Please note:The SCons wiki is in read-only mode due to ongoing spam/DoS issues. Also, new account creation is currently disabled. We are looking into alternative wiki hosts.
Differences between revisions 12 and 13
Revision 12 as of 2005-03-21 03:01:53
Size: 616
Editor: harrier
Comment:
Revision 13 as of 2008-03-12 02:47:04
Size: 622
Editor: localhost
Comment: converted to 1.6 markup
Deletions are marked like this. Additions are marked like this.
Line 1: Line 1:
Hello! My name is Phillip Martin, and I am the main developer of [http://aztec.sourceforge.net/ Aztec], a free 3D modelling tool. Living on the east coast of Australia, I tap away at Aztec in my spare time, between work, church, tennis and sculpting. Hello! My name is Phillip Martin, and I am the main developer of [[http://aztec.sourceforge.net/|Aztec]], a free 3D modelling tool. Living on the east coast of Australia, I tap away at Aztec in my spare time, between work, church, tennis and sculpting.
Line 3: Line 3:
Aztec recently moved to SCons for its build system, since it is the only tool that we could find that built properly using [http://www.mingw.org MingW] and [http://msdn.microsoft.com/visualc/ MSVC] on Windows, and also built on linux and MacOSX. Aztec recently moved to SCons for its build system, since it is the only tool that we could find that built properly using [[http://www.mingw.org|MingW]] and [[http://msdn.microsoft.com/visualc/|MSVC]] on Windows, and also built on linux and MacOSX.

Hello! My name is Phillip Martin, and I am the main developer of Aztec, a free 3D modelling tool. Living on the east coast of Australia, I tap away at Aztec in my spare time, between work, church, tennis and sculpting.

Aztec recently moved to SCons for its build system, since it is the only tool that we could find that built properly using MingW and MSVC on Windows, and also built on linux and MacOSX.

Congratulations to the SCons team, and a very large thankyou from me for creating such a great and useful tool.

PhilMartin (last edited 2008-03-12 02:47:04 by localhost)