result. Target and source lists are also supported:
env = Environment(tools=['docbook'])
env.DocbookHtml(['manual.html','reference.html'], ['manual.xml','reference.xml']
)

or even
env = Environment(tools=['docbook'])
env.DocbookHtml(['manual','reference'])

Important

Whenever you leave out the list of sources, you may not specify a file
extension! The Tool uses the given names as file stems, and adds the suffixes
for target and source files accordingly.

The rules given above are valid for the Builders [1735]DocbookHtml,
[1736]DocbookPdf, [1737]DocbookEpub, [1738]DocbookSlidesPdf and
[1739]DocbookXInclude. For the [1740]DocbookMan transformation you can
specify a target name, but the actual output names are automatically set from
the refname entries in your XML source.
The Builders [1741]DocbookHtmlChunked, [1742]DocbookHtmlhelp and
[1743]DocbookSlidesHtml are special, in that:
                                   they create a large set of files, where
                                     the exact names and their number
                                     depend on the content of the source
                                     file, and
                                   the main target is always named
                                     index.html, i.e. the output name for
                                     the XSL transformation is not picked
                                     up by the stylesheets.

As a result, there is simply no use in specifying a target HTML name. So the
basic syntax for these builders is always:
env = Environment(tools=['docbook'])
env.DocbookHtmlhelp('manual')

If you want to use a specific XSL file, you can set the additional xsl
parameter to your Builder call as follows:
env.DocbookHtml('other.html', 'manual.xml', xsl='html.xsl')

Since this may get tedious if you always use the same local naming for your
customized XSL files, e.g. html.xsl for HTML and pdf.xsl for PDF output, a
set of variables for setting the default XSL name is provided. These are:
DOCBOOK_DEFAULT_XSL_HTML
DOCBOOK_DEFAULT_XSL_HTMLCHUNKED
DOCBOOK_DEFAULT_XSL_HTMLHELP
DOCBOOK_DEFAULT_XSL_PDF
DOCBOOK_DEFAULT_XSL_EPUB
DOCBOOK_DEFAULT_XSL_MAN
DOCBOOK_DEFAULT_XSL_SLIDESPDF
DOCBOOK_DEFAULT_XSL_SLIDESHTML

and you can set them when constructing your environment:
env = Environment(
    tools=['docbook'],
    DOCBOOK_DEFAULT_XSL_HTML='html.xsl',
    DOCBOOK_DEFAULT_XSL_PDF='pdf.xsl',
)
env.DocbookHtml('manual')  # now uses html.xsl

Sets: [1744]$DOCBOOK_DEFAULT_XSL_EPUB, [1745]$DOCBOOK_DEFAULT_XSL_HTML,
[1746]$DOCBOOK_DEFAULT_XSL_HTMLCHUNKED, [1747]$DOCBOOK_DEFAULT_XSL_HTMLHELP,
[1748]$DOCBOOK_DEFAULT_XSL_MAN, [1749]$DOCBOOK_DEFAULT_XSL_PDF,
[1750]$DOCBOOK_DEFAULT_XSL_SLIDESHTML, [1751]$DOCBOOK_DEFAULT_XSL_SLIDESPDF,
[1752]$DOCBOOK_FOP, [1753]$DOCBOOK_FOPCOM, [1754]$DOCBOOK_FOPFLAGS,
[1755]$DOCBOOK_XMLLINT, [1756]$DOCBOOK_XMLLINTCOM,
[1757]$DOCBOOK_XMLLINTFLAGS, [1758]$DOCBOOK_XSLTPROC,
[1759]$DOCBOOK_XSLTPROCCOM, [1760]$DOCBOOK_XSLTPROCFLAGS,
[1761]$DOCBOOK_XSLTPROCPARAMS.
Uses: [1762]$DOCBOOK_FOPCOMSTR, [1763]$DOCBOOK_XMLLINTCOMSTR,
[1764]$DOCBOOK_XSLTPROCCOMSTR.

dvi
Attaches the [1765]DVI builder to the construction environment.

dvipdf
Sets construction variables for the dvipdf utility.

Sets: [1766]$DVIPDF, [1767]$DVIPDFCOM, [1768]$DVIPDFFLAGS.

Uses: [1769]$DVIPDFCOMSTR.

dvips
Sets construction variables for the dvips utility.

Sets: [1770]$DVIPS, [1771]$DVIPSFLAGS, [1772]$PSCOM, [1773]$PSPREFIX,
[1774]$PSSUFFIX.

Uses: [1775]$PSCOMSTR.

f03
Set construction variables for generic POSIX Fortran 03 compilers.

Sets: [1776]$F03, [1777]$F03COM, [1778]$F03FLAGS, [1779]$F03PPCOM,
[1780]$SHF03, [1781]$SHF03COM, [1782]$SHF03FLAGS, [1783]$SHF03PPCOM,
[1784]$_F03INCFLAGS.

Uses: [1785]$F03COMSTR, [1786]$F03PPCOMSTR, [1787]$FORTRANCOMMONFLAGS,
[1788]$SHF03COMSTR, [1789]$SHF03PPCOMSTR.

f08
Set construction variables for generic POSIX Fortran 08 compilers.

Sets: [1790]$F08, [1791]$F08COM, [1792]$F08FLAGS, [1793]$F08PPCOM,
[1794]$SHF08, [1795]$SHF08COM, [1796]$SHF08FLAGS, [1797]$SHF08PPCOM,
[1798]$_F08INCFLAGS.

Uses: [1799]$F08COMSTR, [1800]$F08PPCOMSTR, [1801]$FORTRANCOMMONFLAGS,
[1802]$SHF08COMSTR, [1803]$SHF08PPCOMSTR.

f77
Set construction variables for generic POSIX Fortran 77 compilers.

Sets: [1804]$F77, [1805]$F77COM, [1806]$F77FILESUFFIXES, [1807]$F77FLAGS,
[1808]$F77PPCOM, [1809]$F77PPFILESUFFIXES, [1810]$FORTRAN, [1811]$FORTRANCOM,
[1812]$FORTRANFLAGS, [1813]$SHF77, [1814]$SHF77COM, [1815]$SHF77FLAGS,
[1816]$SHF77PPCOM, [1817]$SHFORTRAN, [1818]$SHFORTRANCOM,
[1819]$SHFORTRANFLAGS, [1820]$SHFORTRANPPCOM, [1821]$_F77INCFLAGS.

Uses: [1822]$F77COMSTR, [1823]$F77PPCOMSTR, [1824]$FORTRANCOMMONFLAGS,
[1825]$FORTRANCOMSTR, [1826]$FORTRANFLAGS, [1827]$FORTRANPPCOMSTR,
[1828]$SHF77COMSTR, [1829]$SHF77PPCOMSTR, [1830]$SHFORTRANCOMSTR,
[1831]$SHFORTRANFLAGS, [1832]$SHFORTRANPPCOMSTR.

f90
Set construction variables for generic POSIX Fortran 90 compilers.

Sets: [1833]$F90, [1834]$F90COM, [1835]$F90FLAGS, [1836]$F90PPCOM,
[1837]$SHF90, [1838]$SHF90COM, [1839]$SHF90FLAGS, [1840]$SHF90PPCOM,
[1841]$_F90INCFLAGS.

Uses: [1842]$F90COMSTR, [1843]$F90PPCOMSTR, [1844]$FORTRANCOMMONFLAGS,
[1845]$SHF90COMSTR, [1846]$SHF90PPCOMSTR.

f95
Set construction variables for generic POSIX Fortran 95 compilers.

Sets: [1847]$F95, [1848]$F95COM, [1849]$F95FLAGS, [1850]$F95PPCOM,
[1851]$SHF95, [1852]$SHF95COM, [1853]$SHF95FLAGS, [1854]$SHF95PPCOM,
[1855]$_F95INCFLAGS.

Uses: [1856]$F95COMSTR, [1857]$F95PPCOMSTR, [1858]$FORTRANCOMMONFLAGS,
[1859]$SHF95COMSTR, [1860]$SHF95PPCOMSTR.

fortran
Set construction variables for generic POSIX Fortran compilers.

Sets: [1861]$FORTRAN, [1862]$FORTRANCOM, [1863]$FORTRANFLAGS,
[1864]$SHFORTRAN, [1865]$SHFORTRANCOM, [1866]$SHFORTRANFLAGS,
[1867]$SHFORTRANPPCOM.

Uses: [1868]$CPPFLAGS, [1869]$FORTRANCOMSTR, [1870]$FORTRANPPCOMSTR,
[1871]$SHFORTRANCOMSTR, [1872]$SHFORTRANPPCOMSTR, [1873]$_CPPDEFFLAGS.

g++
Set construction variables for the g++ C++ compiler.

Sets: [1874]$CXX, [1875]$CXXVERSION, [1876]$SHCXXFLAGS, [1877]$SHOBJSUFFIX.

g77
Set construction variables for the g77 Fortran compiler.

Sets: [1878]$F77, [1879]$F77COM, [1880]$F77FILESUFFIXES, [1881]$F77PPCOM,
[1882]$F77PPFILESUFFIXES, [1883]$FORTRAN, [1884]$FORTRANCOM,
[1885]$FORTRANPPCOM, [1886]$SHF77, [1887]$SHF77COM, [1888]$SHF77FLAGS,
[1889]$SHF77PPCOM, [1890]$SHFORTRAN, [1891]$SHFORTRANCOM,
[1892]$SHFORTRANFLAGS, [1893]$SHFORTRANPPCOM.

Uses: [1894]$F77FLAGS, [1895]$FORTRANCOMMONFLAGS, [1896]$FORTRANFLAGS.

gas
Sets construction variables for the gas assembler. Calls the [1897]as tool.

Sets: [1898]$AS.

gcc
Set construction variables for the gcc C compiler.

Sets: [1899]$CC, [1900]$CCDEPFLAGS, [1901]$CCVERSION, [1902]$SHCCFLAGS.

gdc
Sets construction variables for the D language compiler GDC.

Sets: [1903]$DC, [1904]$DCOM, [1905]$DDEBUG, [1906]$DDEBUGPREFIX,
[1907]$DDEBUGSUFFIX, [1908]$DFILESUFFIX, [1909]$DFLAGPREFIX, [1910]$DFLAGS,
[1911]$DFLAGSUFFIX, [1912]$DINCPREFIX, [1913]$DINCSUFFIX, [1914]$DLIB,
[1915]$DLIBCOM, [1916]$DLIBDIRPREFIX, [1917]$DLIBDIRSUFFIX,
[1918]$DLIBFLAGPREFIX, [1919]$DLIBFLAGSUFFIX, [1920]$DLIBLINKPREFIX,
[1921]$DLIBLINKSUFFIX, [1922]$DLINK, [1923]$DLINKCOM, [1924]$DLINKFLAGPREFIX,
[1925]$DLINKFLAGS, [1926]$DLINKFLAGSUFFIX, [1927]$DPATH, [1928]$DRPATHPREFIX,
[1929]$DRPATHSUFFIX, [1930]$DVERPREFIX, [1931]$DVERSIONS, [1932]$DVERSUFFIX,
[1933]$SHDC, [1934]$SHDCOM, [1935]$SHDLIBVERSIONFLAGS, [1936]$SHDLINK,
[1937]$SHDLINKCOM, [1938]$SHDLINKFLAGS.

gettext
A toolset supporting internationalization and localization of software being
constructed with SCons. The toolset loads the following tools:

                                   [1939]xgettext - extract
                                     internationalized messages from
                                     source code to POT file(s).
                                   [1940]msginit - initialize PO files
                                     during initial translation of a
                                     project.
                                   [1941]msgmerge - update PO files that
                                     already contain translated messages,
                                   [1942]msgfmt - compile textual PO files
                                     to binary installable MO files.

                                     When you enable gettext, it
                                     internally loads all the
                                     above-mentioned tools, so you're
                                     encouraged to see their individual
                                     documentation.

                                     Each of the above tools provides its
                                     own builder(s) which may be used to
                                     perform particular activities related
                                     to software internationalization. You
                                     may be however interested in
                                     top-level [1943]Translate builder.

                                     To use the gettext tools, add the
                                     'gettext' tool to your construction
                                     environment:
env = Environment(tools=['default', 'gettext'])

              gfortran




Sets construction variables for the GNU Fortran compiler.
Calls the [1944]fortran Tool module to set variables.


Sets: [1945]$F77, [1946]$F90, [1947]$F95, [1948]$FORTRAN, [1949]$SHF77, [1950]$S
HF77FLAGS, [1951]$SHF90, [1952]$SHF90FLAGS, [1953]$SHF95, [1954]$SHF95FLAGS, [19
55]$SHFORTRAN, [1956]$SHFORTRANFLAGS.



              gnulink




Set construction variables for GNU linker/loader.


Sets: [1957]$LDMODULEVERSIONFLAGS, [1958]$RPATHPREFIX, [1959]$RPATHSUFFIX, [1960
]$SHLIBVERSIONFLAGS, [1961]$SHLINKFLAGS, [1962]$_LDMODULESONAME, [1963]$_SHLIBSO
NAME.



              gs




This Tool sets the required construction variables for working with
the Ghostscript software. It also registers an appropriate Action
with the [1964]PDF Builder, such that the conversion from
PS/EPS to PDF happens automatically for the TeX/LaTeX toolchain.
Finally, it adds an explicit [1965]Gs Builder for Ghostscript
to the environment.


Sets: [1966]$GS, [1967]$GSCOM, [1968]$GSFLAGS.

Uses: [1969]$GSCOMSTR.



              hpc++




Set construction variables for the compilers aCC on HP/UX systems.




              hpcc




Set construction variables for
aCC compilers on HP/UX systems.
Calls the [1970]cXX tool for additional variables.


Sets: [1971]$CXX, [1972]$CXXVERSION, [1973]$SHCXXFLAGS.



              hplink




Sets construction variables for the linker on HP/UX systems.


Sets: [1974]$LINKFLAGS, [1975]$SHLIBSUFFIX, [1976]$SHLINKFLAGS.



              icc




Sets construction variables for the
icc compiler on OS/2 systems.


Sets: [1977]$CC, [1978]$CCCOM, [1979]$CFILESUFFIX, [1980]$CPPDEFPREFIX, [1981]$C
PPDEFSUFFIX, [1982]$CXXCOM, [1983]$CXXFILESUFFIX, [1984]$INCPREFIX, [1985]$INCSU
FFIX.

Uses: [1986]$CCFLAGS, [1987]$CFLAGS, [1988]$CPPFLAGS, [1989]$_CPPDEFFLAGS, [1990
]$_CPPINCFLAGS.



              icl




Sets construction variables for the Intel C/C++ compiler.
Calls the intelc Tool module to set its variables.




              ifl




Sets construction variables for the Intel Fortran compiler.


Sets: [1991]$FORTRAN, [1992]$FORTRANCOM, [1993]$FORTRANPPCOM, [1994]$SHFORTRANCO
M, [1995]$SHFORTRANPPCOM.

Uses: [1996]$CPPFLAGS, [1997]$FORTRANFLAGS, [1998]$_CPPDEFFLAGS, [1999]$_FORTRAN
INCFLAGS.



              ifort




Sets construction variables for newer versions
of the Intel Fortran compiler for Linux.


Sets: [2000]$F77, [2001]$F90, [2002]$F95, [2003]$FORTRAN, [2004]$SHF77, [2005]$S
HF77FLAGS, [2006]$SHF90, [2007]$SHF90FLAGS, [2008]$SHF95, [2009]$SHF95FLAGS, [20
10]$SHFORTRAN, [2011]$SHFORTRANFLAGS.



              ilink




Sets construction variables for the
ilink linker on OS/2 systems.


Sets: [2012]$LIBDIRPREFIX, [2013]$LIBDIRSUFFIX, [2014]$LIBLINKPREFIX, [2015]$LIB
LINKSUFFIX, [2016]$LINK, [2017]$LINKCOM, [2018]$LINKFLAGS.



              ilink32




Sets construction variables for the Borland
ilink32 linker.


Sets: [2019]$LIBDIRPREFIX, [2020]$LIBDIRSUFFIX, [2021]$LIBLINKPREFIX, [2022]$LIB
LINKSUFFIX, [2023]$LINK, [2024]$LINKCOM, [2025]$LINKFLAGS.



              install




Sets construction variables for file
and directory installation.


Sets: [2026]$INSTALL, [2027]$INSTALLSTR.



              intelc




Sets construction variables for the Intel C/C++ compiler
(Linux and Windows, version 7 and later).
Calls the [2028]gcc or [2029]msvc
(on Linux and Windows, respectively)
tool to set underlying variables.


Sets: [2030]$AR, [2031]$CC, [2032]$CXX, [2033]$INTEL_C_COMPILER_VERSION, [2034]$
LINK.



              jar




Sets construction variables for the jar utility.


Sets: [2035]$JAR, [2036]$JARCOM, [2037]$JARFLAGS, [2038]$JARSUFFIX.

Uses: [2039]$JARCOMSTR.



              javac




                Sets construction variables for the javac compiler.


Sets: [2040]$JAVABOOTCLASSPATH, [2041]$JAVAC, [2042]$JAVACCOM, [2043]$JAVACFLAGS
, [2044]$JAVACLASSPATH, [2045]$JAVACLASSSUFFIX, [2046]$JAVAINCLUDES, [2047]$JAVA
SOURCEPATH, [2048]$JAVASUFFIX.

Uses: [2049]$JAVACCOMSTR.



              javah




Sets construction variables for the javah tool.


Sets: [2050]$JAVACLASSSUFFIX, [2051]$JAVAH, [2052]$JAVAHCOM, [2053]$JAVAHFLAGS.

Uses: [2054]$JAVACLASSPATH, [2055]$JAVAHCOMSTR.



              latex




Sets construction variables for the latex utility.


Sets: [2056]$LATEX, [2057]$LATEXCOM, [2058]$LATEXFLAGS.

Uses: [2059]$LATEXCOMSTR.



              ldc




Sets construction variables for the D language compiler LDC2.


Sets: [2060]$DC, [2061]$DCOM, [2062]$DDEBUG, [2063]$DDEBUGPREFIX, [2064]$DDEBUGS
UFFIX, [2065]$DFILESUFFIX, [2066]$DFLAGPREFIX, [2067]$DFLAGS, [2068]$DFLAGSUFFIX
, [2069]$DINCPREFIX, [2070]$DINCSUFFIX, [2071]$DLIB, [2072]$DLIBCOM, [2073]$DLIB
DIRPREFIX, [2074]$DLIBDIRSUFFIX, [2075]$DLIBFLAGPREFIX, [2076]$DLIBFLAGSUFFIX, [
2077]$DLIBLINKPREFIX, [2078]$DLIBLINKSUFFIX, [2079]$DLINK, [2080]$DLINKCOM, [208
1]$DLINKFLAGPREFIX, [2082]$DLINKFLAGS, [2083]$DLINKFLAGSUFFIX, [2084]$DPATH, [20
85]$DRPATHPREFIX, [2086]$DRPATHSUFFIX, [2087]$DVERPREFIX, [2088]$DVERSIONS, [208
9]$DVERSUFFIX, [2090]$SHDC, [2091]$SHDCOM, [2092]$SHDLIBVERSIONFLAGS, [2093]$SHD
LINK, [2094]$SHDLINKCOM, [2095]$SHDLINKFLAGS.



              lex




Sets construction variables for the lex lexical analyzer.


Sets: [2096]$LEX, [2097]$LEXCOM, [2098]$LEXFLAGS, [2099]$LEXUNISTD.

Uses: [2100]$LEXCOMSTR, [2101]$LEXFLAGS, [2102]$LEX_HEADER_FILE, [2103]$LEX_TABL
ES_FILE.



              link




Sets construction variables for generic POSIX linkers. This is
a "smart" linker tool which selects a compiler to complete the linking
based on the types of source files.


Sets: [2104]$LDMODULE, [2105]$LDMODULECOM, [2106]$LDMODULEFLAGS, [2107]$LDMODULE
NOVERSIONSYMLINKS, [2108]$LDMODULEPREFIX, [2109]$LDMODULESUFFIX, [2110]$LDMODULE
VERSION, [2111]$LDMODULEVERSIONFLAGS, [2112]$LIBDIRPREFIX, [2113]$LIBDIRSUFFIX,
[2114]$LIBLINKPREFIX, [2115]$LIBLINKSUFFIX, [2116]$LINK, [2117]$LINKCOM, [2118]$
LINKFLAGS, [2119]$SHLIBSUFFIX, [2120]$SHLINK, [2121]$SHLINKCOM, [2122]$SHLINKFLA
GS, [2123]$__LDMODULEVERSIONFLAGS, [2124]$__SHLIBVERSIONFLAGS.

Uses: [2125]$LDMODULECOMSTR, [2126]$LINKCOMSTR, [2127]$SHLINKCOMSTR.



              linkloc




Sets construction variables for the
LinkLoc
linker for the Phar Lap ETS embedded operating system.


Sets: [2128]$LIBDIRPREFIX, [2129]$LIBDIRSUFFIX, [2130]$LIBLINKPREFIX, [2131]$LIB
LINKSUFFIX, [2132]$LINK, [2133]$LINKCOM, [2134]$LINKFLAGS, [2135]$SHLINK, [2136]
$SHLINKCOM, [2137]$SHLINKFLAGS.

Uses: [2138]$LINKCOMSTR, [2139]$SHLINKCOMSTR.



              m4




Sets construction variables for the m4 macro processor.


Sets: [2140]$M4, [2141]$M4COM, [2142]$M4FLAGS.

Uses: [2143]$M4COMSTR.



              masm




Sets construction variables for the Microsoft assembler.


Sets: [2144]$AS, [2145]$ASCOM, [2146]$ASFLAGS, [2147]$ASPPCOM, [2148]$ASPPFLAGS.

Uses: [2149]$ASCOMSTR, [2150]$ASPPCOMSTR, [2151]$CPPFLAGS, [2152]$_CPPDEFFLAGS,
[2153]$_CPPINCFLAGS.



              midl




Sets construction variables for the Microsoft IDL compiler.


Sets: [2154]$MIDL, [2155]$MIDLCOM, [2156]$MIDLFLAGS.

Uses: [2157]$MIDLCOMSTR.



              mingw




Sets construction variables for MinGW (Minimal Gnu on Windows).


Sets: [2158]$AS, [2159]$CC, [2160]$CXX, [2161]$LDMODULECOM, [2162]$LIBPREFIX, [2
163]$LIBSUFFIX, [2164]$OBJSUFFIX, [2165]$RC, [2166]$RCCOM, [2167]$RCFLAGS, [2168
]$RCINCFLAGS, [2169]$RCINCPREFIX, [2170]$RCINCSUFFIX, [2171]$SHCCFLAGS, [2172]$S
HCXXFLAGS, [2173]$SHLINKCOM, [2174]$SHLINKFLAGS, [2175]$SHOBJSUFFIX, [2176]$WIND
OWSDEFPREFIX, [2177]$WINDOWSDEFSUFFIX.

Uses: [2178]$RCCOMSTR, [2179]$SHLINKCOMSTR.



              msgfmt




This tool is a part of the [2180]gettext toolset.
It provides SCons
an interface to the msgfmt(1) command
by setting up the [2181]MOFiles builder,
which generates binary message catalog (MO) files
from a textual translation description
(PO files).


Sets: [2182]$MOSUFFIX, [2183]$MSGFMT, [2184]$MSGFMTCOM, [2185]$MSGFMTCOMSTR, [21
86]$MSGFMTFLAGS, [2187]$POSUFFIX.

Uses: [2188]$LINGUAS_FILE.



              msginit




This tool is a part of scons [2189]gettext toolset. It provides
SCons an interface to the msginit(1) program,
by setting up the [2190]POInit builder,
which creates a new
PO file, initializing the meta information with values from
the construction environment (or options).


Sets: [2191]$MSGINIT, [2192]$MSGINITCOM, [2193]$MSGINITCOMSTR, [2194]$MSGINITFLA
GS, [2195]$POAUTOINIT, [2196]$POCREATE_ALIAS, [2197]$POSUFFIX, [2198]$POTSUFFIX,
 [2199]$_MSGINITLOCALE.

Uses: [2200]$LINGUAS_FILE, [2201]$POAUTOINIT, [2202]$POTDOMAIN.



              msgmerge




This tool is a part of scons [2203]gettext toolset. It provides
SCons an interface to the msgmerge(1) command,
by setting up the [2204]POUpdate builder,
which merges two
Uniform style .po files together.


Sets: [2205]$MSGMERGE, [2206]$MSGMERGECOM, [2207]$MSGMERGECOMSTR, [2208]$MSGMERG
EFLAGS, [2209]$POSUFFIX, [2210]$POTSUFFIX, [2211]$POUPDATE_ALIAS.

Uses: [2212]$LINGUAS_FILE, [2213]$POAUTOINIT, [2214]$POTDOMAIN.



              mslib




Sets construction variables for the Microsoft
mslib
library archiver.


Sets: [2215]$AR, [2216]$ARCOM, [2217]$ARFLAGS, [2218]$LIBPREFIX, [2219]$LIBSUFFI
X.

Uses: [2220]$ARCOMSTR.



              mslink




Sets construction variables for the Microsoft linker.


Sets: [2221]$LDMODULE, [2222]$LDMODULECOM, [2223]$LDMODULEFLAGS, [2224]$LDMODULE
PREFIX, [2225]$LDMODULESUFFIX, [2226]$LIBDIRPREFIX, [2227]$LIBDIRSUFFIX, [2228]$
LIBLINKPREFIX, [2229]$LIBLINKSUFFIX, [2230]$LINK, [2231]$LINKCOM, [2232]$LINKFLA
GS, [2233]$REGSVR, [2234]$REGSVRCOM, [2235]$REGSVRFLAGS, [2236]$SHLINK, [2237]$S
HLINKCOM, [2238]$SHLINKFLAGS, [2239]$WINDOWSDEFPREFIX, [2240]$WINDOWSDEFSUFFIX,
[2241]$WINDOWSEXPPREFIX, [2242]$WINDOWSEXPSUFFIX, [2243]$WINDOWSPROGMANIFESTPREF
IX, [2244]$WINDOWSPROGMANIFESTSUFFIX, [2245]$WINDOWSSHLIBMANIFESTPREFIX, [2246]$
WINDOWSSHLIBMANIFESTSUFFIX, [2247]$WINDOWS_INSERT_DEF.

Uses: [2248]$LDMODULECOMSTR, [2249]$LINKCOMSTR, [2250]$REGSVRCOMSTR, [2251]$SHLI
NKCOMSTR.



              mssdk




Sets variables for Microsoft Platform SDK and/or Windows SDK.
Note that unlike most other Tool modules,
mssdk does not set construction variables,
but sets the environment variables
in the environment SCons uses to execute
the Microsoft toolchain:
%INCLUDE%,
%LIB%,
%LIBPATH% and
%PATH%.


Uses: [2252]$MSSDK_DIR, [2253]$MSSDK_VERSION, [2254]$MSVS_VERSION.



              msvc




Sets construction variables for the Microsoft Visual C++ compiler.


Sets: [2255]$BUILDERS, [2256]$CC, [2257]$CCCOM, [2258]$CCDEPFLAGS, [2259]$CCFLAG
S, [2260]$CCPCHFLAGS, [2261]$CCPDBFLAGS, [2262]$CFILESUFFIX, [2263]$CFLAGS, [226
4]$CPPDEFPREFIX, [2265]$CPPDEFSUFFIX, [2266]$CXX, [2267]$CXXCOM, [2268]$CXXFILES
UFFIX, [2269]$CXXFLAGS, [2270]$INCPREFIX, [2271]$INCSUFFIX, [2272]$OBJPREFIX, [2
273]$OBJSUFFIX, [2274]$PCHCOM, [2275]$PCHPDBFLAGS, [2276]$RC, [2277]$RCCOM, [227
8]$RCFLAGS, [2279]$SHCC, [2280]$SHCCCOM, [2281]$SHCCFLAGS, [2282]$SHCFLAGS, [228
3]$SHCXX, [2284]$SHCXXCOM, [2285]$SHCXXFLAGS, [2286]$SHOBJPREFIX, [2287]$SHOBJSU
FFIX.

Uses: [2288]$CCCOMSTR, [2289]$CXXCOMSTR, [2290]$MSVC_NOTFOUND_POLICY, [2291]$MSV
C_SCRIPTERROR_POLICY, [2292]$MSVC_SCRIPT_ARGS, [2293]$MSVC_SDK_VERSION, [2294]$M
SVC_SPECTRE_LIBS, [2295]$MSVC_TOOLSET_VERSION, [2296]$MSVC_USE_SCRIPT, [2297]$MS
VC_USE_SCRIPT_ARGS, [2298]$MSVC_USE_SETTINGS, [2299]$MSVC_VERSION, [2300]$PCH, [
2301]$PCHSTOP, [2302]$PDB, [2303]$SHCCCOMSTR, [2304]$SHCXXCOMSTR.



              msvs



Sets construction variables for Microsoft Visual Studio.

Sets: [2305]$MSVSBUILDCOM, [2306]$MSVSCLEANCOM, [2307]$MSVSENCODING, [2308]$MSVS
PROJECTCOM, [2309]$MSVSREBUILDCOM, [2310]$MSVSSCONS, [2311]$MSVSSCONSCOM, [2312]
$MSVSSCONSCRIPT, [2313]$MSVSSCONSFLAGS, [2314]$MSVSSOLUTIONCOM.



              mwcc




Sets construction variables for the Metrowerks CodeWarrior compiler.


Sets: [2315]$CC, [2316]$CCCOM, [2317]$CFILESUFFIX, [2318]$CPPDEFPREFIX, [2319]$C
PPDEFSUFFIX, [2320]$CXX, [2321]$CXXCOM, [2322]$CXXFILESUFFIX, [2323]$INCPREFIX,
[2324]$INCSUFFIX, [2325]$MWCW_VERSION, [2326]$MWCW_VERSIONS, [2327]$SHCC, [2328]
$SHCCCOM, [2329]$SHCCFLAGS, [2330]$SHCFLAGS, [2331]$SHCXX, [2332]$SHCXXCOM, [233
3]$SHCXXFLAGS.

Uses: [2334]$CCCOMSTR, [2335]$CXXCOMSTR, [2336]$SHCCCOMSTR, [2337]$SHCXXCOMSTR.



              mwld




Sets construction variables for the Metrowerks CodeWarrior linker.


Sets: [2338]$AR, [2339]$ARCOM, [2340]$LIBDIRPREFIX, [2341]$LIBDIRSUFFIX, [2342]$
LIBLINKPREFIX, [2343]$LIBLINKSUFFIX, [2344]$LINK, [2345]$LINKCOM, [2346]$SHLINK,
 [2347]$SHLINKCOM, [2348]$SHLINKFLAGS.



              nasm




Sets construction variables for the
nasm Netwide Assembler.


Sets: [2349]$AS, [2350]$ASCOM, [2351]$ASFLAGS, [2352]$ASPPCOM, [2353]$ASPPFLAGS.

Uses: [2354]$ASCOMSTR, [2355]$ASPPCOMSTR.



              ninja




                Sets up the [2356]Ninja builder, which generates a ninja build f
ile, and then optionally runs ninja.





Note

This is an experimental feature.
                    This functionality is subject to change and/or removal
without a deprecation cycle.



Sets: [2357]$IMPLICIT_COMMAND_DEPENDENCIES, [2358]$NINJA_ALIAS_NAME,
[2359]$NINJA_CMD_ARGS, [2360]$NINJA_COMPDB_EXPAND,
[2361]$NINJA_DEPFILE_PARSE_FORMAT, [2362]$NINJA_DIR,
[2363]$NINJA_DISABLE_AUTO_RUN, [2364]$NINJA_ENV_VAR_CACHE,
[2365]$NINJA_FILE_NAME, [2366]$NINJA_FORCE_SCONS_BUILD,
[2367]$NINJA_GENERATED_SOURCE_ALIAS_NAME,
[2368]$NINJA_GENERATED_SOURCE_SUFFIXES, [2369]$NINJA_MSVC_DEPS_PREFIX,
[2370]$NINJA_POOL, [2371]$NINJA_REGENERATE_DEPS,
[2372]$NINJA_SCONS_DAEMON_KEEP_ALIVE, [2373]$NINJA_SCONS_DAEMON_PORT,
[2374]$NINJA_SYNTAX, [2375]$_NINJA_REGENERATE_DEPS_FUNC.

Uses: [2376]$AR, [2377]$ARCOM, [2378]$ARFLAGS, [2379]$CC, [2380]$CCCOM,
[2381]$CCDEPFLAGS, [2382]$CCFLAGS, [2383]$CXX, [2384]$CXXCOM, [2385]$ESCAPE,
[2386]$LINK, [2387]$LINKCOM, [2388]$PLATFORM, [2389]$PRINT_CMD_LINE_FUNC,
[2390]$PROGSUFFIX, [2391]$RANLIB, [2392]$RANLIBCOM, [2393]$SHCCCOM,
[2394]$SHCXXCOM, [2395]$SHLINK, [2396]$SHLINKCOM.

packaging
Sets construction variables for the [2397]Package Builder. If this tool is
enabled, the --package-type command-line option is also enabled.

pdf
Sets construction variables for the Portable Document Format builder.

Sets: [2398]$PDFPREFIX, [2399]$PDFSUFFIX.

pdflatex
Sets construction variables for the pdflatex utility.

Sets: [2400]$LATEXRETRIES, [2401]$PDFLATEX, [2402]$PDFLATEXCOM,
[2403]$PDFLATEXFLAGS.

Uses: [2404]$PDFLATEXCOMSTR.

pdftex
Sets construction variables for the pdftex utility.

Sets: [2405]$LATEXRETRIES, [2406]$PDFLATEX, [2407]$PDFLATEXCOM,
[2408]$PDFLATEXFLAGS, [2409]$PDFTEX, [2410]$PDFTEXCOM, [2411]$PDFTEXFLAGS.

Uses: [2412]$PDFLATEXCOMSTR, [2413]$PDFTEXCOMSTR.

python
Loads the Python source scanner into the invoking environment. When loaded,
the scanner will attempt to find implicit dependencies for any Python source
files in the list of sources provided to an Action that uses this
environment.

Available since scons 4.0..

qt
Placeholder tool to alert anyone still using qt tools to switch to qt3 or
newer tool.

qt3
Sets construction variables for building Qt3 applications.

Note

This tool is only suitable for building targeted to Qt3, which is obsolete
(the tool is deprecated since 4.3, and was renamed to qt3 in 4.5.0. ). There
are contributed tools for Qt4 and Qt5, see
[2414]https://github.com/SCons/scons-contrib. Qt4 has also passed end of life
for standard support (in Dec 2015).

Note paths for these construction variables are assembled using the
os.path.join method so they will have the appropriate separator at runtime,
but are listed here in the various entries only with the '/' separator for
simplicity.

In addition, the construction variables [2415]$CPPPATH, [2416]$LIBPATH and
[2417]$LIBS may be modified and the variables [2418]$PROGEMITTER,
[2419]$SHLIBEMITTER and [2420]$LIBEMITTER are modified. Because the
build-performance is affected when using this tool, you have to explicitly
specify it at Environment creation:
Environment(tools=['default','qt3'])

The qt3 tool supports the following operations:

Automatic moc file generation from header files. You do not have to specify moc
files explicitly, the tool does it for you. However, there are a few preconditio
ns to do so: Your header file must have the same basename as your implementation
 file and must stay in the same directory. It must have one of the suffixes .h,
.hpp, .H, .hxx, .hh. You can turn off automatic moc file generation by setting [
2421]$QT3_AUTOSCAN to False. See also the corresponding [2422]Moc Builder.

Automatic moc file generation from C++ files. As described in the Qt documentati
on, include the moc file at the end of the C++ file. Note that you have to inclu
de the file, which is generated by the transformation ${QT3_MOCCXXPREFIX}<basena
me>${QT3_MOCCXXSUFFIX}, by default <basename>.mo. A warning is generated after b
uilding the moc file if you do not include the correct file. If you are using [2
423]VariantDir, you may need to specify duplicate=True. You can turn off automat
ic moc file generation by setting $QT3_AUTOSCAN to False. See also the correspon
ding [2424]Moc Builder.

Automatic handling of .ui files. The implementation files generated from .ui fil
es are handled much the same as yacc or lex files. Each .ui file given as a sour
ce of [2425]Program, [2426]Library or [2427]SharedLibrary will generate three fi
les: the declaration file, the implementation file and a moc file. Because there
 are also generated headers, you may need to specify duplicate=True in calls to
[2428]VariantDir. See also the corresponding [2429]Uic Builder.

Sets: [2430]$QT3DIR, [2431]$QT3_AUTOSCAN, [2432]$QT3_BINPATH, [2433]$QT3_CPPPATH
, [2434]$QT3_LIB, [2435]$QT3_LIBPATH, [2436]$QT3_MOC, [2437]$QT3_MOCCXXPREFIX, [
2438]$QT3_MOCCXXSUFFIX, [2439]$QT3_MOCFROMCXXCOM, [2440]$QT3_MOCFROMCXXFLAGS, [2
441]$QT3_MOCFROMHCOM, [2442]$QT3_MOCFROMHFLAGS, [2443]$QT3_MOCHPREFIX, [2444]$QT
3_MOCHSUFFIX, [2445]$QT3_UIC, [2446]$QT3_UICCOM, [2447]$QT3_UICDECLFLAGS, [2448]
$QT3_UICDECLPREFIX, [2449]$QT3_UICDECLSUFFIX, [2450]$QT3_UICIMPLFLAGS, [2451]$QT
3_UICIMPLPREFIX, [2452]$QT3_UICIMPLSUFFIX, [2453]$QT3_UISUFFIX.

Uses: [2454]$QT3DIR.

              rmic




Sets construction variables for the rmic utility.


Sets: [2455]$JAVACLASSSUFFIX, [2456]$RMIC, [2457]$RMICCOM, [2458]$RMICFLAGS.

Uses: [2459]$RMICCOMSTR.



              rpcgen




Sets construction variables for building with RPCGEN.


Sets: [2460]$RPCGEN, [2461]$RPCGENCLIENTFLAGS, [2462]$RPCGENFLAGS, [2463]$RPCGEN
HEADERFLAGS, [2464]$RPCGENSERVICEFLAGS, [2465]$RPCGENXDRFLAGS.



              sgiar




Sets construction variables for the SGI library archiver.


Sets: [2466]$AR, [2467]$ARCOMSTR, [2468]$ARFLAGS, [2469]$LIBPREFIX, [2470]$LIBSU
FFIX, [2471]$SHLINK, [2472]$SHLINKFLAGS.

Uses: [2473]$ARCOMSTR, [2474]$SHLINKCOMSTR.



              sgic++




Sets construction variables for the SGI C++ compiler.


Sets: [2475]$CXX, [2476]$CXXFLAGS, [2477]$SHCXX, [2478]$SHOBJSUFFIX.



              sgicc




Sets construction variables for the SGI C compiler.


Sets: [2479]$CXX, [2480]$SHOBJSUFFIX.



              sgilink




Sets construction variables for the SGI linker.


Sets: [2481]$LINK, [2482]$RPATHPREFIX, [2483]$RPATHSUFFIX, [2484]$SHLINKFLAGS.



              sunar




Sets construction variables for the Sun library archiver.


Sets: [2485]$AR, [2486]$ARCOM, [2487]$ARFLAGS, [2488]$LIBPREFIX, [2489]$LIBSUFFI
X.

Uses: [2490]$ARCOMSTR.



              sunc++




Sets construction variables for the Sun C++ compiler.


Sets: [2491]$CXX, [2492]$CXXVERSION, [2493]$SHCXX, [2494]$SHCXXFLAGS, [2495]$SHO
BJPREFIX, [2496]$SHOBJSUFFIX.



              suncc




Sets construction variables for the Sun C compiler.


Sets: [2497]$CXX, [2498]$SHCCFLAGS, [2499]$SHOBJPREFIX, [2500]$SHOBJSUFFIX.



              sunf77




Set construction variables for the Sun f77 Fortran compiler.


Sets: [2501]$F77, [2502]$FORTRAN, [2503]$SHF77, [2504]$SHF77FLAGS, [2505]$SHFORT
RAN, [2506]$SHFORTRANFLAGS.



              sunf90




Set construction variables for the Sun f90 Fortran compiler.


Sets: [2507]$F90, [2508]$FORTRAN, [2509]$SHF90, [2510]$SHF90FLAGS, [2511]$SHFORT
RAN, [2512]$SHFORTRANFLAGS.



              sunf95




Set construction variables for the Sun f95 Fortran compiler.


Sets: [2513]$F95, [2514]$FORTRAN, [2515]$SHF95, [2516]$SHF95FLAGS, [2517]$SHFORT
RAN, [2518]$SHFORTRANFLAGS.



              sunlink




Sets construction variables for the Sun linker.


Sets: [2519]$RPATHPREFIX, [2520]$RPATHSUFFIX, [2521]$SHLINKFLAGS.



              swig




Sets construction variables for the SWIG interface compiler.


Sets: [2522]$SWIG, [2523]$SWIGCFILESUFFIX, [2524]$SWIGCOM, [2525]$SWIGCXXFILESUF
FIX, [2526]$SWIGDIRECTORSUFFIX, [2527]$SWIGFLAGS, [2528]$SWIGINCPREFIX, [2529]$S
WIGINCSUFFIX, [2530]$SWIGPATH, [2531]$SWIGVERSION, [2532]$_SWIGINCFLAGS.

Uses: [2533]$SWIGCOMSTR.



              tar




Sets construction variables for the tar archiver.


Sets: [2534]$TAR, [2535]$TARCOM, [2536]$TARFLAGS, [2537]$TARSUFFIX.

Uses: [2538]$TARCOMSTR.



              tex




Sets construction variables for the TeX formatter and typesetter.


Sets: [2539]$BIBTEX, [2540]$BIBTEXCOM, [2541]$BIBTEXFLAGS, [2542]$LATEX, [2543]$
LATEXCOM, [2544]$LATEXFLAGS, [2545]$MAKEINDEX, [2546]$MAKEINDEXCOM, [2547]$MAKEI
NDEXFLAGS, [2548]$TEX, [2549]$TEXCOM, [2550]$TEXFLAGS.

Uses: [2551]$BIBTEXCOMSTR, [2552]$LATEXCOMSTR, [2553]$MAKEINDEXCOMSTR, [2554]$TE
XCOMSTR.



              textfile




Set construction variables for the [2555]Textfile and [2556]Substfile builders.


Sets: [2557]$FILE_ENCODING, [2558]$LINESEPARATOR, [2559]$SUBSTFILEPREFIX, [2560]
$SUBSTFILESUFFIX, [2561]$TEXTFILEPREFIX, [2562]$TEXTFILESUFFIX.

Uses: [2563]$SUBST_DICT.



              tlib




Sets construction variables for the Borland
tlib library archiver.


Sets: [2564]$AR, [2565]$ARCOM, [2566]$ARFLAGS, [2567]$LIBPREFIX, [2568]$LIBSUFFI
X.

Uses: [2569]$ARCOMSTR.



              xgettext




This tool is a part of the [2570]gettext toolset. It provides
SCons an interface to the xgettext(1)
program, which extracts internationalized messages from source code.
The tool sets up the POTUpdate builder to make  PO
Template files.


Sets: [2571]$POTSUFFIX, [2572]$POTUPDATE_ALIAS, [2573]$XGETTEXTCOM, [2574]$XGETT
EXTCOMSTR, [2575]$XGETTEXTFLAGS, [2576]$XGETTEXTFROM, [2577]$XGETTEXTFROMPREFIX,
 [2578]$XGETTEXTFROMSUFFIX, [2579]$XGETTEXTPATH, [2580]$XGETTEXTPATHPREFIX, [258
1]$XGETTEXTPATHSUFFIX, [2582]$_XGETTEXTDOMAIN, [2583]$_XGETTEXTFROMFLAGS, [2584]
$_XGETTEXTPATHFLAGS.

Uses: [2585]$POTDOMAIN.



              yacc




Sets construction variables for the yacc parser generator.


Sets: [2586]$YACC, [2587]$YACCCOM, [2588]$YACCFLAGS, [2589]$YACCHFILESUFFIX, [25
90]$YACCHXXFILESUFFIX, [2591]$YACCVCGFILESUFFIX, [2592]$YACC_GRAPH_FILE_SUFFIX.

Uses: [2593]$YACCCOMSTR, [2594]$YACCFLAGS, [2595]$YACC_GRAPH_FILE, [2596]$YACC_H
EADER_FILE.



              zip




Sets construction variables for the zip archiver.


Sets: [2597]$ZIP, [2598]$ZIPCOM, [2599]$ZIPCOMPRESSION, [2600]$ZIPFLAGS, [2601]$
ZIPSUFFIX.

Uses: [2602]$ZIPCOMSTR.


Appendix D. Functions and Environment Methods

This appendix contains descriptions of all of the function and construction
environment methods in this version of SCons

                                      Action(action, [output, [var, ...]]
                                              [key=value, ...])
                                              env.Action(action, [output,
                                              [var, ...]] [key=value,
                                              ...])
                                              A factory function to create
                                              an Action object for the
                                              specified action. See the
                                              manpage section "Action
                                              Objects" for a complete
                                              explanation of the arguments
                                              and behavior.

                                              Note that the env.Action
                                              form of the invocation will
                                              expand construction
                                              variables in any argument
                                              strings, including the
                                              action argument, at the time
                                              it is called using the
                                              construction variables in
                                              the construction environment
                                              through which env.Action was
                                              called. The Action global
                                              function form delays all
                                              variable expansion until the
                                              Action object is actually
                                              used.

                                      AddMethod(object, function, [name])
                                              env.AddMethod(function,
                                              [name])
                                              Adds function to an object
                                              as a method. function will
                                              be called with an instance
                                              object as the first argument
                                              as for other methods. If
                                              name is given, it is used as
                                              the name of the new method,
                                              else the name of function is
                                              used.

                                              When the global function
                                              AddMethod is called, the
                                              object to add the method to
                                              must be passed as the first
                                              argument; typically this
                                              will be Environment, in
                                              order to create a method
                                              which applies to all
                                              construction environments
                                              subsequently constructed.
                                              When called using the
                                              env.AddMethod form, the
                                              method is added to the
                                              specified construction
                                              environment only. Added
                                              methods propagate through
                                              env.Clone calls.

                                              More examples:

# Function to add must accept an instance argument. # The Python convention is t
o call this 'self'. def my_method(self, arg): print("my_method() got", arg) # Us
e the global function to add a method to the Environment class: AddMethod(Enviro
nment, my_method) env = Environment() env.my_method('arg') # Use the optional na
me argument to set the name of the method: env.AddMethod(my_method, 'other_metho
d_name') env.other_method_name('another arg')
AddOption(opt_str, ..., attr=value, ...)
Adds a local (project-specific) command-line option. One or more opt_str values
are the strings representing how the option can be called, while the keyword arg
uments define attributes of the option. For the most part these are the same as
for the OptionParser.add_option method in the standard Python library module opt
parse, but with a few additional capabilities noted below. See the [2603]optpars
e documentation for a thorough discussion of its option-processing capabilities.
 All options added through AddOption are placed in a special "Local Options" opt
ion group.

In addition to the arguments and values supported by the optparse add_option met
hod, AddOption allows setting the nargs keyword value to a string '?' (question
mark) to indicate that the option argument for that option string may be omitted
. If the option string is present on the command line but has no matching option
 argument, the value of the const keyword argument is produced as the value of t
he option. If the option string is omitted from the command line, the value of t
he default keyword argument is produced, as usual; if there is no default keywor
d argument in the AddOption call, None is produced.

optparse recognizes abbreviations of long option names, as long as they can be u
nambiguously resolved. For example, if add_option is called to define a --device
name option, it will recognize --device, --dev and so forth as long as there is
no other option which could also match to the same abbreviation. Options added v
ia AddOption do not support the automatic recognition of abbreviations. Instead,
 to allow specific abbreviations, include them as synonyms in the AddOption call
 itself.

Once a new command-line option has been added with AddOption, the option value m
ay be accessed using [2604]GetOption or [2605]env.GetOption. If the settable=Tru
e argument was supplied in the AddOption call, the value may also be set later u
sing [2606]SetOption or [2607]env.SetOption, if conditions in an SConscript file
 require overriding any default value. Note however that a value specified on th
e command line will always override a value set in an SConscript file.

Changed in 4.8.0: added the settable keyword argument to enable an added option
to be settable via SetOption.

Help text for an option is a combination of the string supplied in the help keyw
ord argument to AddOption and information collected from the other keyword argum
ents. Such help is displayed if the -h command line option is used (but not with
 -H). Help for all local options is displayed under the separate heading Local O
ptions. The options are unsorted - they will appear in the help text in the orde
r in which the AddOption calls occur.

Example: AddOption( '--prefix', dest='prefix', nargs=1, type='string', action='s
tore', metavar='DIR', help='installation prefix', ) env = Environment(PREFIX=Get
Option('prefix'))

For that example, the following help text would be produced: Local Options: --pr
efix=DIR installation prefix

Help text for local options may be unavailable if the [2608]Help function has be
en called, see the Help documentation for details.

Note

As an artifact of the internal implementation, the behavior of options added
by AddOption which take option arguments is undefined if whitespace (rather
than an = sign) is used as the separator on the command line. Users should
avoid such usage; it is recommended to add a note to this effect to project
documentation if the situation is likely to arise. In addition, if the nargs
keyword is used to specify more than one following option argument (that is,
with a value of 2 or greater), such arguments would necessarily be whitespace
separated, triggering the issue. Developers should not use AddOption this
way. Future versions of SCons will likely forbid such usage.

AddPostAction(target, action)
env.AddPostAction(target, action)
Arranges for the specified action to be performed after the specified target
has been built. action may be an Action object, or anything that can be
converted into an Action object. See the manpage section "Action Objects" for
a complete explanation.

When multiple targets are supplied, the action may be called multiple times,
once after each action that generates one or more targets in the list.
foo = Program('foo.c') # remove execute permission from binary: AddPostAction(fo
o, Chmod('$TARGET', "a-x"))

              AddPreAction(target, action)

              env.AddPreAction(target, action)




Arranges for the specified
action
to be performed
before the specified
target
is built.
action may be
an Action object, or anything that
can be converted into an Action object.
See the manpage section "Action Objects"
for a complete explanation.



When multiple targets are specified,
the action(s) may be called multiple times,
once before each action that generates
one or more targets in the list.



Note that if any of the targets are built in multiple steps,
the action will be invoked just
before the "final" action that specifically
generates the specified target(s).
For example, when building an executable program
from a specified source
.c
file via an intermediate object file:

              foo = Program('foo.c')
AddPreAction(foo, 'pre_action')



The specified
pre_action
would be executed before
scons
calls the link command that actually
generates the executable program binary
foo,
not before compiling the
foo.c
file into an object file.




              Alias(alias, [source, [action]])

              env.Alias(alias, [source, [action]])




Creates an alias target that
can be used as a reference to zero or more other targets,
specified by the optional source parameter.
Aliases provide a way to give a shorter or more descriptive
name to specific targets,
and to group multiple targets under a single name.
The alias name, or an Alias Node object,
may be used as a dependency of any other target,
including another alias.



alias and source
may each be a string or Node object,
or a list of strings or Node objects;
if Nodes are used for
alias
they must be Alias nodes.
If source is omitted,
the alias is created but has no reference;
if selected for building this will result in a
"Nothing to be done." message.
An empty alias can be used to define the alias
in a visible place in the project;
it can later be appended to in a subsidiary SConscript file
with the actual target(s) to refer to.
The optional
action
parameter specifies an action or list of actions
that will be executed
whenever the any of the alias targets are out-of-date.



Alias can be called for an existing alias,
which appends the alias
and/or action arguments
to the existing lists for that alias.



Returns a list of Alias Node objects representing the alias(es),
which exist outside of any physical file system.
The alias name space is separate from the name space for
tangible targets; to avoid confusion do not reuse
target names as alias names.



Examples:

              Alias('install')
Alias('install', '/usr/bin')
Alias(['install', 'install-lib'], '/usr/local/lib')

env.Alias('install', ['/usr/local/bin', '/usr/local/lib'])
env.Alias('install', ['/usr/local/man'])

env.Alias('update', ['file1', 'file2'], "update_database $SOURCES")




              AllowSubstExceptions([exception, ...])




Specifies the exceptions that will be ignored
when expanding construction variables.
By default,
any construction variable expansions that generate a
NameError
or
IndexError
exception will expand to a
''
(an empty string) and not cause scons to fail.
All exceptions not in the specified list
will generate an error message
and terminate processing.



If
AllowSubstExceptions
is called multiple times,
each call completely overwrites the previous list
of ignored exceptions.
Calling it with no arguments means no exceptions will be ignored.



Example:

              # Requires that all construction variable names exist.
# (You may wish to do this if you want to enforce strictly
# that all construction variables must be defined before use.)
AllowSubstExceptions()

# Also allow a string containing a zero-division expansion
# like '${1 / 0}' to evaluate to ''.
AllowSubstExceptions(IndexError, NameError, ZeroDivisionError)




              AlwaysBuild(target, ...)

              env.AlwaysBuild(target, ...)




Marks each given
target
so that it is always assumed to be out-of-date,
and will always be rebuilt if needed.
Note, however, that
AlwaysBuild
does not add its target(s) to the default target list,
so the targets will only be built
if they are specified on the command line,
or are a dependent of a target specified on the command line--but
they will
always
be built if so specified.
Multiple targets can be passed in to a single call to
AlwaysBuild.




              env.Append(key=val, [...])




Appends value(s) intelligently to construction variables in
env.
The construction variables and values to add to them are passed as
key=val pairs (Python keyword arguments).
env.Append is designed to allow adding values
without having to think about the data type of an existing construction variable
.
Regular Python syntax can also be used to manipulate the construction variable,
but for that you may need to know the types involved,
for example pure Python lets you directly "add" two lists of strings,
but adding a string to a list or a list to a string requires
different syntax - things Append takes care of.
Some pre-defined construction variables do have type expectations
based on how SCons will use them:
for example [2609]$CPPDEFINES is often a string or a list of strings,
but can also be a list of tuples or a dictionary;
while [2610]$LIBEMITTER
is expected to be a callable or list of callables,
and [2611]$BUILDERS is expected to be a dictionary.
Consult the documentation for the various construction variables for more detail
s.



The following descriptions apply to both the Append
and Prepend methods, as well as their
Unique variants,
with the differences being the insertion point of the added values
and whether duplication is allowed.



val can be almost any type.
If env does not have a construction variable
named key,
then key is simply
stored with a value of val.
Otherwise, val is
combined with the existing value,
possibly converting into an appropriate type
which can hold the expanded contents.
There are a few special cases to be aware of.
Normally, when two strings are combined,
the result is a new string containing their concatenation
(and you are responsible for supplying any needed separation);
however, the contents of [2612]$CPPDEFINES
will be post-processed by adding a prefix and/or suffix
to each entry when the command line is produced,
so SCons keeps them separate -
appending a string will result in a separate string entry,
not a combined string.
For $CPPDEFINES. as well as
[2613]$LIBS, and the various *PATH variables,
SCons will amend the variable by supplying the compiler-specific
syntax (e.g. prepending a -D or /D
prefix for $CPPDEFINES), so you should omit this syntax when
adding values to these variables.
Examples (gcc syntax shown in the expansion of CPPDEFINES):

              env = Environment(CXXFLAGS="-std=c11", CPPDEFINES="RELEASE")
print(f"CXXFLAGS = {env['CXXFLAGS']}, CPPDEFINES = {env['CPPDEFINES']}")
# notice including a leading space in CXXFLAGS addition
env.Append(CXXFLAGS=" -O", CPPDEFINES="EXTRA")
print(f"CXXFLAGS = {env['CXXFLAGS']}, CPPDEFINES = {env['CPPDEFINES']}")
print("CPPDEFINES will expand to", env.subst('$_CPPDEFFLAGS'))

              $ scons -Q
CXXFLAGS = -std=c11, CPPDEFINES = RELEASE
CXXFLAGS = -std=c11 -O, CPPDEFINES = deque(['RELEASE', 'EXTRA'])
CPPDEFINES will expand to -DRELEASE -DEXTRA
scons: `.' is up to date.



Because [2614]$CPPDEFINES is intended for command-line
specification of C/C++ preprocessor macros,
additional syntax is accepted when adding to it.
The preprocessor accepts arguments to predefine a macro name by itself
(-DFOO for most compilers,
/DFOO for Microsoft C++),
which gives it an implicit value of 1,
or can be given with a replacement value
(-DBAR=TEXT).
SCons follows these rules when adding to $CPPDEFINES:








                                     A string is split on spaces,
                                 giving an easy way to enter multiple
                                     macros in one addition.
                                 Use an = to specify a valued macro.




                                     A tuple is treated as a valued macro.
                                 Use the value None if the macro should
                                     not have a value.
                                 It is an error to supply more than two
                                     elements in such a tuple.




                                     A list is processed in order,
                                 adding each item without further
                                     interpretation.
                                 In this case, space-separated strings are
                                     not split.




                                     A dictionary is processed in order,
                                 adding each key-value pair as a valued
                                     macro.
                                 Use the value None if the macro should
                                     not have a value.






                                 Examples:


env = Environment(CPPDEFINES="FOO")
print("CPPDEFINES =", env['CPPDEFINES'])
env.Append(CPPDEFINES="BAR=1")
print("CPPDEFINES =", env['CPPDEFINES'])
env.Append(CPPDEFINES=[("OTHER", 2)])
print("CPPDEFINES =", env['CPPDEFINES'])
env.Append(CPPDEFINES={"EXTRA": "arg"})
print("CPPDEFINES =", env['CPPDEFINES'])
print("CPPDEFINES will expand to", env.subst('$_CPPDEFFLAGS'))

              $ scons -Q
CPPDEFINES = FOO
CPPDEFINES = deque(['FOO', 'BAR=1'])
CPPDEFINES = deque(['FOO', 'BAR=1', ('OTHER', 2)])
CPPDEFINES = deque(['FOO', 'BAR=1', ('OTHER', 2), ('EXTRA', 'arg')])
CPPDEFINES will expand to -DFOO -DBAR=1 -DOTHER=2 -DEXTRA=arg
scons: `.' is up to date.



Examples of adding multiple macros:

              env = Environment()
env.Append(CPPDEFINES=[("ONE", 1), "TWO", ("THREE", )])
print("CPPDEFINES =", env['CPPDEFINES'])
env.Append(CPPDEFINES={"FOUR": 4, "FIVE": None})
print("CPPDEFINES =", env['CPPDEFINES'])
print("CPPDEFINES will expand to", env.subst('$_CPPDEFFLAGS'))

              $ scons -Q
CPPDEFINES = [('ONE', 1), 'TWO', ('THREE',)]
CPPDEFINES = deque([('ONE', 1), 'TWO', ('THREE',), ('FOUR', 4), ('FIVE', None)])
CPPDEFINES will expand to -DONE=1 -DTWO -DTHREE -DFOUR=4 -DFIVE
scons: `.' is up to date.



Changed in version  4.5:
clarified the use of tuples vs. other types,
handling is now consistent across the four functions.

              env = Environment()
env.Append(CPPDEFINES=("MACRO1", "MACRO2"))
print("CPPDEFINES =", env['CPPDEFINES'])
env.Append(CPPDEFINES=[("MACRO3", "MACRO4")])
print("CPPDEFINES =", env['CPPDEFINES'])
print("CPPDEFINES will expand to", env.subst('$_CPPDEFFLAGS'))

              $ scons -Q
CPPDEFINES = ('MACRO1', 'MACRO2')
CPPDEFINES = deque(['MACRO1', 'MACRO2', ('MACRO3', 'MACRO4')])
CPPDEFINES will expand to -DMACRO1 -DMACRO2 -DMACRO3=MACRO4
scons: `.' is up to date.



See [2615]$CPPDEFINES for more details.



Appending a string val
to a dictionary-typed construction variable enters
val as the key in the dictionary,
and None as its value.
Using a tuple type to supply a key-value pair
only works for the special case of $CPPDEFINES
described above.



Although most combinations of types work without
needing to know the details, some combinations
do not make sense and Python raises an exception.



When using env.Append to modify construction variables
which are path specifications (conventionally,
the names of such end in PATH),
it is recommended to add the values as a list of strings,
even if you are only adding a single string.
The same goes for adding library names to $LIBS.

              env.Append(CPPPATH=["#/include"])



See also [2616]env.AppendUnique,
[2617]env.Prepend and [2618]env.PrependUnique.




              env.AppendENVPath(name, newpath, [envname, sep, delete_existing=Fa
lse])




Append path elements specified by newpath
to the given search path string or list name
in mapping envname in the construction environment.
Supplying envname is optional:
the default is the execution environment [2619]$ENV.
Optional sep is used as the search path separator,
the default is the platform's separator (os.pathsep).
A path element will only appear once.
Any duplicates in newpath are dropped,
keeping the last appearing (to preserve path order).
If delete_existing
is False (the default)
any addition duplicating an existing path element is ignored;
if delete_existing
is True the existing value will
be dropped and the path element will be added at the end.
To help maintain uniqueness all paths are normalized (using
os.path.normpath
and
os.path.normcase).



Example:

              print('before:', env['ENV']['INCLUDE'])
include_path = '/foo/bar:/foo'
env.AppendENVPath('INCLUDE', include_path)
print('after:', env['ENV']['INCLUDE'])


Yields:
              before: /foo:/biz
after: /biz:/foo/bar:/foo



See also [2620]env.PrependENVPath.




              env.AppendUnique(key=val, [...], [delete_existing=False])




Append values to construction variables in the current construction environment,
maintaining uniqueness.
Works like [2621]env.Append,
except that values that would become duplicates
are not added.
If delete_existing
is set to a true value, then for any duplicate,
the existing instance of val is first removed,
then val is appended,
having the effect of moving it to the end.



Example:

              env.AppendUnique(CCFLAGS='-g', FOO=['foo.yyy'])



See also [2622]env.Append,
[2623]env.Prepend
and [2624]env.PrependUnique.




              Builder(action, [arguments])

              env.Builder(action, [arguments])




Creates a Builder object for
the specified
action.
See the manpage section "Builder Objects"
for a complete explanation of the arguments and behavior.



Note that the
env.Builder()
form of the invocation will expand
construction variables in any arguments strings,
including the
action
argument,
at the time it is called
using the construction variables in the
env
construction environment through which
env.Builder was called.
The
Builder
form delays all variable expansion
until after the Builder object is actually called.




              CacheDir(cache_dir, custom_class=None)

              env.CacheDir(cache_dir, custom_class=None)




Direct
scons
to maintain a derived-file cache in
cache_dir.
The derived files in the cache will be shared
among all the builds specifying the same
cache_dir.
Specifying a
cache_dir
of
None
disables derived file caching.



Calling the environment method
[2625]env.CacheDir
limits the effect to targets built
through the specified construction environment.
Calling the global function
[2626]CacheDir
sets a global default
that will be used by all targets built
through construction environments
that do not set up environment-specific
caching by calling env.CacheDir.



Caching behavior can be configured by passing a specialized cache
class as the optional custom_class parameter.
This class must be a subclass of
SCons.CacheDir.CacheDir.
SCons will internally invoke the custom class for performing
caching operations.
If the parameter is omitted or set to
None, SCons will use the default
SCons.CacheDir.CacheDir class.



When derived-file caching
is being used and
scons
finds a derived file that needs to be rebuilt,
it will first look in the cache to see if a
file with matching build signature exists
(indicating the input file(s) and build action(s)
were identical to those for the current target),
and if so, will retrieve the file from the cache.
scons
will report
Retrieved `file' from cache
instead of the normal build message.
If the derived file is not present in the cache,
scons
will build it and
then place a copy of the built file in the cache,
identified by its build signature, for future use.



The
Retrieved `file' from cache
messages are useful for human consumption,
but less useful when comparing log files between
scons runs which will show differences that are
noisy and not actually significant.
To disable,
use the --cache-show option.
With this option, scons changes printing
to always show the action that would
have been used to build the file without caching.



Derived-file caching
may be disabled for any invocation
of scons by giving the
--cache-disable
command line option;
cache updating may be disabled, leaving cache
fetching enabled, by giving the
--cache-readonly option.



If the
--cache-force
option is used,
scons
will place a copy of
all
derived files into the cache,
even if they already existed
and were not built by this invocation.
This is useful to populate a cache
the first time a
cache_dir
is used for a build,
or to bring a cache up to date after
a build with cache updating disabled
(--cache-disable
or --cache-readonly)
has been done.



The
[2627]NoCache
method can be used to disable caching of specific files.  This can be
useful if inputs and/or outputs of some tool are impossible to
predict or prohibitively large.



Note that (at this time) SCons provides no facilities
for managing the derived-file cache. It is up to the developer
to arrange for cache pruning, expiry, access control, etc. if needed.




              Clean(targets, files)

              env.Clean(targets, files)




Set additional files
for removal when any of
targets are selected
for cleaning
([2628]-c
command line option).
targets and
files
can each be a single filename or node,
or a list of filenames or nodes.
These can refer to files or directories.
Calling this method repeatedly
has an additive effect.



The related
[2629]NoClean
method has higher priority:
any target specified to
NoClean
will not be cleaned even if also given as
a files
parameter to Clean.



Examples:

              Clean('foo', ['bar', 'baz'])
Clean('dist', env.Program('hello', 'hello.c'))
Clean(['foo', 'bar'], 'something_else_to_clean')



SCons does not directly track directories as targets -
they are created if needed and not normally removed
in clean mode.
In this example,
installing the project creates a subdirectory for the documentation.
The Clean call ensures that the subdirectory is removed
if the project is uninstalled.

              Clean(docdir, os.path.join(docdir, projectname))




              env.Clone([key=val, ...])




Returns an independent copy of a construction environment.
If there are any unrecognized keyword arguments specified,
they are added as construction variables in the copy,
overwriting any existing values
for those keywords.
See the manpage section "Construction Environments" for more details.



Example:

              env2 = env.Clone()
env3 = env.Clone(CCFLAGS='-g')



A list of tools
and a toolpath may be specified,
as in the [2630]Environment constructor:

              def MyTool(env):
    env['FOO'] = 'bar'

env4 = env.Clone(tools=['msvc', MyTool])



The
parse_flags
keyword argument is also recognized, to allow merging command-line
style arguments into the appropriate construction
variables (see [2631]env.MergeFlags).

              # create an environment for compiling programs that use wxWidgets
wx_env = env.Clone(parse_flags='!wx-config --cflags --cxxflags')



The variables
keyword argument is also recognized, to allow (re)initializing
construction variables from a Variables object.



Changed in version 4.8.0:
the variables parameter was added.




              Command(target, source, action, [key=val, ...])

              env.Command(target, source, action, [key=val, ...])




Creates an anonymous builder and calls it,
thus recording action
to build target
from source
into the dependency tree.
This can be more convenient for a single special-case build
than having to define and add a new named Builder.



The
Command function accepts the
source_scanner and
target_scanner
keyword arguments which are used to specify
custom scanners for the specified sources or targets.
The value must be a Scanner object.
For example, the global
DirScanner
object can be used
if any of the sources will be directories
that must be scanned on-disk for
changes to files that aren't
already specified in other Builder or function calls.



The
Command function also accepts the
source_factory and
target_factory
keyword arguments which are used to specify
factory functions to create SCons Nodes
from any sources or targets specified as strings.
If any sources or targets are already Node objects,
they are not further transformed even if
a factory is specified for them.
The default for each is the Entry factory.



These four arguments, if given, are used
in the creation of the Builder.
Other Builder-specific keyword arguments
are not recognized as such.
See the manpage section "Builder Objects"
for more information about how these
arguments work in a Builder.



Any remaining keyword arguments are passed on to the
generated builder when it is called,
and behave as described in the manpage section "Builder Methods",
in short:
recognized arguments have their specified meanings,
while the rest are used to override
any same-named existing construction variables
from the construction environment.



action can be an external command,
specified as a string,
or a callable Python object;
see the manpage section "Action Objects"
for more complete information.
Also note that a string specifying an external command
may be preceded by an at-sign
(@)
to suppress printing the command in question,
or by a hyphen
(-)
to ignore the exit status of the external command.



Examples:

              env.Command(
    target='foo.out',
    source='foo.in',
    action="$FOO_BUILD < $SOURCES > $TARGET"
)

env.Command(
    target='bar.out',
    source='bar.in',
    action=["rm -f $TARGET", "$BAR_BUILD < $SOURCES > $TARGET"],
    ENV={'PATH': '/usr/local/bin/'},
)


import os
def rename(env, target, source):
    os.rename('.tmp', str(target[0]))


env.Command(
    target='baz.out',
    source='baz.in',
    action=["$BAZ_BUILD < $SOURCES > .tmp", rename],
)



Note that the
Command
function will usually assume, by default,
that the specified targets and/or sources are Files,
if no other part of the configuration
identifies what type of entries they are.
If necessary, you can explicitly specify
that targets or source nodes should
be treated as directories
by using the
[2632]Dir
or
[2633]env.Dir
functions.



Examples:

              env.Command('ddd.list', Dir('ddd'), 'ls -l $SOURCE > $TARGET')

env['DISTDIR'] = 'destination/directory'
env.Command(env.Dir('$DISTDIR')), None, make_distdir)



Also note that SCons will usually
automatically create any directory necessary to hold a target file,
so you normally don't need to create directories by hand.




              Configure(env, [custom_tests, conf_dir, log_file, config_h])

              env.Configure([custom_tests, conf_dir, log_file, config_h])




Creates a Configure object for integrated
functionality similar to GNU autoconf.
See the manpage section "Configure Contexts"
for a complete explanation of the arguments and behavior.




              DebugOptions([json])




Allows setting options for SCons debug options. Currently, the only supported va
lue is
  json which sets the path to the JSON file created when
  --debug=json is set.

              DebugOptions(json='#/build/output/scons_stats.json')




                  New in version 4.6.0.





              Decider(function)

              env.Decider(function)




Specifies that all up-to-date decisions for
targets built through this construction environment
will be handled by function.
function can be the name of
a function or one of the following strings
that specify a predefined decider function:













                                                            "content"






                                      Specifies that a target shall be
                                              considered out-of-date and
                                              rebuilt
                                      if the dependency's content has
                                              changed since the last time
                                      the target was built,
                                      as determined by performing a
                                              checksum
                                      on the dependency's contents using
                                              the selected hash function,
                                      and comparing it to the checksum
                                              recorded the
                                      last time the target was built.
                                      content is the default decider.



                                      Changed in version 4.1:
                                      The decider was renamed to content
                                      since the hash function is now
                                              selectable.
                                      The former name, MD5,
                                      can still be used as a synonym, but
                                              is deprecated.



                                      "content-timestamp"
                                              Specifies that a target
                                              shall be considered
                                              out-of-date and rebuilt if
                                              the dependency's content has
                                              changed since the last time
                                              the target was built, except
                                              that dependencies with a
                                              timestamp that matches the
                                              last time the target was
                                              rebuilt will be assumed to
                                              be up-to-date and not
                                              rebuilt. This provides
                                              behavior very similar to the
                                              content behavior of always
                                              checksumming file contents,
                                              with an optimization of not
                                              checking the contents of
                                              files whose timestamps
                                              haven't changed. The
                                              drawback is that SCons will
                                              not detect if a file's
                                              content has changed but its
                                              timestamp is the same, as
                                              might happen in an automated
                                              script that runs a build,
                                              updates a file, and runs the
                                              build again, all within a
                                              single second.

                                              Changed in version 4.1: The
                                              decider was renamed to
                                              content-timestamp since the
                                              hash function is now
                                              selectable. The former name,
                                              MD5-timestamp, can still be
                                              used as a synonym, but is
                                              deprecated.

                                      "timestamp-newer"
                                              Specifies that a target
                                              shall be considered
                                              out-of-date and rebuilt if
                                              the dependency's timestamp
                                              is newer than the target
                                              file's timestamp. This is
                                              the behavior of the classic
                                              Make utility, and make can
                                              be used a synonym for
                                              timestamp-newer.

                                      "timestamp-match"
                                              Specifies that a target
                                              shall be considered
                                              out-of-date and rebuilt if
                                              the dependency's timestamp
                                              is different than the
                                              timestamp recorded the last
                                              time the target was built.
                                              This provides behavior very
                                              similar to the classic Make
                                              utility (in particular,
                                              files are not opened up so
                                              that their contents can be
                                              checksummed) except that the
                                              target will also be rebuilt
                                              if a dependency file has
                                              been restored to a version
                                              with an earlier timestamp,
                                              such as can happen when
                                              restoring files from backup
                                              archives.

Examples:
# Use exact timestamp matches by default.
Decider('timestamp-match')

# Use hash content signatures for any targets built
# with the attached construction environment.
env.Decider('content')

In addition to the above already-available functions, the function argument
may be a Python function you supply. Such a function must accept the
following four arguments:

                                      dependency
                                              The Node (file) which should
                                              cause the target to be
                                              rebuilt if it has "changed"
                                              since the last time target
                                              was built.

                                      target
                                              The Node (file) being built.
                                              In the normal case, this is
                                              what should get rebuilt if
                                              the dependency has
                                              "changed."

                                      prev_ni
                                              Stored information about the
                                              state of the dependency the
                                              last time the target was
                                              built. This can be consulted
                                              to match various file
                                              characteristics such as the
                                              timestamp, size, or content
                                              signature.

                                      repo_node
                                              If set, use this Node
                                              instead of the one specified
                                              by dependency to determine
                                              if the dependency has
                                              changed. This argument is
                                              optional so should be
                                              written as a default
                                              argument (typically it would
                                              be written as
                                              repo_node=None). A caller
                                              will normally only set this
                                              if the target only exists in
                                              a Repository.

The function should return a value which evaluates True if the dependency has
"changed" since the last time the target was built (indicating that the
target should be rebuilt), and a value which evaluates False otherwise
(indicating that the target should not be rebuilt). Note that the decision
can be made using whatever criteria are appropriate. Ignoring some or all of
the function arguments is perfectly normal.
Example:
def my_decider(dependency, target, prev_ni, repo_node=None):
    return not os.path.exists(str(target))

env.Decider(my_decider)

Default(target[, ...])
env.Default(target[, ...])
Specify default targets to the SCons target selection mechanism. Any call to
Default will cause SCons to use the defined default target list instead of
its built-in algorithm for determining default targets (see the manpage
section "Target Selection").
target may be one or more strings, a list of strings, a NodeList as returned
by a Builder, or None. A string target may be the name of a file or
directory, or a target previously defined by a call to [2634]Alias (defining
the alias later will still create the alias, but it will not be recognized as
a default). Calls to Default are additive. A target of None will clear any
existing default target list; subsequent calls to Default will add to the
(now empty) default target list like normal.
Both forms of this call affect the same global list of default targets; the
construction environment method applies construction variable expansion to
the targets.
The current list of targets added using Default is available in the
DEFAULT_TARGETS list (see below).
Examples:
Default('foo', 'bar', 'baz')
env.Default(['a', 'b', 'c'])
hello = env.Program('hello', 'hello.c')
env.Default(hello)

DefaultEnvironment([key=value, ...])
Instantiates and returns the global construction environment object. The
Default Environment is used internally by SCons when executing a global
function or the global form of a Builder method that requires access to a
construction environment.
On the first call, arguments are interpreted as for the [2635]Environment
function. The Default Environment is a singleton; subsequent calls to
DefaultEnvironment return the already-constructed object, and any keyword
arguments are silently ignored.
The Default Environment can be modified after instantiation, similar to other
construction environments, although some construction environment methods may
be unavailable. Modifying the Default Environment has no effect on any other
construction environment, either existing or newly constructed.
It is not necessary to explicitly call DefaultEnvironment. SCons instantiates
the default environment automatically when the build phase begins, if has not
already been done. However, calling it explicitly provides the opportunity to
affect and examine its contents. Instantiation occurs even if nothing in the
build system appears to use it, due to internal uses.
If the project SConscript files do not use global functions or Builders, a
small performance gain may be achieved by calling DefaultEnvironment with an
empty tools list (DefaultEnvironment(tools=[])). This avoids the tool
initialization cost for the Default Environment, which is mainly of interest
in the test suite where scons is launched repeatedly in a short time period.

Depends(target, dependency)
env.Depends(target, dependency)
Specifies an explicit dependency; the target will be rebuilt whenever the
dependency has changed. Both the specified target and dependency can be a
string (usually the path name of a file or directory) or Node objects, or a
list of strings or Node objects (such as returned by a Builder call). This
should only be necessary for cases where the dependency is not caught by a
Scanner for the file.
Example:
env.Depends('foo', 'other-input-file-for-foo')

mylib = env.Library('mylib.c')
installed_lib = env.Install('lib', mylib)
bar = env.Program('bar.c')

# Arrange for the library to be copied into the installation
# directory before trying to build the "bar" program.
# (Note that this is for example only.  A "real" library
# dependency would normally be configured through the $LIBS
# and $LIBPATH variables, not using an env.Depends() call.)

env.Depends(bar, installed_lib)

env.Detect(progs)
Find an executable from one or more choices: progs may be a string or a list
of strings. Returns the first value from progs that was found, or None.
Executable is searched by checking the paths in the execution environment
(env['ENV']['PATH']). On Windows systems, additionally applies the filename
suffixes found in the execution environment (env['ENV']['PATHEXT']) but will
not include any such extension in the return value. env.Detect is a wrapper
around [2636]env.WhereIs.

env.Dictionary([var, ...], [as_dict=])
Return an object containing construction variables from env. If var is
omitted, all the construction variables with their values are returned in a
dict. If var is specified, and as_dict is true, the specified construction
variables are returned in a dict; otherwise (the default, for backwards
compatibility), values only are returned, as a scalar if one var is given, or
as a list if multiples.
Example:
cvars = env.Dictionary()
cc_values = env.Dictionary('CC', 'CCFLAGS', 'CCCOM')

Note

The object returned by [2637]env.Dictionary should be treated as a read-only
view into the construction variables. Some construction variables require
special internal handling, and modifying them through the env.Dictionary
object can bypass that handling and cause data inconsistencies. The primary
use of env.Dictionary is for diagnostic purposes - it is used widely by test
cases specifically because it bypasses the special handling so that behavior
can be verified.

Changed in 4.9.0: as_dict added.

Dir(name, [directory])
env.Dir(name, [directory])
Returns Directory Node(s). A Directory Node is an object that represents a
directory. name can be a relative or absolute path or a list of such paths.
directory is an optional directory that will be used as the parent directory.
If no directory is specified, the current script's directory is used as the
parent.
If name is a single pathname, the corresponding node is returned. If name is
a list, SCons returns a list of nodes. Construction variables are expanded in
name.
Directory Nodes can be used anywhere you would supply a string as a directory
name to a Builder method or function. Directory Nodes have attributes and
methods that are useful in many situations; see manpage section "Filesystem
Nodes" for more information.

env.Dump([var, ...], [format=TYPE])
Serialize construction variables from env to a string. If var is omitted, all
the construction variables are serialized. If one or more var values are
supplied, only those variables and their values are serialized.
The optional format string selects the serialization format:

                                      pretty
                                              Returns a pretty-printed
                                              representation of the
                                              construction variables - the
                                              result will look like a
                                              Python dict (this is the
                                              default).

                                      json
                                              Returns a JSON-formatted
                                              representation of the
                                              variables. The variables
                                              will be presented as a JSON
                                              object literal, the JSON
                                              equivalent of a Python
                                              dict..

Changed in 4.9.0: More than one key can be specified. The returned string
always looks like a dict (or equivalent in other formats); previously a
single key serialized only the value, not the key with the value.
Examples: this SConstruct
env = Environment()
print(env.Dump('CCCOM'))
print(env.Dump('CC', 'CCFLAGS', format='json'))

will print something like:
{'CCCOM': '$CC -o $TARGET -c $CFLAGS $CCFLAGS $_CCCOMCOM $SOURCES'}
{
    "CC": "gcc",
    "CCFLAGS": []
}

While this SConstruct:
env = Environment()
print(env.Dump())

will print something like:
{ 'AR': 'ar',
  'ARCOM': '$AR $ARFLAGS $TARGET $SOURCES\n$RANLIB $RANLIBFLAGS $TARGET',
  'ARFLAGS': ['r'],
  'AS': 'as',
  'ASCOM': '$AS $ASFLAGS -o $TARGET $SOURCES',
  'ASFLAGS': [],
  ...

EnsurePythonVersion(major, minor)
Ensure that the Python version is at least major.minor. This function will
print out an error message and exit SCons with a non-zero exit code if the
actual Python version is not late enough.
Example:
EnsurePythonVersion(2,2)

EnsureSConsVersion(major, minor, [revision])
Ensure that the SCons version is at least major.minor, or
major.minor.revision. if revision is specified. This function will print out
an error message and exit SCons with a non-zero exit code if the actual SCons
version is not late enough.
Examples:
EnsureSConsVersion(0,14)

EnsureSConsVersion(0,96,90)

Environment([key=value, ...])
env.Environment([key=value, ...])
Return a new construction environment initialized with the specified
key=value pairs. The keyword arguments parse_flags, platform, toolpath, tools
and variables are specially recognized and do not lead to construction
variable creation. See the manpage section "Construction Environments" for
more details.

Execute(action, [actionargs ...])
env.Execute(action, [actionargs ...])
Executes an Action. action may be an Action object or it may be a
command-line string, list of commands, or executable Python function, each of
which will first be converted into an Action object and then executed. Any
additional arguments to Execute are passed on to the [2638]Action factory
function which actually creates the Action object (see the manpage section
[2639]Action Objects for a description). Example:
Execute(Copy('file.out', 'file.in'))

Execute performs its action immediately, as part of the SConscript-reading
phase. There are no sources or targets declared in an Execute call, so any
objects it manipulates will not be tracked as part of the SCons dependency
graph. In the example above, neither file.out nor file.in will be tracked
objects.
Execute returns the exit value of the command or return value of the Python
function. scons prints an error message if the executed action fails (exits
with or returns a non-zero value), however it does not, automatically
terminate the build for such a failure. If you want the build to stop in
response to a failed Execute call, you must explicitly check for a non-zero
return value:
if Execute("mkdir sub/dir/ectory"):
    # The mkdir failed, don't try to build.
    Exit(1)

Exit([value])
This tells scons to exit immediately with the specified value. A default exit
value of 0 (zero) is used if no value is specified.

Export([vars...], [key=value...])
env.Export([vars...], [key=value...])
Exports variables for sharing with other SConscript files. The variables are
added to a global collection where they can be imported by other SConscript
files. vars may be one or more strings, or a list of strings. If any string
contains whitespace, it is split automatically into individual strings. Each
string must match the name of a variable that is in scope during evaluation
of the current SConscript file, or an exception is raised.
A vars argument may also be a dictionary or individual keyword arguments; in
accordance with Python syntax rules, keyword arguments must come after any
non-keyword arguments. The dictionary/keyword form can be used to map the
local name of a variable to a different name to be used for imports. See the
Examples for an illustration of the syntax.
Export calls are cumulative. Specifying a previously exported variable will
replace the previous value in the collection. Both local variables and global
variables can be exported.
To use an exported variable, an SConscript must call [2640]Import to bring it
into its own scope. Importing creates an additional reference to the object
that was originally exported, so if that object is mutable, changes made will
be visible to other users of that object.
Examples:
env = Environment()
# Make env available for all SConscript files to Import().
Export("env")

package = 'my_name'
# Make env and package available for all SConscript files:.
Export("env", "package")

# Make env and package available for all SConscript files:
Export(["env", "package"])

# Make env available using the name debug:
Export(debug=env)

# Make env available using the name debug:
Export({"debug": env})

Note that the [2641]SConscript function also supports an exports argument
that allows exporting one or more variables to the SConscript files invoked
by that call (only). See the description of that function for details.

File(name, [directory])
env.File(name, [directory])
Returns File Node(s). A File Node is an object that represents a file. name
can be a relative or absolute path or a list of such paths. directory is an
optional directory that will be used as the parent directory. If no directory
is specified, the current script's directory is used as the parent.
If name is a single pathname, the corresponding node is returned. If name is
a list, SCons returns a list of nodes. Construction variables are expanded in
name.
File Nodes can be used anywhere you would supply a string as a file name to a
Builder method or function. File Nodes have attributes and methods that are
useful in many situations; see manpage section "Filesystem Nodes" for more
information.

FindFile(file, dirs)
env.FindFile(file, dirs)
Search for file in the path specified by dirs. dirs may be a list of
directory names or a single directory name. In addition to searching for
files that exist in the filesystem, this function also searches for derived
files that have not yet been built.
Example:
foo = env.FindFile('foo', ['dir1', 'dir2'])

FindInstalledFiles()
env.FindInstalledFiles()
Returns the list of targets set up by the [2642]Install or [2643]InstallAs
builders.
This function serves as a convenient method to select the contents of a
binary package.
Example:
Install('/bin', ['executable_a', 'executable_b'])

# will return the file node list
# ['/bin/executable_a', '/bin/executable_b']
FindInstalledFiles()

Install('/lib', ['some_library'])

# will return the file node list
# ['/bin/executable_a', '/bin/executable_b', '/lib/some_library']
FindInstalledFiles()

FindPathDirs(variable)
Returns a function (actually a callable Python object) intended to be used as
the path_function of a Scanner object. The returned object will look up the
specified variable in a construction environment and treat the construction
variable's value as a list of directory paths that should be searched (like
[2644]$CPPPATH, [2645]$LIBPATH, etc.).
Note that use of FindPathDirs is generally preferable to writing your own
path_function for the following reasons: 1) The returned list will contain
all appropriate directories found in source trees (when [2646]VariantDir is
used) or in code repositories (when Repository or the -Y option are used). 2)
scons will identify expansions of variable that evaluate to the same list of
directories as, in fact, the same list, and avoid re-scanning the directories
for files, when possible.
Example:
def my_scan(node, env, path, arg):
    # Code to scan file contents goes here...
    return include_files

scanner = Scanner(name = 'myscanner',
                  function = my_scan,
                  path_function = FindPathDirs('MYPATH'))

FindSourceFiles(node='"."')
env.FindSourceFiles(node='"."')
Returns the list of nodes which serve as the source of the built files. It
does so by inspecting the dependency tree starting at the optional argument
node which defaults to the '"."'-node. It will then return all leaves of
node. These are all children which have no further children.
This function is a convenient method to select the contents of a Source
Package.
Example:
Program('src/main_a.c')
Program('src/main_b.c')
Program('main_c.c')

# returns ['main_c.c', 'src/main_a.c', 'SConstruct', 'src/main_b.c']
FindSourceFiles()

# returns ['src/main_b.c', 'src/main_a.c' ]
FindSourceFiles('src')

As you can see, build support files (SConstruct in the above example) will
also be returned by this function.

Flatten(sequence)
env.Flatten(sequence)
Takes a sequence (that is, a Python list or tuple) that may contain nested
sequences and returns a flattened list containing all of the individual
elements in any sequence. This can be helpful for collecting the lists
returned by calls to Builders; other Builders will automatically flatten
lists specified as input, but direct Python manipulation of these lists does
not.
Examples:
foo = Object('foo.c')
bar = Object('bar.c')

# Because `foo' and `bar' are lists returned by the Object() Builder,
# `objects' will be a list containing nested lists:
objects = ['f1.o', foo, 'f2.o', bar, 'f3.o']

# Passing such a list to another Builder is all right because
# the Builder will flatten the list automatically:
Program(source = objects)

# If you need to manipulate the list directly using Python, you need to
# call Flatten() yourself, or otherwise handle nested lists:
for object in Flatten(objects):
    print(str(object))

GetBuildFailures()
Returns a list of exceptions for the actions that failed while attempting to
build targets. Each element in the returned list is a BuildError object with
the following attributes that record various aspects of the build failure:
.node The node that was being built when the build failure occurred.
.status The numeric exit status returned by the command or Python function
that failed when trying to build the specified Node.
.errstr The SCons error string describing the build failure. (This is often a
generic message like "Error 2" to indicate that an executed command exited
with a status of 2.)
.filename The name of the file or directory that actually caused the failure.
This may be different from the .node attribute. For example, if an attempt to
build a target named sub/dir/target fails because the sub/dir directory could
not be created, then the .node attribute will be sub/dir/target but the
.filename attribute will be sub/dir.
.executor The SCons Executor object for the target Node being built. This can
be used to retrieve the construction environment used for the failed action.
.action The actual SCons Action object that failed. This will be one specific
action out of the possible list of actions that would have been executed to
build the target.
.command The actual expanded command that was executed and failed, after
expansion of [2647]$TARGET, [2648]$SOURCE, and other construction variables.
Note that the GetBuildFailures function will always return an empty list
until any build failure has occurred, which means that GetBuildFailures will
always return an empty list while the SConscript files are being read. Its
primary intended use is for functions that will be executed before SCons
exits by passing them to the standard Python atexit.register() function.
Example:
import atexit

def print_build_failures():
    from SCons.Script import GetBuildFailures
    for bf in GetBuildFailures():
        print("%s failed: %s" % (bf.node, bf.errstr))

atexit.register(print_build_failures)

GetBuildPath(file, [...])
env.GetBuildPath(file, [...])
Returns the scons path name (or names) for the specified file (or files). The
specified file or files may be scons Nodes or strings representing path
names.

GetLaunchDir()
Returns the absolute path name of the directory from which scons was
initially invoked. This can be useful when using the -u, -U or -D options,
which internally change to the directory in which the SConstruct file is
found.

GetOption(name)
env.GetOption(name)
Query the value of settable options which may have been set on the command
line, via option defaults, or by using the [2649]SetOption function. The
value of the option is returned in a type matching how the option was
declared - see the documentation of the corresponding command line option for
information about each specific option.
name can be an entry from the following table, which shows the corresponding
command line arguments that could affect the value. name can be also be the
destination variable name from a project-specific option added using the
[2650]AddOption function, as long as that addition has been processed prior
to the GetOption call in the SConscript files.

   Query name Command-line options Notes
   cache_debug --cache-debug
   cache_disable --cache-disable, --no-cache
   cache_force --cache-force, --cache-populate
   cache_readonly --cache-readonly
   cache_show --cache-show
   clean -c, --clean, --remove
   climb_up -D -U -u --up --search_up
   config --config
   debug --debug
   directory -C, --directory
   diskcheck --diskcheck
   duplicate --duplicate
   enable_virtualenv --enable-virtualenv
   experimental --experimental since 4.2
   file -f, --file, --makefile, --sconstruct
   hash_format --hash-format since 4.2
   help -h, --help
   ignore_errors -i, --ignore-errors
   ignore_virtualenv --ignore-virtualenv
   implicit_cache --implicit-cache
   implicit_deps_changed --implicit-deps-changed
   implicit_deps_unchanged --implicit-deps-unchanged
   include_dir -I, --include-dir
   install_sandbox --install-sandbox Available only if the [2651]install
   tool has been called
   keep_going -k, --keep-going
   max_drift --max-drift
   md5_chunksize --hash-chunksize, --md5-chunksize --hash-chunksize since
   4.2
   no_exec -n, --no-exec, --just-print, --dry-run, --recon
   no_progress -Q
   num_jobs -j, --jobs
   package_type --package-type Available only if the [2652]packaging tool
   has been called
   profile_file --profile
   question -q, --question
   random --random
   repository -Y, --repository, --srcdir
   silent -s, --silent, --quiet
   site_dir --site-dir, --no-site-dir
   stack_size --stack-size
   taskmastertrace_file --taskmastertrace
   tree_printers --tree
   warn --warn, --warning

GetSConsVersion()
Returns the current SCons version in the form of a Tuple[int, int, int],
representing the major, minor, and revision values respectively. Added in
4.8.0.

Glob(pattern, [ondisk=True, source=False, strings=False, exclude=None])
env.Glob(pattern, [ondisk=True, source=False, strings=False, exclude=None])
Returns a possibly empty list of Nodes (or strings) that match pathname
specification pattern. pattern can be absolute, top-relative, or (most
commonly) relative to the directory of the current SConscript file. Glob
matches both files stored on disk and Nodes which SCons already knows about,
even if any corresponding file is not currently stored on disk. The
environment method form (env.Glob) performs string substitution on pattern
and returns whatever matches the resulting expanded pattern. The results are
sorted, unlike for the similar Python glob.glob function, to ensure build
order will be stable.
pattern can contain POSIX-style shell metacharacters for matching:

   Pattern Meaning
   * matches everything
   ? matches any single character
   [seq] matches any character in seq (can be a list or a range).
   [!seq] matches any character not in seq

For a literal match, wrap the metacharacter in brackets to escape the normal
behavior. For example, '[?]' matches the character '?'.
Filenames starting with a dot are specially handled - they can only be
matched by patterns that start with a dot (or have a dot immediately
following a pathname separator character, or slash), they are not not matched
by the metacharacters. Metacharacter matches also do not span directory
separators.
Glob understands repositories (see the [2653]Repository function) and source
directories (see the [2654]VariantDir function) and returns a Node (or
string, if so configured) match in the local (SConscript) directory if a
matching Node is found anywhere in a corresponding repository or source
directory.
If the optional ondisk argument evaluates false, the search for matches on
disk is disabled, and only matches from already-configured File or Dir Nodes
are returned. The default is to return Nodes for matches on disk as well.
If the optional source argument evaluates true, and the local directory is a
variant directory, then Glob returns Nodes from the corresponding source
directory, rather than the local directory.
If the optional strings argument evaluates true, Glob returns matches as
strings, rather than Nodes. The returned strings will be relative to the
local (SConscript) directory. (Note that while this may make it easier to
perform arbitrary manipulation of file names, it loses the context SCons
would have in the Node, so if the returned strings are passed to a different
SConscript file, any Node translation there will be relative to that
SConscript directory, not to the original SConscript directory.)
The optional exclude argument may be set to a pattern or a list of patterns
describing files or directories to filter out of the match list. Elements
matching a least one specified pattern will be excluded. These patterns use
the same syntax as for pattern.
Examples:
Program("foo", Glob("*.c"))
Zip("/tmp/everything", Glob(".??*") + Glob("*"))
sources = Glob("*.cpp", exclude=["os_*_specific_*.cpp"]) \
    + Glob("os_%s_specific_*.cpp" % currentOS)

Help(text, append=False, local_only=False)
env.Help(text, append=False, local_only=False)
Adds text to the help message shown when scons is called with the -h or
--help argument.
On the first call to Help, if append is False (the default), any existing
help text is discarded. The default help text is the help for the scons
command itself plus help collected from any project-local [2655]AddOption
calls. This is the help printed if Help has never been called. If append is
True, text is appended to the existing help text. If local_only is also True
(the default is False), the project-local help from AddOption calls is
preserved in the help message but the scons command help is not.
Subsequent calls to Help ignore the keyword arguments append and local_only
and always append to the existing help text.
Changed in 4.6.0: added local_only.

Ignore(target, dependency)
env.Ignore(target, dependency)
Ignores dependency when deciding if target needs to be rebuilt. target and
dependency can each be a single filename or Node or a list of filenames or
Nodes.
Ignore can also be used to remove a target from the default build by
specifying the directory the target will be built in as target and the file
you want to skip selecting for building as dependency. Note that this only
removes the target from the default target selection algorithm: if it is a
dependency of another object being built SCons still builds it normally. See
the third and forth examples below.
Examples:
env.Ignore('foo', 'foo.c')
env.Ignore('bar', ['bar1.h', 'bar2.h'])
env.Ignore('.', 'foobar.obj')
env.Ignore('bar', 'bar/foobar.obj')

Import(vars...)
env.Import(vars...)
Imports variables into the scope of the current SConscript file. vars must be
strings representing names of variables which have been previously exported
either by the [2656]Export function or by the exports argument to the
[2657]SConscript function. Variables exported by the SConscript call take
precedence. Multiple variable names can be passed to Import as separate
arguments, as a list of strings, or as words in a space-separated string. The
wildcard "*" can be used to import all available variables.
If the imported variable is mutable, changes made locally will be reflected
in the object the variable is bound to. This allows subsidiary SConscript
files to contribute to building up, for example, a construction environment.
Examples:
Import("env")
Import("env", "variable")
Import(["env", "variable"])
Import("*")

Literal(string)
env.Literal(string)
The specified string will be preserved as-is and not have construction
variables expanded.

Local(targets)
env.Local(targets)
The specified targets will have copies made in the local tree, even if an
already up-to-date copy exists in a repository. Returns a list of the target
Node or Nodes.

env.MergeFlags(arg, [unique])
Merges values from arg into construction variables in env. If arg is a
dictionary, each key-value pair represents a construction variable name and
the corresponding flags to merge. If arg is not a dictionary, MergeFlags
attempts to convert it to one before the values are merged.
[2658]env.ParseFlags is used for this, so values to be converted are subject
to the same limitations: ParseFlags has knowledge of which construction
variables certain flags should go to, but not all; and only for GCC and
compatible compiler chains. arg must be a single object, so to pass multiple
strings, enclose them in a list.
If unique is true (the default), duplicate values are not retained. In case
of duplication, any construction variable names that end in PATH keep the
left-most value so the path search order is not altered. All other
construction variables keep the right-most value. If unique is false, values
are appended even if they are duplicates.
Examples:
# Add an optimization flag to $CCFLAGS.
env.MergeFlags({'CCFLAGS': '-O3'})

# Combine the flags returned from running pkg-config with an optimization
# flag and merge the result into the construction variables.
env.MergeFlags(['!pkg-config gtk+-2.0 --cflags', '-O3'])

# Combine an optimization flag with the flags returned from running pkg-config
# for two distinct packages and merge into the construction variables.
env.MergeFlags(
    [
        '-O3',
        '!pkg-config gtk+-2.0 --cflags --libs',
        '!pkg-config libpng12 --cflags --libs',
    ]
)

NoCache(target, ...)
env.NoCache(target, ...)
Specifies a list of files which should not be cached whenever the
[2659]CacheDir method has been activated. The specified targets may be a list
or an individual target.
Multiple files should be specified either as separate arguments to the
NoCache method, or as a list. NoCache will also accept the return value of
any of the construction environment Builder methods.
Calling NoCache on directories and other non-File Node types has no effect
because only File Nodes are cached.
Examples:
NoCache('foo.elf')
NoCache(env.Program('hello', 'hello.c'))

NoClean(targets, ...)
env.NoClean(targets, ...)
Specifies files or directories which should not be removed whenever a
specified target (or its dependencies) is selected and clean mode is active
([2660]-c command line option). targets may be one or more file or directory
names or nodes, and/or lists of names or nodes. NoClean can be called
multiple times.
Calling NoClean for a target overrides calling [2661]Clean for the same
target, so any targets passed to both functions will not be removed in clean
mode.
Examples:
NoClean('foo.elf')
NoClean(env.Program('hello', 'hello.c'))

env.ParseConfig(command, [function, unique])
Updates the current construction environment with the values extracted from
the output of running external command, by passing it to a helper function.
command may be a string or a list of strings representing the command and its
arguments. If function is omitted or None, [2662]env.MergeFlags is used. By
default, duplicate values are not added to any construction variables; you
can specify unique=False to allow duplicate values to be added.
command is executed using the SCons execution environment (that is, the
construction variable [2663]$ENV in the current construction environment). If
command needs additional information to operate properly, that needs to be
set in the execution environment. For example, pkg-config may need a custom
value set in the PKG_CONFIG_PATH environment variable.
env.MergeFlags needs to understand the output produced by command in order to
distribute it to appropriate construction variables. env.MergeFlags uses a
separate function to do that processing - see [2664]env.ParseFlags for the
details, including a table of options and corresponding construction
variables. To provide alternative processing of the output of command, you
can supply a custom function, which must accept three arguments: the
construction environment to modify, a string argument containing the output
from running command, and the optional unique flag.

ParseDepends(filename, [must_exist, only_one])
env.ParseDepends(filename, [must_exist, only_one])
Parses the contents of filename as a list of dependencies in the style of
Make or mkdep, and explicitly establishes all of the listed dependencies.
By default, it is not an error if filename does not exist. The optional
must_exist argument may be set to True to have SCons raise an exception if
the file does not exist, or is otherwise inaccessible.
The optional only_one argument may be set to True to have SCons raise an
exception if the file contains dependency information for more than one
target. This can provide a small sanity check for files intended to be
generated by, for example, the gcc -M flag, which should typically only write
dependency information for one output file into a corresponding .d file.
filename and all of the files listed therein will be interpreted relative to
the directory of the SConscript file which calls the ParseDepends function.

env.ParseFlags(flags, ...)
Parses one or more strings containing typical command-line flags for
GCC-style tool chains and returns a dictionary with the flag values separated
into the appropriate SCons construction variables. Intended as a companion to
the [2665]env.MergeFlags method, but allows for the values in the returned
dictionary to be modified, if necessary, before merging them into the
construction environment. (Note that env.MergeFlags will call this method if
its argument is not a dictionary, so it is usually not necessary to call
env.ParseFlags directly unless you want to manipulate the values.)
If the first character in any string is an exclamation mark (!), the rest of
the string is executed as a command, and the output from the command is
parsed as GCC tool chain command-line flags and added to the resulting
dictionary. This can be used to call a *-config command typical of the POSIX
programming environment (for example, pkg-config). Note that such a command
is executed using the SCons execution environment; if the command needs
additional information, that information needs to be explicitly provided. See
[2666]ParseConfig for more details.
Flag values are translated according to the prefix found, and added to the
following construction variables:
-arch                   CCFLAGS, LINKFLAGS
-D                      CPPDEFINES
-framework              FRAMEWORKS
-frameworkdir=          FRAMEWORKPATH
-fmerge-all-constants   CCFLAGS, LINKFLAGS
-fopenmp                CCFLAGS, LINKFLAGS
-fsanitize              CCFLAGS, LINKFLAGS
-include                CCFLAGS
-imacros                CCFLAGS
-isysroot               CCFLAGS, LINKFLAGS
-isystem                CCFLAGS
-iquote                 CCFLAGS
-idirafter              CCFLAGS
-I                      CPPPATH
-l                      LIBS
-L                      LIBPATH
-mno-cygwin             CCFLAGS, LINKFLAGS
-mwindows               LINKFLAGS
-openmp                 CCFLAGS, LINKFLAGS
-pthread                CCFLAGS, LINKFLAGS
-std=                   CFLAGS
-stdlib=                CXXFLAGS
-Wa,                    ASFLAGS, CCFLAGS
-Wl,-rpath=             RPATH
-Wl,-R,                 RPATH
-Wl,-R                  RPATH
-Wl,                    LINKFLAGS
-Wp,                    CPPFLAGS
-                       CCFLAGS
+                       CCFLAGS, LINKFLAGS

Any other strings not associated with options are assumed to be the names of
libraries and added to the $LIBS construction variable.
Examples (all of which produce the same result):
dict = env.ParseFlags('-O2 -Dfoo -Dbar=1')
dict = env.ParseFlags('-O2', '-Dfoo', '-Dbar=1')
dict = env.ParseFlags(['-O2', '-Dfoo -Dbar=1'])
dict = env.ParseFlags('-O2', '!echo -Dfoo -Dbar=1')

Platform(plat)
env.Platform(plat)
When called as a global function, returns a callable platform object selected
by plat (defaults to the detected platform for the current system) that can
be used to initialize a construction environment by passing it as the
platform keyword argument to the [2667]Environment function.
Example:
env = Environment(platform=Platform('win32'))

When called as a method of an environment, calls the platform object
indicated by plat to update that environment.
env.Platform('posix')

See the manpage section "Construction Environments" for more details.

Precious(target, ...)
env.Precious(target, ...)
Marks target as precious so it is not deleted before it is rebuilt. Normally
SCons deletes a target before building it. Multiple targets can be passed in
a single call, and may be strings and/or nodes. Returns a list of the
affected target nodes.

env.Prepend(key=val, [...])
Prepend values to construction variables in the current construction
environment, works like [2668]env.Append (see for details), except that
values are added to the front, rather than the end, of any existing value of
the construction variable
Example:
env.Prepend(CCFLAGS='-g ', FOO=['foo.yyy'])

See also [2669]env.Append, [2670]env.AppendUnique and
[2671]env.PrependUnique.

env.PrependENVPath(name, newpath, [envname, sep, delete_existing=True])
Prepend path elements specified by newpath to the given search path string or
list name in mapping envname in the construction environment. Supplying
envname is optional: the default is the execution environment [2672]$ENV.
Optional sep is used as the search path separator, the default is the
platform's separator (os.pathsep). A path element will only appear once. Any
duplicates in newpath are dropped, keeping the first appearing (to preserve
path order). If delete_existing is False any addition duplicating an existing
path element is ignored; if delete_existing is True (the default) the
existing value will be dropped and the path element will be inserted at the
beginning. To help maintain uniqueness all paths are normalized (using
os.path.normpath and os.path.normcase).
Example:
print('before:', env['ENV']['INCLUDE'])
include_path = '/foo/bar:/foo'
env.PrependENVPath('INCLUDE', include_path)
print('after:', env['ENV']['INCLUDE'])

Yields:
before: /biz:/foo
after: /foo/bar:/foo:/biz

See also [2673]env.AppendENVPath.

env.PrependUnique(key=val, [...], [delete_existing=False])
Prepend values to construction variables in the current construction
environment, maintaining uniqueness. Works like [2674]env.Append, except that
values are added to the front, rather than the end, of the construction
variable, and values that would become duplicates are not added. If
delete_existing is set to a true value, then for any duplicate, the existing
instance of val is first removed, then val is inserted, having the effect of
moving it to the front.
Example:
env.PrependUnique(CCFLAGS='-g', FOO=['foo.yyy'])

See also [2675]env.Append, [2676]env.AppendUnique and [2677]env.Prepend.

Progress(callable, [interval])
Progress(string, [interval, file, overwrite])
Progress(list_of_strings, [interval, file, overwrite])
Allows SCons to show progress made during the build by displaying a string or
calling a function while evaluating Nodes (e.g. files).
If the first specified argument is a Python callable (a function or an object
that has a __call__ method), the function will be called once every interval
times a Node is evaluated (default 1). The callable will be passed the
evaluated Node as its only argument. (For future compatibility, it's a good
idea to also add *args and **kwargs as arguments to your function or method
signatures. This will prevent the code from breaking if SCons ever changes
the interface to call the function with additional arguments in the future.)
An example of a simple custom progress function that prints a string
containing the Node name every 10 Nodes:
def my_progress_function(node, *args, **kwargs):
    print('Evaluating node %s!' % node)
Progress(my_progress_function, interval=10)

A more complicated example of a custom progress display object that prints a
string containing a count every 100 evaluated Nodes. Note the use of \r (a
carriage return) at the end so that the string will overwrite itself on a
display:
import sys
class ProgressCounter(object):
    count = 0
    def __call__(self, node, *args, **kw):
        self.count += 100
        sys.stderr.write('Evaluated %s nodes\r' % self.count)

Progress(ProgressCounter(), interval=100)

If the first argument to Progress is a string or list of strings, it is taken
as text to be displayed every interval evaluated Nodes. If the first argument
is a list of strings, then each string in the list will be displayed in
rotating fashion every interval evaluated Nodes.
The default is to print the string on standard output. An alternate output
stream may be specified with the file keyword argument, which the caller must
pass already opened.
The following will print a series of dots on the error output, one dot for
every 100 evaluated Nodes:
import sys
Progress('.', interval=100, file=sys.stderr)

If the string contains the verbatim substring $TARGET;, it will be replaced
with the Node. Note that, for performance reasons, this is not a regular
SCons variable substitution, so you can not use other variables or use curly
braces. The following example will print the name of every evaluated Node,
using a carriage return) (\r) to cause each line to overwritten by the next
line, and the overwrite keyword argument (default False) to make sure the
previously-printed file name is overwritten with blank spaces:
import sys
Progress('$TARGET\r', overwrite=True)

A list of strings can be used to implement a "spinner" on the user's screen
as follows, changing every five evaluated Nodes:
Progress(['-\r', '\\\r', '|\r', '/\r'], interval=5)

Pseudo(target, ...)
env.Pseudo(target, ...)
Marks target as a pseudo target, not representing the production of any
physical target file. If any pseudo target does exist, SCons will abort the
build with an error. Multiple targets can be passed in a single call, and may
be strings and/or Nodes. Returns a list of the affected target nodes.
Pseudo may be useful in conjuction with a builder call (such as
[2678]Command) which does not create a physical target, and the behavior if
the target accidentally existed would be incorrect. This is similar in
concept to the GNU make .PHONY target. SCons also provides a powerful target
alias capability (see [2679]Alias) which may provide more flexibility in many
situations when defining target names that are not directly built.

PyPackageDir(modulename)
env.PyPackageDir(modulename)
Finds the location of modulename, which can be a string or a sequence of
strings, each representing the name of a Python module. Construction
variables are expanded in modulename. Returns a Directory Node (see
[2680]Dir), or a list of Directory Nodes if modulename is a sequence. None is
returned for any module not found.
When a Tool module which is installed as a Python module is used, you need to
specify a toolpath argument to [2681]Tool, [2682]Environment or [2683]Clone,
as tools outside the standard project locations (site_scons/site_tools) will
not be found otherwise. Using PyPackageDir allows this path to be discovered
at runtime instead of hardcoding the path.
Example:
env = Environment(
    tools=["default", "ExampleTool"],
    toolpath=[PyPackageDir("example_tool")]
)

env.Replace(key=val, [...])
Replaces construction variables in the Environment with the specified keyword
arguments.
Example:
env.Replace(CCFLAGS='-g', FOO='foo.xxx')

Repository(directory)
env.Repository(directory)
Sets directory as a repository to be searched for files contributing to the
build. Multiple calls to Repository are allowed, with repositories searched
in the given order. Repositories specified via command-line option have
higher priority.
In scons, a repository is partial or complete copy of the source tree, from
the top-level directory down, containing source files that can be used to
build targets in the current worktree. Repositories can also contain derived
files. An example might be an official source tree maintained by an
integrator. If a repository contains derived files, they should be the result
of building with SCons, so a signature database (sconsign) is present in the
repository, allowing better decisions on whether they are up-to-date or not.
Note that if an up-to-date derived file already exists in a repository, scons
will not make a copy in the local directory tree. If you need a local copy to
be made, use the [2684]Local method.

Requires(target, prerequisite)
env.Requires(target, prerequisite)
Specifies an order-only relationship between target and prerequisite. The
prerequisites will be (re)built, if necessary, before the target file(s), but
the target file(s) do not actually depend on the prerequisites and will not
be rebuilt simply because the prerequisite file(s) change. target and
prerequisite may each be a string or Node, or a list of strings or Nodes. If
there are multiple target values, the prerequisite(s) are added to each one.
Returns a list of the affected target nodes.
Example:
env.Requires('foo', 'file-that-must-be-built-before-foo')

Return([vars..., stop=True])
Return to the calling SConscript, optionally returning the values of
variables named in vars. Multiple strings containing variable names may be
passed to Return. A string containing white space is split into individual
variable names. Returns the value if one variable is specified, else returns
a tuple of values. Returns an empty tuple if vars is omitted.
By default Return stops processing the current SConscript and returns
immediately. The optional stop keyword argument may be set to a false value
to continue processing the rest of the SConscript file after the Return call
(this was the default behavior prior to SCons 0.98.) However, the values
returned are still the values of the variables in the named vars at the point
Return was called.
Examples:
# Returns no values (evaluates False)
Return()

# Returns the value of the 'foo' Python variable.
Return("foo")

# Returns the values of the Python variables 'foo' and 'bar'.
Return("foo", "bar")

# Returns the values of Python variables 'val1' and 'val2'.
Return('val1 val2')

Scanner(function, [name, argument, skeys, path_function, node_class,
node_factory, scan_check, recursive])
env.Scanner(function, [name, argument, skeys, path_function, node_class,
node_factory, scan_check, recursive])
Creates a Scanner object for the specified function. See manpage section
"Scanner Objects" for a complete explanation of the arguments and behavior.

SConscript(scriptnames, [exports, variant_dir, duplicate, must_exist])
env.SConscript(scriptnames, [exports, variant_dir, duplicate, must_exist])
SConscript(dirs=subdirs, [name=scriptname, exports, variant_dir, duplicate,
must_exist])
env.SConscript(dirs=subdirs, [name=scriptname, exports, variant_dir,
duplicate, must_exist])
Executes subsidiary SConscript (build configuration) file(s). There are two
ways to call the SConscript function.
The first calling style is to supply one or more SConscript file names as the
first positional argument, which can be a string or a list of strings. If
there is a second positional argument, it is treated as if the exports
keyword argument had been given (see below). Examples:
SConscript('SConscript')  # run SConscript in the current directory
SConscript('src/SConscript')  # run SConscript in the src directory
SConscript(['src/SConscript', 'doc/SConscript'])
SConscript(Split('src/SConscript doc/SConscript'))
config = SConscript('MyConfig.py')

The second calling style is to omit the positional argument naming the script
and instead specify directory names using the dirs keyword argument. The
value can be a string or list of strings. In this case, scons will execute a
subsidiary configuration file named SConscript (by default) in each of the
specified directories. You may specify a name other than SConscript by
supplying an optional name=scriptname keyword argument. The first three
examples below have the same effect as the first three examples above:
SConscript(dirs='.')  # run SConscript in the current directory
SConscript(dirs='src')  # run SConscript in the src directory
SConscript(dirs=['src', 'doc'])
SConscript(dirs=['sub1', 'sub2'], name='MySConscript')

The optional exports keyword argument specifies variables to make available
for use by the called SConscripts, which are evaluated in an isolated context
and otherwise do not have access to local variables from the calling
SConscript. The value may be a string or list of strings representing
variable names, or a dictionary mapping local names to the names they can be
imported by. For the first (scriptnames) calling style, a second positional
argument will also be interpreted as exports; the second (directory) calling
style accepts no positional arguments and must use the keyword form. These
variables are locally exported only to the called SConscript file(s), and
take precedence over any same-named variables in the global pool managed by
the [2685]Export function. The subsidiary SConscript files must use the
[2686]Import function to import the variables into their local scope.
Examples:
foo = SConscript('sub/SConscript', exports='env')
SConscript('dir/SConscript', exports=['env', 'variable'])
SConscript(dirs='subdir', exports='env variable')
SConscript(dirs=['one', 'two', 'three'], exports='shared_info')

If the optional variant_dir argument is present, it causes an effect
equivalent to the [2687]VariantDir function, but in effect only within the
scope of the SConscript call. The variant_dir argument is interpreted
relative to the directory of the calling SConscript file. The source
directory is the directory in which the called SConscript file resides and
the SConscript file is evaluated as if it were in the variant_dir directory.
Thus:
SConscript('src/SConscript', variant_dir='build')

is equivalent to:
VariantDir('build', 'src')
SConscript('build/SConscript')

If the sources are in the same directory as the SConstruct,
SConscript('SConscript', variant_dir='build')

is equivalent to:
VariantDir('build', '.')
SConscript('build/SConscript')

The optional duplicate argument is interpreted as for [2688]VariantDir. If
the variant_dir argument is omitted, the duplicate argument is ignored. See
the description of [2689]VariantDir for additional details and restrictions.
If the optional must_exist is True (the default), an exception is raised if a
requested SConscript file is not found. To allow missing scripts to be
silently ignored (the default behavior prior to SCons version 3.1), pass
must_exist=False in the SConscript call.
Changed in 4.6.0: must_exist now defaults to True.
Here are some composite examples:
# collect the configuration information and use it to build src and doc
shared_info = SConscript('MyConfig.py')
SConscript('src/SConscript', exports='shared_info')
SConscript('doc/SConscript', exports='shared_info')

# build debugging and production versions.  SConscript
# can use Dir('.').path to determine variant.
SConscript('SConscript', variant_dir='debug', duplicate=0)
SConscript('SConscript', variant_dir='prod', duplicate=0)

# build debugging and production versions.  SConscript
# is passed flags to use.
opts = { 'CPPDEFINES' : ['DEBUG'], 'CCFLAGS' : '-pgdb' }
SConscript('SConscript', variant_dir='debug', duplicate=0, exports=opts)
opts = { 'CPPDEFINES' : ['NODEBUG'], 'CCFLAGS' : '-O' }
SConscript('SConscript', variant_dir='prod', duplicate=0, exports=opts)

# build common documentation and compile for different architectures
SConscript('doc/SConscript', variant_dir='build/doc', duplicate=0)
SConscript('src/SConscript', variant_dir='build/x86', duplicate=0)
SConscript('src/SConscript', variant_dir='build/ppc', duplicate=0)

SConscript returns the values of any variables named by the executed
SConscript file(s) in arguments to the [2690]Return function. If a single
SConscript call causes multiple scripts to be executed, the return value is a
tuple containing the returns of each of the scripts. If an executed script
does not explicitly call Return, it returns None.

SConscriptChdir(value)
By default, scons changes its working directory to the directory in which
each subsidiary SConscript file lives while reading and processing that
script. This behavior may be disabled by specifying an argument which
evaluates false, in which case scons will stay in the top-level directory
while reading all SConscript files. (This may be necessary when building from
repositories, when all the directories in which SConscript files may be found
don't necessarily exist locally.) You may enable and disable this ability by
calling SConscriptChdir multiple times.
Example:
SConscriptChdir(False)
SConscript('foo/SConscript')    # will not chdir to foo
SConscriptChdir(True)
SConscript('bar/SConscript')    # will chdir to bar

SConsignFile([name, dbm_module])
env.SConsignFile([name, dbm_module])
Specify where to store the SCons file signature database, and which database
format to use. This may be useful to specify alternate database files and/or
file locations for different types of builds.
The optional name argument is the base name of the database file(s). If not
an absolute path name, these are placed relative to the directory containing
the top-level SConstruct file. The default is .sconsign. The actual database
file(s) stored on disk may have an appropriate suffix appended by the chosen
dbm_module
The optional dbm_module argument specifies which Python database module to
use for reading/writing the file. The module must be imported first; then the
imported module name is passed as the argument. The default is a custom
SCons.dblite module that uses pickled Python data structures, which works on
all Python versions. See documentation of the Python dbm module for other
available types.
If called with no arguments, the database will default to .sconsign.dblite in
the top directory of the project, which is also the default if if
SConsignFile is not called.
The setting is global, so the only difference between the global function and
the environment method form is variable expansion on name. There should only
be one active call to this function/method in a given build setup.
If name is set to None, scons will store file signatures in a separate
.sconsign file in each directory, not in a single combined database file.
This is a backwards-compatibility measure to support what was the default
behavior prior to SCons 0.97 (i.e. before 2008). Use of this mode is
discouraged and may be deprecated in a future SCons release.
Examples:
# Explicitly stores signatures in ".sconsign.dblite"
# in the top-level SConstruct directory (the default behavior).
SConsignFile()

# Stores signatures in the file "etc/scons-signatures"
# relative to the top-level SConstruct directory.
# SCons will add a database suffix to this name.
SConsignFile("etc/scons-signatures")

# Stores signatures in the specified absolute file name.
# SCons will add a database suffix to this name.
SConsignFile("/home/me/SCons/signatures")

# Stores signatures in a separate .sconsign file
# in each directory.
SConsignFile(None)

# Stores signatures in a GNU dbm format .sconsign file
import dbm.gnu
SConsignFile(dbm_module=dbm.gnu)

env.SetDefault(key=val, [...])
Sets construction variables to default values specified with the keyword
arguments if (and only if) the variables are not already set. The following
statements are equivalent:
env.SetDefault(FOO='foo')
if 'FOO' not in env:
    env['FOO'] = 'foo'

SetOption(name, value)
env.SetOption(name, value)
Sets scons option variable name to value. These options are all also settable
via command-line options but the variable name may differ from the
command-line option name - see the table for correspondences. A value set via
command-line option will take precedence over one set with SetOption, which
allows setting a project default in the scripts and temporarily overriding it
via command line. SetOption calls can also be placed in the site_init.py
file.
See the documentation in the manpage for the corresponding command line
option for information about each specific option. The value parameter is
mandatory, for option values which are boolean in nature (that is, the
command line option does not take an argument) use a value which evaluates to
true (e.g. True, 1) or false (e.g. False, 0).
Options which affect the reading and processing of SConscript files are not
settable using SetOption since those files must be read in order to find the
SetOption call in the first place.
For project-specific options (sometimes called local options) added via an
[2691]AddOption call, SetOption is available only after the AddOption call
has completed successfully, and only if that call included the settable=True
argument.
The settable variables with their associated command-line options are:

   Settable name Command-line options Notes
   clean -c, --clean, --remove
   diskcheck --diskcheck
   duplicate --duplicate
   experimental --experimental since 4.2
   hash_chunksize --hash-chunksize Actually sets md5_chunksize. since 4.2
   hash_format --hash-format since 4.2
   help -h, --help
   implicit_cache --implicit-cache
   implicit_deps_changed --implicit-deps-changed Also sets implicit_cache.
   (settable since 4.2)
   implicit_deps_unchanged --implicit-deps-unchanged Also sets
   implicit_cache. (settable since 4.2)
   max_drift --max-drift
   md5_chunksize --md5-chunksize
   no_exec -n, --no-exec, --just-print, --dry-run, --recon
   no_progress -Q See ^[[2692]a]
   num_jobs -j, --jobs
   random --random
   silent -s, --silent, --quiet
   stack_size --stack-size
   warn --warn
   ^[[2693]a] If no_progress is set via SetOption in an SConscript file
   (but not if set in a site_init.py file) there will still be an initial
   status message about reading SConscript files since SCons has to start
   reading them before it can see the SetOption.

Example:
SetOption('max_drift', 0)

SideEffect(side_effect, target)
env.SideEffect(side_effect, target)
Declares side_effect as a side effect of building target. Both side_effect
and target can be a list, a file name, or a node. A side effect is a target
file that is created or updated as a side effect of building other targets.
For example, a Windows PDB file is created as a side effect of building the
.obj files for a static library, and various log files are created updated as
side effects of various TeX commands. If a target is a side effect of
multiple build commands, scons will ensure that only one set of commands is
executed at a time. Consequently, you only need to use this method for
side-effect targets that are built as a result of multiple build commands.
Because multiple build commands may update the same side effect file, by
default the side_effect target is not automatically removed when the target
is removed by the -c option. (Note, however, that the side_effect might be
removed as part of cleaning the directory in which it lives.) If you want to
make sure the side_effect is cleaned whenever a specific target is cleaned,
you must specify this explicitly with the [2694]Clean or env.Clean function.
This function returns the list of side effect Node objects that were
successfully added. If the list of side effects contained any side effects
that had already been added, they are not added and included in the returned
list.

Split(arg)
env.Split(arg)
If arg is a string, splits on whitespace and returns a list of strings
without whitespace. This mode is the most common case, and can be used to
split a list of filenames (for example) rather than having to type them as a
list of individually quoted words. If arg is a list or tuple returns the list
or tuple unchanged. If arg is any other type of object, returns a list
containing just the object. These non-string cases do not actually do any
spliting, but allow an argument variable to be passed to Split without having
to first check its type.
Example:
files = Split("f1.c f2.c f3.c")
files = env.Split("f4.c f5.c f6.c")
files = Split("""
    f7.c
    f8.c
    f9.c
""")

env.subst(input, [raw, target, source, conv])
Performs construction variable interpolation (substitution) on input, which
can be a string or a sequence. Substitutable elements take the form
${expression}, although if there is no ambiguity in recognizing the element,
the braces can be omitted. A literal $ can be entered by using $$.
By default, leading or trailing white space will be removed from the result,
and all sequences of white space will be compressed to a single space
character. Additionally, any $( and $) character sequences will be stripped
from the returned string, The optional raw argument may be set to 1 if you
want to preserve white space and $(-$) sequences. The raw argument may be set
to 2 if you want to additionally discard all characters between any $( and $)
pairs (as is done for signature calculation).
If input is a sequence (list or tuple), the individual elements of the
sequence will be expanded, and the results will be returned as a list.
The optional target and source keyword arguments must be set to lists of
target and source nodes, respectively, if you want the $TARGET, $TARGETS,
$SOURCE and $SOURCES to be available for expansion. This is usually necessary
if you are calling env.subst from within a Python function used as an SCons
action.
Returned string values or sequence elements are converted to their string
representation by default. The optional conv argument may specify a
conversion function that will be used in place of the default. For example,
if you want Python objects (including SCons Nodes) to be returned as Python
objects, you can use a Python lambda expression to pass in an unnamed
function that simply returns its unconverted argument.
Example:
print(env.subst("The C compiler is: $CC"))

def compile(target, source, env):
    sourceDir = env.subst(
        "${SOURCE.srcdir}",
        target=target,
        source=source
    )

source_nodes = env.subst('$EXPAND_TO_NODELIST', conv=lambda x: x)

Tag(node, tags)
Annotates file or directory Nodes with information about how the
[2695]Package Builder should package those files or directories. All
Node-level tags are optional.
Examples:
# makes sure the built library will be installed with 644 file access mode
Tag(Library('lib.c'), UNIX_ATTR="0o644")

# marks file2.txt to be a documentation file
Tag('file2.txt', DOC)

Tool(name, [toolpath, key=value, ...])
env.Tool(name, [toolpath, key=value, ...])
Locates the tool specification module name and returns a callable tool object
for that tool. When the environment method (env.Tool) form is used, the tool
object is automatically called before the method returns to update env, and
name is appended to the [2696]$TOOLS construction variable in that
environment. When the global function Tool form is used, the tool object is
constructed but not called, as it lacks the context of an environment to
update, and the returned object needs to be used to arrange for the call.
The tool module is searched for in the tool search paths (see the Tools
section in the manual page for details) and in any paths specified by the
optional toolpath parameter, which must be a list of strings. If toolpath is
omitted, the toolpath supplied when the environment was created, if any, is
used.
Any remaining keyword arguments are saved in the tool object, and will be
passed to the tool module's generate function when the tool object is
actually called. The generate function can update the construction
environment with construction variables and arrange any other initialization
needed to use the mechanisms that tool describes, and can use these extra
arguments to help guide its actions.
Changed in version 4.2: env.Tool now returns the tool object, previously it
did not return (i.e. returned None).
Examples:
env.Tool('gcc')
env.Tool('opengl', toolpath=['build/tools'])

The returned tool object can be passed to an [2697]Environment or [2698]Clone
call as part of the tools keyword argument, in which case the tool is applied
to the environment being constructed, or it can be called directly, in which
case a construction environment to update must be passed as the argument.
Either approach will also update the $TOOLS construction variable.
Examples:
env = Environment(tools=[Tool('msvc')])

env = Environment()
msvctool = Tool('msvc')
msvctool(env)  # adds 'msvc' to the TOOLS variable
gltool = Tool('opengl', toolpath = ['tools'])
gltool(env)  # adds 'opengl' to the TOOLS variable

ValidateOptions([throw_exception=False])
Check that all the options specified on the command line are either SCons
built-in options or defined via calls to [2699]AddOption. SCons will
eventually fail on unknown options anyway, but calling this function allows
the build to "fail fast" before executing expensive logic later in the build.
This function should only be called after the last AddOption call in your
SConscript logic. Be aware that some tools call AddOption, if you are getting
error messages for arguments that they add, you will need to ensure that
those tools are loaded before calling ValidateOptions.
If there are any unknown command line options, ValidateOptions prints an
error message and exits with an error exit status. If the optional
throw_exception argument is True (default is False), a SConsBadOptionError is
raised, giving an opportunity for the SConscript logic to catch that
exception and handle invalid options appropriately. Note that this exception
name needs to be imported (see the example below).
A common build problem is typos (or thinkos) - a user enters an option that
is just a little off the expected value, or perhaps a different word with a
similar meaning. It may be useful to abort the build before going too far
down the wrong path. For example:
$ scons --compilers=mingw  # the correct flag is --compiler

Here SCons could go off and run a bunch of configure steps with the default
value of --compiler, since the incorrect command line did not actually supply
a value to it, costing developer time to track down why the configure logic
made the "wrong" choices. This example shows catching this:
from SCons.Script.SConsOptions import SConsBadOptionError

AddOption(
    '--compiler',
    dest='compiler',
    action='store',
    default='gcc',
    type='string',
)

# ... other SConscript logic ...

try:
    ValidateOptions(throw_exception=True)
except SConsBadOptionError as e:
    print(f"ValidateOptions detects a fail: ", e.opt_str)
    Exit(3)

New in version 4.5.0

Value(value, [built_value], [name])
env.Value(value, [built_value], [name])
Returns a Node object representing the specified Python value. Value Nodes
can be used as dependencies of targets. If the string representation of the
Value Node changes between SCons runs, it is considered out-of-date and any
targets depending on it will be rebuilt. Since Value Nodes have no filesystem
representation, timestamps are not used; the timestamp deciders perform the
same content-based up to date check.
The optional built_value argument can be specified when the Value Node is
created to indicate the Node should already be considered "built."
The optional name parameter can be provided as an alternative name for the
resulting Value node; this is advised if the value parameter cannot be
converted to a string.
Value Nodes have a write method that can be used to "build" a Value Node by
setting a new value. The corresponding read method returns the built value of
the Node.
Changed in version 4.0: the name parameter was added.
Examples:
env = Environment()

def create(target, source, env):
    """Action function to create a file from a Value.

    Writes 'prefix=$SOURCE' into the file name given as $TARGET.
    """
    with open(str(target[0]), 'wb') as f:
        f.write(b'prefix=' + source[0].get_contents() + b'\n')

# Fetch the prefix= argument, if any, from the command line.
# Use /usr/local as the default.
prefix = ARGUMENTS.get('prefix', '/usr/local')

# Attach builder named Config to the construction environment
# using the 'create' action function above.
env['BUILDERS']['Config'] = Builder(action=create)
env.Config(target='package-config', source=Value(prefix))

def build_value(target, source, env):
    """Action function to "build" a Value.

    Writes contents of $SOURCE into $TARGET, thus updating if it existed.
    """
    target[0].write(source[0].get_contents())

output = env.Value('before')
input = env.Value('after')

# Attach a builder named UpdateValue to the construction environment
# using the 'build_value' action function above.
env['BUILDERS']['UpdateValue'] = Builder(action=build_value)
env.UpdateValue(target=Value(output), source=Value(input))

VariantDir(variant_dir, src_dir, [duplicate])
env.VariantDir(variant_dir, src_dir, [duplicate])
Sets up a mapping to define a variant build directory in variant_dir. src_dir
must not be underneath variant_dir. A VariantDir mapping is global, even if
called using the env.VariantDir form. VariantDir can be called multiple times
with the same src_dir to set up multiple variant builds with different
options.
Note if variant_dir is not under the project top directory, target selection
rules will not pick targets in the variant directory unless they are
explicitly specified.
When files in variant_dir are referenced, SCons backfills as needed with
files from src_dir to create a complete build directory. By default, SCons
physically duplicates the source files, SConscript files, and directory
structure as needed into the variant directory. Thus, a build performed in
the variant directory is guaranteed to be identical to a build performed in
the source directory even if intermediate source files are generated during
the build, or if preprocessors or other scanners search for included files
using paths relative to the source file, or if individual compilers or other
invoked tools are hard-coded to put derived files in the same directory as
source files. Only the files SCons calculates are needed for the build are
duplicated into variant_dir. If possible on the platform, the duplication is
performed by linking rather than copying. This behavior is affected by the
--duplicate command-line option.
Duplicating the source files may be disabled by setting the duplicate
argument to False. This will cause SCons to invoke Builders using the path
names of source files in src_dir and the path names of derived files within
variant_dir. This is more efficient than duplicating, and is safe for most
builds; revert to duplicate=True if it causes problems.
VariantDir works most naturally when used with a subsidiary SConscript file.
The subsidiary SConscript file must be called as if it were in variant_dir,
regardless of the value of duplicate. When calling an SConscript file, you
can use the exports keyword argument to pass parameters (individually or as
an appropriately set up environment) so the SConscript can pick up the right
settings for that variant build. The SConscript must [2700]Import these to
use them. Example:
env1 = Environment(...settings for variant1...)
env2 = Environment(...settings for variant2...)

# run src/SConscript in two variant directories
VariantDir('build/variant1', 'src')
SConscript('build/variant1/SConscript', exports={"env": env1})
VariantDir('build/variant2', 'src')
SConscript('build/variant2/SConscript', exports={"env": env2})

See also the [2701]SConscript function for another way to specify a variant
directory in conjunction with calling a subsidiary SConscript file.
More examples:
# use names in the build directory, not the source directory
VariantDir('build', 'src', duplicate=0)
Program('build/prog', 'build/source.c')

# this builds both the source and docs in a separate subtree
VariantDir('build', '.', duplicate=0)
SConscript(dirs=['build/src','build/doc'])

# same as previous example, but only uses SConscript
SConscript(dirs='src', variant_dir='build/src', duplicate=0)
SConscript(dirs='doc', variant_dir='build/doc', duplicate=0)

WhereIs(program, [path, pathext, reject])
env.WhereIs(program, [path, pathext, reject])
Searches for the specified executable program, returning the full path to the
program or None.
When called as a construction environment method, searches the paths in the
path keyword argument, or if None (the default) the paths listed in the
construction environment (env['ENV']['PATH']). The external environment's
path list (os.environ['PATH']) is used as a fallback if the key
env['ENV']['PATH'] does not exist.
On Windows systems, searches for executable programs with any of the file
extensions listed in the pathext keyword argument, or if None (the default)
the pathname extensions listed in the construction environment
(env['ENV']['PATHEXT']). The external environment's pathname extensions list
(os.environ['PATHEXT']) is used as a fallback if the key
env['ENV']['PATHEXT'] does not exist.
When called as a global function, uses the external environment's path
os.environ['PATH'] and path extensions os.environ['PATHEXT'], respectively,
if path and pathext are None.
Will not select any path name or names in the optional reject list.
Appendix E. Handling Common Tasks

There is a common set of simple tasks that many build configurations rely on
as they become more complex. Most build tools have special purpose constructs
for performing these tasks, but since SConscript files are Python scripts,
you can use more flexible built-in Python services to perform these tasks.
This appendix lists a number of these tasks and how to implement them in
Python and SCons.

Example E.1. Wildcard globbing to create a list of filenames

files = Glob(wildcard)

Example E.2. Filename extension substitution

import os.path filename = os.path.splitext(filename)[0]+extension

Example E.3. Appending a path prefix to a list of filenames

import os.path filenames = [os.path.join(prefix, x) for x in filenames]

Example E.4. Substituting a path prefix with another one

if filename.find(old_prefix) == 0: filename = filename.replace(old_prefix, new_p
refix)

Example E.5. Filtering a filename list to exclude/retain only a specific set
of extensions

import os.path filenames = [x for x in filenames if os.path.splitext(x)[1] in ex
tensions]

Example E.6. The "backtick function": run a shell command and capture the
output

import subprocess output = subprocess.check_output(command)

Example E.7. Generating source code: how code can be generated and used by
SCons

The Copy builders here could be any arbitrary shell or python function that
produces one or more files. This example shows how to create those files and
use them in SCons.
#### SConstruct env = Environment() env.Append(CPPPATH = "#") ## Header example
env.Append(BUILDERS = {'Copy1' : Builder(action = 'cat < $SOURCE > $TARGET', suf
fix='.h', src_suffix='.bar')}) env.Copy1('test.bar') # produces test.h from test
.bar. env.Program('app','main.cpp') # indirectly depends on test.bar ## Source f
ile example env.Append(BUILDERS = {'Copy2' : Builder(action = 'cat < $SOURCE > $
TARGET', suffix='.cpp', src_suffix='.bar2')}) foo = env.Copy2('foo.bar2') # prod
uces foo.cpp from foo.bar2. env.Program('app2',['main2.cpp'] + foo) # compiles m
ain2.cpp and foo.cpp into app2.

Where main.cpp looks like this: #include "test.h"

produces this: % scons -Q cat < test.bar > test.h cc -o app main.cpp cat < foo.b
ar2 > foo.cpp cc -o app2 main2.cpp foo.cpp

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  68. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-clone
  69. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-replace
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  81. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-toolpath-extradir
  82. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-toolpath-nested-tools
  83. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-toolpath-syspath
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  85. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#chap-manip-options
  86. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-mergeflags
  87. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-parse_flags_
  88. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-parseflags
  89. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-parseconfig
  90. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#chap-output
  91. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-build-help
  92. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-controlling-build-output
  93. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-build-progress
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  95. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#chap-command-line
  96. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-command-line-options
  97. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-SCONSFLAGS
  98. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-GetOption
  99. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-SetOption
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 105. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-variables-file
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 112. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-var-BUILD-TARGETS
 113. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#chap-install
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 115. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1376
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 126. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#chap-file-removal
 127. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1394
 128. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1396
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 130. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#chap-hierarchical
 131. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-sconscript-files
 132. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-sconscript-relative-paths
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 138. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-sconscript-return
 139. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#chap-separate
 140. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-variant-sconscript
 141. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-variant-duplication
 142. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-variant-no-duplication
 143. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-variantdir-function
 144. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-variantdir-sconscript
 145. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-variantdir-glob
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 149. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-repository-finding-sources
 150. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-repository-finding-headers
 151. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-repository-header-limitations
 152. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-repository-sconstruct
 153. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1417
 154. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1418
 155. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-repository-out-of-source
 156. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#chap-builders-writing
 157. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1419
 158. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1420
 159. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1422
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 164. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1430
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 170. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#scanner-with-builder
 171. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#chap-sconf
 172. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1436
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 182. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1449
 183. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1450
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 185. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1452
 186. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1453
 187. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1454
 188. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1456
 189. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#chap-alias
 190. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#chap-java
 191. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1457
 192. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1459
 193. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1461
 194. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1464
 195. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1466
 196. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#chap-gettext
 197. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1468
 198. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1469
 199. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#chap-misc
 200. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1470
 201. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1472
 202. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1474
 203. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1476
 204. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1480
 205. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1482
 206. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1484
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 208. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1487
 209. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#chap-external
 210. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1488
 211. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1489
 212. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#chap-troubleshooting
 213. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1490
 214. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1492
 215. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1494
 216. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1497
 217. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1500
 218. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1503
 219. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1506
 220. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1509
 221. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1512
 222. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1514
 223. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#app-variables
 224. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#app-builders
 225. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#app-tools
 226. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#app-functions
 227. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#app-tasks
 228. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1515
 229. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1516
 230. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1517
 231. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1518
 232. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1519
 233. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1520
 234. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1521
 235. mailto:scons-users@scons.org
 236. mailto:scons-dev@scons.org
 237. https://discord.gg/bXVpWAy
 238. https://web.libera.chat/#scons
 239. https://github.com/SCons/scons/discussions
 240. https://www.python.org/dev/peps/pep-0397/
 241. https://www.python.org/download
 242. https://docs.python.org/3/using
 243. https://pypi.org/project/SCons/
 244. https://scons.org/pages/download.html
 245. https://docs.python.org/e/library/venv.html
 246. https://en.wikipedia.org/wiki/%22Hello,_World!%22_program
 247. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#b-Program
 248. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#b-Program
 249. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#b-Object
 250. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#b-Program
 251. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#b-Object
 252. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#b-Java
 253. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#chap-java
 254. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#ftn.id1935
 255. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#b-Program
 256. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#chap-depends
 257. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#id1935
 258. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#b-Program
 259. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#sect-keyword-args
 260. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#f-Glob
 261. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#chap-separate
 262. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#chap-repositories
 263. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#f-Split
 264. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#chap-depends
 265. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#chap-libraries
 266. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#b-Library
 267. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#b-Program
 268. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#b-Library
 269. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#chap-nodes
 270. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#b-Library
 271. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#b-StaticLibrary
 272. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#b-StaticLibrary
 273. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#b-SharedLibrary
 274. file:///Users/bdbaddog/devel/scons/git/as_scons/build/doc/user/index.html#cv-LIBS
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